GM Tektite's PFS #2-23 Shadow's Last Stand (Inactive)

Game Master Hawkwen Agricola

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Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

Diplomacy, inspiration: 1d20 + 8 + 1d6 ⇒ (10) + 8 + (4) = 22 In case the previous one wasn't enough.

-Posted with Wayfinder

Dark Archive

Male Elf Empiricist (Investigator) 1 / Inspired Blade (Swashbuckler) 1 | HP: 15/15 | AC: 17 (13 Tch, 14 Fl) | CMD: 15/17 | F: +0, R: +6, W: +2 | Init: +3 | Perc: +6/+7 TF, SM: +4 | Active conditions: None

That was enough to intimidate me!

This Spider is sounding like a dangerous person to get on the bad side of...


Jarovar's shoulder's slump in defeat. "Fine, I'll do what is needed if it will allow me to "bypass" some personal involvment."

Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

Once the paper is signed, Anáil leads his companions to the Sailswift.

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

As everyone gets ready to leave, Owyn whispers to the old half-elf "Some parting advice for the road; run far and sleep lightly, for justice has a way of catching up to everyone."
With that said, he turns and follows the party out the door.


Leaving Jarovar's establishment, the party heads to the docks and with little diffuculty, locates the Sailswift. At this late hour, the briny sea air of Almas’s wooden docks is void of the daytime crowds of crew members bustling about. Nearly a dozen ships are docked here, and several more are anchored in the calm waters further from the shore. One ship in particular still has lanterns hanging lit next to its gangway, a shoddy wooden plank that connects the old ship to the dock. Red letters scrawled on the side of the ship read “Sailswift,” and several cloaked men move to and fro on the ship’s deck with uncanny grace, shifting boxes of cargo about and going below deck occasionally.

Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

Anáil glances around, trying to discern the cloaked men's face, then checking for an alternate easy access on board.
Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Garret moves closer to get a better view

Stealth take 10: 10 + 14 = 24
Perception take 10: 10 + 10 = 20

Sovereign Court

Male Half Elf Cloistered Cleric 3 HP 27/27 AC 14, FF 12, T 12 | F +4 R +4 W +7 | Init. +3 | Per. +12 | SM +7 | CMB +2| CMD 14 | Speed 30ft |
Spells per day:
lvl 0:3 lvl 1:1+1 lvl 2:0+1

Dairon focuses on the cloaked men, trying to identity them and the cargo
perception: 1d20 + 12 ⇒ (20) + 12 = 32

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Lacking in stealth and finesse, Owyn will try to stay out of sight until Garrett reports back in.


Moving quietly toward the ship, the party sees five figures working on making the ship ready to sail.

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Trying to stay out of sight, Owyn quietly whispers to the group "We should move quickly. The second they see us, they're liable to hoist the gangplank. I'll lead the charge if no one objects."
Using my paladin radar (detect evil), do I detect any evil within 60 ft. of our location?

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

"Right behind you Owyn! Seems it is the only way for all of us to get aboard and I would hate for them to get away with maybe a hold full of slaves"

Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

"We really need to hurry then."

Anáil will move aboard the ship silently, rapier in hand, to secure the plank access.
Stealth: 1d20 + 12 ⇒ (20) + 12 = 32

Dark Archive

Male Elf Empiricist (Investigator) 1 / Inspired Blade (Swashbuckler) 1 | HP: 15/15 | AC: 17 (13 Tch, 14 Fl) | CMD: 15/17 | F: +0, R: +6, W: +2 | Init: +3 | Perc: +6/+7 TF, SM: +4 | Active conditions: None

Jaxal prepares to use his mental powers to put come of the sailors to Sleep, if an attack or attempt to escape ensues.

WIL negates, DC=15


Here is a map to help you place yourselves. The men are grouped well for sleep.

Owyn begins dtecting the nearet of the crew and detects the presence of evil!

5d20 ⇒ (11, 11, 8, 5, 20) = 55

Anail begins sneaking toward the ship, apparently unnoticed!

MAP Linked at top

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Owyn will wait for jaxal to cast his spell. Then he will charge.

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Oops, my mistake. I didn't read that jaxal would cast the spell after combat began. Anail, do you want to be aboard before I start the party or am I good to charge?

Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

My only goal was to prevent them from removing the gangplank, so go ahead.

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Sweet!
Seeing that Anail is in postion, Owyn moves forward in a silent charge (double move), drawing his longsword as he moves.

Dark Archive

Male Elf Empiricist (Investigator) 1 / Inspired Blade (Swashbuckler) 1 | HP: 15/15 | AC: 17 (13 Tch, 14 Fl) | CMD: 15/17 | F: +0, R: +6, W: +2 | Init: +3 | Perc: +6/+7 TF, SM: +4 | Active conditions: None

Jaxal casts his spell, centered on the rowboat, as Anáil moves forward.


