Demon Hunter

Artian Shirinez's page

279 posts. Organized Play character for Oykiv.


Full Name

Artian Shirinez

Race

Aasimar angel blooded

Classes/Levels

Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

Gender

Male

Size

Medium

Special Abilities

Alter Self

Alignment

Neutral Good

Deity

Anyone

Location

Absalom

Languages

Common and Celestial

Occupation

Ninguna

Strength 22
Dexterity 12
Constitution 14
Intelligence 8
Wisdom 10
Charisma 16

About Artian Shirinez

Artian Shirinez
Male Aasimar Oracle (battle) 10
NG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +13

Defense
AC 25, touch 13, flat-footed 24 (+9 armor, +1 Dex, +2 Ring of Protection, +2 Amulet of Natural Armor, +1 ioun stone)
Resist cold 5, resist acid 5, resist electricity 5,
hp 79
Fort +8, Ref +7, Will +11

Offense
Speed 40 ft. 30 ft. in armor
Melee (Furious focus)
+2 Nodachi +17 (+15 with PA); 1d10+12 (+18 with PA)(keen)
Warhammer +13 (+12 with PA); 1d8+6 (+10 with PA)
Ranged Chackram +8; 1d8+6
Javelin +8; 1d6+6
Club +8; 1d6+6

Spells Known
0st—Guidance, Detect magic, Read magic, Stabilice, Spark, Mending, Create water, Mague hand, Ghost Sound
1st (4/7)— Cure light wounds, Shield of faith, Divine favour, Liberating command, Bless, Remove sickness, Enlarge person
2st (4/7)— Cure moderate wounds, Lesser restoration, Resist energy, Delay poison, Grace, Fog cloud, Levitate, Minor Image
3rd (5/7)— Cure serious wounds, Searing light, Remove Curse, Magic Vestment, Dispel magic
4rd (3/5)— Cure critical wounds, Blessing of fervor, Freedom of movement, Wall of fire.
5rd (2/4)— Mass cure light wounds, Breath of life, Righteous might, Telekinesis.

Statistics
Str 22 , Dex 12, Con 14(0 con damage), Int 8, Wis 10, Cha 16
Base Atk +6; CMB +12; CMD 23

Feats: Aditional revelation (Skill at arms), Power attack, Furious focus, Aditional revelation (War sight), Quickened Spell

Traits Adopted (human) -> Fanatic, Reactionary

Revelations: Skill at arms, Weapon mastery nodachy (weapon focus, keen), Battlefield clarity 1/day, Surprising charge 2/day (1 used), Warsight.

Skills Diplomacy +16, Heal +4, Knowledge (arcana) +4, Knowledge (engineering) +3, Knowledge (history) +4, Knowledge (planes) +5, Knowledge (religion) +3, Perception +13, Sense motive +12, Spellcraft +3

Languages Common, Celestial

SQ Alter self 1/day.
Curse haunted.

Conditional modifiers: +2 to Charisma checks against Five Mountain Dwarfs.
+2 Bluff, Diplomacy and Intimidate in Maagnimar and alied cities.
+1 Saves against venoms and diseases.

Combat Gear: 3 Warhammers (1 cold iron, 1 alchemical silver, 1 normal), 2 Chakrams, 2 Javelins, 2 Clubs, Sling and 10 bullets, 2 Alchemist fire, 2 Acid flasks, Nodachi, Nodachi +2, Locked gauntlet. Spring loaded wraistsheet with wand of cure light wounds (36/38 charges left), Spring loaded wraistsheet with scroll of Breath of life, Locked gauntlet, Heavy wooden shield. Cloak of resistance +3, Ring of Protection +2, Amulet of Natural Armor +2. Blood reservoir of physical prowess (filled), Belt of giant strengh, Dusty rose prism ioun stone

Consumibles: Scroll of Comprehend lenguages, Potion of feather step, Potion of touch of the sea, 2 Antiplague (1 used), 2 Antitoxine (1 used), Scroll of remove sickness, Scroll of align weapon, Scroll of invisibility purge, 2 Scroll of protection from evil, 2 Air crystals, Vermin repelent, scroll of resist from energy, oil of daylight. Potion of fly (used).

Other Gear: Bedroll, Waterskin, Flint and Steel, Crowbar, Scrollcase, Grappling hook, Rope, Four mirror armor, Parade armor, Smelling salts, Component pouch, Earplugs. Lost companion jewel.