
GM thunderspirit |

As the party cleans off, Kappi checks out the door of the wooden building now visible in the thick of the jungle. He hears nothing beyond the doors so, once the group i sready, he opens the door, revealing a corridor with doors on opposite sides beyond.

Davosh the Wanderer |
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Kappi, That's the DM indicating that this door is safe and leads to more doors and that we don't have to slow down momentum. TS wouldn't auto have him open an unsafe door. I do it when there door leads to a hallway also. Unless I'm reading it wrong.
Kappi, before checking out this building, can you walk around the outside looking for windows or somesuch?" Davosh casts Guidance on the lad.

Kappi Matarito |

Kappi, That's the DM indicating that this door is safe and leads to more doors and that we don't have to slow down momentum. TS wouldn't auto have him open an unsafe door. I do it when there door leads to a hallway also. Unless I'm reading it wrong.
Kappi, before checking out this building, can you walk around the outside looking for windows or somesuch?" Davosh casts Guidance on the lad.
The lad nods and slips off, heading to the right.
Perception 1d20 + 15 ⇒ (15) + 15 = 30
Stealth 1d20 + 18 ⇒ (16) + 18 = 34

GM thunderspirit |

Davosh has the right of it. Sorry for making you feel like I was forcing you to do something, Kappi.

Kappi Matarito |

Kappi, before checking out this building, can you walk around the outside looking for windows or somesuch?" Davosh casts Guidance on the lad.
The lad nods and slips off, heading to the right.
Perception 1d20+15
Stealth 1d20+18
TS, can Kappi get through the brush enough to scout around the corner?
I moved on the map.

GM thunderspirit |

Sure. It's essentially difficult terrain, but we're not in initiative right now, so the impact is lessened.
As he makes his way to the back of the building he finds that, even though it looks like it goes on, there is a physical barrier to him going further. Perhaps the entire wooded grove area is some sort of an illusion...?
He recalls Davosh mentioning something about this some time back:
The illusions the Hut generates are real enough, my boy, but they are unreal enough as well.
Kappi doesn't think it makes much more sense this time than when first he heard it.
Essentially, the edge of the building is the edge of the "room" housing the configuration. Game-wise: it's partially an illusion, yes, but the manifestations are also real enough to threaten your life, as the moonflower encounter suggests. So Kappi is unable to circle the entire building.

Kappi Matarito |

After giving his scouting report, the lad slips off again to check the next trail head. I moved people on the map
Perception 1d20 + 15 ⇒ (20) + 15 = 35
Stealth 1d20 + 18 ⇒ (7) + 18 = 25

GM thunderspirit |

Kappi follows the trail, which leads back through the jungle copse and out to the main clearing. Map updated. He catches sight of a few more decaying cocoons from the moonflowers, but a quick search reveals nothing of value in them.

Kappi Matarito |

Kappi follows the trail, which leads back through the jungle copse and out to the main clearing. Map updated. He catches sight of a few more decaying cocoons from the moonflowers, but a quick search reveals nothing of value in them.
I moved people on the map
The party moves up a little and the Varisian rogue checks out the next area. He slips smoothly and quietly, scanning everything.
Perception 1d20 + 15 ⇒ (7) + 15 = 22
Stealth 1d20 + 18 ⇒ (6) + 18 = 24

GM thunderspirit |

Kappi creeps forward along the path into the thick copse of deciduous trees beyond the moonflower jungle.
Kappi can hear a high-pitched voice from the woods beyond the clearing, though he cannot make out the words. The Varisian can see an old grey housecat sitting quietly atop a tree stump, but it does not seem to notice him.

Kappi Matarito |

Kappi creeps forward along the path into the thick copse of deciduous trees beyond the moonflower jungle.
** spoiler omitted **
The lad reports back to his party. The kitty cat HAS to be something other than a normal kitty. Lets go talk to it. Kappi leads the party back to the clearing.
The rogue lets the others take point on the cat while he does his best to listen/find/identify the high pitched voice nearby.
Perception 1d20 + 15 ⇒ (20) + 15 = 35 BOOM!

Ali'yanah D'ohr'hein |
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The kitty cat HAS to be something other than a normal kitty. Lets go talk to it.
"the last monster we talked to ate half the party!"

Kappi Matarito |

GM thunderspirit wrote:Kappi creeps forward along the path into the thick copse of deciduous trees beyond the moonflower jungle.
** spoiler omitted **
The lad reports back to his party. The kitty cat HAS to be something other than a normal kitty. Lets go talk to it. Kappi leads the party back to the clearing.
The rogue lets the others take point on the cat while he does his best to listen/find/identify the high pitched voice nearby.
Perception 1d20+15 BOOM!
Hey TS, you okay?

