Anáil Stormbringer
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Diplomacy, inspiration: 1d20 + 8 + 1d6 ⇒ (10) + 8 + (4) = 22 In case the previous one wasn't enough.
-Posted with Wayfinder
Jaxal
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That was enough to intimidate me!
This Spider is sounding like a dangerous person to get on the bad side of...
Owyn Moravic
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As everyone gets ready to leave, Owyn whispers to the old half-elf "Some parting advice for the road; run far and sleep lightly, for justice has a way of catching up to everyone."
With that said, he turns and follows the party out the door.
| GM Tektite |
Leaving Jarovar's establishment, the party heads to the docks and with little diffuculty, locates the Sailswift. At this late hour, the briny sea air of Almas’s wooden docks is void of the daytime crowds of crew members bustling about. Nearly a dozen ships are docked here, and several more are anchored in the calm waters further from the shore. One ship in particular still has lanterns hanging lit next to its gangway, a shoddy wooden plank that connects the old ship to the dock. Red letters scrawled on the side of the ship read “Sailswift,” and several cloaked men move to and fro on the ship’s deck with uncanny grace, shifting boxes of cargo about and going below deck occasionally.
Anáil Stormbringer
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Anáil glances around, trying to discern the cloaked men's face, then checking for an alternate easy access on board.
Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Garret
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Garret moves closer to get a better view
Stealth take 10: 10 + 14 = 24
Perception take 10: 10 + 10 = 20
Owyn Moravic
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Trying to stay out of sight, Owyn quietly whispers to the group "We should move quickly. The second they see us, they're liable to hoist the gangplank. I'll lead the charge if no one objects."
Using my paladin radar (detect evil), do I detect any evil within 60 ft. of our location?
Garret
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"Right behind you Owyn! Seems it is the only way for all of us to get aboard and I would hate for them to get away with maybe a hold full of slaves"
Anáil Stormbringer
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"We really need to hurry then."
Anáil will move aboard the ship silently, rapier in hand, to secure the plank access.
Stealth: 1d20 + 12 ⇒ (20) + 12 = 32
Jaxal
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Jaxal prepares to use his mental powers to put come of the sailors to Sleep, if an attack or attempt to escape ensues.
WIL negates, DC=15
| GM Tektite |
Here is a map to help you place yourselves. The men are grouped well for sleep.
Owyn begins dtecting the nearet of the crew and detects the presence of evil!
5d20 ⇒ (11, 11, 8, 5, 20) = 55
Anail begins sneaking toward the ship, apparently unnoticed!
MAP Linked at top
| GM Tektite |
D: 1d20 + 3 ⇒ (4) + 3 = 7
G: 1d20 + 6 ⇒ (11) + 6 = 17
J: 1d20 + 2 ⇒ (5) + 2 = 7
O: 1d20 + 1 ⇒ (7) + 1 = 8
C: 1d20 + 3 ⇒ (12) + 3 = 15
R: 1d20 + 3 ⇒ (16) + 3 = 19
3d20 ⇒ (6, 11, 20) = 37
Anail and Owyn makes their way onto the gangplank, as Jaxal finishes his spell! Two of the sailors fall to the deck, sound asleep!
The captain looks up in surprise and spots the party. "To arms! We're being boarded! Man the gunwales! Kick off the gangplank!" He yells.
Initiative:
Anail
Captain
Garret
Crew
Owyn
Darion
Jaxal
Anail is up!
Anáil Stormbringer
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Anail gets to the main deck and guards the gangplank with his life!
Confirmation: 1d20 + 7 ⇒ (9) + 7 = 161d6 + 4 ⇒ (6) + 4 = 10
Moreover, he gets ready to strike back would one of the sailors attack him.
Parry: 1d20 + 7 ⇒ (13) + 7 = 20
Mwk Cold Iron Rapier: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 4 ⇒ (3) + 4 = 7
Garret
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Garret runs onboard while drawing his kama and positions himself near the rear of the ship.
