GM Tektite's The Dragon's Demand (Inactive)

Game Master Hawkwen Agricola

Only map that matters


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RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Sure, if you guys ever decide on some parameters

The Exchange

We both just agreed on some that we're happy with. Perhaps you could further verbalize your objection.
NPC classes are almost beautiful in their raw minimalism.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Because I want to be able to do cool things. Not just do boring things really well.

Grand Lodge RPG Superstar 2012 Top 32

RainyDayNinja wrote:
Because I want to be able to do cool things. Not just do boring things really well.

You got that we're talking about gestalt with only one side being an NPC class, right? So you can still do cool things as a "real" PC, plus a little.

Grand Lodge RPG Superstar 2012 Top 32

Also, I'll go fighter/adept.

The Exchange

Yeah, apparently gestalting with NPC actually takes away RDN's class features. He may be doing it wrong.

Fighter/adept? I had you figured for warrior/wizard.

EDIT: All the same, if he'd rather the +5 build points and a bonus feat, I'm fine with that kind of opt-out. Taking your Dex from 14 to 16 is how you do cool things, didn't you know.

Grand Lodge RPG Superstar 2012 Top 32

Here's another idea:

Roll 2d12 for stats, in order.
Roll for a random core race. (If you get human or half-human, roll randomly to see where the stat boost goes.) No alternate racial traits.
Roll for two random PC classes and gestalt them.
Roll 2d100 for starting gold.
You start with 1d4-1 traits and 1d3-1 feats.

Seem good?

The Exchange

I'm going to assume you're being facetious because that sounds awful. The potential power gaps could be hideous.
I was in a game once where just stats were rolled for, and I ended up with a 2-point buy while another guy was in the 30s. I petitioned for a reroll, and suddenly everyone was rerolling, so it ended up with the whole party in the 30s except for me, as I ended up with a 15-point buy.

I'm fine with rolling gold, but not really anything else, let alone EVERYTHING else.

Grand Lodge RPG Superstar 2012 Top 32

But don't you see? Roll enough things, and it all evens out. Besides, stats being rolled in order and also rolling classes means you don't get to automatically put your best rolled stat into the best slot for your character.

Grand Lodge RPG Superstar 2012 Top 32

Also, it's a final remedy to indecisiveness.

The Exchange

Yes, and if we all decided to play jibbering mouthers we'd have our decision made too. That's the nature of decisions: you make them, they are made.

Grand Lodge RPG Superstar 2012 Top 32

You have no sense of adventure.

Look, I'll do a sample PC:

STR: 2d12 ⇒ (4, 8) = 12
DEX: 2d12 ⇒ (8, 10) = 18
CON: 2d12 ⇒ (12, 3) = 15
INT: 2d12 ⇒ (10, 11) = 21
WIS: 2d12 ⇒ (9, 3) = 12
CHA: 2d12 ⇒ (1, 3) = 4

Race: 1d7 ⇒ 2
1Dwarf, 2Elf, 3Gnome, 4Half-elf, 5Half-orc, 6Halfling, 7Human
Stat boost if human, etc.: 1d6 ⇒ 4
1STR, etc

Class1: 1d11 ⇒ 8
Class2: 1d11 ⇒ 6
1Barbarian, 2Bard, 3Cleric, 4Druid, 5Fighter, 6Monk, 7Paladin, 8Ranger, 9Rogue, 10Sorcerer, 11Wizard

Traits: 1d4 - 1 ⇒ (1) - 1 = 0
Feats: 1d3 - 1 ⇒ (3) - 1 = 2
Gold: 2d100 ⇒ (53, 39) = 92

Grand Lodge RPG Superstar 2012 Top 32

So I'd have an elf ranger/monk with 12/20/13/23/12/4 for stats, no traits, two feats, and 92gp to start.

Come on guys, roll it up! Who wouldn't want to adventure with a ranger/monk who has 12s in two of his most important stats but has 23 INT?

The Exchange

Jiggy wrote:
Who wouldn't want to adventure with a ranger/monk who has 12s in two of his most important stats but has 23 INT?

<------

I'm going to operate on the assumption that we're doing NPC-gestalt with a 20-point buy and normal feats with any race unless/until presented with a legitimate and appealing alternative.

So Jiggy is down for a fighter/adept. Once I hear from RDN on what he's leaning towards, I'll choose my own pairing.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

*sigh* I don't want to do NPC classes, and I don't want to roll randomly.

The Exchange

What then?
What if I said instead of that, you could choose one of the following boons:
4 bonus skill ranks per level
Full BAB
Some light divine casting
How does that sound?


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

I've got my PC mostly made. Haven't picked traits or skills yet; I could pick up trap skills if you guys want.

The Exchange

Sorry, this is a closed campaign.

Grand Lodge RPG Superstar 2012 Top 32

-_-'


lol

I almost thought it was Sorin from the Frostfur campaign.

The Exchange

DK is JK (chew on that, RDN)

Craft (weapons & armor) seem like obvious choices.
I'm still considering a trapper/falconer ranger, so we'll have to see about that before you go all trappy.

GM Tektite wrote:

lol

I almost thought it was Sorin from the Frostfur campaign.

I had that thought for a moment. Ha!


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

Well, I'm done except for skills/traits, so just let me know.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

So I'm responsible for all the spellcasting, all the social skills, and all the Knowledge skills? I guess I'm back to the Dirge Bard. I'll have something up tomorrow.

The Exchange

No, the fighter has the um... the uh... I mean, he can...
Yeah I guess so.

