
|  Anáil Stormbringer | 
 
	
 
                
                
              
            
            "Let's go up, I want to get to the heart of it." says Anail as he leads the group, rapier in hand.
Perception: 1d20 + 4 ⇒ (8) + 4 = 12

|  Garret | 
 
	
 
                
                
              
            
            "Dairon, we need to investigate this, so we have no choice. Up we go!" Garret says cheerfully.

|  Owyn Moravic | 
 
	
 
                
                
              
            
            Owyn moves forward, sheathing his weapon as he takes a knee and softly says "Shh! Calm yourself and stop yelling, we're not here to hurt you.  Are you guests from last night's party?  If so, then we can actually help you."
Diplomacy: 1d20 + 10 ⇒ (5) + 10 = 15

|  Dairon Trask | 
 
	
 
                
                
              
            
            Dairon raises an eyebrow to garret's comment.
"well master garret.if that is our task at hand then I shall proceed as needed."

|  Anáil Stormbringer | 
 
	
 
                
                
              
            
            "Of course we'll get you out of here. Can you stay put while we solve the problem? We'll come and get you as soon as we've freed the exit."
Sense Motive: 1d20 + 4 ⇒ (15) + 4 = 19

|  Owyn Moravic | 
 
	
 
                
                
              
            
            Owyn turns over his shoulder to give Darion a look before turning back and saying "Yes, we can save you and help you get out of here. But first, can you tell us exactly what happened?"

| GM Tektite | 
 
	
 
                
                
              
            
            As they calm down, the three look to each other, then back at the party. "I...I don't know. There were a lot, twenty or more....?" One says to Darion.
"We'll wait here is you think it is safe, and you promise to return for us." The apparent leader adds.
Searching this room, you find it contains the library’s most valuable tomes. It is especially rich in books about devil-binding and the history of magical constructs, including homunculi.
Climbing to the uppermost level, you find Telfyr’s home, including both his office (a small marble table and a bookcase filled with tomes detailing the creation of homunculi and other constructs) and, hidden behind several tapestries depicting Aroden and Iomedae, his richly appointed bedchamber. The neatly made bed lies beside a nightstand stacked with several well-thumbed volumes of the Pathfinder Chronicles, with bookmarks flagging some of the more titillating passages.

|  Anáil Stormbringer | 
 
	
 
                
                
              
            
            Anail pats them with a reassuring hand.
"Don't worry, you're safe now. We'll be back soon once we've cleared the way."
Once they are in the room above, Anail looks for hidden doors or clues.
Perception: 1d20 + 4 ⇒ (4) + 4 = 8

|  Garret | 
 
	
 
                
                
              
            
            Garret notes the titles of the chronicles and looks around "Nothing here I guess. Shall we investigate the other tower?

| GM Tektite | 
 
	
 
                
                
              
            
            Anail finds nothing else of interest in the room, though paging through the Chronicles, he notes that some of the well thumbed sections are picutres of semi-naked tribal women.
Moving to the other tower, the party finds it a mirror image of the western tower. The lower floor is a storage area, containing crates of supplies and equipment for the lodge.
The middle floor contains Greudemoffit’s laboratory, filled with large glass chambers, tubes, benches, and a number of weather experiments. These range from the distillation of rainwater to attempts to create clouds.
The uppermost level contains an office, with an enormous oak desk littered with papers and logbooks. These notes belong to Greudemoffit, one of Telfyr’s senior apprentices, who has developed an fascination with meteorology and weather prediction. A nearby table contains a stack of books detailing magical theories of weather.
Nothing of note is found.

|  Jaxal | 
 
	
 
                
                
              
            
            Being a librarian, Jaxal takes specific note of any papers or books that look interesting or out of place.

|  Dairon Trask | 
 
	
 
                
                
              
            
            Dairon shrugs off the paladin's look and replies
"Sometimes information must be gathered, regardless of emotional or physical distress."
He continues to walk with the party but stops upon seeing the vast collection
"Oh praise be to nethys!"
Dairon casts detect magic while he joins the psychic in looking for interesting books
perception: 1d20 + 12 ⇒ (15) + 12 = 27

|  Garret | 
 
	
 