Rolls:
A: 1d20 + 4 ⇒ (15) + 4 = 19
D: 1d20 + 3 ⇒ (4) + 3 = 7
G: 1d20 + 6 ⇒ (11) + 6 = 17
J: 1d20 + 2 ⇒ (5) + 2 = 7
O: 1d20 + 1 ⇒ (7) + 1 = 8
C: 1d20 + 3 ⇒ (12) + 3 = 15
R: 1d20 + 3 ⇒ (16) + 3 = 19

3d20 ⇒ (6, 11, 20) = 37

Anail and Owyn makes their way onto the gangplank, as Jaxal finishes his spell! Two of the sailors fall to the deck, sound asleep!

The captain looks up in surprise and spots the party. "To arms! We're being boarded! Man the gunwales! Kick off the gangplank!" He yells.

Initiative:
Anail
Captain
Garret
Crew
Owyn
Darion
Jaxal

Anail is up!

Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

Anail gets to the main deck and guards the gangplank with his life!

Ready action (when enemy comes in melee range):
Mwk Cold Iron Rapier: 1d20 + 7 ⇒ (19) + 7 = 261d6 + 4 ⇒ (4) + 4 = 8
Confirmation: 1d20 + 7 ⇒ (9) + 7 = 161d6 + 4 ⇒ (6) + 4 = 10

Moreover, he gets ready to strike back would one of the sailors attack him.

Opportune parry and riposte:

Parry: 1d20 + 7 ⇒ (13) + 7 = 20
Mwk Cold Iron Rapier: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 4 ⇒ (3) + 4 = 7


Attack vs Owyn FF: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 2d6 ⇒ (1) + (1, 6) = 8

The captain quickly climbs unto the upper deck, turns and fires his crossbow at Owyn, but the paladin's armor manages to deflect the shot!

Garret is up!

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Garret runs onboard while drawing his kama and positions himself near the rear of the ship.

Depending on the distance he covered(30ft speed) Garret will try to trip
Trip: 1d20 + 9 ⇒ (9) + 9 = 18
Stomp: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d4 ⇒ 4


Garret darts across the gangplank and knocks the feet out from under a crew member!

Charge vs Anail: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

The man in the blue sash charges Anail, but misses!

Attack vs Garret: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

The tripped man stands, trying to avoid Garret's incoming blows, and stabs at the halfling, but misses!

Initiative:
Anail
Captain
Garret
Crew
Owyn
Darion
Jaxal

Owyn, Darion, Jaxal, and Anail are up!

Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

GM, did you take into account my ready action and my Parry/riposte? The outcome may change my actions.


Anáil Stormbringer wrote:

GM, did you take into account my ready action and my Parry/riposte? The outcome may change my actions.

I did not, sorry. Too early for me.

As the man charge Anail, the sylph stabs the man, parry the oncomong blow, and then gets under his guard, sticking his blade in the man's gut and taking him down!

Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

Thanks!

Emboldened by his recent success, Anáil springs forward to attack the sailor with the red tunic.
Mwk Cold Iron Rapier: 1d20 + 7 ⇒ (8) + 7 = 151d6 + 4 ⇒ (6) + 4 = 10

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Seeing that his comrades have the other man handled, Owyn dashes for the bow of the ship to deal with the captain.
Questions; Is the captain on some sort of second story of the ship? And if so, where are the stairs to get up there?

Dark Archive

Male Elf Empiricist (Investigator) 1 / Inspired Blade (Swashbuckler) 1 | HP: 15/15 | AC: 17 (13 Tch, 14 Fl) | CMD: 15/17 | F: +0, R: +6, W: +2 | Init: +3 | Perc: +6/+7 TF, SM: +4 | Active conditions: None

Jaxal sees that the battle seems all but won, but knows the captain may still be a large threat. He focuses he thoughts on making a mental assault on the captain.

Mind thrust I: 1d6 + 1 ⇒ (2) + 1 = 3. Wil save vs DC 15 for half damage

Sovereign Court

Male Half Elf Cloistered Cleric 3 HP 27/27 AC 14, FF 12, T 12 | F +4 R +4 W +7 | Init. +3 | Per. +12 | SM +7 | CMB +2| CMD 14 | Speed 30ft |
Spells per day:
lvl 0:3 lvl 1:1+1 lvl 2:0+1

Dairon taps owyn, casting guidance on the paladin.
really aren't too many combat options for dairon and his perception rolls don't seem to be doing much either. Am i playing him wrong?