Depending on the distance he covered(30ft speed) Garret will try to trip
Trip: 1d20 + 9 ⇒ (9) + 9 = 18
Stomp: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d4 ⇒ 4
| GM Tektite |
Garret darts across the gangplank and knocks the feet out from under a crew member!
Charge vs Anail: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
The man in the blue sash charges Anail, but misses!
Attack vs Garret: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
The tripped man stands, trying to avoid Garret's incoming blows, and stabs at the halfling, but misses!
Initiative:
Anail
Captain
Garret
Crew
Owyn
Darion
Jaxal
Owyn, Darion, Jaxal, and Anail are up!
Anáil Stormbringer
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GM, did you take into account my ready action and my Parry/riposte? The outcome may change my actions.
| GM Tektite |
GM, did you take into account my ready action and my Parry/riposte? The outcome may change my actions.
I did not, sorry. Too early for me.
As the man charge Anail, the sylph stabs the man, parry the oncomong blow, and then gets under his guard, sticking his blade in the man's gut and taking him down!
Anáil Stormbringer
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Thanks!
Emboldened by his recent success, Anáil springs forward to attack the sailor with the red tunic.
Mwk Cold Iron Rapier: 1d20 + 7 ⇒ (8) + 7 = 151d6 + 4 ⇒ (6) + 4 = 10
Owyn Moravic
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Seeing that his comrades have the other man handled, Owyn dashes for the bow of the ship to deal with the captain.
Questions; Is the captain on some sort of second story of the ship? And if so, where are the stairs to get up there?
Jaxal
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Jaxal sees that the battle seems all but won, but knows the captain may still be a large threat. He focuses he thoughts on making a mental assault on the captain.
Mind thrust I: 1d6 + 1 ⇒ (2) + 1 = 3. Wil save vs DC 15 for half damage
Dairon Trask
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Dairon taps owyn, casting guidance on the paladin.
really aren't too many combat options for dairon and his perception rolls don't seem to be doing much either. Am i playing him wrong?
| GM Tektite |
He is on the higher (poop?) deck. There is a ladder in the lower corner.
Garret misses the man as he stands!
Anail darts forward and stabs at the sailor, but misses!
Darion gives guidance to Owyn!
Owyn moves onto the ship!
1d20 ⇒ 19
Jaxal thrust his pysche upon the captain, but it seems to be resisted!
Attack vs Owyn: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d8 ⇒ 6
The captain tries to lean over and fire a bolt at Owyn, but misses badly!
Garret!
Garret
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AC of 19 or higher? I hit AC 14 while he was prone, so that equals a standing AC18
Trip, Masterwork Kama, Flurry: 1d20 + 8 + 1 - 2 ⇒ (19) + 8 + 1 - 2 = 26
Stomp: 1d20 + 8 ⇒ (9) + 8 = 17
Nonlethal damage: 1d4 ⇒ 2
Unarmed Attack, Flurry: 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 23
Nonlethal Damage: 1d4 ⇒ 3
Garret trips the man again, followed by two quick jabs to his chest.
Anáil Stormbringer
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Anail strikes swiftly at the sailor with his rapier, sundering the air itself!
Mwk Cold Iron Rapier: 1d20 + 7 ⇒ (16) + 7 = 231d6 + 4 ⇒ (2) + 4 = 6
Jaxal
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Owyn Moravic
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Owyn climbs the ladder onto the upper floor of the ship's bow and attacks the captain with his longsword (I'll take the AoO if there is one).
Attack: 1d20 + 8 ⇒ (4) + 8 = 12
I think that's a miss.
Anáil Stormbringer
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Anail moves as swiftly as the wind and climbs the ladder to flank the captain.
... if he can! Using Acrobatics to avoid AoOs and go through the Captain's square. 35 ft. movement, by the way.
Acrobatics, inspiration: 1d20 + 9 + 1d6 ⇒ (13) + 9 + (6) = 28
Jaxal
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Jaxal moves across the plank and heads for the closest sleeping sailor, and begins to tie him up.