GM Toothy's Wrath of the Righteous (Inactive)

Game Master Sir Longears

Current Map | Ruined Kenabres Map | Overland Locations | Loot!

Party Conditions:

Arrika [68/68 - grazed]
Brevon [61/61 - healthy]
Elriel [55/55 - healthy]
Hedda [63/63 - healthy]
Kelumarion [50/50 - healthy]
Rukzha [46/46 - healthy]

NPC:
Aron Kir
Nurah Dendiwhar
Sosiel Vaenic

Party Exp: 23920/35000
Units of Food/Water: 32 (army's consumption/day: 5)
Additional Resources: 5 Goods


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Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

Learning more about magic is a good idea. However I'm not sure that would priority if there is still actual threats to deal with. I kinda feel like dealing with demons rather than bunker down to work on magic. Toothy, what enemies still remain in the city that we know about? Are we sure all major demons have left? I feel like it's hard to write about such a thing when we don't know what's out there.

Though Rukzha has also developed a tremendous amount of power in a short time. It would sense for her to try to figure out what is going on...

I guess I can take 10 on spellcraft for the warstone fragments if either you or Brevon succeeds on aid.

As a sidenote, why did you chose an amulet Arrika? That'll block Kelumrarion from getting an amulet of mighty fists, normally a rather important items for a natural attacker. A ring or something might have been easier.


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@Hedda: You can assume you beat them. In either case, try to take a demon that is under your CR of course (no Balor-killing right now!).

@Rukzha: As far as you know, all the major demons have retreated, both in the beginning and also after the wardstone 'explosion'. You can do whatever you want in Kenabres... the next adventure(s) will take you away from it so don't worry about any inconsistency.


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

I was looking for a way to incorporate one of the fragments of the wardstone as her bonded item, since exposure to its energy as it exploded was the source of her new magic understanding. And her Eldritch Heritage feat. ;) Also, because I completely spaced that his magic item slots and mine are linked. I definitely want him to have an amulet of mighty fists eventually - Toothy, would it be too late for me to adjust the bonded amulet into a bonded ring? I haven't actually used that wardstone chunk in any way that would preclude it being one or the other, and I was going to talk about finalising its form in my cutscene post.

Spellcraft aid another to Rukzha: 1d20 + 6 ⇒ (18) + 6 = 24 That's a pass on the Spellcraft aid, so we're set on the wardstone shards. I'll include it as part of my post and tag you in.


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@Arrika: No, go ahead and turn it into a ring.

Here it is again the effects of the wardstone shard:

When the final fragment of the Kenabres wardstone shatters, a few tiny shards of the stone remain behind. The magic remaining in these fragments is fleeting, usable only once before the shard becomes an inert sliver of stone. As a standard action, a wardstone shard may be rubbed along a weapon or a suit of armor to transfer the shard's magic to the weapon or armor for 1 day.

Weapon: A weapon enhanced by a wardstone shard gains the evil outsider bane quality, and is treated as being made of cold iron and as a good weapon for the purposes of overcoming a demon's damage reduction. The shard cannot be used to enhance ammunition in this manner, but can be used to enhance a weapon that fires ammunition; doing so causes the weapon to impart these qualities to the ammunition as it is fired.

Armor: A suit of armor enhanced by a wardstane shard gains the spell resistance (13) armor special ability, but only against evil outsiders. Against demons, this spell resistance increases to 17. A nonmagical suit of armor also gains a +1 enhancement bonus as well.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

How many shards are there?


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

I believe there were six. I'll hold one for safekeeping and making into my ring, although I imagine I'll probably end up using it on someone else.


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Awesome stuff so far! I'll move us along tomorrow morning so if any of you want to wrap your scenes, this is the time!


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

I've gotten sick, my son is sick, my back has started hurting from lifting a lot of heavy stuff since we are selling the apartment which has also taken a lot of my time... Sorry for not contributing much to this part...


Current Map | Loot | Critical-Fumble Generator

OK, I've finally updated your loot sheet!

Before we move on, I'd like for you to take a look at it and decide what you are going to sell and which one of you will take each item.

