GM Teleute's Curse of the Crimson Throne PFRPG

Game Master Kris Vanhoyland

The struggle of Korvosa to survive under the encroaching evil.

Day 4: Calistril 23, 4712

Maps & Handouts
Korvosa Map
Loot list


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Male Human Paladin 2 | AC 18 T 10 FF 18 | HP 26/26 | Fort +8 R +4 W +6 | Init +0 | Perc +0 | Smite 1/1 Lay on Hands 4/4 Harrow Points 4/4

Regarding what Algund knows about deafness, I don't know what you actually know about deafness or the history of our understanding of anatomy (in other words, what a historical doctor would know about anatomy of the ear and things like basic neuroscience). I myself have a fairly solid understanding of how sound is processed from start to finish, and don't really know too much beyond that. I do, however, have the ability to easily do research on such a topic.


Maps & Handouts || Korvosa Map
Algund Neithan wrote:
Hey GM, little bit unclear to me how much we know about Zellera as a ghost. Should we just assume she explained everything that was under the spoiler?

She didn't so much as explain it, but you can assume anyone holding the harrow deck is aware of its properties.


Female Aasimar Investigator (Sleuth) / 2 | AC 14 T 11 FF 13 | HP 16/16 | 2 / 5 Inspiration | 5 / 5 Luck | 4 Harrow | F +0 R +4 W +6 | Init +3 (+1 if 0 Luck) | Perc +9 / +10 on trap location

Rebecca and Corwin can vouch for it if nothing else.... they came to the place earlier and it was in much better condition, with a presumably living Zellara... only to find her long since severed head after dealing with Gaedren. (We are talking weeks ago severed, not minutes ago.)


Algund Neithan wrote:
Regarding what Algund knows about deafness, I don't know what you actually know about deafness or the history of our understanding of anatomy (in other words, what a historical doctor would know about anatomy of the ear and things like basic neuroscience). I myself have a fairly solid understanding of how sound is processed from start to finish, and don't really know too much beyond that. I do, however, have the ability to easily do research on such a topic.

I know a fair amount about the deaf culture, ASL, etc. but very little about the anatomical element.


Chelaxian Male Professor of Thassilonian History 2 || hp 13/13 || AC 11(15), touch 11(15), flatfooted 10(14) || Perception +3, Sense Motive +3 || Fort +1, Ref +1, Will +7 || CMB +0, CMD 11 || Init +1 || Harrow 4

I will be out of wifi until Wednesday. Which looks like it will be ok for the moment.


Female Aasimar Investigator (Sleuth) / 2 | AC 14 T 11 FF 13 | HP 16/16 | 2 / 5 Inspiration | 5 / 5 Luck | 4 Harrow | F +0 R +4 W +6 | Init +3 (+1 if 0 Luck) | Perc +9 / +10 on trap location

Not to put you on the spot or anything, GM.... Rebecca would just naturally be concerned. ;)


Maps & Handouts || Korvosa Map

Something else now, a timely question seeing your current destination; Pia's player did eventually contact me with an apology for disappearing, and he/she is willing to continue with the game. That said, Pia is an oracle, which we now already have one of. It would also take us up to seven players. I'm personally fine with it, but I did say I would run it by the other players. How do you all, and in particular Cataria, feel about it?


Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2

I have no issue, they have different mysteries and curses as those are super characterful. Although they are both humans they're different ethnicities.


Female Aasimar Investigator (Sleuth) / 2 | AC 14 T 11 FF 13 | HP 16/16 | 2 / 5 Inspiration | 5 / 5 Luck | 4 Harrow | F +0 R +4 W +6 | Init +3 (+1 if 0 Luck) | Perc +9 / +10 on trap location

It would be nice to have Pia back... plus it would make a more positive explanation as to what happened to her and Kamilla possible.


