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				GM Tektite's The Dragon's Demand
				
					(Inactive)
				
				Game Master 
					Hawkwen Agricola
				 
					Only map that matters 
  
  
	
	
	
		
			
    
     
				
				
				
					
						
  
  
  
  
    
    
      
      
      
      
  
    
  
      
  
    
      
      
	
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism 
              
              
                
                   
	
		   I could go for a couple of scrolls of lesser restoration. And a masterwork chain shirt. Percentile for the scrolls (76+ means it isn't available):
First Scroll: 1d100 ⇒ 96
 Crap. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism 
              
              
                
                   
	
		   I guess I'll just get the masterwork chain shirt and a masterwork buckler, for 405 gp total (and sell off my studded leather for 12.5 gp back). I'll pitch in some of my share if Juma needs it to get a mwk./mwk. staff. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Lore Warden 7 | Init +5 | HP 73/7322/87 | AC 26, T 15, FF 23 | Fort+8+10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA   If I understood all the loot stuff correctly, we each got 667gp.  My shiny new stick (mwk/mwk staff) cost 600gp.  So I'm good, just couldn't get much else. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism 
              
              
                
                   
	
		   Wait, Juma, why are you at level 2 in your stat line? Did I miss something? 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 |  Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft 
              
              
                
                   
	
		   Dagon Nommo wrote:  Wait, Juma, why are you at level 2 in your stat line? Did I miss something?  GM Tektite wrote: Congrats! Level up to 2!    
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism 
              
              
                
                   
	
		   Ah, I did miss something! 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 |  Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft 
              
              
                
                   
	
		   If we're selling both masterwork daggers, we each get another 100gp. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Lore Warden 7 | Init +5 | HP 73/7322/87 | AC 26, T 15, FF 23 | Fort+8+10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA   So the total would then be 767gp, right? 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 |  Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft 
              
              
                
                   
	
		   Assuming Dagon doesn't want his either, yes. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism 
              
              
                
                   
	
		  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 |  Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft 
              
              
                
                   
	
		   I believe I am updated with gear and level. A good night's sleep to get rid of this poison and Juma's HP damage and we should be good to go. Well, except that I have some requests. 
Juma, please buy the following:
 a bow (short/long/cross/whatever) + grappling hook arrow/bolt
 a spare staff (free)
 a horsechopper (trust me)
 cold iron sickles (or some such)
 Dagon, please update your sheet with your languages. Note mine and Juma's. Also, I have a standard alchemical array I tend to purchase. You can check out my profile to see it. It's 255gp total as-is, but I usually also have gladeguard in there for an extra 40gp. I'm looking at you Juma. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 |  Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft 
              
              
                
                   
	
		   Oh yeah, Dagon, you might want to think about buying a spring-loaded wrist sheath for that wand of CLW. Could save a life. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Lore Warden 7 | Init +5 | HP 73/7322/87 | AC 26, T 15, FF 23 | Fort+8+10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA   Kaelic wrote: Juma, please buy the following:
a bow (short/long/cross/whatever) + grappling hook arrow/bolt
 I'm broke.
 Quote: a spare staff (free) Of course.
 Quote: a horsechopper (trust me) ...?
 Quote: cold iron sickles (or some such) Actually, I picked up a cold iron cestus and a silver cestus.  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 |  Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft 
              
              
                
                   
	
		   Juma Salvadore wrote:  I'm broke.  I see that. Nice.
 Juma Salvadore wrote:  Quote: a horsechopper (trust me)...? 1. Reach weapons are handy
 
2. Higher damage die = DR breaker
 
3. Reach trip weapon = risk-free tripping
 Juma Salvadore wrote:  Quote: cold iron sickles (or some such)Actually, I picked up a cold iron cestus and a silver cestus. Silver cestus will take a -1 on piercing damage, but that's probably okay. I might recommend two silver cestus, two wrist-sheath cold-iron daggers.
 
I *can* craft non-masterwork weapons in a reasonable period of time.  
  
