Full Name |
Artian Shirinez |
Race |
Aasimar angel blooded |
Classes/Levels |
Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases |
Gender |
Male |
Size |
Medium |
Special Abilities |
Alter Self |
Alignment |
Neutral Good |
Deity |
Anyone |
Location |
Absalom |
Languages |
Common and Celestial |
Occupation |
Ninguna |
Strength |
22 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
8 |
Wisdom |
10 |
Charisma |
16 |
About Artian Shirinez
Artian Shirinez
Male Aasimar Oracle (battle) 10
NG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +13
Defense
AC 25, touch 13, flat-footed 24 (+9 armor, +1 Dex, +2 Ring of Protection, +2 Amulet of Natural Armor, +1 ioun stone)
Resist cold 5, resist acid 5, resist electricity 5,
hp 79
Fort +8, Ref +7, Will +11
Offense
Speed 40 ft. 30 ft. in armor
Melee (Furious focus)
+2 Nodachi +17 (+15 with PA); 1d10+12 (+18 with PA)(keen)
Warhammer +13 (+12 with PA); 1d8+6 (+10 with PA)
Ranged Chackram +8; 1d8+6
Javelin +8; 1d6+6
Club +8; 1d6+6
Spells Known
0st—Guidance, Detect magic, Read magic, Stabilice, Spark, Mending, Create water, Mague hand, Ghost Sound
1st (4/7)— Cure light wounds, Shield of faith, Divine favour, Liberating command, Bless, Remove sickness, Enlarge person
2st (4/7)— Cure moderate wounds, Lesser restoration, Resist energy, Delay poison, Grace, Fog cloud, Levitate, Minor Image
3rd (5/7)— Cure serious wounds, Searing light, Remove Curse, Magic Vestment, Dispel magic
4rd (3/5)— Cure critical wounds, Blessing of fervor, Freedom of movement, Wall of fire.
5rd (2/4)— Mass cure light wounds, Breath of life, Righteous might, Telekinesis.
Statistics
Str 22 , Dex 12, Con 14(0 con damage), Int 8, Wis 10, Cha 16
Base Atk +6; CMB +12; CMD 23
Feats: Aditional revelation (Skill at arms), Power attack, Furious focus, Aditional revelation (War sight), Quickened Spell
Traits Adopted (human) -> Fanatic, Reactionary
Revelations: Skill at arms, Weapon mastery nodachy (weapon focus, keen), Battlefield clarity 1/day, Surprising charge 2/day (1 used), Warsight.
Skills Diplomacy +16, Heal +4, Knowledge (arcana) +4, Knowledge (engineering) +3, Knowledge (history) +4, Knowledge (planes) +5, Knowledge (religion) +3, Perception +13, Sense motive +12, Spellcraft +3
Languages Common, Celestial
SQ Alter self 1/day.
Curse haunted.
Conditional modifiers: +2 to Charisma checks against Five Mountain Dwarfs.
+2 Bluff, Diplomacy and Intimidate in Maagnimar and alied cities.
+1 Saves against venoms and diseases.
Combat Gear: 3 Warhammers (1 cold iron, 1 alchemical silver, 1 normal), 2 Chakrams, 2 Javelins, 2 Clubs, Sling and 10 bullets, 2 Alchemist fire, 2 Acid flasks, Nodachi, Nodachi +2, Locked gauntlet. Spring loaded wraistsheet with wand of cure light wounds (36/38 charges left), Spring loaded wraistsheet with scroll of Breath of life, Locked gauntlet, Heavy wooden shield. Cloak of resistance +3, Ring of Protection +2, Amulet of Natural Armor +2. Blood reservoir of physical prowess (filled), Belt of giant strengh, Dusty rose prism ioun stone
Consumibles: Scroll of Comprehend lenguages, Potion of feather step, Potion of touch of the sea, 2 Antiplague (1 used), 2 Antitoxine (1 used), Scroll of remove sickness, Scroll of align weapon, Scroll of invisibility purge, 2 Scroll of protection from evil, 2 Air crystals, Vermin repelent, scroll of resist from energy, oil of daylight. Potion of fly (used).
Other Gear: Bedroll, Waterskin, Flint and Steel, Crowbar, Scrollcase, Grappling hook, Rope, Four mirror armor, Parade armor, Smelling salts, Component pouch, Earplugs. Lost companion jewel.