GM Tektite's PFS #02-18 The Forbidden Furnace of Forgotten Koor (Inactive)

Game Master Hawkwen Agricola

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Gameplay is open.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Here a dot, there a dot, everywhere a dot dot.

Dark Archive

Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
Riddywipple:
HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

Illusory dot!

The Exchange

Male Human Paladin 8 (HP 75/80) | AC 32 Touch 13 FF 30 | Saves F +11 R +6 W +10 | CMB +12 CMD 23

Dot.


Anyone know a fourth player? I've put out the info, with the caveat of no pregens. IF we don't get someone today, we can take someone with a pregen or GM NPC, your guy's call.

Dark Archive

Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
Riddywipple:
HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

Let's give it a minute. We had several higher player people just finish up in my Fortress of the Nail; maybe Mifune is available? He was level 8.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

I just heard back from a local guy who wants to play as well. If it's too late, I'm sure he'll understand.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Also, quick survey from the group:

I have 35k burning a hole in my haversack. What should I purchase?
Already have Belt of Dex (+4), Boots, Lens of Detection, and my choice in armour. Maybe further enchant bow? What quality? Or should it just be a standard +2 or +3? Opinions welcome.


Samhain Galanodel wrote:
I just heard back from a local guy who wants to play as well. If it's too late, I'm sure he'll understand.

No it's cool. Have him check in.

Scarab Sages

Can I still get in? Sorry lots a problem with laptop today. Getting it fixed so stuck on old tower for a bit.
I have a level 7 Elf archer/wizard or level 9 Wind Wizard.

If not it is cool. Thanks for asking.


Definitely Gnora, you can still get in. We were just getting the intro. up.

Dark Archive

Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
Riddywipple:
HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

Yeeaaaahhhhh wizards. Take a look at my spellbook, it's gigantic. You can copy whatever you like from it after the adventure.

Scarab Sages

Thanks all. So still don't know which one you want.

Dark Archive

Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
Riddywipple:
HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

Whichever one you want really. I don't have a preference.


Apparently my post from yesterday was lost in the resets, but I would say, play what you want Gnora. It doesn't change the tier. (7.9 vs 8.2 APL). Hopefully we can get started this evening/tomorrow and make up a little lost time.

Scarab Sages

Male Human Wizard-Air/ LVL 9 |

Willy O'Grady
Male Human Wizard 9
CG Medium humanoid (human)
Init +3; Senses Perception +13
--------------------
Defense
--------------------
AC 18, touch 15, flat-footed 15 (+1 armor, +3 Dex, +2 natural, +2 deflection)
hp 67 (9d6+29)
Fort +7, Ref +8, Will +9
--------------------
Offense
--------------------
Speed 30 ft.
Melee club +4 (1d6/×2) and
. . dagger +4 (1d4/19-20/×2) and
. . dagger +4 (1d4/19-20/×2) and
. . masterwork cold iron dagger +5 (1d4/19-20/×2)
Special Attacks lightning flash
Spell-Like Abilities
. . At will—feather fall (DC 12), levitate
Wizard Spells Prepared (CL 9th; concentration +15):
--------------------
Statistics
--------------------
Str 10, Dex 17, Con 14, Int 19, Wis 12, Cha 12
Base Atk +4; CMB +4; CMD 24
Feats Arcane Strike, Bouncing Spell, Combat Casting, Defensive Combat Training, Enlarge Spell, Improved Familiar, Spell Focus (evocation), Toughness
Traits focused mind, tomb raider
Skills Acrobatics +6, Appraise +9, Bluff +5, Escape Artist +5, Fly +15, Heal +2, Knowledge (arcana) +16, Knowledge (dungeoneering) +10, Knowledge (engineering) +10, Knowledge (geography) +8, Knowledge (history) +9, Knowledge (local) +10, Knowledge (nature) +8, Knowledge (planes) +9, Knowledge (religion) +8, Linguistics +10, Perception +13, Profession (barrister) +6, Sense Motive +2, Sleight of Hand +4, Spellcraft +16, Use Magic Device +4
Languages Abyssal, Celestial, Common, Draconic, Elven, Orc, Osiriani, Ancient, Sylvan
SQ arcane bonds (pietro, pseudodragon), human wizard, cyclone, opposition schools (earth), specialized schools (air)
Combat Gear Brooch of shielding (101 uses), Clockwork key, Feather token (whip), Potion of fly (2), Potion of Touch of the Sea (x3), Scroll of Water Breathing (x2), Scroll of Water Breathing, Water Breathing, Wand of Cure Light Wounds, Wand of Mage Armor, Wand of Shield, Caltrops (2); Other Gear Club, Dagger, Dagger, Masterwork Cold Iron Dagger, Amulet of natural armor +2, Belt of physical might (Dex & Con +2), Bracers of armor +1, Cloak of resistance +2, Handy haversack (19 @ 23 lbs), Ioun stone (clear spindle), Ring of protection +2, Wayfinder (1 @ 0 lbs), Backpack, masterwork (4 @ 2 lbs), Bedroll, Bell, Belt pouch (12 @ 0 lbs), Belt pouch (7 @ 0.5 lbs), Belt pouch (empty), Bottle, Candle (2), Chalk (2), Earplugs, Fishhook (10), Flint and steel, Hammer, Ink, black, Inkpen, Journal, Marbles, Mirror, Mirror, Perfume/cologne, Sewing needle, Signal whistle, Spell component pouch, Spellbook, Spider's silk rope, String or twine, Tindertwig (7), Trail rations (2), Vest, Waterskin, Wrist sheath, spring loaded (2 @ 2 lbs), Wrist sheath, spring loaded (3 @ 4 lbs), 39766 GP, 8 SP, 2 CP
--------------------
Special Abilities
--------------------
+1 Spells in Spellbook Add one spell from the wizard spell list to the wizard's spellbook. This spell must be at least one level below the highest spell level the wizard can cast.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bouncing Spell You can cast a spell that can be redirected if it has no effect on its first target.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Cyclone (9 rounds/day) (DC 19) (Su) Vortex causes all ranged attacks passing through it to miss, and creatures flying through it must make a Fly skill check or fall.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Earth Classical opposition school for: Air
Five-Element opposition school for: Water