    
      
        
  
 
          
          
            
              
                 Lore Warden 7 | Init +5 | HP 73/7322/87 | AC 26, T 15, FF 23 | Fort+8+10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA   Kaelic wrote: 1. Reach weapons are handy Not for a TWF guy.
 Quote: 2. Higher damage die = DR breaker If I'm switching weapons anyway, wouldn't it be better to switch to a weapon that bypasses the DR instead of one which *might* roll over it?
 Quote: 3. Reach trip weapon = risk-free tripping If by "risk-free" you mean no AoO, I already have that covered with EVERY weapon because I took Improved Trip.  If by "risk-free" you mean failing by 10 or more disarms me instead of prone-ing me, I'm not worried about that.  Even if I roll a 1, they'd need a CMD of either 19 or 21 (depending on if I'm TWFing or not) for me to fall.  That seems unlikely at 2nd level (and of course if I roll anything but a 1 then the threshold just goes up), and at level 3+ I start racking up more bonuses.
 Quote: Silver cestus will take a -1 on piercing damage, But not on bludgeoning.  So yeah, I guess if we encounter "DR/silver and piercing" then I lose a damage, but in that case any weapon is in the same predicament.  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 |  Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft 
              
              
                
                   
	
		   Well no actually, a mithral weapon wouldn't. But you can't afford one of those. Also, I forgot you had improved trip. Also, you're going to wish you had that higher damage die when you come up against an animated object or a big elemental. Though greataxe does seem more appropriate at this point. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Lore Warden 7 | Init +5 | HP 73/7322/87 | AC 26, T 15, FF 23 | Fort+8+10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA   Kaelic wrote: when you come up against an animated object or a big elemental. At 2nd level?  Are you kidding me?  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 |  Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft 
              
              
                
                   
	
		  
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   I had to head out of town for a family medical emergency.  I'll update tonight or tomorrow. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Lore Warden 7 | Init +5 | HP 73/7322/87 | AC 26, T 15, FF 23 | Fort+8+10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA   I'm heading off to GenCon today, so posting might be sporadic. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   No problem. I'm leaving tomorrow afternoon and will have to put the game on hold until Sun pm/Mon am.  Last year I realized I did not have any extra time to update between slots, as I'd have to run and try to find something to eat, go the bathroom, check out the exhibit hall, ect... 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Making preparations to head out to GenCon. Jiggy and RDN, have fun at GenCon, maybe I'll run into you. BTW, the kobold is not coming back out of the tunnel, you'll guys will need to follow, so let me know a marching order. The tunnel is five feet wide, so single file. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Lore Warden 7 | Init +5 | HP 73/7322/87 | AC 26, T 15, FF 23 | Fort+8+10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA   Couldn't view that last link from work, either.  But at least I've seen it (from home) now, so I have an idea of what's going on.  :) 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Lore Warden 7 | Init +5 | HP 73/7322/87 | AC 26, T 15, FF 23 | Fort+8+10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA   If out of combat healing is alright to do here, then here we go: 1d8 + 1 ⇒ (5) + 1 = 6 Dagon, mark off a charge please. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Lore Warden 7 | Init +5 | HP 73/7322/87 | AC 26, T 15, FF 23 | Fort+8+10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA   Happy Stick!: 1d8 + 1 ⇒ (3) + 1 = 4
Happy Stick!: 1d8 + 1 ⇒ (6) + 1 = 7
 Two charges, Dagon. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Lore Warden 7 | Init +5 | HP 73/7322/87 | AC 26, T 15, FF 23 | Fort+8+10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA   How many charges do we have left on that wand? 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 |  Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft 
              
              
                
                   
	
		   A quick peek at Dagon's sheet reveals...
he isn't tracking it.
 I count 3 in gameplay and 3 here, so 6 charges of 20 used.
We should have 14 charges left.
 CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
 Make that 12.
 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Lore Warden 7 | Init +5 | HP 73/7322/87 | AC 26, T 15, FF 23 | Fort+8+10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA   CLW: 1d8 + 1 ⇒ (4) + 1 = 5 Down to 11. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   I'm going camping with the family this weekend, so posting will be light to nonexistent until Sun. evening. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 |  Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft 
              
              
                
                   
	
		   No problem. I give Juma 50/50 odds on surviving until then. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism 
              
              
                
                   
	
