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Oh, I thought we were headed towards the door. Yes, let's go!

GM thunderspirit |

As Roary opens the door, a wave of heat rushes out of the room. A half-dozen lit incinerators in the far end of this oval room make this room feel like a loud, roaring oven. A single hooded lantern sits near the eastern wall in this end, lit and illuminating this half of the chamber.
A: 1d20 + 4 ⇒ (10) + 4 = 14
K: 1d20 - 1 ⇒ (3) - 1 = 2
P: 1d20 + 8 ⇒ (7) + 8 = 15
R: 1d20 + 1 ⇒ (13) + 1 = 14
S: 1d20 + 4 ⇒ (7) + 4 = 11

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Artian check the surroundings, the assailants must be somewhere.
Perception: 1d20 + 12 ⇒ (18) + 12 = 30 If nothing is found, Artian will suggest to go on to the next door

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"It is odd the incinerators are today working with the Grand Convocation going on don't you find?" the woman readies her bow expectant "Who would be working in the corpses in this day? We better advance with care, our enemies are close"
Feeling her heart bumping hard Pandora advances carefully with the group to the northern extreme of the room and gives a look around.
Perception+HR: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
I almost feel how the evil terror monster with the axe will jump at our back at any point XD

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Roary advances for a look around..
Take 10 perc for a 23..

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Bless will last about a minute and a half, but don't rush. I'd rather have wasted a 1st level spell than have us rush and miss something.
Sareth too will look about Perception: 1d20 + 10 ⇒ (12) + 10 = 22

GM thunderspirit |

As Pandora moves forward, the noise grows louder and the temperature warmer. As she is nearly to the doorway, she spies a flash of movement on the other side of it, as she sees a pair of dwarves and a human in the library next door! (Upshot: Pandora is not subject to a surprise round!)
With a DC 5 Sense Motive check, she is reasonably sure they do not belong here!
Artian (1): 1d20 + 3 ⇒ (6) + 3 = 9
Artian (2): 1d20 + 3 ⇒ (7) + 3 = 10
Kalendir: 1d20 + 6 ⇒ (8) + 6 = 14
Merisiel: 1d20 + 11 ⇒ (20) + 11 = 31
Pandora: 1d20 + 6 ⇒ (18) + 6 = 24
Roary: 1d20 + 3 ⇒ (19) + 3 = 22
Sareth: 1d20 + 1 ⇒ (8) + 1 = 9
dwarves: 1d20 + 2 ⇒ (20) + 2 = 22
human: 1d20 + 6 ⇒ (7) + 6 = 13
Round 1
Merisiel
Pandora
Roary
Aspis thing dwarf 1 & dwarf 2
Kalendir
Aspis human
Artian
Sareth
Merisiel, Pandora, and Roary are up!

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********************
Overseer Announcement
********************
A dull hum emanates from Skyreach as the ground trembles, trees sway, and glass shatters. A moment later, most of Skyreach’s northwest tower tears free from the keep; however, rather than crash to the ground, a visible aura holds the structure aloft and causes it to float above the Grand Lodge. Even the shower of stone blocks floats, swirling around the airborne tower in a nimbus of speeding debris.

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Clearly not part of this place Pandora rises his voice in the midst of the furnace noise "Surrender now!" and begins a song of Pathfinder bravado.
Inspire courage (move action): +2 to hit/damage and +2 vs charm/fear
She then raises her bow and shots at the dwarf in direct line.
Composite longbow shocking+PB+IC-DA+HR+PS+Bless: 1d20 + 12 + 1 + 2 - 2 + 2 + 1 ⇒ (9) + 12 + 1 + 2 - 2 + 2 + 1 = 25
Piercing damage+PB+IC+AS+DA+electrical: 1d8 + 3 + 1 + 2 + 2 + 4 + 1d6 ⇒ (5) + 3 + 1 + 2 + 2 + 4 + (6) = 23

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Kalendir gasps as the tower begins tearing itself apart. What in the hells is your group up to now?