Let me know if you need some help or if you have any doubt.


HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)

The following items seem especially useful:

The cloak of resistance +2
horn of battle clarity (for Hedda)
The potions


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.

I'd like the amulet of natural armor +1 and the +1 holy arrow.

We shouldn't sell the potions or the scroll either.

And I can add a potion of darkvision to the pot, which I no longer need.


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

I've found having at least one adamantine weapon at hand in a pinch doesn't suck in case of weird DR or really needing to bust something up...but I know adamantine's also a bunch of money, which we could use. So I could see the adamantine morningstar going either way, but I'll offer to keep it with me if we want it on hand.

Other than that, I could use one of the cloaks of resistance if no one else wants it (although I'm fine with the +2 one going to someone more likely to draw fire). The potions we should probably hand out to frontliners, and I'm sure there's someone among us who could benefit from an extra +1 natural armor from the amulet. If no one else wants the ring of deflection and we can spare selling it I wouldn't mind grabbing it.

Toothy, what are your thoughts on equipment slots available to Kelumarion, since he's got an animal-like form? Should we go with the PFS rules for quadrupeds? (The main piece I want for him eventually is an amulet of mighty fists, and I'm fairly certain amulets are one of the pieces quadrupeds can wear for sure. But if you judge he can wear a ring, the ring of deflection might be nice for him as well.)


Female Human (Ulfen) CN Bloodrager (abyssal) 6 / mythic 1 | HP 63/63 | AC 20 (12 T, 18 FF) | CMB +10, CMD 21 | Fort. +7, Ref. +3, Will +3/+5(when raging) | Init. +5 | Perc +11, Sense Motive +0 | Speed 30ft | Rage 16/16 | Spells 2/2 1st lvl |

I assumed Hedda wouldn't get anything from your loot already accumulated.


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

If you can use the horn of battle clarity, go for it - no one else will get as much benefit from it as you (assuming it works the same for bloodragers as barbarians), and I'd rather see stuff we find get used than sold if it'll help someone out. :)


HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)

I think Hedda should be able to claim any of the loot. You're part of the unit now, soldier!

We're all being targeted by effects, so Arrika claiming the +2 cloak seems fair enough to me. I'm sure there will be more to find. Also not a bad idea to keep an adamantine weapon around. For emergencies...


Female Human (Ulfen) CN Bloodrager (abyssal) 6 / mythic 1 | HP 63/63 | AC 20 (12 T, 18 FF) | CMB +10, CMD 21 | Fort. +7, Ref. +3, Will +3/+5(when raging) | Init. +5 | Perc +11, Sense Motive +0 | Speed 30ft | Rage 16/16 | Spells 2/2 1st lvl |

Before I post, did Hedda also experience the dream? Considering she didn't really do anything to help save Kenabres (at least in her mind since she failed to save anyone), I just wanted to clarify.

Awww, I'm part of the unit! How nice :) I'll make sure she doesn't get greedy. Honestly she'll take something if given to her but she won't ask for anything. For one, she wouldn't even know about it.


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@Hedda: Lets say she didn't... but instead the ritual also gave you the mentioned bonus, ok?


Female Human (Ulfen) CN Bloodrager (abyssal) 6 / mythic 1 | HP 63/63 | AC 20 (12 T, 18 FF) | CMB +10, CMD 21 | Fort. +7, Ref. +3, Will +3/+5(when raging) | Init. +5 | Perc +11, Sense Motive +0 | Speed 30ft | Rage 16/16 | Spells 2/2 1st lvl |

Cool, thanks. She'll add +2 to perception.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

Life has become even more crazy on my end due to my son getting sick with chickenpox. He hardly sleeps at night and feeding has become even more of a struggle (which was difficult before). Taking care of him and working leaves little time for games... If you guys don't want to wait for me to get time again that's understandable :(.