CG Human Oracle | AC 19 T 19 FF 14 | HP 22/22 | F +3 R +5 W +3 | Init +1 | Bluff +11 Dip +9 SM +4 Perc +1 UMD +11| Spells 1st 6/6 | Harrow Pts 4
Spells:
0- Detect Magic, Guidance, Light, Read Magic, Stabilize 1 - Identify, CLW, Burning Disarm, Obscuring Mist

I think a second Oracle would be wonderful, actually, and Pia seems like a great character! I'd love to welcome her back.


Male Human Paladin 2 | AC 18 T 10 FF 18 | HP 26/26 | Fort +8 R +4 W +6 | Init +0 | Perc +0 | Smite 1/1 Lay on Hands 4/4 Harrow Points 4/4

I don't really have a strong opinion. Seven is a lot of people, not sure if that's a good or bad thing though.

Seems like others want to let her in, I won't bar that door, it's up to you, GM.


Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2

Do let me know if Gadren gets annoying, he's got a kind of Chivalry mixed with a certain kind of bluntness.


Male Human Paladin 2 | AC 18 T 10 FF 18 | HP 26/26 | Fort +8 R +4 W +6 | Init +0 | Perc +0 | Smite 1/1 Lay on Hands 4/4 Harrow Points 4/4

I imagine Gadren as having both feet planted firmly on the ground, clad in a lot of steel. Rather practically minded, and, as you say, blunt.

Not annoying me, the player, I'll let you know if he ever does, though that seems unlikely. Definitely annoying Algund, at least a little bit, but I like it.


Maps & Handouts || Korvosa Map

As I mentioned in the gameplay thread just now, I'll be using the settlement modifiers to adjust skill rolls.

This means you'll find some things are easier, while other things will be more difficult with the city in a state of anarchy. You can look at them in the campaign info tab, and they will change throughout the campaign as your actions influence the city.

You don't need to adjust your rolls yourselves, I will keep an eye on them for you.


F Human (Chelaxian) Oracle (Occult) 2; HP 21/21; AC 16 T 12 FF 14; F+2, R+2, W+3 (+4 vs. mind-affecting) Init +2; Perception 0; Harrow 4; Spells 1: 3/5

Hey all, happy to be back. Thanks for the acceptance.

-Posted with Wayfinder


Female Aasimar Investigator (Sleuth) / 2 | AC 14 T 11 FF 13 | HP 16/16 | 2 / 5 Inspiration | 5 / 5 Luck | 4 Harrow | F +0 R +4 W +6 | Init +3 (+1 if 0 Luck) | Perc +9 / +10 on trap location

Welcome back, Pia, glad you could make it. Is work still as crazy as before?


Male Human Paladin 2 | AC 18 T 10 FF 18 | HP 26/26 | Fort +8 R +4 W +6 | Init +0 | Perc +0 | Smite 1/1 Lay on Hands 4/4 Harrow Points 4/4

Hello and welcome, Pia.

Algund doesn't want to hurt the man, even if it is just nonlethal damage, and I don't want to tie up the thread for three days while we try to roll out this grapple. So I just rolled twice, and I'd guess he has a CMD of 12, which means those rolls are both enough. Let me know if I shouldn't be this forward though, or if it's the right idea and I should be even more forward.

Get it? Tie up?


F Human (Chelaxian) Oracle (Occult) 2; HP 21/21; AC 16 T 12 FF 14; F+2, R+2, W+3 (+4 vs. mind-affecting) Init +2; Perception 0; Harrow 4; Spells 1: 3/5
Rebecca Mavern wrote:
Welcome back, Pia, glad you could make it. Is work still as crazy as before?

Yeah. Still trying to function on skeleton crew. It's a nice Catch22: Cant afford more people, don't have enough bodies to increase productivity to make more money. At least I still get a paycheck.


Maps & Handouts || Korvosa Map

Good to have you back Pia.


Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2

Hey Pia, welcome back. I came in with a Cleric and Cataria has another Oracle so you should have more opportunities to use those spell slots for more interesting spells than cure light wounds!


Female Aasimar Investigator (Sleuth) / 2 | AC 14 T 11 FF 13 | HP 16/16 | 2 / 5 Inspiration | 5 / 5 Luck | 4 Harrow | F +0 R +4 W +6 | Init +3 (+1 if 0 Luck) | Perc +9 / +10 on trap location

Going on vacation for a week from Monday to Saturday. Should have limited internet access, but it might not be enough to post reliably. Feel free to bot me as needed, should be back on this coming Sunday.