You must spend 2 slots to cast spells from the Earth school.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enlarge Spell Increase spell ranges. +1 Level.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Focused Mind +2 to Concentration checks
Ioun stone (clear spindle) Sustains bearer without food or water.
Lightning Flash (1d6+4) (7/day) (DC 18) (Su) 5' burst deals 1d6+4 Electricity damage and dazzles for 1d4r. Ref halves/negates.


That's fine Gnora. Just copy that information and put in you alias' profile, in the description box. Then check in to Gameplay.


Looks like we'll have one more coming over. Either way, is there anything else you guys want to do or ask? Otherwise, let's get this started do we can finish in a timely manner.

Dark Archive

Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
Riddywipple:
HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

I need to finish preparing my spells, which I'll do this afternoon. Other than that I'm ready to move forward.

Sovereign Court

Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    Hey, my game with EndlessForms ended before this picked up too far, it seems. If you guys haven't gone started too far in, I'm technically available again with a Haste Machine/Luck Beacon if you want. If not, best of luck!


    Weiman Callbazzern-Walk wrote:
    Hey, my game with EndlessForms ended before this picked up too far, it seems. If you guys haven't gone started too far in, I'm technically available again with a Haste Machine/Luck Beacon if you want. If not, best of luck!

    I think we may be full. Another player asked to be in and I extended an invite. (Beat yours by by about two hours.) Still waiting in Gnora and the new player Ilmakis to check into gameplay though.

    Sovereign Court

    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    Rad; In case you get any dropouts, I'll keep Weiman free for this week unless EF poses something really interesting to play at his Lodge. Fire me a PM if anything changes, and if I don't respond to that in a timely manner, feel free to let Seb's player directly wake me up from today's no-work-nap-a-thon.


    Quick note: With the addition of our ninjalchemist, the APL now looks like-

    11 + 9 + 9 + 8 + 7 + 7 = 51/6=8.5=APL 9

    GtPSOP wrote:

    For scenarios written in Seasons 0 to 3, when the APL is

    in between subtiers, a party of six or seven characters must
    play the higher subtier.

    So it looks like we're playing Tier 10-11, with everyone getting Out of Tier rewards, other than Samhain, who will now get tier appropriate rewards.

    Grand Lodge

    Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

    Too late to switch out, eh? Sorry all!

    -Posted with Wayfinder

    Dark Archive

    Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
    Riddywipple:
    HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

    That's fine. I don't have any characters at the high tier since Trotter and Glau both hit 12 last weekend. I'm fine with Mordo playing up. He might be dead by the end, but I'll take the risk.


    Switch out?

    Grand Lodge

    Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

    Switch characters to a lower-tier one. But like I said, probably too late. Guess I know what I'm doing with my gold: reviving fallen party members, haha.


    It's not too late, we haven't started an encounter. If anyone wants to change out....say so now or forever hold your peace!

    Grand Lodge

    Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

    I can morph into a Dervish Dancer 9. I just need to update his online profile when I get home from work tonight.

