| GM Tektite |
Continuing in the same direction, you find the hall ends at door that opens to reveal a large chamber. A soft blue glow fills this room, emanating from the stained glass windows lining three of its walls, each depicting a godlike figure in a different city. Frescoes of angels lifting Aroden to the sky cover the ceiling.
Despite its obvious design as a chapel, the room itself has no religious trappings. Instead of pews, the remnants of a large wooden table and a dozen chairs fill the chamber. Much of their wood has been cannibalized to create a makeshift wooden allows across the chamber’s eastern end. Behind the gallows, three low stairs ascend to a raised area with two overstuffed chairs. Three people are strung up in the gallows, their feet barely touching the bench below them, while a fourth person lays on the ground, to the side. A sneering hobgoblin stands in the center of the room swinging a spiked chain. He moves to kick the bench away as you enter!
D: 1d20 + 3 ⇒ (11) + 3 = 14
G: 1d20 + 6 ⇒ (8) + 6 = 14
J: 1d20 + 2 ⇒ (7) + 2 = 9
O: 1d20 + 1 ⇒ (13) + 1 = 14
H: 1d20 + 3 ⇒ (7) + 3 = 10
Initiative:
Anail
Garret
Darion
Owyn
Hobgoblin
Jaxal
Everyone, but Jaxal is up!
Anáil Stormbringer
|
Anail circles around the hobgoblin to leave an opportunity for his companions to flank it. As soon as one of his companions takes that opportunity, he will strike.
Move, then Ready action. Please take that flank!
Owyn Moravic
|
Owyn will move forward to flank with Anail, drawing his longsword as he moves. Once in postion, he attacks the hobgoblin with an overhand swing.
Attack: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
| GM Tektite |
Darion casts a quick spell, giving guidance to Garret!
Not sure where Garret is.
Garret moves up and attacks!
Flurry, Trip: 1d20 + 8 - 2 + 1 ⇒ (15) + 8 - 2 + 1 = 22
Vicious Stomp!: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
Damage: 1d4 ⇒ 4
Flurry: 1d20 + 7 - 1 ⇒ (19) + 7 - 1 = 25
Damage: 1d4 ⇒ 3
Sweeping his leg, Garret trips the hobgoblin, then stomps it, following it with another solid kick!
Attack vs Garret: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11
Damage: 2d4 + 6 ⇒ (3, 1) + 6 = 10
The hobgoblin attacks from the ground, but misses the squirrly halfling!
Jaxal and party are up!
Anáil Stormbringer
|
Anail grins, using that opportunity to deliver a well-aimed strike at the prone hobgoblin! However, reality differs from his own dream world and the strike is poorly aimed.
Mwk Cold Iron Rapier, flanking: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 141d6 + 4 ⇒ (3) + 4 = 7
I can't remember if being prone gives a -4 penalty to AC or a +4 to attack for the people who attack you? In any case, I'll let you include it wherever it is needed. Not that it matters with such a crappy roll and high AC.
Owyn Moravic
|
Owyn will also take this opportunity and stab the prone hobgoblin.
Attack: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Confirm Crit.: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
| GM Tektite |
Jaxal delays, waiting for his companions to deal with the hobgoblin!
Flurry: 1d20 + 8 - 1 ⇒ (16) + 8 - 1 = 23
Damage: 1d4 ⇒ 2
Flurry: 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17
Damage: 1d4 ⇒ 3
Garret attacks the prone hobgoblin with a flurry of blows, landing to strikes!
Attack vs Owyn: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 2d4 + 6 ⇒ (4, 2) + 6 = 12
With a roar of anger, the hobgoblin stands (Provoking) and swings at Owyn, but the blow bounces off the paladin's armor!
Party up!
Anáil Stormbringer
|
AoO: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 211d6 + 4 ⇒ (1) + 4 = 5
Anail strikes again, going for the kill!
Mwk Cold Iron Rapier, flanking: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 141d6 + 4 ⇒ (4) + 4 = 8
| GM Tektite |
Owyn strikes the hobgoblin as it rises, and again once it swings at him!
Anail manages to stab the rising hobgoblin, but can't connect a second time!
Garret AoO: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d4 ⇒ 2
Garret, likewise, manages a quick kick at the rising hobgoblin!
Darion then jabs at the hobgoblin, distracting it!
Garret Flurry Trip, Flank: 1d20 + 7 + 2 + 2 ⇒ (18) + 7 + 2 + 2 = 29
Stomp!: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Damage: 1d4 ⇒ 4
Flurry, Flank: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Damage: 1d4 ⇒ 4
Garret then steps southeast to flank with Darion and trips the hobgoblin again, stomping its chest for good measure!
Jaxal continues to watch from the periphery.