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Roary moves up and attacks.. Rage..
Attack: 1d20 + 20 ⇒ (17) + 20 = 37
Confirm: 1d20 + 20 ⇒ (16) + 20 = 36
Dam: 2d4 + 27 ⇒ (1, 4) + 27 = 32 +3 more is spellcaster/sla user
Dam: 2d4 + 27 ⇒ (1, 4) + 27 = 32 +3 more is spellcaster/sla user

GM thunderspirit |

Merisiel double moves!
Pandora inspires courage and shoots Durkon dwarf #1!
Roary's massive critical hit finishes him off!
Helgya The female dwarf full attacks Roary with her cold iron dwarven waraxe!
w/PA: 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 13
1d10 + 9 + 4 ⇒ (3) + 9 + 4 = 16
w/PA: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
1d10 + 9 + 4 ⇒ (1) + 9 + 4 = 14
Round 1
Merisiel — double move
Pandora — inspire, start killing Aspis
Roary — move, rage, finish killing Aspis
dwarf — axes Roary a question
Kalendir — up
Aspis human — TBD
Artian — TBD
Sareth — TBD
Kalendir!

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Hearing the sounds of battle Kalendir rushes down the long hallway.
Double Move

GM thunderspirit |

The female human curses as she watches Durkon the male dwarf fall to Roary's blade and casts a spell!
Her hand now seething with eerie dark fire, she steps forward!
touch attack: 1d20 + 8 ⇒ (20) + 8 = 28 crit threat
confirm?: 1d20 + 8 ⇒ (11) + 8 = 19 confirmed
Roary needs to not roll a 1 on a Fort save!
Round 1
Merisiel — double move
Pandora — inspire, start killing Aspis
Roary — move, rage, finish killing Aspis
dwarf — axes Roary a question
Kalendir — double move
Aspis human — cast, move, touch
Artian — up
Sareth — up
Artian and Sareth are up!

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Observing the terrible damage coming over Roary, Pandora ends up her inpiration song pushing the energy to cast a saving finale spell in order to save the barbarian!
Basically if you get that 1, we lost the inspire courage, one level 1 spell, my next turn swift action, and you get a free reroll ^_^

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Depends on if Roary survives
-Posted with Wayfinder

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Fort: 1d20 ⇒ 17
Roary is devestated by the spell, but still standing..

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Double move to be south of pandora
-Posted with Wayfinder

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********************
Overseer Announcement
********************

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Come on Roary, go for them Says Artian beforen casting a Blessig of Fervorto help his friend in the combat
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.
I think I can affect everybody

GM thunderspirit |

Artian moves and blesses his party with fervor! Technically, Artian wouldn't be able to get Roary from where he is, but I'll let that slide at this point since he would've been able to get where Sareth is currently. So, meh.
Sareth double moves!
Round 1 recap
Merisiel — double move
Pandora — inspire, start killing Aspis
Roary — move, rage, finish killing Aspis
dwarf — axes Roary a question
Kalendir — double move
Aspis human — cast, move, touch
Artian — move, cast
Sareth — double move
Round 2
Merisiel — up
Pandora — up
Roary — up
dwarf — TBD
Kalendir — TBD
Aspis human — TBD
Artian — TBD
Sareth — TBD
Merisiel, Pandora, and Roary are up!

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Will Save vs BoF: 1d20 + 15 ⇒ (11) + 15 = 26 While raging he is forced to roll ve any spell, enemy or friendly..
Roary's enraged state makes him resist the blessing of Artian..
Its why normally i like to go last lol..
Roary attacks the cleric twice..
Attack 1: 1d20 + 20 ⇒ (8) + 20 = 28
Attack 2: 1d20 + 15 ⇒ (14) + 15 = 29
Dam 1: 2d4 + 30 ⇒ (4, 3) + 30 = 37
Dam 2: 2d4 + 30 ⇒ (4, 4) + 30 = 38