GM thunderspirit |

I am, thanks. A combination of crushed at work and feeling under the weather, no one's fault but mine for not communicating that. Dug out a bit now, and feeling better. Plus, no comparison to what others are enduring at the moment, so.
The Varisian lad remembers back to a visit from his uncle as a child, and a game he would play where he would make his voice sound like it was coming from somewhere else. His mother just rolled her eyes at it, but Kappi remembers loving it and laughing in appreciation. This sound is eerily similar. Not his uncle, of course, but the same sort of thing.
The cat does not seem to pay any attention to Kappi or to anyone else.

Davosh the Wanderer |

"Excuse me cat. You're the first non-violent life we've seen here. Do you speak?" Davosh looks at the others, "Some cats talk."
He then leans over to Edward, "What say you of the cat's aura?"

GM thunderspirit |

All is not as it seems, child of Ancestors. What was once me is a lure for...
As Davosh ponders the words in his head, Kappi lets out a yelp as the tree stump begins to move, its face peeling open into a maw of sharp teeth!
Davosh: 1d20 + 2 ⇒ (1) + 2 = 3
Edward: 1d20 + 3 ⇒ (6) + 3 = 9
Kappi: 1d20 + 5 ⇒ (7) + 5 = 12
Vojtek: 1d20 + 2 ⇒ (2) + 2 = 4
baddies: 1d20 + 6 ⇒ (7) + 6 = 13
Round 1
Ali — GO
baddies — TBD
Kappi — TBD
Edward — TBD
Vojtek — TBD
Davosh — TBD
For each 5 higher than the 28, you may ask the GM a question of your choosing.

Davosh the Wanderer |
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HA! I've never seen one in the wild. Dungeoneering: 1d20 + 11 ⇒ (20) + 11 = 31

Ali'yanah D'ohr'hein |

Ali casts a quick chant, shifts her position to a more advantageous one, and touches Vojtek's wiry shoulder. Get in there and save Kappi, that thing's gonna EAT him!!
Bull's Str. on Vojtek

GM thunderspirit |

Ordinarily, there's no assisting on Knowledge checks made in combat. However, due to the special nature of this particular encounter, I'm going to give something to Davosh (giggity).
I cannot control this...it will use my powers, and those of my mistress, against you...if you slay it, you free me...and I can help you, child of Ancestors...
The entire stump, immobile cat and all, steps toward Kappi and one of the root-like tentacles reaches out for him!
tentacle 1: 1d20 + 14 ⇒ (8) + 14 = 22
damage: 1d4 + 2 ⇒ (4) + 2 = 6 plus free Grab attempt
Grab vs. CMD 23: 1d20 + 20 ⇒ (6) + 20 = 26
constrict dmg: 1d4 + 3 ⇒ (2) + 3 = 5 plus a free Pull after Grab
The tentacle wraps around Kappi's torso and has him fast!
Another tentacle reaches out for Ali!
tentacle 2: 1d20 + 14 ⇒ (9) + 14 = 23
damage: 1d4 + 2 ⇒ (4) + 2 = 6 plus free Grab attempt
Grab vs. CMD 20: 1d20 + 20 ⇒ (16) + 20 = 36
constrict dmg: 1d4 + 3 ⇒ (4) + 3 = 7 plus a free Pull after Grab
The tentacle grabs Ali as well and pulls her adjacent to it!
Three more tentacles each lash out at Kappi and Ali!
tentacle 3 vs. Kappi: 1d20 + 14 ⇒ (18) + 14 = 32
damage: 1d4 + 2 ⇒ (3) + 2 = 5
tentacle 4 vs. Kappi: 1d20 + 14 ⇒ (6) + 14 = 20
damage: 1d4 + 2 ⇒ (3) + 2 = 5
tentacle 5 vs. Kappi: 1d20 + 14 ⇒ (14) + 14 = 28
damage: 1d4 + 2 ⇒ (3) + 2 = 5
26 damage total on Kappi from 4 hits and constrict.
tentacle 6 vs. Ali: 1d20 + 14 ⇒ (1) + 14 = 15 MISS
tentacle 7 vs. Ali: 1d20 + 14 ⇒ (9) + 14 = 23
damage: 1d4 + 2 ⇒ (1) + 2 = 3
tentacle 8 vs. Ali: 1d20 + 14 ⇒ (1) + 14 = 15 MISS
And tries to take a bite of the delicious elf morsel!
bite vs. Ali: 1d20 + 14 ⇒ (2) + 14 = 16 haha, even grappled that will miss her.
16 damage total on Ali from 2 hits and constrict.
Round 1
Ali — spell
baddies — grappl-o-matic
Kappi — grappled, GO
Edward — GO
Vojtek — GO
Davosh — GO
Round 2
Ali — grappled, GO
baddies — TBD
Kappi — TBD
Edward — TBD
Vojtek — TBD
Davosh — TBD

Davosh the Wanderer |

"We must kill this usurper of power! Kill it now!" Davosh opens his eye wide and hexes it with the Evil Eye. Will DC 22, affecting saves

GM thunderspirit |

DC 22 Will: 1d20 + 13 ⇒ (13) + 13 = 26 NOT TODAY
...also, where the heck was THAT roll in Plaguestone?!?