I'll look at what to buy/sell later. Rukzha is currently at WBL for level 3, that's including a ton of consumables, though I guess that's not counting all the spells she got. There hasn't been much gear fitting her (that others couldn't use better). It would be nice if one of you could come up with a suggestion at least on what to sell though. I have no problem with Hedda keeping the horn, though I'm unsure how useful it actually is. Taking a standard action for something like that is rough, though I guess it'll be easier to find spare actions in a pinch once we get mythic tier 2 with amazing initiative.

Did you see the list of items I posted earlier Toothy about which items are available? Did I perhaps miss your rolls?

Either way, I'm not sure where to put Rukzha's bonus. Perception might be the most used skill, but you all are better at it than me. Knowledge planes, spellcraft and intimidate are her best skills, but she already got great bonuses in those, so I'm unsure how much more aid is needed. It's not like intimidate is a core part of my build. Maybe I'll put it in knowledge planes. Getting to know more about enemies is always nice.


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

My baby niece has chickenpox too. Poor sicky babies. :( Far as I'm concerned, do what you've gotta do; we'll be here when you get back.


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)
Hedda wrote:
It would have been nice to have Kaede or Kazmuk here to explain things to her. It all seemed like such a lifetime ago.

I know those people! ;D Man, we're getting ready to start Wrath of the Righteous in my IRL group, and I'm kind of sad now that I didn't think of reviving Kaede. (Hubby's already playing a divine commander warpriest, though, and I don't want to steal his thunder. And I'm super stoked about the psychic I'm making. But still. Kaede.)


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.
Arrika Telryn Neverrun wrote:
Hedda wrote:
It would have been nice to have Kaede or Kazmuk here to explain things to her. It all seemed like such a lifetime ago.
I know those people! ;D Man, we're getting ready to start Wrath of the Righteous in my IRL group, and I'm kind of sad now that I didn't think of reviving Kaede. (Hubby's already playing a divine commander warpriest, though, and I don't want to steal his thunder. And I'm super stoked about the psychic I'm making. But still. Kaede.)

Yeah, good PCs and good times.

BTW, I'll be out of the office for the next two days so don't expect much from me during the day. I should still be able to post early mornings and late evenings.


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.
Rukzha Kerzuk wrote:

Life has become even more crazy on my end due to my son getting sick with chickenpox. He hardly sleeps at night and feeding has become even more of a struggle (which was difficult before). Taking care of him and working leaves little time for games... If you guys don't want to wait for me to get time again that's understandable :(.

I'll look at what to buy/sell later. Rukzha is currently at WBL for level 3, that's including a ton of consumables, though I guess that's not counting all the spells she got. There hasn't been much gear fitting her (that others couldn't use better). It would be nice if one of you could come up with a suggestion at least on what to sell though. I have no problem with Hedda keeping the horn, though I'm unsure how useful it actually is. Taking a standard action for something like that is rough, though I guess it'll be easier to find spare actions in a pinch once we get mythic tier 2 with amazing initiative.

Did you see the list of items I posted earlier Toothy about which items are available? Did I perhaps miss your rolls?

Either way, I'm not sure where to put Rukzha's bonus. Perception might be the most used skill, but you all are better at it than me. Knowledge planes, spellcraft and intimidate are her best skills, but she already got great bonuses in those, so I'm unsure how much more aid is needed. It's not like intimidate is a core part of my build. Maybe I'll put it in knowledge planes. Getting to know more about enemies is always nice.

Sorry about your child but you have to be a good mother first and foremost so it's Ok to let this slack some as long as we know.

On items and abilities, I really feel like you worry too much about getting the 'perfect' item/ability. Just pick something that you think will help you and if it turns it's not as good or you don't use it as much, don't berate yourself for the selection.

Game on!


Current Map | Loot | Critical-Fumble Generator

Sorry to hear about your son, Oyzar. Take the time you need for we'll definitely still be around!