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Pandora keeps singing for the group.
Inspire courage: +2 to hit/damage and +2 vs charm/fear
She then raises her bow and shots at the sorcerer until she drops.
Composite longbow shocking+PB+IC-DA-RS+HR+PS+Bless: 1d20 + 12 + 1 + 2 - 2 - 2 + 2 + 1 ⇒ (13) + 12 + 1 + 2 - 2 - 2 + 2 + 1 = 27
Piercing damage+PB+IC+AS+DA+electrical: 1d8 + 3 + 1 + 2 + 2 + 4 + 1d6 ⇒ (7) + 3 + 1 + 2 + 2 + 4 + (5) = 24
Composite longbow shocking+PB+IC-DA-RS+HR+PS+Bless: 1d20 + 7 + 1 + 2 - 2 - 2 + 2 + 1 ⇒ (11) + 7 + 1 + 2 - 2 - 2 + 2 + 1 = 20
Piercing damage+PB+IC+AS+DA+electrical: 1d8 + 3 + 1 + 2 + 2 + 4 + 1d6 ⇒ (7) + 3 + 1 + 2 + 2 + 4 + (5) = 24
Rapid shot
Composite longbow shocking+PB+IC-DA-RS+HR+PS+Bless: 1d20 + 12 + 1 + 2 - 2 - 2 + 2 + 1 ⇒ (10) + 12 + 1 + 2 - 2 - 2 + 2 + 1 = 24
Piercing damage+PB+IC+AS+DA+electrical: 1d8 + 3 + 1 + 2 + 2 + 4 + 1d6 ⇒ (4) + 3 + 1 + 2 + 2 + 4 + (6) = 22
Fervor
Composite longbow shocking+PB+IC-DA-RS+HR+PS+Bless: 1d20 + 12 + 1 + 2 - 2 - 2 + 2 + 1 ⇒ (16) + 12 + 1 + 2 - 2 - 2 + 2 + 1 = 30
Piercing damage+PB+IC+AS+DA+electrical: 1d8 + 3 + 1 + 2 + 2 + 4 + 1d6 ⇒ (5) + 3 + 1 + 2 + 2 + 4 + (4) = 21

GM thunderspirit |

Roary and Pandora finish off the human (cleric, not sorcerer, but dead nevertheless)!
Round 2
Merisiel — up
Pandora — in ur mausoleum, killin ur dudes
Roary — in ur mausoleum, killin ur dudes
dwarf — TBD
Kalendir — TBD
Artian — TBD
Sareth — TBD
Merisiel!

GM thunderspirit |

In the interest of wrapping this up in time to kick off Act III, I'm calling this encounter as a win for you guys.
At the feet of the now-fallen Aspis agents are a collection of books from the archives here.

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Religion: 1d20 + 8 ⇒ (5) + 8 = 13 Doh! So much for the cool segue I was going to have Sareth make...

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K. arcana+HR: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
"These books are all related to the capture of a soul after death and its control. I wonder what these people are after, but with all that commotion going on outside we have to move on" says the woman as she casts a spell to detect magic on any interesting loot.

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"All of this makes me worried. This is just random chaos. There has to be more to this attack. I think we need to check Skyreach."

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********************************
Overseer Announcement
********************************

GM thunderspirit |

As the party joins the mass of Pathfinders who race toward Skyreach, Artian, Pandora, and Merisiel are stopped in their tracks by the booming voice of Venture-Captain Ambrus Valsin. Ho, there, Grand Lodge members! He hurries up to the party, breathless as he looks about. I have a particular mission in mind for you lot, knowing that anyone traveling with these three is a capable bunch.
His voice lowers as he gets near, hoping to keep others from hearing what he has to say. I've done some checking and it seems that the infiltration of the Aspis scum can be linked directly to the Hao Jin Tapestry itself. He points to the central part, near where the tower has broken off. Now, we've a crew headed to secure the Sky Key itself, but I need *you* to shut the Tapestry down — it's imperative to securing the Grand Lodge again! Third floor, central chamber on the left.
Valsin straightens again, resuming his familiar and customary voice. What are you waiting for? No dilly-dallying! Get to it, Pathfinders! NOW!

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Pandora nods to Sareth "I agree, let's go check what is going on in Skyreach"
------------------------
Once the group reaches Skyreach and Marcos Farabellus delivers his speech Pandora exclaims concerned "We have to rush in! The more time we give to our attackers to organize themselves the more difficult it will be to stop them!"
After attempting to deliver a message to the Master of Swords letting he know the Aspis are looking for information on how to bind dead souls, she rejoins the group and proposes a curse of action.
"If it depends on me, I would say we first go and check the Sky Key. If those people made something to the Hao Jin Tapestry, they can well try something with the new artifact of the Society." finishes the woman.
-------- Edit: Crossposted wow! XD --------------
Pandora nods to the venture captain as he arrives to check with the party "You can be sure we will put our best efforts on it. The Master of Swords told us Aram Zey may have some notes about how to shut down the Tapestry. Shall we go check that before?"
I vote to go check Aram Zey notes before so we have better chances to know how to do it

