Merisiel.
|
Merisiel will acrobatics up to purple ant attack.
accrobatics: 1d20 + 20 ⇒ (20) + 20 = 40
attack: 1d20 + 11 ⇒ (17) + 11 = 28
damage: 1d6 + 3 ⇒ (3) + 3 = 6
| GM thunderspirit |
I neglected to mention that Artian, Kalendir, and Merisiel were in line of effect for the lightning bolt, and as such need to make Reflex saves like Artian rolled.
Roary double moves up to Blue!
Round 1 recap
Merisiel — stab, sneak
Kalendir — smiting pew
Pandora — fumble pew pew
Artian — nodachi chop
baddies — lightning bolt, deeper darkness
Sareth — daylight, move
Roary — double move
Merisiel tumbles about the drider, then finds a good spot for her rapier!
Round 2
Merisiel — tumble, crit
Kalendir — up
Pandora — up
Artian — up
baddies — TBD
Sareth — TBD
Roary — TBD
blue 46
Refl saves from Merisiel and Kalendir, and Kalendir, Pandora, and Artian are up!
IronHelixx
|
**********************
Overseer Announcement
**********************
Table GMs – The Restricted Library [Area E1] is now CODE YELLOW
Kalendir
|
Reflex: 1d20 + 9 ⇒ (4) + 9 = 13
Peering through the small slit in his mask Kalendir does not see the lightning bolt coming his direction at all as he takes the full brunt of it. Every hair on his body stands on end as his arm jerks outward.
GAAHHH!
Calming himself Kalendir sees that somehow he still survived as small tendrils of smoke rise from his head.
Once again drawing on his bowstring Kalendir fires a series of arrows across the table at the purple drider. The Lightning still seems to have an effect on his muscles as his arm expectantly jerks some more while firing his arrows.
Arrow 1 Many Shot: 1d20 + 14 + 1 - 2 - 3 + 1 ⇒ (6) + 14 + 1 - 2 - 3 + 1 = 17
Damage 2 arrows: 2d8 + 8 + 2 + 12 ⇒ (2, 8) + 8 + 2 + 12 = 32
Arrow 2: 1d20 + 9 + 1 - 2 - 3 + 1 ⇒ (5) + 9 + 1 - 2 - 3 + 1 = 11
Damage: 1d8 + 4 + 1 + 6 ⇒ (8) + 4 + 1 + 6 = 19
Rapid Fire Arrow: 1d20 + 14 + 1 - 2 - 3 + 1 ⇒ (13) + 14 + 1 - 2 - 3 + 1 = 24
Damage: 1d8 + 4 + 1 + 6 ⇒ (7) + 4 + 1 + 6 = 18
+1 Attack / Damage from point Blank Shot
Precise shot to eliminate -4 modifier for shooting into melee; Shared Precision- All allies in 10 feet get precise shot
-2 modifier for rapid shot to fire an extra arrow
Weapon Focus, Manyshot and Deadly Aim -2/+4; Bless
Pandora Soulkeeper
|
Observing the group is having trouble with the driders, Pandora starts inspiring her companions "For your soul, I hope Aram Zey is still not dead!"
+2 to hit/damage and +2 vs charm/fear
She then steps to the side and sends an arrow to the abomination of blue eyes.
Composite longbow shocking+PB+IC-DA+HR+PS: 1d20 + 12 + 1 + 2 - 2 + 2 ⇒ (7) + 12 + 1 + 2 - 2 + 2 = 22
Piercing damage+PB+AS+IC+DA+electrical: 1d8 + 3 + 1 + 2 + 2 + 2 + 4 + 1d6 ⇒ (3) + 3 + 1 + 2 + 2 + 2 + 4 + (4) = 21
| GM thunderspirit |
Artian and Kalendir cannot dodge the electric discharge!
Kalendir lands one shot on Violet!
Pandora tries to do likewise to Blue, but her arrow alights in the chair next to Roary instead!
Artian!
Artian Shirinez
|
Artian moves a little to reach the nearest drider and starts slashing it.