To Keep:
+1 adamantine morningstar
+1 holy arrow (5)
amulet of natural armor +1
cloak of resistance +1
cloak of resistance +2
horn of battle clarity
potion of barkskin
potion of cure light wounds (5)
potion of cure moderate wounds
potion of invisibility
potion of spider climb
ring of protection +1
scroll of dispel magic (3)

To Sell:
+1 breastplate
+1 leather armor
+1 longsword
+1 scythe
books (6)
cold iron arrow (95)
cold iron bolt (50)
cold iron longspear (2)
cold iron longsword (3)
cold iron shortsword (2)
healer's kit (6 uses remaining)
heavy crossbow (2)
light steel shield
manual of war
mw chainmail (2)
mw cold iron heavy mace
mw heavy steel shield
nude and animalistic figurines (6)
scimitar
shortbow

Rukzha's wish list:
Headband of vast intelligence +2: 1d100 ⇒ 53 yes
Headband of alluring charisma +2: 1d100 ⇒ 491d100 ⇒ 3 yes (2)
Belt of giant strength +2: 1d100 ⇒ 95 no
Belt of incredible dexterity +2: 1d100 ⇒ 84 no
Amulet of Mighty fists +1 no (over 4,400gp)
Cackling Hag’s Blouse no (over 4,400gp)
Lesser extend metamagic rod: 1d100 ⇒ 66 yes
Buffering cap: 1d100 ⇒ 85 no
Pendant of the blood scarab: 1d100 ⇒ 9 yes
Ring of ferocious action: 1d100 ⇒ 12 yes
Cracked pale green prism ioun stone: 1d100 ⇒ 85 no
Cracked opalescent white pyramid ioun stone: 1d100 ⇒ 16 yes
+1 cold iron short sword: 1d100 ⇒ 65 yes
Cracked incandescent blue sphere ioun stone: 1d100 ⇒ 51 yes
Cracked clear spindle ioun stone: 1d100 ⇒ 28 yes
Cracked dusty rose ioun stone: 1d100 ⇒ 67 yes
Wayfinder: 1d100 ⇒ 561d100 ⇒ 541d100 ⇒ 601d100 ⇒ 251d100 ⇒ 51 yes (5)
Cape of free will +1/+2: 1d100 ⇒ 77 no
Cloak of quick reflexes +1/+2: 1d100 ⇒ 41 yes
Pauldrons of unflinching fortitude +1/+2: 1d100 ⇒ 81 no
Everburning lantern: 1d100 ⇒ 76 no
Wand of cure light wounds: 1d100 ⇒ 33 yes
Daredevil boots: 1d100 ⇒ 56 yes

This would give you the following resources:

6535gp, 8sp, and 8cp to barter for weapons/armors
5850gp to barter for magic itens
1921gp, 9sp, and 3cp of general resources.

Taking a look into your wealth, here is the current distribution already excluding "party items" like potions, scrolls, the adamantice weapon, etc:

Arrika: 13775.3
Brevon: 17432.2
Elriel: 14674.05
Hedda: 14681.7
Rukzha: 2287

It appears it would be fear to give Rukzha a bit 'me time' with the gold pieces so she can buy stuff for her to bring her gear on par with the others... I'd say give her 10,000gp of the loot...


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

Yes, let's get Rukzha some pretty things - I didn't realize she was so far behind. Miss Half-Orc, go nuts. :)


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

@Elriel: I'm the father. Thank you for your sentiments though.

Amulet of mighty fists +1 only costs 4000 now. Glad to see that the headband is available at least. I definitely want that. Not sure what else to get.

@Toothy: Why the division into weapons/armor and other? I thought we stopped with that a while back?

Note that I'm not as far back as the numbers show since a lot of you have items you rarely use.

I don't worry about getting perfect items, rather I think it's fun to figure out what to get, but only when I have the time for it...


Current Map | Loot | Critical-Fumble Generator

@Rukzha: Remember we are using the pre-errata version of equipment. About the division between items, I thought it would be nice to give you all a boost to get your WBL closer to its appropriate value.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

I thought it was only the quick runner's shirt that used the pre-errata version. It's rough for Kelumarion to keep up as he doesn't get mythic ranks himself, this'll just make it more difficult. Though I guess he'll eventually get the full amulet, it'll just take longer.

Well, I don't have much use for neither armor nor weapons at this point, so someone else should probably do something worthwhile . A +1 mithral buckler wouldn't be the worst I suppose, but I still haven't been attacked and if I am it'll be unlikely to help since my AC is so low anyway. Though it's possible to get such a buckler both for me and Arrika for the same price as Elriel's sword, though he probably wants the sword more than we want the bucklers.