CG Human Oracle | AC 19 T 19 FF 14 | HP 22/22 | F +3 R +5 W +3 | Init +1 | Bluff +11 Dip +9 SM +4 Perc +1 UMD +11| Spells 1st 6/6 | Harrow Pts 4
Spells:
0- Detect Magic, Guidance, Light, Read Magic, Stabilize 1 - Identify, CLW, Burning Disarm, Obscuring Mist

Welcome, Pia! I'm excited to play with you - it should be fun, and give all of us divine-types a chance to have fun with our options, instead of becoming legged boxes of band-aids!


Chelaxian Male Professor of Thassilonian History 2 || hp 13/13 || AC 11(15), touch 11(15), flatfooted 10(14) || Perception +3, Sense Motive +3 || Fort +1, Ref +1, Will +7 || CMB +0, CMD 11 || Init +1 || Harrow 4

Excellent. In these city adventures, oracles are super useful!


F Human (Chelaxian) Oracle (Occult) 2; HP 21/21; AC 16 T 12 FF 14; F+2, R+2, W+3 (+4 vs. mind-affecting) Init +2; Perception 0; Harrow 4; Spells 1: 3/5

Never really played a fully offensive divine before. Even my evil drow theurge was double duty as party healer. This should be fun.

-Posted with Wayfinder


Male Human Paladin 2 | AC 18 T 10 FF 18 | HP 26/26 | Fort +8 R +4 W +6 | Init +0 | Perc +0 | Smite 1/1 Lay on Hands 4/4 Harrow Points 4/4

Roleplaying games 101: always split the group.

It never ends poorly.


Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2

Teleute I've been meaning to ask, I'm not sure if it's the kind of sign language Cataria has but can I make a linguistics roll for Gadren to try to remember how to sign in Pathfinder Sign Language "Hello", he's probably just not terribly proficient at the Pathfinder Sign Language and needs practice but if she knows it he'll start brushing up. Pathfinder and Drow Sign language are the only cannon sign languages I know of but its entirely reasonable for their to be other ones.


Maps & Handouts || Korvosa Map
Gadren wrote:
Teleute I've been meaning to ask, I'm not sure if it's the kind of sign language Cataria has but can I make a linguistics roll for Gadren to try to remember how to sign in Pathfinder Sign Language "Hello", he's probably just not terribly proficient at the Pathfinder Sign Language and needs practice but if she knows it he'll start brushing up. Pathfinder and Drow Sign language are the only cannon sign languages I know of but its entirely reasonable for their to be other ones.

Sorry, read this this morning but forgot to reply. I'd be fine with allowing a linguistics check, but honestly, if you've been in the Pathfinder Society, I'd also be fine with just allowing you to know how to sign hello. I can sign several things because there's several deaf people at work, and have never gotten any lessons.


Female Aasimar Investigator (Sleuth) / 2 | AC 14 T 11 FF 13 | HP 16/16 | 2 / 5 Inspiration | 5 / 5 Luck | 4 Harrow | F +0 R +4 W +6 | Init +3 (+1 if 0 Luck) | Perc +9 / +10 on trap location

So tentative plan of action: go forth and find food for our makeshift orphanage (side note: totally could see turning them into a shadow army of spies to keep tabs on the city... not sure about the full details, but fun to think about...); then find a more formal Korvosian Guard station (preferably a district hub as opposed to an outpost) to file the official report on Lamm's death/turn over the ledger/turn over the stolen broach of the queen; then... what? I know Rebecca would want to swing by her shop in the East district to ensure it is still standing... does anyone else have places we need to journey this day?


Maps & Handouts || Korvosa Map

The headquarters and main garrison for the Korvosan Guard is Citadel Volshyenek in Midland (G10 at the map). Rebecca, Pia, and probably several other characters know this without needing to make any rolls.