    The Exchange

    Male Human Paladin 8 (HP 75/80) | AC 32 Touch 13 FF 30 | Saves F +11 R +6 W +10 | CMB +12 CMD 23

    For the record I am totally comfortable playing up.

    Grand Lodge

    Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

    That's 2 okay with playing up. Might keep Samhain in after all.


    I'd say your fine, but what do I know. My job is to make you not fine! ;)

    Six in a season two, pfft!

    Liberty's Edge

    I'm OK with playing up too...if it gets too scary I'll just turn invisible!


    All right, well the other two are 9's, so we should be good. Let's carry on.

    Grand Lodge

    Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

    Am I the only one getting a strong Aladdin vibe from this room?

    Liberty's Edge

    Are you saying you want to rub the lamp?

    Grand Lodge

    Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

    I just have this vision of it collapsing down on us if we touch anything but the lamp.

    And yes, I wouldn't mind a few wishes, hahaha.

    Grand Lodge

    Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

    No worries about Buho being able to carry it. 49 lb carrying capacity before he hits medium load.

    -Posted with Wayfinder

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    Kyofuu is small and has 12 force, he could do it without problem :)

    Scarab Sages

    Male Human Wizard-Air/ LVL 9 |

    We may be jumpy...but alive. ;)

    Grand Lodge

    Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

    Buho is also just an animal companion. Now I don't know the cost for replacing an eidolon or a familiar, but I think animal companion may be the least painful to replace. Besides, at this point I practically auto-pass the training of tricks on the replacement companion. So if everyone is ready to continue, I'll go ahead and send Buho in?

    Scarab Sages

    Male Human Wizard-Air/ LVL 9 |

    Yes.

    Scarab Sages

    Male Human Wizard-Air/ LVL 9 |

    Please let me know if I expended any spells getting across the magma so I can mark them off.


    Sorry if it feels like I'm pushing, but we are shooting to have Samhain done by the 13th of Feb. and Gregor would really appreciate it if we could wrap this up by next Fri., which will be tough, but not impossible if we can get in a few days of good posting.

    Dark Archive

    Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
    Riddywipple:
    HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

    Yep, no problem pushing. Sorry, Mordo just doesn't have much to contribute in social situations as he usually just slinks into the shadows and I was waiting for others to finish with the nagas.

    Grand Lodge

    Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

    I'm just waiting for combat to erupt with this thing. I suggest grabbing the rugs and running.

    Grand Lodge

    Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

    ....erm... ice spells, anyone? =\

    That's a mean DR. Hopefully if I Gravity Bow and Deadly Aim, I should be able to break through with clustered shots... IF I can land a hit.

    Dark Archive

    Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
    Riddywipple:
    HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

    Clustered Shots for the win!

    Yeah, Mordo doesn't really do much damage. I have phantasmal killer and a couple other disable-y spells but I mostly try to distract the bad guys. And when I get enough money (soon) Riddywipple will entertain everyone with his Rod of Wonder. If this thing had weapons I could also use my shadow falconer's glove to disable.

    Dark Archive

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    My ninja can't do much against these creatures :'(

    Scarab Sages

    Male Human Wizard-Air/ LVL 9 |

    Most of my spells are fire based so we may be a bit mismatched.

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    Gnora


    Belkar Bitterleaf
    Scarab Sages Gnora

    (10 posts)
    Thedan
    Scarab Sages Willy O'Grady

    Male Human Wizard-Air/ LVL 9 |
    (59 posts)

    Ilmakis


    Nickold Starweather
    Dark Archive Ilmakis

    (347 posts)
    Reiko
    Dark Archive Xian Taiko

    human Ninja 10 Alchemist 1
    stat:
    AC 24 T 18 FF 20 | HP 66/76| Fort +10 Ref +18 Will +9 | Init +7, Perc +24. SM +18 | Ki 6/6 | Extract 2/2
    Kyofuu
    stat:
    AC 18 T 14 FF 15 | HP 38/38| Fort +6 Ref +11 Will +3 | Init +7, Perc +13. SM +13

    (252 posts)

    Mike Tuholski


    The Fifth Archdaemon
    Dark Archive Mordo Canta

    Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
    Riddywipple:
    HP 36/36 | AC 23 T 16 FF 19 | CMD 16 | F +4 R +6 W +9 | SR 13 | Init +3 | Perc +8 | SM +2

    (137 posts)

    Sethious


    Shoanti Fighter
    The Exchange Sebastian Jai-Rue

    Male Human Paladin 8 (HP 75/80) | AC 32 Touch 13 FF 30 | Saves F +11 R +6 W +10 | CMB +12 CMD 23
    (223 posts)

    Sior


    Elf
    Grand Lodge Samhain Galanodel

    Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest
    (589 posts)