Crafting my mask to get the powers of Monocle of Unveiled Auras would cost 6350 and take how long? 13 days? That just doesn't seem feasible to fit in anywhere :/.


Current Map | Loot | Critical-Fumble Generator

Guys, I'm leaving this weekend to the beach (again) to enjoy the extended holyday of November 15 (proclamation of republic in Brazil). I believe I'll be able to sneak a post tomorrow before leaving but if it is not the case, good weekend for you and until Thursday!


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.
Rukzha Kerzuk wrote:
@Elriel: I'm the father. Thank you for your sentiments though.

Sorry, no offense meant. :)


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

@Elriel, anyone: The item(s) you want the most is an upgraded sword right? I haven't seen anyone mentioning wanting any items. There is a list in Toothy's post above. Please check them out to see if anything strikes your fancy.

@Toothy: Can we afford a shortsword +1 (4000 GP), upgrading the mask (6350 GP) and a headband of int +2 (4000 GP), perhaps a wand of CLW (750 GP) as well? Though I'm very happy about the Righteous Medal of Clarity, so maybe it's a bit much to get both items.

Didn't Kelumarion kill one of the tieflings before they got to act when we ambushed them? I don't quite understand the requirements for Righteous Medal of Spirit...


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.
Rukzha Kerzuk wrote:
@Elriel, anyone: The item(s) you want the most is an upgraded sword right? I haven't seen anyone mentioning wanting any items. There is a list in Toothy's post above. Please check them out to see if anything strikes your fancy.

Yeah, I think the +1 cold iron shortsword makes the most sense. A belt of DEX would be nice.

BTW, I'm totally Ok with the disparity that we have in wealth. I know it's hard to keep everyone more or less on the same level; I struggle with this in my own games. But I also know that one item could tip the balance one way or the other so I'm sure it will all work out. Besides, we're all on the same team.

Game on!


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

Yeah, a belt of dex would be great, sadly that's not for sale here.


Current Map | Loot | Critical-Fumble Generator

Guys, we need to finish the shopping list before we move on.

Unfortunately you can't buy all the items Rukzha mentioned above... the headband would probably have to stay out, and this would still leave you with 2357gp, 5sp and 2cp.

About Kelumarion and the tiefling, it did no trigger the medal simply because the tiefling isn't a demon. I also fixed the Righteous Medal of Spirit description.


HP 61/61 | AC 25 T 12 FF 24 | F +9 R +6 W +7 | CMB +9 CMD 21 (20 FF) | Init +1 Perc +8 | Lay on Hands 6/7 (3d6) | Smite Evil 2/2 | Aura of Courage +4 | Channel (3d6 DC 15)

As the wealthiest PC already, Brevon isn't spending any money at this time. Do we need my input on anything in particular?


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

Is it possible to get the headband instead of the shortsword? I know that would put Rukzha at most effective gold in the party, but after being at the bottom for so long, I don't think that's particularly unfair. I really want the headband and I think it'll bolster Rukzha's effectiveness more than the shortsword will help Elriel. I kinda want the headband more than crafting the mask, but if I don't craft the mask now I probably won't get any opportunity for it.

Do we have other stuff we can sell? I'm not sure what you've planned on selling already, but I rather want to get rid of less useful items (all the wands, most of the potions, the extra weapons etc) than leave without a headband when one is actually for sale. Does the estimates for gold above include selling armor/weapons for 75% or 50%? And do you have your calculations stored somewhere? I guess I should tinker with the items to see what we can afford to get rid of later.

Can we upgrade a cloak or resistance to cloak of quick reflexes for just the difference in cost?