Davosh the Wanderer |

Well, I'm going to cackle this thing to death.

GM thunderspirit |

I would expect no less. :-D
Round 1
Ali — spell
baddies — grappl-o-matic
Kappi — grappled, GO
Edward — GO
Vojtek — GO
Davosh — hexified
Round 2
Ali — grappled, GO
baddies — TBD
Kappi — TBD
Edward — TBD
Vojtek — TBD
Davosh — TBD

Davosh the Wanderer |

Don't forget Kappi, you can still stab this thing while grappled, you just have a penalty.

GM thunderspirit |

Indeed. I'll allow a retcon if desired.

Ali'yanah D'ohr'hein |

Ali charges her hand with arcane power, adding more juice than usual--causing the fire on her hand to pop and crackle, dripping globs of tar-like flame.
use 2 arcane pool points for Pool Strike: Fire, clinging
melee touch attack: 1d20 + 6 ⇒ (2) + 6 = 8 <---pppffffhahahahah!!
fire damage: 4d6 ⇒ (5, 2, 4, 2) = 13
The thing's violent jerking causes Ali to not connect with her target...but her hand remains aflame!

Kappi Matarito |

Indeed. I'll allow a retcon if desired.
I'll take you up on that.
The lad does his best to awkwardly bring the point in to stab the strange aberration.
stab 1d20 + 14 ⇒ (1) + 14 = 15 Not sure what penalty is?
+1 sh sword 1d6 + 7 ⇒ (1) + 7 = 8
Kappi clearly needs to practice his infighting bladework...

GM thunderspirit |

Neither Kappi nor Ali can get much purchase against the constricting tree stump!
Round 1
Ali — spell
baddies — grappl-o-matic
Kappi — grappled, whiff whiff
Edward — GO
Vojtek — GO
Davosh — hexified
Round 2
Ali — grappled, whiff
baddies — TBD
Kappi — TBD
Edward — TBD
Vojtek — TBD
Davosh — TBD

RAGING VOJTEK!!!! |

- Round the First
- Current HPs: Max
- Bull's Str
Vojtek charges in at the creature, bringing an axe blade to bear on it for apparently the second time.
Great Axe: 1d20 + 18 - 3 ⇒ (13) + 18 - 3 = 28 for Damage: 1d12 + 12 + 9 + 2 ⇒ (6) + 12 + 9 + 2 = 29
(Move east to close)

GM thunderspirit |

Vojtek's axe begins the arduous process of felling this tree!
Round 1
Ali — spell
baddies — grappl-o-matic
Kappi — grappled, whiff whiff
Edward — GO
Vojtek — CHOP
Davosh — hexified
Round 2
Ali — grappled, whiff
baddies — TBD
Kappi — TBD
Edward — TBD
Vojtek — TBD
Davosh — TBD

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Ok, lets try this post again. I saw it on my iPad posted, but not on here. weird
Round 1
What is up with all the plants wanting to be carnivores? Ed muses as he launches a flight of arrows at the very toothy tree.
Longbow+PBS: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24
Damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Longbow+PBS: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Immediate Action
Cast Liberating Command on Odd=Ali Even=Kappi: 1d100 ⇒ 30
Ali and Kappi heal 5 hp each, Ed takes 10 heals 1 Current HP 79/88

GM thunderspirit |

Only one of Edward's arrows sticks, but stick it does! Meanwhile, his spell gives Kappi an escape route! Kappi is free.
In a trice, the tree tentacle seeks to keep hold of Ali (Greater Grapple: maintain grapple as a Move action)!
grapple maintain vs. CMD 20: 1d20 + 20 ⇒ (7) + 20 = 27
constrict dmg: 1d4 + 3 ⇒ (4) + 3 = 7
The other tentacles writhe, but the stump gives a weird look to Vojtek!
Will save from the Northman! It's an Evil Eye witch hex targeting attack rolls!
Round 2
Ali — grappled, whiff
baddies —
Kappi — GO
Edward — GO
Vojtek — Will save vs. Evil Eye, then GO
Davosh — GO
Round 3
Ali — grappled & hugged, GO
baddies — TBD
Kappi — TBD
Edward — TBD
Vojtek — TBD
Davosh — TBD