Nodachi, PA, FF, bless: 1d20 + 14 - 2 + 2 + 1 ⇒ (16) + 14 - 2 + 2 + 1 = 311d10 + 16 ⇒ (2) + 16 = 18
2nd attack, PA, bless: 1d20 + 9 - 2 + 1 ⇒ (13) + 9 - 2 + 1 = 211d10 + 16 ⇒ (1) + 16 = 17
confirming critical on 1st attack: 1d20 + 14 - 2 + 2 + 1 ⇒ (16) + 14 - 2 + 2 + 1 = 311d10 + 16 ⇒ (2) + 16 = 18
Come on Merisiel, we can finish him
| GM thunderspirit |
Artian's first blow drops Violet!
Blue takes a five foot step, climbing the wall as she goes! (Creepy!)
She, too, unleashes a bolt of electric energy (lightning bolt!
6d6 ⇒ (2, 5, 2, 2, 2, 6) = 19 DC 16 Refl for half
As a Move action, she draws her mace (not that she'll get to use it...)
Round 2
Merisiel — tumble, crit!
Kalendir — arrows!
Pandora — singing arrow!
Artian — drider death!
baddies — lightning bolt!
Sareth — up
Roary — up
Still need a DC 16 Refl save from Merisiel, and Sareth and Roary are up!
Sareth
|
REF: 1d20 + 5 ⇒ (15) + 5 = 20
"It'll take more than that you foul abomination!" Sareth then steps forward, shield up. He maneuvers behind the pillar, ready to step out and strike if the thing still stands.
Roary Flamebearer
|
Reflex: 1d20 + 16 ⇒ (1) + 16 = 17
To focused on killin the thing Roary takes the bolt head on.. Afterwards with smoke still rising from his singed hair he 5' steps and hacks away at the drider..
Attack 1: 1d20 + 20 ⇒ (13) + 20 = 33
Attack 2: 1d20 + 15 ⇒ (15) + 15 = 30
Confirm 2: 1d20 + 15 ⇒ (2) + 15 = 17
Dam 1: 2d4 + 30 ⇒ (3, 4) + 30 = 37
Dam 2: 2d4 + 30 ⇒ (4, 2) + 30 = 36
| GM thunderspirit |
Roary finishes off the last drider!
Out of combat!
It takes only a moment for Sareth to confirm that Aram Zey is dead.
Sareth
|
"DAWNFLOWER! He's dead! The Aspis will PAY for this. PAY! Speak quickly, who is injured? Can someone check the tapestry?"
Making sure the driders are D-E-A-D, Sareth will then channel to heal, "Dawnflower, our cause is not yet done, please grant us your light."
Channel: 5d6 ⇒ (3, 5, 6, 1, 5) = 20
IronHelixx
|
*********************
Overseer Announcement
*********************
Table GMs – The Tapestry Room [Area E3] is now CODE YELLOW
E2: Red
E3: Yellow
Kalendir
|
Why would they kill Aram Zey......
The Aspis will pay for their crimes indeed.
Grabbing his bow Kalendir continues on down the stairs. We should check on the Sky Key and his notes before the Aspis do any more damage....
Sareth
|
I'll defer to the group for our next generation
-Posted with Wayfinder
| GM thunderspirit |
Complete metagame observation from your kind and benevolent GM: the Library and the Tapestry room are both yellow. The Sky Key room is still red.
Artian Shirinez
|
I´m with you Kalendir. Let´s rush to the Sky Key
Once they´re near the place, and expecting some problems Artian will put a shield of faith on himself to be better prepared.
Roary Flamebearer
|
Roary moves in the direction of the Sky Key room..
Sareth
|
Sareth waits until everyone confirms that they are healthy, then rushes to the Sky Key Room.
| GM thunderspirit |
Retro to heal permitted, if necessary.
Racing back down the steps in Skyreach, the party maneuvers its way to the chamber holding the Sky Key, a tall library ringed by a walkway around its perimeter to provide access to a second level of towering bookshelves. On the floor, a broad Qadiran rug leads to a short pedestal within a tall glass case that itself sits within an inscribed circle — all cordoned off by a velvet rope suspended from brass poles. Several plush chairs and a few low tables bearing curios line the lower floor, and two decorative suits of armor stand at attention, each with a crossbow resting against its shoulder. Heatless torches blaze with remarkably even light in sconces throughout the room, and a tall pendulum clock against the eastern wall ticks each passing second as its hands move erratically.