Male Human Paladin 2 | AC 18 T 10 FF 18 | HP 26/26 | Fort +8 R +4 W +6 | Init +0 | Perc +0 | Smite 1/1 Lay on Hands 4/4 Harrow Points 4/4

We also need to return the kids with homes.

In addition, Algund should probably visit the temple of Shelyn soon to see how things are and let them know he's alright. He will also let them know Lamm is dead and ask if we're able to take on any kids.

It looks like one group is going out and some others are staying to hang out with the kids and get a better sense of where they might go. Who's in what group? I'd suggest leaving two or three people with the kids so they can RP off one another instead of just interacting with the kids.


Maps & Handouts || Korvosa Map

So it looks like Thorfinn and Cataria are staying with the children at Pia's place, and Rebecca, Pia, Corwin, Gadren, and Algund are heading outside. Course of action: find food, temple of Shelyn in Five Corners, and from there to Citadel Volshyenek in Midland, is that correct?

I will update the gameplay thread tomorrow morning.


Female Aasimar Investigator (Sleuth) / 2 | AC 14 T 11 FF 13 | HP 16/16 | 2 / 5 Inspiration | 5 / 5 Luck | 4 Harrow | F +0 R +4 W +6 | Init +3 (+1 if 0 Luck) | Perc +9 / +10 on trap location

Sounds correct!

Tomorrow is my return flight, so will probably be slow to post until the evening.


Male Human Paladin 2 | AC 18 T 10 FF 18 | HP 26/26 | Fort +8 R +4 W +6 | Init +0 | Perc +0 | Smite 1/1 Lay on Hands 4/4 Harrow Points 4/4

I'm also going to be flying tomorrow, oddly enough. I'll probably still be able to post at some point though.


Chelaxian Male Professor of Thassilonian History 2 || hp 13/13 || AC 11(15), touch 11(15), flatfooted 10(14) || Perception +3, Sense Motive +3 || Fort +1, Ref +1, Will +7 || CMB +0, CMD 11 || Init +1 || Harrow 4

Corwin will be taking Wren along. He worked too hard to find her to just drop her off somewhere. If he knows that they are heading into danger, he will of course, weigh that threat against his fear of losing her.


Chelaxian Male Professor of Thassilonian History 2 || hp 13/13 || AC 11(15), touch 11(15), flatfooted 10(14) || Perception +3, Sense Motive +3 || Fort +1, Ref +1, Will +7 || CMB +0, CMD 11 || Init +1 || Harrow 4

Also my apologies, I had several shifts in a row that kicked my butt. The ED is also a bit too busy for me to post from. I think that next month will be better when I am doing ObGyn/Labor and delivery.

For my post, I know its out of turn, but I wanted to catch up and throw some color in. So no actions, no rolls and no coordination, just exposition.


Maps & Handouts || Korvosa Map

No worries Corwin, I just want to keep the game moving, so feel free to put in a throwback now and again if you've missed some posts. I'll also create a token for Wren.


Maps & Handouts || Korvosa Map

Algund: You can only charge as a standard action if you're otherwise prevented from doing a full-round action. You will be able to attack with a full-round charge, but you can't detect evil as well.

PFSRD wrote:

Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. Charging, however, carries tight restrictions on how you can move.

If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can’t use this option unless you are restricted to taking only a standard action on your turn.


Male Human Paladin 2 | AC 18 T 10 FF 18 | HP 26/26 | Fort +8 R +4 W +6 | Init +0 | Perc +0 | Smite 1/1 Lay on Hands 4/4 Harrow Points 4/4

Oh man, I felt so smart when I remembered the standard action charge thing. Sorry about that.

I'll just move to the square I indicated and not attack. I was on the fence about attacking anyway, wouldn't've attacked, say, a human.


F Human (Chelaxian) Oracle (Occult) 2; HP 21/21; AC 16 T 12 FF 14; F+2, R+2, W+3 (+4 vs. mind-affecting) Init +2; Perception 0; Harrow 4; Spells 1: 3/5

@Rebecca, i think you forgot the +1 to hit from bless?