Attack vs Anail, Prone: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17
Damage: 2d4 + 6 ⇒ (4, 3) + 6 = 13
The hobgoblin roars in anger and lashes out at Anail, but narrowly misses, its spiked chain grazing the floor!
Party up!
Owyn Moravic
|
It's still alive? Oh well, at least we got the boss fight out of the way early. Lol!
"You may be strong, I'll give you that. But that alone will not save you from judgement!" shouts Owyn as he stabs at the hobgoblin yet again.
Attack: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Garret
|
"You can stand up again" Garret says nicely as he kicks the goblinoid for good measure.
Attack, Flurry, Flank, Prone: 1d20 + 7 + 1 + 2 + 4 ⇒ (5) + 7 + 1 + 2 + 4 = 19
Damage: 1d4 ⇒ 1
Attack, Flurry, Flank, Prone: 1d20 + 7 + 1 + 2 + 4 ⇒ (15) + 7 + 1 + 2 + 4 = 29
Damage: 1d4 ⇒ 2
Prone gives a -4 to AC vs melee attacks, although I prefer to include it in my attack rolls to ease the GM's work
Anáil Stormbringer
|
Anáil is surprised to see the hobgoblin turning against him, and stabs him once more with his rapier.
Mwk Cold Iron Rapier: 1d20 + 7 ⇒ (19) + 7 = 261d6 + 4 ⇒ (1) + 4 = 5
Confirmation: 1d20 + 7 ⇒ (4) + 7 = 111d6 + 4 ⇒ (3) + 4 = 7
"En garde!"
Mwk Cold Iron Rapier: 1d20 + 7 ⇒ (13) + 7 = 20
Riposte:
Mwk Cold Iron Rapier: 1d20 + 7 ⇒ (13) + 7 = 201d6 + 4 ⇒ (5) + 4 = 9
Dairon Trask
|
Dairon takes a deep breath and speaks out, his voice laced with magical authority
"Interloper. Drop your weapon!"
Dairon casts command (drop), the hobgoblin must make a DC14 will save or drop his weapon.
Jaxal
|
"Thank you, friends, for taking care of that beast. I am afraid I was of little help at the end."
Jaxal moves to the prone figure to see if he is alive. He also checks on those hanging, just in case someone has survived.
Anáil Stormbringer
|
"He was a tough bastard, I'll give him that. " adds Anail as he wipes the blood off his blade. He then proceeds to search the place for clues.
Perception : 1d20 + 4 ⇒ (10) + 4 = 14
-Posted with Wayfinder
| GM Tektite |
Is everyone healed up?
Despite its obvious design as a chapel, the room itself has no religious trappings. Instead of pews, the remnants of a large wooden table and a dozen chairs fill the chamber. Much of their wood has been cannibalized to create a makeshift wooden allows across the chamber’s eastern end. Behind the gallows, three low stairs ascend to a raised area with two overstuffed chairs. Three people are strung up in the gallows, their feet barely touching the bench below them, while a fourth person lays on the ground, to the side. A sneering hobgoblin stands in the center of the room swinging a spiked chain. He moves to kick the bench away as you enter!
Anáil Stormbringer
|
Anáil suddenly remembers the people in need of rescue, and swiftly cut the ropes hanging above their necks to free them!
"What were we thinking? Are you alright?"
Garret
|
Garret turns to the fourth person, trying to find out if he is still alive.
Heal check: 1d20 + 2 ⇒ (2) + 2 = 4
"Can someone check on this one? I have no idea if he is alive or dead"
| GM Tektite |
Cutting down the people, you find the hostages are Venture-Captain Brackett, the Pathfinder wizard Wystorn Telfyr, his apprentice Greudemoffit, and a visiting Osirian (and advisor to the Sapphire Sage) named Ramenophesa. As the three rub their throats, and offer thanks, Brackett's eye widen as he points toward the stained glass window in the wall.
Looking, the window starts to wiggle and shift, then jumps down and moves toward the party!
D: 1d20 + 3 ⇒ (7) + 3 = 10
G: 1d20 + 6 ⇒ (20) + 6 = 26
J: 1d20 + 2 ⇒ (5) + 2 = 7
O: 1d20 + 1 ⇒ (19) + 1 = 20
W: 1d20 + 1 ⇒ (14) + 1 = 15
Initiative:
Garret
Owyn
Window
Anail
Darion
Jaxal
Garret and Owyn are up!
Garret
|
"Let it come our way. We have more space here than in that spot it is now! I will try to trip it, so it is more vulnerable to our attacks."
Garret draws his kama and waits for the window to come his way. He is ready to attack it as soon as it comes within reach.