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Round 2
Inspired by his success Ed attempts the same tactics. Apsu guide my arrows.
Longbow + PBS: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33
Damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Longbow+PBS: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Damage: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Then another liberating command hoping to free the fire loving magus.
Finally Ed touches himself with his divine hands.
LoH Self: 2d6 + 2 ⇒ (1, 6) + 2 = 9
Kappi, Ali Heal 5 each. Ed take 10 heal 10 Current HP: 79/88

Davosh the Wanderer |
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"That's MY technique you animated taxadermic nincompoop!" Davosh cackles like mad while keeping his big eye on the thing. New Evil Eye, focusing on attack rolls. DC 22

Ali'yanah D'ohr'hein |

Unless I misread the spell, Liberating Command will give me a +8 on the EA check, right?
action economy will be immediate action, full attack w/5' step between
Ali suddenly wriggles like a pixie...
EA: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 <--i have no idea if this succeeds, but will assume it does
She then smacks her hand on the stump, trying to catch it on fire
melee touch attack: 1d20 + 8 ⇒ (13) + 8 = 21
fire damage: 4d6 ⇒ (3, 1, 3, 4) = 11
She then shifts over, trying to set up a flank for Kappi. Since her sword was in her hand when she was grabbed, she takes a swing with it.
1d20 + 6 ⇒ (14) + 6 = 20 1d10 + 5 ⇒ (5) + 5 = 10

Vojtek Wartooth |

Saving Throw!: 1d20 ⇒ 5 plus...
- Fortitude: +13 | Vs. Cold: +1 | Vs. Fear, paralysis, & sleep: +3
- Reflex: +6 | Vs. Cold: +1 | Vs. Fear, paralysis, & sleep: +3 | Vs. Traps: +2
- Will: +6 | Vs. Cold: +1 | Vs. Fear, paralysis, & sleep: +3

Kappi Matarito |

Round 2
Quick on his feet the lad steps into position to flank with Ali. Both blades flashing the lad cuts at the strange creature.
5' step and full attack
1st attack 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35
+1 sh sword 1d6 + 7 + 5d6 ⇒ (3) + 7 + (5, 6, 3, 1, 6) = 31
offhand attack 1d20 + 14 + 2 - 2 ⇒ (13) + 14 + 2 - 2 = 27
+1 sh sword 1d6 + 7 + 5d6 ⇒ (1) + 7 + (2, 5, 5, 1, 4) = 25
2nd attack 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
+1 sh sword 1d6 + 7 + 5d6 ⇒ (4) + 7 + (5, 2, 2, 1, 6) = 27
Threatening Crit! 1d20 + 14 + 2 ⇒ (2) + 14 + 2 = 18
extra damage 1d6 + 7 ⇒ (3) + 7 = 10

GM thunderspirit |

Both of my classes have that spell, so wouldn’t the caster level go up? So +18
Not unless the caster levels specify that they stack, no.
Example: taking levels in the Dragon Disciple prestige class advances the PC's arcane spellcasting at the levels indicated on the Class Features chart (levels 2, 3 & 4, then 6, 7, & 8, then 10), but not at the other levels because it doesn't say that it does (levels 1, 5, 9).
Taking a different class adds a different class from which you can cast spells, but does not stack those levels unless it specifies that it does. Edward casts his Oracle spells as a 4th level Oracle since he as 4 levels of Oracle; and casts Paladin spells as a 2nd level caster ("At 4th level and higher, [their] caster level is equal to [their] paladin level -3."). Edward does not get to stack his Paladin levels onto his Oracle levels as a caster.
The bonus on liberating command is +8 if it is cast as an Oracle spell, or +4 if it is cast as a Paladin spell. Ali's original roll modifier was correct. It is enough to get her free.

GM thunderspirit |

DC 22 Will: 1d20 + 13 - 4 ⇒ (19) + 13 - 4 = 28 Mwahahah!
Davosh's hex is less sticky!
Ali breaks free and her fire lands, but not her sword strike! Meanwhile, Edward lands a pair of arrows and heals himself a bit!
Vojtek is affected by the tree stump's Evil Eye! -2 penalty to attack rolls for the next 6 rounds!
But it doesn't matter, because Kappi uses Ali's distraction to savagely stab the tree stump thrice, enough to finish it!
Out of combat!
As the stump collapses, the cat atop it is revealed to be a long-dead corpse. A ghostly shade of the same cat appears on Davosh's shoulder.
You and your companions have freed me from my prison, child of Ancestors. Accept this gift from me and my former ward, Queen Yelizaveta of Irrisen.
Davosh: add any two spells you can cast to Liska's spells known list!