                
                
              
            
            Garret slinks after Anail, paying keen attention to anything that is hidden.
Perception: 1d20 + 9 ⇒ (20) + 9 = 29

| GM Tektite | 
 
	
 
                
                
              
            
            Anail strides boldly through the northern door and enters a narrow corridor running above the nave’s stained-glass windows, where the cathedral’s walls bow outward to support the roof. At the end of this long corridor, a plain door opens into a series of dark rooms situated 40 feet above the ground at the base of the cathedral’s great dome. At the end of the corridor stands another door.

|  Garret | 
 
	
 
                
                
              
            
            Garret checks the door for traps, listens if there is anyone behind it and then nods to Anail that all is clear.
If another perception check is needed
Perception: 1d20 + 9 ⇒ (1) + 9 = 10

|  Garret | 
 
	
 
                
                
              
            
            Garret moves on to the next room and keeps on opening them if nothing is found. He checks each door first, both for traps and to see if anything is behind it.
taking 10 on perception for 19

| GM Tektite | 
 
	
 
                
                
              
            
            Garret begins methodically searching the rooms, finding them all similarly ransacked. As Garret nears the end of the hall....
Attack vs Owyn FF: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
Damage: 1d8 + 2 + 1d6 ⇒ (8) + 2 + (4) = 14
Attack vs Owyn FF: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage: 2d6 ⇒ (1, 4) = 5
....two hobgoblins appear out of nowhere, behind the party and attack Owyn! Luckily, the paladin's armor delfects the attacks!
G: 1d20 + 6 ⇒ (10) + 6 = 16
O: 1d20 + 1 ⇒ (9) + 1 = 10
J: 1d20 + 2 ⇒ (1) + 2 = 3
D: 1d20 + 3 ⇒ (1) + 3 = 4
H: 1d20 + 3 ⇒ (10) + 3 = 13
Initiative:
Garret
Anail
Hobgoblins
Owyn
Darion
Jaxal
Garret and Anail are up!

|  Garret | 
 
	
 
                
                
              
            
            Acrobatics, leave threatened square: 1d20 + 12 - 5 ⇒ (5) + 12 - 5 = 12
Acrobatics, move through opponent @full speed: 1d20 + 12 - 5 ⇒ (9) + 12 - 5 = 16
Acrobatics, move through second opponent @full speed: 1d20 + 12 - 5 - 2 ⇒ (19) + 12 - 5 - 2 = 24
Garret tries to move past the hobgoblins
Move action 1: move 25 ft into square to the left of Owyn (assuming open door)
Move action 2: move past 2 hobgoblins at full speed, with -5 modifier thanks to archetype Underfoot Adept.
Edit: Probably not making it for the first one, his CMD is likely > 11, I have left Garret in the space he is in if he does not make it

| GM Tektite | 
 
	
 
                
                
              
            
            AoO vs Garret: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Garret moves up the line and darts into the side room, but not before the hogoblin takes a swipe and misses! he then tries to dart past the hobgoblins, but fails to get past the hobgoblin's bulky form!
Anail delays, looking for an opening!
Attack vs Owyn: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Attack vs Owyn: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d8 ⇒ 7
The hobgoblins try to attack Owyn again, but once again, fail to connect!
Party up!

|  Garret | 
 
	
 
                
                
              
            
            Acrobatics, move through opponent @full speed: 1d20 + 12 - 5 ⇒ (13) + 12 - 5 = 20
Acrobatics, move through 2nd opponent @full speed: 1d20 + 12 - 5 - 2 ⇒ (14) + 12 - 5 - 2 = 19
Garret tries again to move past the hobgoblins. If he succeeds he will try to trip the one in front of him.
Trip attempt: 1d20 + 8 ⇒ (2) + 8 = 10

|  Jaxal | 
 
	
 
                
                
              
            
            Jaxal will use the amazing powers of his mind to cloud the mind of the hobgoblin closest to Garrett. Cast Daze on hobgoblin.

|  Anáil Stormbringer | 
 
	
 
                
                
              
            
