D-Kal
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Yeah, apparently gestalting with NPC actually takes away RDN's class features. He may be doing it wrong.
Fighter/adept? I had you figured for warrior/wizard.
EDIT: All the same, if he'd rather the +5 build points and a bonus feat, I'm fine with that kind of opt-out. Taking your Dex from 14 to 16 is how you do cool things, didn't you know.
Jiggy
RPG Superstar 2012 Top 32
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Here's another idea:
Roll 2d12 for stats, in order.
Roll for a random core race. (If you get human or half-human, roll randomly to see where the stat boost goes.) No alternate racial traits.
Roll for two random PC classes and gestalt them.
Roll 2d100 for starting gold.
You start with 1d4-1 traits and 1d3-1 feats.
Seem good?
D-Kal
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I'm going to assume you're being facetious because that sounds awful. The potential power gaps could be hideous.
I was in a game once where just stats were rolled for, and I ended up with a 2-point buy while another guy was in the 30s. I petitioned for a reroll, and suddenly everyone was rerolling, so it ended up with the whole party in the 30s except for me, as I ended up with a 15-point buy.
I'm fine with rolling gold, but not really anything else, let alone EVERYTHING else.
Jiggy
RPG Superstar 2012 Top 32
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You have no sense of adventure.
Look, I'll do a sample PC:
STR: 2d12 ⇒ (4, 8) = 12
DEX: 2d12 ⇒ (8, 10) = 18
CON: 2d12 ⇒ (12, 3) = 15
INT: 2d12 ⇒ (10, 11) = 21
WIS: 2d12 ⇒ (9, 3) = 12
CHA: 2d12 ⇒ (1, 3) = 4
Race: 1d7 ⇒ 2
1Dwarf, 2Elf, 3Gnome, 4Half-elf, 5Half-orc, 6Halfling, 7Human
Stat boost if human, etc.: 1d6 ⇒ 4
1STR, etc
Class1: 1d11 ⇒ 8
Class2: 1d11 ⇒ 6
1Barbarian, 2Bard, 3Cleric, 4Druid, 5Fighter, 6Monk, 7Paladin, 8Ranger, 9Rogue, 10Sorcerer, 11Wizard
Traits: 1d4 - 1 ⇒ (1) - 1 = 0
Feats: 1d3 - 1 ⇒ (3) - 1 = 2
Gold: 2d100 ⇒ (53, 39) = 92
D-Kal
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Who wouldn't want to adventure with a ranger/monk who has 12s in two of his most important stats but has 23 INT?
<------
I'm going to operate on the assumption that we're doing NPC-gestalt with a 20-point buy and normal feats with any race unless/until presented with a legitimate and appealing alternative.
So Jiggy is down for a fighter/adept. Once I hear from RDN on what he's leaning towards, I'll choose my own pairing.
D-Kal
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What then?
What if I said instead of that, you could choose one of the following boons:
4 bonus skill ranks per level
Full BAB
Some light divine casting
How does that sound?
D-Kal
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DK is JK (chew on that, RDN)
Craft (weapons & armor) seem like obvious choices.
I'm still considering a trapper/falconer ranger, so we'll have to see about that before you go all trappy.
lol
I almost thought it was Sorin from the Frostfur campaign.
I had that thought for a moment. Ha!
| Kaelic |
Alright, D-Kal here with most of a Seeker Oracle of Flame put together. I'll be handling traps, casting some limited divine spells, and probably throwing a lot of fire around.
I'll finish up purchases and other details tomorrow.
D-Kal
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Show me the rule that says that. Because I read your thread in which James Jacobs was quoted saying produce flame was more like a natural weapon than a manufactured, and therefore was not subject to iterative attacks. That doesn't rule out TWF. Though if we're going to treat it like a natural attack, then I guess with two of them I don't need TWF and don't take the -2 attack penalty.
If it said something like "as a standard action", then I'd agree. But it does not.
Jiggy
RPG Superstar 2012 Top 32
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Show me the rule that says that.
If you wield a second weapon in your off hand, you can...
If you can show that the touch attack granted by produce flame is a weapon, knock yourself out. But the closest I see is this FAQ's mention of "weapon-like spells", but all of its examples (other than rays) are spells that actually talk about being actual weapons.
Produce flame is pretty seriously different from flame blade, mage's sword or spiritual weapon.
| Kaelic |
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"Come here Juma, I need to heal you."
"But you have fire in your hand!"
"It's a cure spell, I promise."
| Juma Salvadore |
"Come here Juma, I need to heal you."
"But you have fire in your hand!"
"It's a cure spell, I promise."
Sense Motive: 1d20 + 0 ⇒ (6) + 0 = 6
Spellcraft: 1d20 + 5 ⇒ (17) + 5 = 22"Liar! I trusted you!"
Attack!: 1d20 + 4 ⇒ (15) + 4 = 19
Attack!: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 2d6 + 8 ⇒ (6, 5) + 8 = 19
| Kaelic |
If you needed healing you were already injured. And you're not getting close enough to full attack without taking a pot shot.
My Only Hope of Survival!: 1d20 + 4 ⇒ (16) + 4 = 20 vs touch
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
So as long as you were down by 7 or more.
| Juma Salvadore |
If you needed healing you were already injured. And you're not getting close enough to full attack without taking a pot shot.
[dice=My Only Hope of Survival!]1d20+4 vs touch
[dice=Damage]1d6+3
So as long as you were down by 7 or more.
Seeing as you probably didn't think I could identify your spell and intended to harm me anyway, I don't think you waited until I was genuinely in need of significant healing before making your offer.
Now make your stabilization check, sucka!
| Kaelic |
Stabilize: 1d20 + 2 - 8 ⇒ (16) + 2 - 8 = 10
*presses button on necklace*
*Bard's wayfinder rings*
| Kaelic |
Rounds left on surprise pellet grenade: 1d3 - 3 ⇒ (3) - 3 = 0, Damage: 3d6 ⇒ (1, 4, 6) = 11