Female Human (Ulfen) CN Bloodrager (abyssal) 6 / mythic 1 | HP 63/63 | AC 20 (12 T, 18 FF) | CMB +10, CMD 21 | Fort. +7, Ref. +3, Will +3/+5(when raging) | Init. +5 | Perc +11, Sense Motive +0 | Speed 30ft | Rage 16/16 | Spells 2/2 1st lvl |

Hedda's in the same boat as Brevon, opinion wise. But if you need something specific from me, let me know. Otherwise, she's good.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

A lot of items on the list are great cheap options (often bargains). We might be able to fit in one or more of them depending on how much gold we have left over:

Cloak of quick reflexes (cloak of resistance with +1 ref anf spend mythic point to reroll reflex) 1500 GP[500 GP to upgrade cloak?]
Cracked incandescent blue sphere ioun stone + Wayfinder (+1 Perception, gain Blind-fight Feat) 700 GP
Cracked Dusty Rose Prism + Wayfinder (+1 initiative, +2 CMB/CMD) 1000 GP
Pendant of the blood scarab (Automaticall confirm a crit 1/day) 1000 GP
Daredevil boots 1400 GP (+5 acrobatics to tumble)
Cracked Clear Spindle + Wayfinder (Contiunal Protection From evil) 1500 GP

In addition we have the following expensive options:
Lesser extend metamagic rod 3000 GP (Doubling the duration of mythic heroism can be great depending on the situation)
Headband of Int +2 4000 GP
Headband of Cha +2 4000 GP
Cold Iron Shortsword +1 4000 GP
Crafting Rukzha's mask into Monocle of Unveiled Auras 6350 GP

I'll look into what we can sell now.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

I guess we can also sell the following if that'll help things go up.:

Arrika:
silver battle aspergillum 1 25 4
wand of magic missile (CL 5th, 31 charges) 1 2325 0.5
scroll of magic fang 1 25 0
scroll of comprehend languages 3 25 0
potion of darkvision 1 300 0
potion of cloak of the shade 1 50 0
potion of invisibility 1 300 0
bolts +1 12 46.1 0.1
Elriel:
Some, but not all of the following:
+1 evil outsider bane arrow 10 175 0.15
+1 holy arrow 5 366.1 0.15
Rukzha:
wand of ray of enfeeblement (CL3rd; 11 charges) 1 165 0.5
potion of barkskin 1 300 0
potion of invisibility 1 300 0
potion of spider climb 1 300 0
potion of cure moderate wounds 1 300 0


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Sadly I don't remember the calculations, but you have the items in the loot sheet so you are free to do as you please of course! For weapons and magic items you can barter them for 75% of the gold as we did before.


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Ok, this is taking too long, so I sold what Rukzha suggested aside from Elriel's arrows and bought you:

Rukzha's mask
Headband of Intelligence +2
+1 cold iron short sword
wand of cure light wounds
cloak of quick reflexes
Cracked incandescent blue sphere ioun stone + Wayfinder
Cracked Dusty Rose Prism + Wayfinder

Will move you along tomorrow since it is already late around here!


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

Thanks for handing the shopping.

Wow, that's a lot of stuff in addition, could we really afford it all? It feels a bit much to me. Is the cloak of quick reflexes in addition to or instead of a cloak of resistance?

It feels kinda weird to give loads of stuff to Hedda since she's so new. Brevon's gold is kinda artificially inflated since the Ranseur is just a backup weapon, so he really isn't that far ahead.

My suggestions:
incandescent blue sphere ioun stone + wayfinder => Brevon (Brevon or Hedda here since both Elriel and Kelumarion got darkvision)
Cracked Dusty Rose Prism + Wayfinder => Arrika (she could use the help in CMD the most, since she's by far the most crippled if grappled, though if anyone (Hedda?) is planning to use combat maneuvers, it might be better there)
Cloak of Quick Reflexes => Brevon (Though if it's an upgrade, maybe to Elriel, or give Elriel Arrika's cloak and Arrika this one)


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

Sorry, between the American holiday and starting my new position at work (yay promotion going through!) things got busy. My bad!