-Posted with Wayfinder


Male Human Paladin 2 | AC 18 T 10 FF 18 | HP 26/26 | Fort +8 R +4 W +6 | Init +0 | Perc +0 | Smite 1/1 Lay on Hands 4/4 Harrow Points 4/4

Ooh, so did I.


Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2

I'm very pleased with the five healing from the rebuke death for townswoman.


Female Aasimar Investigator (Sleuth) / 2 | AC 14 T 11 FF 13 | HP 16/16 | 2 / 5 Inspiration | 5 / 5 Luck | 4 Harrow | F +0 R +4 W +6 | Init +3 (+1 if 0 Luck) | Perc +9 / +10 on trap location

@Pia: I did indeed, mostly because I didn't remember it had been cast. So +1 more to the roll is applicable.

@Gadren: Got to love healing magic... literal miracles of reconstruction modern medicine only hints at in its wildest fever dreams... :) (That said, really hope we don't wish we had saved the cast for Algund later, ;) .)


Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2

@Rebecca I've got a cure light wounds prepped, two spells I can convert to cure light wounds, five channel positive energies and five rebuke death's left for the day so hopefully we wont be running out. I had forgotten about the rebuke death domain power but double checked in case he had the healer's blessing powers yet. I designed him with plenty of healing in the tank, could mean the different between loosing a character and not.


Maps & Handouts || Korvosa Map

Unfortunately, Algund misses even with the +1 from bless.


Male Human Paladin 2 | AC 18 T 10 FF 18 | HP 26/26 | Fort +8 R +4 W +6 | Init +0 | Perc +0 | Smite 1/1 Lay on Hands 4/4 Harrow Points 4/4

Today I went for a ride in a German Army surplus vehicle, a big troop transport unimog. This particular vehicle had a penchant for the driver forgetting to put the parking brake on. Also for flipping over. In particular it seemed to do these things at times after I had taken my seatbelt off but before I had actually gotten out.

Anyway, I'm mildly concussed but otherwise fine. I had a hard time reading my book while the ambulance was on its way, but that's not necessarily a result of head trauma, it might have just been stress.

The point I'm trying to make, though, is that I might sound more like an idiot than usual.


Chelaxian Male Professor of Thassilonian History 2 || hp 13/13 || AC 11(15), touch 11(15), flatfooted 10(14) || Perception +3, Sense Motive +3 || Fort +1, Ref +1, Will +7 || CMB +0, CMD 11 || Init +1 || Harrow 4

Thats ok, I was up until 2am discharging patients and writing patient notes. My brain is fried so badly I can barely type.

I feel ya.

Oh, and take it easy for the next few days. Re-concussions are no joke. Your brain needs time to heal, and that means lots of sleep.


Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2

I hope you are starting to feel a bit better at this point Gaurwaith (Algund).

Another max roll on the rebuke death for Gadren. I'd rather get max rolls healing people than on damage so I'm happy with that.

@GM Teleute one of my players realised due to making a character in hero labs that humans get their ethnic language for free, so since I already spent a choice Shoanti mind if I add Pathfinder Sign language? Not sure if it's the one Cataria is using but it makes sense to add it over others as he's been trying to remember the last while.


Maps & Handouts || Korvosa Map

Yes, some of the human ethnicities give a region specific language for free, so that's fine, go ahead and add it.


Male Human Paladin 2 | AC 18 T 10 FF 18 | HP 26/26 | Fort +8 R +4 W +6 | Init +0 | Perc +0 | Smite 1/1 Lay on Hands 4/4 Harrow Points 4/4

Hey all, I've been having internet issues but they're hopefully solved by now. I'm standing in the apple store as I write this, and won't know for sure if what they did worked until I get home.


Male Human Paladin 2 | AC 18 T 10 FF 18 | HP 26/26 | Fort +8 R +4 W +6 | Init +0 | Perc +0 | Smite 1/1 Lay on Hands 4/4 Harrow Points 4/4

Don't see a map yet but that should be fine, I think my description is clear enough. Old woman + Algund + Rebecca = syzygy.

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