Garret
|
Trip, Flank, Mwk Kama: 1d20 + 8 + 2 + 1 ⇒ (16) + 8 + 2 + 1 = 27
Stomp, Flank: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Nonlethal damage: 1d4 ⇒ 3
Garret moves around the couch and tries to trip the man again.
Anáil Stormbringer
|
Refraining from yelling because of the pain, Anáil strikes back at the prone director!
Mwk Cold Iron Rapier, flanking: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 281d6 + 4 ⇒ (1) + 4 = 5
Confirmation: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 231d6 + 4 ⇒ (6) + 4 = 10
| GM Tektite |
Anail drives home a wicked stab, ending the man's struggles. As he goes unconscious, his form morphs in front of your eyes, leaving a grayish humanoid creature that seems almost unfinished, with a narrow head, gaunt limbs, and a sinister, noseless face.
Out of Combat
Among his gear, you find a potion of bull’s strength, an acid flask, a smokestick, masterwork leather armor, and +1 longsword.
Investigating the playhouse you find a dozen dressing rooms through a short corridor behind the stage. Each room has a piece of paper with a name scrawled on it tacked to the door where it looks like a nameplate used to be. One of the doors still features a gold-faced nameplate that says “Senlokto Boraminder”. The door is locked.
Jaxal
|
Jaxal rifles through the creatures clothes looking for clues, and points out each item and hands it to anyone that claims them. If no one claims the potion, acid or smokestick, Jaxal will pocket those, but has no interest in caryign armor or swords around.
"Locked door. Poses a bit of a problem. I don't suppose any of you might be able to open it quietly, perhaps?"
Dairon Trask
|
knowledge check to identify the Creature?
Dairon raises an eyebrow the defeated director falls to the floor and changes in shape
"perhaps i've eaten something drugged, but does this seem peculiar to anyone else here?"
He scans the rest of the theatre, looking at the actors to try and figure out if they look similarly despicable.
perception: 1d20 + 12 ⇒ (13) + 12 = 25
Garret
|
Garret involuntarily takes a step back as the director suddenly reverts into something different.
"What is that!?"
I don't need/want any of the items found
Anáil Stormbringer
|
Anáil gets closer to the door and tries to pick the lock after studying it for a moment.
Take 20 on Perception check to look for a trap, with a final result of 25. If there's no trap, take 10 on Disable Device for a final result of 22.
| GM Tektite |
Knowledge (nature)
Anail finds no traps and is able to easily pick the door's lock. Inside, you see a carpet, bed, desk, mirror, and chair. Searching the room, you find a note in the desk.
From what I ’ve seen of your most recent recruits and the plays, you are doing a splendid job as a stage director, but are failing me in our ultimate pursuit. Need I remind you why I hired you in the first place? There is no shortage of young “talent ” eager to appear on stage; ensure that as many of them as possible come under our influence. Only then can we truly profit on their sale.
D.O.
Anáil Stormbringer
|
Knowledge (nature): 1d20 + 8 + 1d6 ⇒ (13) + 8 + (6) = 27
"What an interesting note. Let's bring it as evidence and move to another location. But first, I'd like to make sure we left nothing behind." says Anáil as he starts searching the room.
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Dairon Trask
|
knowledge (nature): 1d20 + 7 ⇒ (13) + 7 = 20
Dairon prods the body and then moves into the room, looking around the new setting.
perception: 1d20 + 12 ⇒ (7) + 12 = 19
Jaxal
|
Perception: 1d20 + 9 ⇒ (16) + 9 = 25
"Hey - look under that carpet there. It looks like there maybe a trap door or something. Help me roll up this carpet."
Anáil Stormbringer
|
"Well-spotted, Jaxal. I'll help you."
Again, take 20 on Perception to check for traps, then opening it if no traps.
| GM Tektite |
Finding no traps, the door is opened. The trap door opens to a ladder that leads down 15 feet to a crawl space measuring no more than 20 feet square. In one corner of the room is a pile of rags, beneath which lies the decomposed body of the true Senlokto Boraminder. In the other corner of the room lie scattered papers, including the deed for the Captive Audience, signed by Senlokto Boraminder, as well as papers providing the details of the recent renovations to the playhouse, some of them signed by both Ouidda and Senlokto.
Anáil Stormbringer
|
Linguistics: 1d20 + 8 + 1d6 ⇒ (11) + 8 + (2) = 21
"This is good. If we compare Senlokto's signature on the deed with the signature on the renovation details, it reveals that these latest signatures are forged. An interesting piece of evidence to bring to our case. I wonder if we should bring both bodies - the real and the fake Senlokto."
Then Anáil suggests moving on to the next location they've heard about.
Owyn Moravic
|
Sorry for the absence. I'm back now. And I'm interested in the potion of Bull's Strength.
Owyn will offer a prayer and grants funerary rights to the corpse, recommending that they quietly bring the body to the temple of Iomedae. "He deservesa proper burial. And besides, it will be hard to prove that he's dead if we can't produce a body."
With that, he's also ready to move to the next place of interest.
Garret
|
Garret silently says "It seems that the Spider is involved with a strange new investor, an old half-elf, goes by the name of Jarovar—a real stingy, nasty type—well, he’s just set up his investment establishment in Almas, but he refuses to subscribe to any of the merchant guilds in the city and he only deals with a few clients who get small contributions from him, one of whom is the Spider, I hear. Queerer still, he makes odd ventures out of his shop in the dead of night, well after closing.”
