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Weiman will get off the table and move back to where he was to heal the Grappadin again! 4 2nd levels used.
cmw: 2d8 + 8 ⇒ (5, 6) + 8 = 19
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Taiko took from his inner strength to be faster swift action : use 1 Ki to make an additional attack then struck three times at the creature.
Wakishashi: 1d20 + 14 ⇒ (6) + 14 = 201d6 + 14 ⇒ (1) + 14 = 15
Wakishashi (Ki): 1d20 + 14 ⇒ (15) + 14 = 291d6 + 14 ⇒ (4) + 14 = 18
Wakishashi: 1d20 + 9 ⇒ (13) + 9 = 221d6 + 14 ⇒ (4) + 14 = 18

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"Snap out of it, Erin!"
maintain as a move:
grapple attempt: 1d20 + 18 + 5 ⇒ (1) + 18 + 5 = 24
"You're a slippery one!"
standard to grab her again:
grapple attempt: 1d20 + 18 ⇒ (10) + 18 = 28

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Fendahl continues on the ghost, stepping to retain flank if needed
+1 katana, flank, haste, : 1d20 + 11 + 3 ⇒ (20) + 11 + 3 = 34 damage : 1d8 + 6 ⇒ (5) + 6 = 11
+1 katana, flank, haste, : 1d20 + 11 + 3 ⇒ (15) + 11 + 3 = 29 damage : 1d8 + 6 ⇒ (3) + 6 = 9
Kirrah also continues to claw at the elusive undead
claw: 1d20 + 12 ⇒ (10) + 12 = 22 damage : 1d6 + 7 ⇒ (6) + 7 = 13
claw: 1d20 + 12 ⇒ (11) + 12 = 23 damage : 1d6 + 7 ⇒ (6) + 7 = 13
bite: 1d20 + 12 ⇒ (8) + 12 = 20 damage : 1d6 + 7 ⇒ (6) + 7 = 13
bite: 1d20 + 12 ⇒ (12) + 12 = 24 damage : 1d6 + 7 ⇒ (6) + 7 = 13

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CMB 1d20 + 13 ⇒ (19) + 13 = 32
"By Cayden you are handsy. You could have at least bought me a drink first! Erin exclaims as she finally squirms free of the monks grasp. "If you will excuse me I have a shorty to deal with." The woman says, trying to elicit another taunt from the halfling.

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Desmond looks around, but can't find an easy flanking opportunity. "Oh well, I can slice and dice you all the same." He swings the falchion with reckless abandon.
Power Attack, Haste: 1d20 + 14 - 3 + 1 ⇒ (15) + 14 - 3 + 1 = 27
Damage: 2d4 + 7 + 6 ⇒ (1, 4) + 7 + 6 = 18
Hasted Power Attack, Haste: 1d20 + 14 - 3 + 1 ⇒ (9) + 14 - 3 + 1 = 21
Damage: 2d4 + 7 + 6 ⇒ (4, 4) + 7 + 6 = 21
Iterative Power Attack, Haste: 1d20 + 9 - 3 + 1 ⇒ (17) + 9 - 3 + 1 = 24
Damage: 2d4 + 7 + 6 ⇒ (2, 2) + 7 + 6 = 17
First Attack Critical Confirm?: 1d20 + 14 - 3 + 1 ⇒ (19) + 14 - 3 + 1 = 31
Damage: 2d4 + 7 + 6 ⇒ (1, 4) + 7 + 6 = 18
Third Attack Critical Confirm?: 1d20 + 9 - 3 + 1 ⇒ (14) + 9 - 3 + 1 = 21
Damage: 2d4 + 7 + 6 ⇒ (4, 2) + 7 + 6 = 19

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Taiko join the fray and again used his Ki to improved his haste.
Wakisashi: 1d20 + 14 ⇒ (8) + 14 = 221d6 + 14 ⇒ (1) + 14 = 15
Wakisashi (ki): 1d20 + 14 ⇒ (7) + 14 = 211d6 + 14 ⇒ (5) + 14 = 19
Wakisashi: 1d20 + 9 ⇒ (4) + 9 = 131d6 + 14 ⇒ (2) + 14 = 16
But all his attempt to hit the ghost failed...

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Invisible Weiman takes the goading bait, ruining stealth. "Wait, it only takes one drink to get that grabby? Hang on, I might have a bottle around here. Let me guess, you like moonshine?"
Weiman shuffles over to the hurt ninja and will hit him with a Cure Light Wounds. clw: 1d8 + 5 ⇒ (5) + 5 = 10
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Thanks Weiman !
Again Taiko tried to use his Ki to improved his velocity, in hopes to hurt the ghost once more.
Asmodeus, guide my arm. he asked in a silent prayer.
Wakisashi: 1d20 + 14 ⇒ (13) + 14 = 271d6 + 14 ⇒ (6) + 14 = 20
Wakisashi (Ki): 1d20 + 14 ⇒ (12) + 14 = 261d6 + 14 ⇒ (6) + 14 = 20
Wakisashi: 1d20 + 9 ⇒ (19) + 9 = 281d6 + 14 ⇒ (5) + 14 = 19
It seems that his prayer was heard and this time all three attacks hit !