Readied attack. If the window has feet this is a trip attempt, if it is flying/levitating it is a normal attack, modifier for trip with kama is +9 (+8 CMB trip +1 Mwk Kama)
Attack: 1d20 + 8 ⇒ (6) + 8 = 14 Trip: 15
Damage if regular attack: 1d4 ⇒ 4
Possible Stomp: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d4 ⇒ 1
Jaxal
|
Jaxal waits for the others to attack, and then summons the mental power to try to Daze the creature (WIL save vs DC 14)
| GM Tektite |
KN: arcana
Garret and Owyn ready themselves for the window's advance!
The window advances toward the party, doing a weird "penguin" walk as it hops from corner to corner! Ready for it, Garret trips the window, causing a small crack to appear, but then misses with his stomp!
Owyn chops at the thing with his weapon, but finds the glass hard and not easily damaged!
The window flips itself back into a standing position (provoking) and attacks Garret!
Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
The window swings one of its sashes and slams the halfling!
Party up!
Anáil Stormbringer
|
Anáil tumbles across the counter to reach a flanking position, then strikes with his rapier!
Mwk Cold Iron Rapier, flank: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 291d6 + 4 ⇒ (1) + 4 = 5
Confirmation in case it can be crit'ed: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 221d6 + 4 ⇒ (1) + 4 = 5
Garret
|
AoO: 1d20 + 8 ⇒ (14) + 8 = 22
Damage (as if I can penetrate it's hardness...): 1d4 ⇒ 2
Trip flurry: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11
Probably not
Trip flurry: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
Probably tripped
Stomp: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d4 ⇒ 4
Stomp confirm: 1d20 + 7 ⇒ (1) + 7 = 8
Additional Damage: 1d4 ⇒ 2
Dairon Trask
|
Dairon thinks hard, trying to remember the tomes he read.
Knowledge(arcana): 1d20 + 6 ⇒ (10) + 6 = 16
"well it does seem to be hard, try brute force as opposed to slashing weapons"
He tries to help Owyn in hitting the creature
Aid another (owyn): 1d20 ⇒ 3
Owyn Moravic
|
Owyn continues his attack on the glass.
Attack: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Confirm Crit.: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Potential crit. damage: 1d8 + 3 ⇒ (5) + 3 = 8
| GM Tektite |
Jaxal tries to daze the window, but it appears immune!
Darion tries to distract the window, but it has none of it!
Owyn chops the glass with his weapon, creating a myriad of hairline cracks across its panes!
The unintelligent window stands again (provoking), and attacks Owyn!
Attack vs Owyn: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
The window pane merely bounces off Owyn's armor!
Party up!
Owyn Moravic
|
"Hmm, glass versus steel? I like my odds." Owyn thinks to himself as he grins and presses the attack.
AoO Attack: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
AoO Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Attack: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Garret
|
AoO: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d4 ⇒ 3
Trip Flurry: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
Stomp: 1d20 + 7 ⇒ (5) + 7 = 12
Stomp damage: 1d4 ⇒ 4
Flurry for damage: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22
Damage: 1d4 ⇒ 4
Anáil Stormbringer
|
AoO, flanking: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 211d6 + 4 ⇒ (6) + 4 = 10
Mwk Cold Iron Rapier, flanking: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 231d6 + 4 ⇒ (3) + 4 = 7
Dairon Trask
|
16 on arcana not high enough?
dairon shifts his focus to Garret, trying to help the halfling instead
aid another: 1d20 ⇒ 10
| GM Tektite |
Having defeated the wily window, the party is able to see to the hostages. After thanking the party for rescuing him, Brackett pulls himself tall and brings you up to date on the events that transpired since and leading up to the assault on the Cathedral of Aroden.
He tells you that the leader of the Shadow Lodge cell allied herself with a vicious hobgoblin commander: the Goblinblood Wars veteran Hagla. With a small army of hobgoblin shock troops from the wooded wilderness of greater Andoran and a number of Shadow Lodge agents, Hagla invaded the Pathfinder Society’s primary lodge in the nation’s capital, one of several former Arodenite cathedrals, in the dead of night while Brackett held an opulent gala in honor of a recently returned Pathfinder expedition to Darkmoon Vale. After massacring many of the guests, Hagla captured Brackett, his librarian Telfyr, and two other guests.
Brackett informs you that the great Osirian sage Amenopheus is in the city, and has been working with Brackett under cover as an inside agent among the local Shadow Lodge. He believes that the aged wizard is in great danger, quite possibly having been uncovered as a traitor by the local Shadow Lodge leader, a person known as the Spider, who Brackett suspects to be none other than a prominent member of the People’s Council named Dorianna Ouidda.
Finally, Brackett asks the party to muffle the bells, whic you are able to easily accomplish, in case additional hobgoblin forces remain in the cathedral, as he had overheard Hagla’s plan for invasion while held captive.
And that concludes part one of Shadow's Last Stand!