Grand Lodge RPG Superstar 2012 Top 32

D-Kal, did you decide whether or not you're doing the trapper ranger that you said you were considering?


Dirge Bard 7 | AC 20 T 13 FF 17 | HP 37/52 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +12 | Performance 18/21 | Heroism

OK, here's my Merfolk dirge bard.

The Exchange

In light of some things, I was thinking about druid instead. We could use the divine magic and the animal companion. I already play a druid just like that though, so it feels boring.
Pack Lord + Boon Companion x2?


You guys are funny.....

The Exchange

Haha. Any input tektite? Think we're all going to die?


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Alright, D-Kal here with most of a Seeker Oracle of Flame put together. I'll be handling traps, casting some limited divine spells, and probably throwing a lot of fire around.

I'll finish up purchases and other details tomorrow.

Grand Lodge RPG Superstar 2012 Top 32

I'm trying to figure out why you took Weapon Finesse and TWF on an otherwise casting-focused oracle. Care to let us in on the plan?

The Exchange

I plan to use my produce flame SLA overly much, sometimes as a second weapon, sometimes as both weapons.

Grand Lodge RPG Superstar 2012 Top 32

Yeah, I was afraid you were gonna say that.

Produce flame is not wielded in the same way you would wield a weapon (ala flame blade) nor does it allow you to make those touches/throws in place of your regular attacks.

You can't TWF with produce flame.

The Exchange

Show me the rule that says that. Because I read your thread in which James Jacobs was quoted saying produce flame was more like a natural weapon than a manufactured, and therefore was not subject to iterative attacks. That doesn't rule out TWF. Though if we're going to treat it like a natural attack, then I guess with two of them I don't need TWF and don't take the -2 attack penalty.
If it said something like "as a standard action", then I'd agree. But it does not.

Grand Lodge RPG Superstar 2012 Top 32

D-Kal wrote:
Show me the rule that says that.
Core Rulebook, Combat chapter, Two-Weapon Fighting wrote:
If you wield a second weapon in your off hand, you can...

If you can show that the touch attack granted by produce flame is a weapon, knock yourself out. But the closest I see is this FAQ's mention of "weapon-like spells", but all of its examples (other than rays) are spells that actually talk about being actual weapons.

Produce flame is pretty seriously different from flame blade, mage's sword or spiritual weapon.

The Exchange

The spell does actually say that when you throw it, it counts as a thrown weapon. It seems illogical to conclude that when you slap with it still in your hand, it is at that time not (or not yet) a weapon.

Grand Lodge RPG Superstar 2012 Top 32

Hm. I guess that's that, then.

Clearly you're jealous of my TWF guy and felt the need to copy him. ;)

The Exchange

Yeah, but you have a stick. I have great balls of fire. Goodness gracious.

I'm going to take craft(weapons) as well, so you should take craft(armor). Leave craft(supplies) for RDN, because nobody cares about that.

Grand Lodge RPG Superstar 2012 Top 32

D-Kal wrote:
Yeah, but you can do with a stick what I can only hope to accomplish with the help of magical fire.


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Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

"Come here Juma, I need to heal you."
"But you have fire in your hand!"
"It's a cure spell, I promise."


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

Okay, all finished. Picked up my traits and skills.


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA
Kaelic wrote:

"Come here Juma, I need to heal you."

"But you have fire in your hand!"
"It's a cure spell, I promise."

Sense Motive: 1d20 + 0 ⇒ (6) + 0 = 6

Spellcraft: 1d20 + 5 ⇒ (17) + 5 = 22

"Liar! I trusted you!"

Attack!: 1d20 + 4 ⇒ (15) + 4 = 19
Attack!: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 2d6 + 8 ⇒ (6, 5) + 8 = 19

The Exchange

You took spellcraft just for that, didn't you?


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

You're at -8 HP. You can't talk.

;D

None of this is canon. No PvP in the gameplay thread, alright?


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

If you needed healing you were already injured. And you're not getting close enough to full attack without taking a pot shot.
My Only Hope of Survival!: 1d20 + 4 ⇒ (16) + 4 = 20 vs touch
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
So as long as you were down by 7 or more.


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA
Kaelic wrote:

If you needed healing you were already injured. And you're not getting close enough to full attack without taking a pot shot.

[dice=My Only Hope of Survival!]1d20+4 vs touch
[dice=Damage]1d6+3
So as long as you were down by 7 or more.

Seeing as you probably didn't think I could identify your spell and intended to harm me anyway, I don't think you waited until I was genuinely in need of significant healing before making your offer.

Now make your stabilization check, sucka!


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Stabilize: 1d20 + 2 - 8 ⇒ (16) + 2 - 8 = 10
*presses button on necklace*
*Bard's wayfinder rings*


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

Coup de grace: 2d6 + 8 ⇒ (2, 2) + 8 = 12
*brushes dust off clothes*
*starts to walk away, humming to himself*
*pauses*
*loots body*


Male Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft

Rounds left on surprise pellet grenade: 1d3 - 3 ⇒ (3) - 3 = 0, Damage: 3d6 ⇒ (1, 4, 6) = 11


Lore Warden 7 | Init +5 | HP 73/73 22/87 | AC 26, T 15, FF 23 | Fort +8 +10, Ref +6, Will +6 | CMB +16 (+21 Trip), CMD 31 (33 Trip) | Perc +11, SensMtv +6 | -1 CHA

Whatever, I checked your inventory. Stop inventing stuff and accept your inferiority honorable defeat. Besides, you started it. ;)

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