The pedestal, however, stands empty!
As you step through the door, a ghostly image of a short Mwangi man, wearing little more than a loincloth and a smile, appears in the center of the room. His likeness eerily begins to slide through the display case. His rich, clipped voice echoes as he speaks to an unseen party. Dread! They have stolenized the Sky Key! The image takes a look about before continuing. It also appears they have disruptified the auxiliary stabilizer. He pauses before continuing. Do you feel that? I am sickened all of the sudden. I am for hoping they did not try to disassemble it, or worse, bring it too closely to the Hao Jin Tapestry. I am remeberizing that is why Master Zey kept them so far ap—
The figure's words go unfinished as he begins to scream and dissolve, fading from view in a matter of seconds. As it does, another figure fades into existence, large and draconic in shape, with horns jutting from its beaked head and spikes covering its hide. It gives a deafening screech as its wings flap about, unfamiliar with its surroundings but confused and angry, and all too willing to take out that angry confusion on an assembled group of Pathfinders!
Artian (1): 1d20 + 3 ⇒ (6) + 3 = 9
Artian (2): 1d20 + 3 ⇒ (13) + 3 = 16
Kalendir: 1d20 + 6 ⇒ (13) + 6 = 19
Merisiel: 1d20 + 11 ⇒ (9) + 11 = 20
Pandora: 1d20 + 6 ⇒ (2) + 6 = 8
Roary: 1d20 + 3 ⇒ (1) + 3 = 4
Sareth: 1d20 + 1 ⇒ (3) + 1 = 4
drake: 1d20 + 7 ⇒ (12) + 7 = 19
Map updated.
Also, FYI: moving further into the room than you currently are requires a DC 16 Fort save to avoid being sickened for 1d4 rounds.
drake's DC 16 Fort save: 1d20 + 12 + 5 ⇒ (7) + 12 + 5 = 24
Round 1
Merisiel — up
drake — TBD
Kalendir — TBD
Artian — TBD
Pandora — TBD
Roary — TBD
Sareth — TBD
Merisiel is up!
Sareth
|
Arcana: 1d20 + 4 ⇒ (5) + 4 = 9 Cleric initiative, yay!
Artian Shirinez
|
K. Arcana: 1d20 + 4 ⇒ (5) + 4 = 9 [ooc]Imitating Sareth[/dice]
IronHelixx
|
*********************
Overseer Announcement
*********************
Table GMs - The Sky Key Chamber [Area E2] is now CODE YELLOW
E2: Yellow
E3: Yellow
| GM thunderspirit |
Sorry, guys, had Real Life stuff last night, or maybe we coulda gotten in on the "turn the Sky Key chamber yellow" party.
Merisiel successfully uses a reroll! Her rapier, however, has a difficult time penetrating the skin of the drake, and doesn't do nearly as much damage as she thought it would!
The drake thinks Merisiel looks like a tasty morsel, so it decides to find out!
bite w/higher ground: 1d20 + 18 + 1 ⇒ (13) + 18 + 1 = 32
bite dmg: 2d8 + 10 ⇒ (2, 8) + 10 = 20 and the wound really hurts (bleed)
tali slap w/higher ground: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
tail dmg: 1d10 + 3 ⇒ (5) + 3 = 8
tail slap hit gets free trip attempt: 1d20 + 19 ⇒ (15) + 19 = 34
The beast then five-foot flies up and back at an angle (Hover automatic).
The velvet rope, etc, constitutes difficult terrain.
Round 1
Merisiel — flat-footed stabbage
drake — full attack Merisiel
Kalendir — up
Artian — up
Pandora — up
Roary — up
Sareth — up
Kalendir, Artian, Pandora, Roary, Sareth up!
Pandora Soulkeeper
|
Pandora ponders the new enemy, and stepping to one side makes her arrows arcane and starts shooting them at the drake in an attempt to make him rear from Merisiel.