		   Weird. It never showed there were new posts here for me. CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   This encounter, which will be over soon, is the last in this complex.  You will level up to 3 after this! 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism 
              
              
                
                   
	
		   I believe we were promised 1200 gold after this, minus 300 for the advance on the wand. So we should expect another 300 gp each once we collect? 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 |  Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft 
              
              
                
                   
	
		   We found some stuff too. Can't recall what though. I also feel like we left a tunnel or two unexplored. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 |  Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft 
              
              
                
                   
	
		   Armory:
"12 spears, 120 sling bullets, 4 slings, 3 suits of leather armor, 3 wooden shields, 2 bows, all sized for smaller sized humanoids, as well as a masterwork Medium cold iron longsword"
 Crazy Kobold Prophet:
"phylactery of faithfulness"
 That's all I could find, aside from probably a dozen sets of standard kobold gear and whatever we find/found in this last chamber. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 |  Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft 
              
              
                
                   
	
		   Using vague math, I've determined we should each get about 1100gp (including the 900gp due us from the mission bounty and selling the phylactery, but keeping the cold iron sword). 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   I'll put up a "summary" post later this evening. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Lore Warden 7 | Init +5 | HP 73/7322/87 | AC 26, T 15, FF 23 | Fort+8+10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA   Dunno about everyone else, but I'm leveled and ready to rock. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 |  Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft 
              
              
                
                   
	
		   I am as well, though obviously I need to spend some skrilla. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Lore Warden 7 | Init +5 | HP 73/7322/87 | AC 26, T 15, FF 23 | Fort+8+10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA   Did we ever confirm our final shares on that? 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 |  Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft 
              
              
                
                   
	
		   I have a vague 1160/person figure in my head, but nothing firm. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 |  Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft 
              
              
                
                   
	
		   I guess we'll just roll with 1160 for now.
Anyone want to take a day or two off to craft or anything? Or am I the only one that does that?
 I need to make a dueling sword, ideally getting "masterwork transformation" cast upon it.
 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 |  Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft 
              
              
                
                   
	
		   I forgot about this:
"three potions of cure light wounds, chainmail, mwk quarterstaff, cloak of resistance +1, spell component pouch, and a gold unholy symbol of Vapula (worth 100 gp)"
 And this:
"two scrolls of glitterdust, a wand of web (5 charges), dagger, cloak of fangs"
 I'm assuming Juma will want one cloak and I the other, with Dagon getting the scrolls and wand. So supposing we sell the chainmail and quarterstaff (and holy symbol obviously), we're at 1270gp/person, plus we each have a potion and some other new stuff. What cloak did you want, Juma? 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Lore Warden 7 | Init +5 | HP 73/7322/87 | AC 26, T 15, FF 23 | Fort+8+10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA   I'd prefer the cloak of resistance, because fighter.  :( 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism 
              
              
                
                   
	
		   Juma Salvadore wrote:  I'd prefer the cloak of resistance, because fighter.  :(  The cloak of fangs also gives +1 to saves. But it also gives a bite attack, which will be more helpful to the fighter  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 |  Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft 
              
              
                
                   
	
		   That makes sense. I'll take the cloak of biting stuff. Also, I forgot, everyone mark down your 4 alchemist's fire.
AND I still suggest that alchemical array I mentioned. For about 300gp, it's nice to be prepared.
 EDIT: Dagoninja'd. I had forgotten that about the cloak of fangs. Alright, that's yours Juma. I'll take the plain ol' resistance cloak, supposing Dagon doesn't mind too much. He tends to spend less time in danger than you or I. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Lore Warden 7 | Init +5 | HP 73/7322/87 | AC 26, T 15, FF 23 | Fort+8+10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA   Oh, neat.  I was thinking of something else.  Okay, I'll take that. I have no idea what to spend my gold on, though. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 |  Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft 
              
              
                
                   
	
		   Kaelic wrote: ...I still suggest that alchemical array I mentioned. For about 300gp, it's nice to be prepared.
 Also, we should probably all chip in on a new wand before we do anything crazy. We've used a good few charges.  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Lore Warden 7 | Init +5 | HP 73/7322/87 | AC 26, T 15, FF 23 | Fort+8+10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA   Agreed on the wand.  Can we find another one, though? |