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"Your man just told us where we needed to go.. Ill take point!"
And with that he heads into the building and up to the third floor..
Drinking potions along the way..
Depending on time he'll drink em till full.
Cure Mod Pots: 2d8 + 3 ⇒ (7, 2) + 3 = 12
Cure Mod Pots: 2d8 + 3 ⇒ (2, 5) + 3 = 10
Cure Mod Pots: 2d8 + 3 ⇒ (4, 2) + 3 = 9
Cure Mod Pots: 2d8 + 3 ⇒ (2, 1) + 3 = 6
Cure Mod Pots: 2d8 + 3 ⇒ (5, 2) + 3 = 10 full..

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Sareth will again cast Bless before entering the room itself.

GM thunderspirit |

Your party races up the stairs to where Venture-Captain Valsin has directed you. Along the way you pass a handful of scouting parties, some of whom update you on what has transpired — rumor has it that the Sky Key itself has disappeared, and still Master of Spells Aram Zey is nowhere to be found!
Outside the double doors into the chamber indicated by Valsin, Merisiel gives the area a once-over and is confident there are no traps to be found. Beyond the door, a bit of eerie chanting can be heard, though it does not seem to indicate spell casting or the like. It almost seems to be a celebratory cheer...
Roary impatiently shoves the doors open.
The table at the center of this rectangular room is completely contained within a rune-inscribed circle set into the floor. At the far end of the chamber hangs a ragged tapestry torn down its center; a peaceful wood with trampled undergrowth is visible through the tear, though the tapestry
clearly hangs against a solid wall.
Atop the table lies a Kelishite man's body, spread-eagled and bloodstained. Despite the myriad wounds, the body of Master of Spells Aram Zey is unmistakable. About the table, in sinister glee, a trio of nightmarish, centaurian fusions of dark elf and spider can be seen poking at the body, chanting words in a foreign tongue.
They quickly turn on you as you enter, hissing and shouting to each other in the same language, giving you no time to reflect upon or mourn this turn of events!
driders: 1d20 + 2 ⇒ (12) + 2 = 14
Artian (1): 1d20 + 3 ⇒ (1) + 3 = 4
Artian (2): 1d20 + 3 ⇒ (17) + 3 = 20
Kalendir: 1d20 + 6 ⇒ (20) + 6 = 26
Merisiel: 1d20 + 11 ⇒ (19) + 11 = 30
Pandora: 1d20 + 6 ⇒ (20) + 6 = 26
Roary: 1d20 + 3 ⇒ (10) + 3 = 13
Sareth: 1d20 + 1 ⇒ (2) + 1 = 3
Round 1
Merisiel — up
Kalendir — up
Pandora — up
Artian — up
baddies — TBD
Roary — TBD
Sareth — TBD
Merisiel, Kalendir, Pandora, and Artian are up!

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oh cleric initiative. How I loathe thee.
-Posted with Wayfinder

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Knowledge Dungeoneering: 1d20 + 4 ⇒ (14) + 4 = 18
What are these abominations? Kalendir asks with a look of absolute horror upon his face. Who would do such a thing......No matter it must leave this world.
Swift action- Smite Evil Southern Drider
Seeing the spiders advancing Kalendir lines up his arrows and fires a volley at the southern most Spider-Drow.
Arrow 1 Many Shot: 1d20 + 14 + 1 - 2 - 3 + 1 + 2 ⇒ (17) + 14 + 1 - 2 - 3 + 1 + 2 = 30
Damage 2 arrows: 2d8 + 8 + 2 + 12 + 12 ⇒ (6, 8) + 8 + 2 + 12 + 12 = 48
Arrow 2: 1d20 + 9 + 1 - 2 - 3 + 1 + 2 ⇒ (19) + 9 + 1 - 2 - 3 + 1 + 2 = 27
Damage: 1d8 + 4 + 1 + 6 + 6 ⇒ (8) + 4 + 1 + 6 + 6 = 25
Rapid Fire Arrow: 1d20 + 14 + 1 - 2 - 3 + 1 + 2 ⇒ (19) + 14 + 1 - 2 - 3 + 1 + 2 = 32
Damage: 1d8 + 4 + 1 + 6 + 6 ⇒ (4) + 4 + 1 + 6 + 6 = 21
+1 Attack / Damage from point Blank Shot
Precise shot to eliminate -4 modifier for shooting into melee; Shared Precision- All allies in 10 feet get precise shot
-2 modifier for rapid shot to fire an extra arrow
Weapon Focus, Manyshot and Deadly Aim -3/+6; Bless
Smite Evil for +2 Att and AC and +6 Damage