Composite longbow shocking+PB-DA-RS+HR+PS: 1d20 + 12 + 1 - 2 - 2 + 2 ⇒ (17) + 12 + 1 - 2 - 2 + 2 = 28
Piercing/Magical damage+PB+AS+DA+electrical: 1d8 + 3 + 1 + 2 + 4 + 1d6 ⇒ (5) + 3 + 1 + 2 + 4 + (5) = 20
Composite longbow shocking+PB-DA-RS+HR+PS: 1d20 + 7 + 1 - 2 - 2 + 2 ⇒ (20) + 7 + 1 - 2 - 2 + 2 = 26
Piercing/Magical damage+PB+AS+DA+electrical: 1d8 + 3 + 1 + 2 + 4 + 1d6 ⇒ (8) + 3 + 1 + 2 + 4 + (3) = 21
Crit?: 1d20 + 7 + 1 - 2 - 2 + 2 ⇒ (18) + 7 + 1 - 2 - 2 + 2 = 24
Piercing/Magical damage+PB+AS+DA: 2d8 + 6 + 2 + 4 + 8 ⇒ (5, 8) + 6 + 2 + 4 + 8 = 33
Composite longbow shocking+PB-DA-RS+HR+PS: 1d20 + 12 + 1 - 2 - 2 + 2 ⇒ (8) + 12 + 1 - 2 - 2 + 2 = 19
Piercing/Magical damage+PB+AS+DA+electrical: 1d8 + 3 + 1 + 2 + 4 + 1d6 ⇒ (8) + 3 + 1 + 2 + 4 + (4) = 22
Kalendir
|
Unfamiliar with drakes, as this is the first Kalendir has ever seen he gets a little nervous as his hand begins to shake.
Damned Lightning has my nerves twitching and on edge.
Arrow 1 Many Shot: 1d20 + 14 + 1 - 2 - 3 ⇒ (15) + 14 + 1 - 2 - 3 = 25
Damage 2 arrows: 2d8 + 8 + 2 + 12 ⇒ (2, 8) + 8 + 2 + 12 = 32
Arrow 2: 1d20 + 9 + 1 - 2 - 3 ⇒ (2) + 9 + 1 - 2 - 3 = 7
Damage: 1d8 + 4 + 1 + 6 ⇒ (6) + 4 + 1 + 6 = 17
Rapid Fire Arrow: 1d20 + 14 + 1 - 2 - 3 ⇒ (4) + 14 + 1 - 2 - 3 = 14
Damage: 1d8 + 4 + 1 + 6 ⇒ (4) + 4 + 1 + 6 = 15
+1 Attack / Damage from point Blank Shot
Precise shot to eliminate -4 modifier for shooting into melee; Shared Precision- All allies in 10 feet get precise shot
-2 modifier for rapid shot to fire an extra arrow
Weapon Focus, Manyshot and Deadly Aim -3/+6
Sareth
|
"Sarenrae, lend us a sliver of your light as a holy blade!" Spiritual Weapon
ATK: 1d20 + 12 ⇒ (8) + 12 = 20 DMG if hit: 1d8 + 3 ⇒ (1) + 3 = 4
The cleric then pulls his shield up over his face and advances with his knees bent and ready to spring.
| GM thunderspirit |
Did Pandora want to do a Knowledge check...? Like, maybe, before shooting?
Artian Shirinez
|
Artian sends a ray of pure light toward the creature and close distance with his nodachi at hand.
Searing light: 1d20 + 7 ⇒ (15) + 7 = 224d8 ⇒ (7, 5, 3, 5) = 20
Fort save for enter in the room: 1d20 + 8 ⇒ (8) + 8 = 16
Roary Flamebearer
|
Sry is i missed it but is the dragon flying?
| GM thunderspirit |
Moving on...
Kalendir shoots, but only one of his shots finds its mark! Neither does nearly as much damage as the paladin thinks they should!
Pandora lands a pair of shots, including one right in the beast's mouth (which only serves to make it more angry), but the damage from her shots is likewise reduced!
Artian and Sareth cast spells! Need an SR check from each of you, please.