            Seeing that there is little opportunity for him to strike from where he is, Anail tumbles to reach an appropriate space.
Acrobatics (moving through opponent's square, DC = CMD+5): 1d20 + 6 ⇒ (1) + 6 = 7
I guess that's a fail, so I imagine Anail ends up on the square next to Owyn?

| GM Tektite | 
 
	
 
                
                
              
            
            Garret darts past the hobgoblins, but fails to trip the rear goblinoid!
Darion distracts a hobgoblin, allowing Owyn to slash it with his blade!
1d20 ⇒ 1
Jaxal bends his mind to warping the hobgoblin, dazing it! In the future, letting me know the DC would be immensely appreciated.
Anail tries to dart past the hobgoblin, but is brought up short by the hulking brute!
AoO: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
The hobgoblin tries to make Anail pay for the mistakes, but misses!
Attack vs Anail: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
The hobgoblin swings at Anail again, but to no avail, while his companion stands dazed.
Party up!

|  Anáil Stormbringer | 
 
	
 
                
                
              
            
            I'm guessing that if the hobgoblin can attack me, I can strike back.
Anail strikes at the hobgoblin, hoping to clear the way.
Mwk Cold Iron Rapier: 1d20 + 7 ⇒ (7) + 7 = 141d6 + 4 ⇒ (3) + 4 = 7

|  Garret | 
 
	
 
                
                
              
            
            Garret tries to trip the hobgoblin in front of him with a quick succession of blows. Unfortunately the hobgoblin has very steady footing.
Flurry, Trip: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10
Flurry, Trip: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12

| GM Tektite | 
 
	
 
                
                
              
            
            I'm guessing that if the hobgoblin can attack me, I can strike back.
He can, though there are cover penalties.
Anail attacks, but misses!
Garret tries to trip the hobgoblin, but it proves surpisingly surefooted!
Darion distracts the hobgoblin, allowing Owyn to slide unders its guard and cut it down!
Jaxal delays, looking for an opening!
Attack vs Garret: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
The remaining hobgoblin swings at Garret! Not sure if your AC is 17 or if you have mage armor up.
Party up!

|  Anáil Stormbringer | 
 
	
 
                
                
              
            
            Alright, so I'll attempt once again to pass through his square.
Anail tumbles under the hobgoblin's legs to reach a better tactical point to strike, but the beast-man doesn't let his guard down and Anail can't pass.
Acrobatics: 1d20 + 6 ⇒ (1) + 6 = 7
I'm not sure about the consequences of failure in that case. Does it mean that:
1) Hobgoblin gets an AoO vs Anail and Anail can't pass?
2) Hobgoblin gets an AoO vs Anail but Anail can pass?
Should it be the second option, I'm making an attack roll in the following spoiler.

|  Garret | 
 
	
 
                
                
              
            
            Garret has mage armor up, assuming we are less than 1 hour in the cathedral. His AC is 21.
Flurry, Trip, Flank: 1d20 + 8 - 2 + 2 ⇒ (15) + 8 - 2 + 2 = 23
Assuming that is enough
Vicious Stomp, Flank: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Damage: 1d4 ⇒ 4
Unarmed Flurry, Flank: 1d20 + 7 - 1 + 2 ⇒ (8) + 7 - 1 + 2 = 16
Damage: 1d4 ⇒ 2
If Owyn didn't kill the hobgoblin then Garret trips him, followed up by a combination of kicks.

| GM Tektite | 
 
	
 
                
                
              
            
            Owyn cuts into the hobgoblin, but it still stands!
I believe it is option 1)
AoO vs Anail: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Anail tries to dart past the hobgoblin, but is brought up short as the hobgoblin swings at him!
Garret trips the hobgoblin, then stomps it into unconsciousness!
Out of Combat!

|  Dairon Trask | 
 
	
 
                
                
              
            
            the cleric peers over the shoulders of the paladin in front of him at the hobgoblin.
"well that didn't take too much effort."

|  Owyn Moravic | 
 
	
 
                
                
              
            
            Owyn uses a dead hobgoblin's shirt to wipe the blood off of his blade as he mutters to himself "Vile creatures. They are beyond redemption." He then stands and turns to the group, saying Well, gentlemen, where to now?"
 
	
 
     
    