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K. dungeoning+HR: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
"Driders" states Pandora "Aberrations created from the body of a drow that has been warped and mutated through special poisons and elixirs to take on the characteristics of a giant spider."
Pandora readies her own bow to fight the creatures of the dark and starts sending arrows to her enemies. First trying to end up the job Kalendir started, then attacking the one in the farthest side of the room.
Composite longbow shocking+PB-DA-RS+HR+PS: 1d20 + 12 + 1 - 2 - 2 + 2 ⇒ (1) + 12 + 1 - 2 - 2 + 2 = 12
Piercing damage+PB+AS+DA+electrical: 1d8 + 3 + 1 + 2 + 2 + 4 + 1d6 ⇒ (4) + 3 + 1 + 2 + 2 + 4 + (4) = 20
Her first arrow almost hit Roary in front of her, but she keeps shooting in the hope of holding the menacing creatures at the back.
Composite longbow shocking+PB-DA-RS+HR+PS: 1d20 + 7 + 1 - 2 - 2 + 2 ⇒ (12) + 7 + 1 - 2 - 2 + 2 = 18
Piercing damage+PB+AS+DA+electrical: 1d8 + 3 + 1 + 2 + 2 + 4 + 1d6 ⇒ (8) + 3 + 1 + 2 + 2 + 4 + (4) = 24
Composite longbow shocking+PB-DA-RS+HR+PS: 1d20 + 12 + 1 - 2 - 2 + 2 ⇒ (11) + 12 + 1 - 2 - 2 + 2 = 22
Piercing damage+PB+AS+DA+electrical: 1d8 + 3 + 1 + 2 + 2 + 4 + 1d6 ⇒ (5) + 3 + 1 + 2 + 2 + 4 + (5) = 22

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Don't go alone Merisiel. Shouts Artian flowing ver.
nodachi, PA, FF, Bless: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 261d10 + 16 ⇒ (10) + 16 = 26

GM thunderspirit |

Merisiel steps up and stabs the southernmost drider!
Now, now...Kalendir doesn't *know* that they're evil...they could just be misunderstood, you know? ;-)
Kalendir deals with cover (both from the pillar in the room and from Merisiel), but hits with each of his shots anyway since they're flat-footed! Plus, his smite evil seems effective, allowing him to spend his last arrow on the next drider!
Pandora's first shot misses, but she wisely five-foots up and, now that she is shooting without cover, sends her second two shots home!
Artian moves past Merisiel and sends his nodachi into one as well!
With a wicked hiss, Violet steps back and casts a spell!
electricity damage: 6d6 ⇒ (2, 4, 4, 4, 1, 5) = 20 (DC 16 Refl for half)
Blue then uses a spell-like ability, and the room plunges into darkness, darker than night!
Round 1
Merisiel — stab, sneak
Kalendir — smiting pew
Pandora — fumble pew pew
Artian — nodachi chop
baddies — lightning bolt, [i[]deeper darkness[/i]
Roary — up
Sareth — up
blue 46
Roary and Sareth are up!

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Begone with your foul darkness and be seen by the Dawnflower!"
Cast Daylight and move.

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Waiting to see what happens with the daylight spell..

GM thunderspirit |

Sareth invokes the power of Sarenrae and the darkness is illuminated once more!
Sareth can take his Move action, and Roary is up!

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Moved on map.

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No, Kalendir does not know that are evil. He is mainly going off of them being in the room celebrating over the body

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spellcraft: 1d20 + 3 ⇒ (5) + 3 = 8
Reflex save: 1d20 + 7 ⇒ (1) + 7 = 8
Artian almost jump toward the lighting arc in his efforts to evade it. Fortunately for him his innate electrical resistance provides a little of protection against the damage, but not enough.