Roary: yes, the dragon is 15' above the floor, with easily another 5' above its head still.
Round 1
Merisiel — flat-footed stabbage
drake — full attack Merisiel
Kalendir — pew
Artian — searing light
Pandora — pew pew
Roary — up
Sareth — spiritual weapon
Roary Flamebearer
|
Roary pulls his last fly pot and downs it..
Sareth
|
SR: 1d20 + 9 ⇒ (11) + 9 = 20
| GM thunderspirit |
Sareth's spiritual scimitar shimmers in the air, flailing at the drake, but the beast seems to take no notice of it at all, even when it appears to strike it!
Sareth
|
I read that as I failed the SR, yes?
-Posted with Wayfinder
Pandora Soulkeeper
|
Sorry, very busy end of year!
K. arcana+HR: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
"This is a rift drake! a savage and brutal dragon, though as a drake its intellect is hardly comparable to an actual dragon... This rift drake appears to have shifting colors across its scales, as though it were enhanced somehow..." shouts Pandora for her team to know.
K. planes+HR: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
I wanted to use Gallant Inspiration on Sareth's SR check, but it seems it only works with attacks and skill checks :/
| GM thunderspirit |
No worries, Pandora; Real Life Comes First [tm], after all.
Artian Shirinez
|
SR: 1d20 + 9 ⇒ (13) + 9 = 22
It´s resisting our spells too!
| GM thunderspirit |
Aritan's searing light strikes the drake, but seems to have as much affect as Sareth's spiritual hammer!
Round 1 recap
Merisiel — flat-footed stabbage
drake — full attack Merisiel
Kalendir — pew
Artian — searing light
Pandora — pew pew
Roary — draw & drink
Sareth — spiritual weapon
Round 2
Merisiel — up
drake — TBD
Kalendir — TBD
Artian — TBD
Pandora — TBD
Roary — TBD
Sareth — TBD
Merisiel is up!
| GM thunderspirit |
Merisiel administers to her painful wounds!
The drake rears back and spits a sickly green ball from its mouth, which explodes as it strikes the floor near Roary and bursts into a cloud of noxious, caustic gas!
Roary, Pandora, and Kalendir need to make a DC 20 Reflex save!
Round 2
Merisiel — draw and drink
drake — breath weapon
Kalendir — up
Artian — up
Pandora — up
Roary — up
Sareth — up
Kalendir, Artian, Pandora, Roary, and Sareth are up!
Sareth
|
Sareth holds his shield at the ready and advances past the dragon (potentially drawing an AoO.) He stands fast and tries to get to a better position as best he can. Double Move.
Kalendir
|
Reflex: 1d20 + 9 ⇒ (16) + 9 = 25
Kalendir dives forward as the caustic ball comes his way. Scrapping himself on the floor he quickly grasps his wound to heal his wounds.
Lay on Hands
Lay on Hands: 3d6 + 3 ⇒ (3, 6, 2) + 3 = 14
Reaching back he draws four arrows and releases them one after the other at the drake.
Why must everything spit at me....
Arrow 1 Many Shot: 1d20 + 14 + 1 - 2 - 3 ⇒ (12) + 14 + 1 - 2 - 3 = 22
Damage 2 arrows: 2d8 + 8 + 2 + 12 ⇒ (7, 8) + 8 + 2 + 12 = 37
Arrow 2: 1d20 + 9 + 1 - 2 - 3 ⇒ (12) + 9 + 1 - 2 - 3 = 17
Damage: 1d8 + 4 + 1 + 6 ⇒ (1) + 4 + 1 + 6 = 12
Rapid Fire Arrow: 1d20 + 14 + 1 - 2 - 3 ⇒ (11) + 14 + 1 - 2 - 3 = 21
Damage: 1d8 + 4 + 1 + 6 ⇒ (8) + 4 + 1 + 6 = 19
+1 Attack / Damage from point Blank Shot
Precise shot to eliminate -4 modifier for shooting into melee; Shared Precision- All allies in 10 feet get precise shot
-2 modifier for rapid shot to fire an extra arrow
Weapon Focus, Manyshot and Deadly Aim -3/+6