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Really don't want Erin killing Weiman!
"Leave the halfling alone!"
grapple attempt: 1d20 + 18 ⇒ (8) + 18 = 26 Bah!

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fort : 1d20 + 11 ⇒ (12) + 11 = 23 vs touch
Fendahl staggers with the pain and withdraws from the attack.
Kirrah continues despite missing...
claw: 1d20 + 12 ⇒ (10) + 12 = 22 damage : 1d6 + 7 ⇒ (4) + 7 = 11
claw: 1d20 + 12 ⇒ (3) + 12 = 15 damage : 1d6 + 7 ⇒ (5) + 7 = 12
bite: 1d20 + 12 ⇒ (20) + 12 = 32 damage : 1d6 + 7 ⇒ (6) + 7 = 13
bite: 1d20 + 12 ⇒ (16) + 12 = 28 damage : 1d6 + 7 ⇒ (6) + 7 = 13

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Fendahl, if you are withdrawing, do you mind if I move your character?
Desmond sees Fendahl stagger away from the fight and takes the opportunity to move into a flanking position with Faraz.
"Why won't you just DIE?...Again?" Desmond shouts at the dryad.
+1 Keen Falchion Power Attack, Flank, Haste: 1d20 + 14 - 3 + 2 + 1 ⇒ (5) + 14 - 3 + 2 + 1 = 19
Damage: 2d4 + 7 + 9 ⇒ (2, 2) + 7 + 9 = 20
Hasted +1 Keen Falchion Power Attack, Flank, Haste: 1d20 + 14 - 3 + 2 + 1 ⇒ (7) + 14 - 3 + 2 + 1 = 21
Damage: 2d4 + 7 + 9 ⇒ (4, 1) + 7 + 9 = 21
Iterative +1 Keen Falchion Power Attack, Flank, Haste: 1d20 + 9 - 3 + 2 + 1 ⇒ (20) + 9 - 3 + 2 + 1 = 29
Damage: 2d4 + 7 + 9 ⇒ (3, 2) + 7 + 9 = 21
Crit Confirm, Critical Focus: 1d20 + 9 - 3 + 2 + 1 + 4 ⇒ (5) + 9 - 3 + 2 + 1 + 4 = 18
Damage: 2d4 + 7 + 9 ⇒ (4, 2) + 7 + 9 = 22
So... I forgot that power attack gives me +9 to damage (two-handed) and I forgot to include my critical focus +4 bonus to my crit confirms in my previous posts. Sorry.

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Asmodeus be bless ! We got it !
Said Taiko
Then, wondering himself he added
Right ?

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Find stray ghost salted arrows: 1d2 ⇒ 2 1=find, 2=not find.
Desmond looks around for his missed arrows. "All right, that was fun. What next?"

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Kn (any): 1d20 + 9 ⇒ (10) + 9 = 19
"Ha! But, yeah, really. What now?" Weiman states, continuing to look around.
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Knowledge (religion): 1d20 + 9 ⇒ (15) + 9 = 24
"Well done!" Faraz says as he cautiously loosens his grip on Erin to see if she's still acting funny. "She seems to be gone for now but I fear that we did not appease her spirit in any permanent way."
"Our mission was to collect the missing pages of the manuscript but I fear that if the spirit returns it will simply take over these poor monks again and send them to steal the documents once more. She seemed convinced that all of these stolen items were hers as they once were part of her forest."
"I would propose, therefore, that we try to restore her forest somehow. Perhaps we could help the monks plant a few trees on the island?"

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Fendahl nods in agreement with Faraz
"Hrrmm, that seems to be the honorable and prudent resolution to this unpleasant situation. "

GM Tektite |

24 is close enough, I picked the DC arbitrarily.
Faraz is able to infer that burning the tree down will release the ghost's spirit. Doing so, the party has a controlled burn inside the monastery, setting the tormented dryad's soul to rest.
The party returns safely to Almas, and after much bickering, the Society permanently relocates the Fleshforge Manuscript to Absalom for safekeeping. Perhaps to be studied in the future by the Dark Archive faction...
Having laid the ghost to rest, the surviving monks eventually restore order and arrange for restorations for the comatose priests. The monastery returns to its sacred task of documenting Golarion’s history.
The End.
Once again, soory for the length of time this took. Hope you all enjoyed it, and I'll let you know when I start to run another higher tier game.
I'll shut this down this afternoon.

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Again thanks for running it Tektite !
And thanks to all for another great game :)

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Thanks for running!
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Thank you for running, GM. This was a lot of fun.