The shopping list looks fine; I didn't end up chiming in because I didn't have much of an opinion. I'm good with taking the dusty rose prism stone and wayfinder, although it might actually end up going to my eidolon for now to give him an AC bump. But if there's another front-liner who'll get more use out of the CMB/CMD boosts, go for it and no hard feelings.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

A cracked dusty rose prism gives +1 Initiative, not AC, and the resonance still gives +2 CMB/CMD. No one except Kai has used combat maneuvers so far, so I figure the CMB bonus might go to waste, though if someone does plan on using them, then I agree that it would probably be better for them. Both hexes and weapon attacks can be used while grappled, so I think you benefit the most from CMD.


Current Map | Loot | Critical-Fumble Generator

Yes, you were able to afford everything. The Cloak of Quick Reflexes were bought in place of one Cloak of Resistance +1, but it wasn't upgraded... you had to barter it for 750gp.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

Only losing 250 gp on that upgrade is still great imo. Since Rukzha got so much already, I suggest that this goes to Elriel. Alternatively Arrika gets this one while Elriel gets the +2 one. Though I understand that you guys aren't the biggest fans of swapping.


Female Half-orc Witch (Scarred Witch Doctor) 6 Archmage1 | Init +1 | Perc +9 SM +7 | AC 15 T 11 FF 14 CMD 13 | HP 47/47 | F +6 R +5 W +7 | SPen:11(15 vs demons) Concent:13 | MP: 5/5 | Active: Mage Armor[6hrs] |Spells prep: 2xHero, MajorI, Glitter, 2xWeb, MirrorI WBolt, Enlarge, EScre

I'll get Rukzha updated with the items shortly. I still have the cloak, right? You guys should decide on where the other items go (follow my suggestion or not?).

What skill does the headband affect? I would prefer fly, but I understand if you want to roll for it.


Current Map | Loot | Critical-Fumble Generator

@Rukzha: I had to remove one cloak, so I removed yours... this doesn't mean that it needs to be yours, though... if the cloak fits Elriel, I believe he will gladly exchange it with you.

For the headband, we can go with Fly.

@Everyone: Before we move on, there is one last thing that I need you to decide... how do you want to handle mass combat? There are a couple mass combats involving your army and a couple enemies. The issue is that these 'combats' will not take your PC's in consideration and would generally only allow one of you to control de army, while the others watch.

Here are the options:

A) As the books says: one of you (the commander) will control the army during these combats while the others 'watch'. By this a mean that even if the others aren't able to contribute directly, they can still RP their actions during the fight, even if they are meaningless in the whole scope. These would also require for you to learn the mass combat subsystem.

B) Rotating leadership: the same from above, but you'd rotate the role of commander, thus also rotating the control during these combats. This would require for everyone to lear the new subsystem.

C) Descriptive combat: you'd have no control of the combat. I'd run the combat between the two armies and would describe the results to you.

The experience these combats give is really irrelevant so it is even possible to skip them entirely, even if I feel it would be nice to have an 'army' feeling accompanying you.


Female Human HP 68/68 | AC 16 | FF 14 | T 12 | Per +0 | F: 4 | R: 4 | W: 5 | Init +2
Skills:
Craft (alc) +4 | Diplo +7 | Know (hist) +5 | Know (plan, rel) +4 | Ling +4 | Spell +4 | UMD +7
Unchained summoner 6 (Guardian/Archmage tier 1)

I don't have much preference, really. I can be commander if we like, because I've got passable Charisma, but I don't think it's especially fitting for Arrika character-wise. If you'd rather just describe them, I'm good with that, too.


CG Male Half-elf (Kyonin) Unchained rogue 5 / ranger (demonslayer) 1 / mythic 1 | HP 55/55 | AC 20 (14 Touch, 16 Flat-Footed) | CMB +5, CMD 18 | Fort. +6, Ref. +10, Will +5 | Init. +9 | Perc. +17/+19, Sense Motive +5 | Speed 30ft | Abilities: n/a | Spells: n/a | Active conditions: None.

I would rather that you describe them and we can also describe our actions even if they are 'meaningless'. Perhaps you can give us some bonuses on the rolls for some good descriptions and/or entertaining RPing.

I don't think anyone should play commander UNLESS it's part of character development where that makes sense for that particular PC. It would not make sense for Elriel at this stage of the game.

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