Garret looks at the sky, estimating the time "We might want to pay him a visit tonight, but first let's investigate here. Shall we see if the front door is open?"
"Shall we head to Jarovar's establishment now? I suggest I wait outside for him to move out and we will follow him at a slight distance."
Dice rolls if needed
Stealth: 1d20 + 14 ⇒ (14) + 14 = 28
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Dairon Trask
|
Dairon scratches his head.
"it would be difficult to use his body for evidence. The spider might pin the murder of Senlokto on us. Best to leave it to the temple of iomedae indeed."
Dairon whispers a small prayer for the man and moves on.
| GM Tektite |
With only a little difficulty, the party finds your way to Jarovar Investments. As the sun lowers in the sky, you enter the establishment to see a crusty half-elf with little in the way of manners and even less in regards to personal hygiene sitting behind a desk. He looks up as you enter. "Aye, what da want? You don't look to have much to be investing!" He says, looking the party up and down.
Dairon Trask
|
Dairon scans the man suspiciously, aware the last person they met tried to kill them.
perception: 1d20 + 12 ⇒ (6) + 12 = 18
Anáil Stormbringer
|
Anáil nods respectfully. "Greetings, are you Jarovar? I am Anáil, and we've heard of your independant stance towards investing - something rare indeed, and one thing we particularly like about you. We'd like to know more about your business and propose you an interesting offer. Could we enter and sit to talk about it, please? I'm sure you won't regret it."
Diplomacy (improve attitude): 1d20 + 8 ⇒ (4) + 8 = 12
Owyn Moravic
|
"Please, good...sir, be reasonable. It's not everyday that such a fine offer walks through your door."
Diplomacy: 1d20 + 10 ⇒ (2) + 10 = 12
well, that didn't work. Maybe someone can try bluffing by saying that some of us are here to invest and would like to know what ongoing projects he has.
Jaxal
|
Unfortunately, Jaxal is short on the social graces...
"Of course, investment is our desire. But what assurances can you provide that our investment will be in good hands? We want to make sure the return on our investment is ... um... worth our while, should we say?"
Dairon Trask
|
Dairon coughs then steps up and drops ten gold pieces in front of the inventor
"i hear you're a man creation. Show me what you do, and you might get all ten of these pieces.Currently though...."
Dairon pockets all but one of the gold pieces
"show me your work good sir, and you'll be paid in kind."
Dairon Trask
|
You can just try to enforce whatever Dairon is saying by banging against his armor or just being scary and large. He's not actually verbally threatening so that shouldn't be against his moral code right?
Garret
|
Garret is standing to the back of the group, scanning the room while they are discussing investing.
Perception: 1d20 + 10 ⇒ (9) + 10 = 19
Anáil Stormbringer
|
"Fine, out with pleasantries. We've come to talk about Oundle, and we won't take no for an answer. "
-Posted with Wayfinder
Owyn Moravic
|
Owyn moves forward to tower over the the half-elf, looking down at him as he says "He's quite right, sir. We need answers, and we're not leaving until we get them."
Intimidate: 1d20 + 2 ⇒ (19) + 2 = 21
Ok, that might work.
| GM Tektite |
Jarovar's eyes widen as Own steps forward. Holding up his hands, he says. "Look....look, I don't want any trouble. I'm just a pawn, a trader from Katapesh. A business associate of mine told me the a lot of gold to be made here, in the slave trading business. I was contacted by the Spider to take of of money and resources." He says, his voice quavering and sweat beading on his forehead.
"I'm just a worker bee. I didn't think I was getting into the slave trade at first, just running errands for people who 'might' be slave traders. Look, if you really want to know what's goings on, you should go check out the Captive Audience and the Sailswift, where the real trading goes on."
Giving you a pleading look, he says. "I swear, I didn't ever know what they were......though I did hear muffled sounds coming from the back of the cart, sometimes....." He finishes, guiltily.
"I only deal with two people; Senlokto Boraminder who runs the Captive Audience and whom I collect the goods from, and Ruovarn Krillis, the captain of the Sailswift, whom I delivers the goods to."
Sighing, he shrugs. "That's all I know."
Anáil Stormbringer
|
"We already know about The Captive Audience, Senlokto is out of the picture. Now if you want to save your skin I suggest you cooperate and get ready to testify against Ouidda. If all goes well, we'll put in a good word for you and you will be free of her influence forever. Would you agree to write a testimony to prove her involvement?"
Diplomacy, inspiration: 1d20 + 8 + 1d6 ⇒ (12) + 8 + (6) = 26
By the way I've just realized that I was still wounded. Is that okay if I use the wand and say it was used before arriving where we are now? CLW: 2d8 + 2 ⇒ (2, 1) + 2 = 5
Owyn Moravic
|
"Did you say...slaves? You're working with slavers?" Owyn calmly asks as his fists begin to shake. However, he quickly bites his tongue and waits with silent rage as Anail cuts a deal with the worm.
Garret
|
Garret's small hands touches the paladin's thigh "We are doing the right thing here, best end that abhorrent practice while we are exposing the woman" he whispers.
Owyn Moravic
|
At the halflings words, Owyn takes a deep breath and slowly lets it out, trying to calm himslef. He then bows his head in a quiet prayer "Iomedae, please grant me your mercy, because I'm struggling to find my own..."
Anáil Stormbringer
|
"If you're leaving for Katapesh, signing won't change a thing for you. You will have made the right thing."
-Posted with Wayfinder