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

AoO for standing up: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d4 ⇒ 3


He is on the higher (poop?) deck. There is a ladder in the lower corner.

Garret misses the man as he stands!

Anail darts forward and stabs at the sailor, but misses!

Darion gives guidance to Owyn!

Owyn moves onto the ship!

1d20 ⇒ 19

Jaxal thrust his pysche upon the captain, but it seems to be resisted!

Attack vs Owyn: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d8 ⇒ 6

The captain tries to lean over and fire a bolt at Owyn, but misses badly!

Garret!

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

AC of 19 or higher? I hit AC 14 while he was prone, so that equals a standing AC18

Trip, Masterwork Kama, Flurry: 1d20 + 8 + 1 - 2 ⇒ (19) + 8 + 1 - 2 = 26
Stomp: 1d20 + 8 ⇒ (9) + 8 = 17
Nonlethal damage: 1d4 ⇒ 2
Unarmed Attack, Flurry: 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 23
Nonlethal Damage: 1d4 ⇒ 3

Garret trips the man again, followed by two quick jabs to his chest.


Yep, you hit him. Trying to post too late.

Garret trips the man, stomps him, then kicks him again for good measure!

Prone Attack vs Garret: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

The sailor stabs at Garret from the ground, but misses!

Everyone, but Garret is up!

Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

Anail strikes swiftly at the sailor with his rapier, sundering the air itself!
Mwk Cold Iron Rapier: 1d20 + 7 ⇒ (16) + 7 = 231d6 + 4 ⇒ (2) + 4 = 6

Dark Archive

Male Elf Empiricist (Investigator) 1 / Inspired Blade (Swashbuckler) 1 | HP: 15/15 | AC: 17 (13 Tch, 14 Fl) | CMD: 15/17 | F: +0, R: +6, W: +2 | Init: +3 | Perc: +6/+7 TF, SM: +4 | Active conditions: None

Jaxal again uses a mental assault to try to daze the Captain into taking no immediate action, so that the others can get to him.

Casting Daze , DC 14, Will Save Negates

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Owyn climbs the ladder onto the upper floor of the ship's bow and attacks the captain with his longsword (I'll take the AoO if there is one).
Attack: 1d20 + 8 ⇒ (4) + 8 = 12
I think that's a miss.


Anail quickly dispatches the sailor!

1d20 ⇒ 16

Jaxal tries to daze the captain, but misses!

Owyn climbs the ladder, and swings, but misses the captain.

No AoO.

Darion

Sovereign Court

Male Half Elf Cloistered Cleric 3 HP 27/27 AC 14, FF 12, T 12 | F +4 R +4 W +7 | Init. +3 | Per. +12 | SM +7 | CMB +2| CMD 14 | Speed 30ft |
Spells per day:
lvl 0:3 lvl 1:1+1 lvl 2:0+1

Dairon casts guidance on himself.


Darion gives himself guidance!

Attack vs Owyn: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

The captain throws down his crossbow and draws a rapier, stabbing at Owyn, but missing!

Party up!

Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

Anail moves as swiftly as the wind and climbs the ladder to flank the captain.

... if he can! Using Acrobatics to avoid AoOs and go through the Captain's square. 35 ft. movement, by the way.
Acrobatics, inspiration: 1d20 + 9 + 1d6 ⇒ (13) + 9 + (6) = 28


Anail scurries up the ladder and darts past the captain!

Dark Archive

Male Elf Empiricist (Investigator) 1 / Inspired Blade (Swashbuckler) 1 | HP: 15/15 | AC: 17 (13 Tch, 14 Fl) | CMD: 15/17 | F: +0, R: +6, W: +2 | Init: +3 | Perc: +6/+7 TF, SM: +4 | Active conditions: None

Jaxal moves across the plank and heads for the closest sleeping sailor, and begins to tie him up.

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Garret moves forward and starts to tie up the other sailor

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Owyn takes another swing as the captain.
Attack: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Jaxal moves onto the ship and begins tying up a sailor.

Garret, likewise, secures the other slumbering sailor!

Owyn takes a swing and just manages to hit the captain!

Darion

Sovereign Court

Male Half Elf Cloistered Cleric 3 HP 27/27 AC 14, FF 12, T 12 | F +4 R +4 W +7 | Init. +3 | Per. +12 | SM +7 | CMB +2| CMD 14 | Speed 30ft |
Spells per day:
lvl 0:3 lvl 1:1+1 lvl 2:0+1

Dairon double moves to get beside Garret.


Attack vs Anail: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

As Darion moves closer, the captain takes a step toward Anail, and stabs the man with his rapier!

Party up!

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