GM Tektite's PFS #02-18 The Forbidden Furnace of Forgotten Koor
(Inactive)
Game Master
Hawkwen Agricola
MAP
Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest
If the genie is down, Samhain will ready a shot on Zhara if she makes any hostile action. "The fiend is down! Surrender quietly!"
You guys can try Sense Motive if you'd like.
Samhain readies a shot as Zahra begins to cast a spell.
Concentration vs DC 17: 1d20 + 13 ⇒ (9) + 13 = 22
As she cast, Samhain fires an arrow, striking her!
Concentration vs DC 26: 1d20 + 13 ⇒ (20) + 13 = 33
The woman grits her teeth at the pain and gets off the spell! A blast of water issues from her hands and hits Sebastian!
CMB vs Sebastian: 1d20 + 13 ⇒ (2) + 13 = 15
Sebastian stands firm though, ignoring the blast of water!
Party up!
Gregor charges up the woman and attempts to grapple her. With his agile feet...
CMB: 1d20 + 9 ⇒ (20) + 9 = 29
"She's a feisty one...if I can hold her still long enough we can tie her up. Errrr..unless one of you wanted to cast a spell?"
Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest
Samhain holds off with his bow, recalling his owl for a moment as they decide what to do with her. Delay
Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
Riddywipple flies up (still invisible) and breathes vapors into the woman's face!
DC 12 Fort to negate euphoria for 1d6 ⇒ 1 rounds (staggered, sickened, and immune to fear effects).
Mordo begins to cast a spell while invisible.
Shadow Conjuration: Summon Monster III to summon a shadow boar
Riddywipple tells everyone through telepathy The boar is Mordo's; he's just playing around now.
DC 21 Will save or boar affects her at full strength. Making the save means she recognizes that it is only 20% real and thus takes only 20% of the damage. It also has only 1/5 of the HP and 1/5 of the normal AC bonuses.
gore: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d8 + 4 ⇒ (2) + 4 = 6
Confession: I just really wanted to use that spell. And I thought a shadow boar sounded cool, even though there are stronger options.
Gregor charges and grabs a hold of Zahra!
Samhain waits to see what happens, while calling off his bird.
Fort: 1d20 + 7 ⇒ (15) + 7 = 22
Riddywhipple moves up and breathes in Zahra;s face, but she holds her breath!
Mordo conjures another figment that attacks the woman, but misses!
Sebastain, Xian, and Willy!
I suppose I should mention that Gregor has a pair of manacles if anyone is willing to fetch them from his pack.
human Ninja 10 Alchemist 1 Kyofuu
Is she under some spell or this strange insanity cloud ?
Sense Motive: 1d20 + 15 ⇒ (5) + 15 = 20
Male Human Paladin 8 (HP 75/80) | AC 32 Touch 13 FF 30 | Saves F +11 R +6 W +10 | CMB +12 CMD 23
Sebastian roots through Gregors pack looking for the manacles and attempts to use them on their target.
Not sure of the actions/rolls on this, so let me know if you need anything rolled.
"Careful in there Sebastian. I have some drawings that I'm not all that proud of; your discretion will be appreciated!"
Male Human Paladin 8 (HP 75/80) | AC 32 Touch 13 FF 30 | Saves F +11 R +6 W +10 | CMB +12 CMD 23
"I grew up on the streets. Pretty sure it is nothing I haven't seen before." The man responds while continuing to rifle through the bag.
Consider it a full round action to rifle through the pack.
1d20 ⇒ 5
Xian ponders Zahra.
Sebastian digs through Gregor's pack and retrieves some manacles.
Xian and Willy
human Ninja 10 Alchemist 1 Kyofuu
Comrade San ! Our colleague is insane because of the poisoned cloud ! Don't kill her or hurt her. We need to find a remedie to her state
Taiko try to remember if an antitoxin could help
Alchemie: 1d20 + 15 ⇒ (8) + 15 = 23
human Ninja 10 Alchemist 1 Kyofuu
Taiko sheated his cold iron wakisashi and moved near Zahra.
Male Human Wizard-Air/ LVL 9 |
Well lass guess it be time to take the wind out of ye sails for yours and ours safety.
Willy casts Suffocation. DC 19 Fortitude save. Staggered if save is made. Lasts 3 rounds. If not saved will stop the spell once she falls unconscious.
human Ninja 10 Alchemist 1 Kyofuu
Sorry, but you can kill her if she failed her 3 save as it's not a Dismissable spell !
Xian realizes that an antitoxin would not Zahra, only spells such as restoration, greater restoration, heal, limited wish, miracle, or wish. would cure her, with restoration only aiding her in fighting the insanity like antitoxin does with poison.
1d20 ⇒ 10
Zahra tries to break free from Gregor's grasp, but is unable, allowing Sebastian to put the manacles on her.
Essentially out of combat.
There is a spiral stair that leads up to the surface in the southwest corner of the room.
What now? Are you guys going to try to cure her or pay to cure her?
human Ninja 10 Alchemist 1 Kyofuu
Taiko looked on the genie and around if he found something to help Zahra recover from her insanity.
Perception: 1d20 + 18 ⇒ (15) + 18 = 33
In the worst case scenario Taiko is ready to pay his fee to cure Zahra
There is nothing to aid in curing her.
Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest
Honestly, I think we should just let the Society handle it. We got her, we bring her back. The Society has more resources than us, for we are but the extraction team.
Male Human Paladin 8 (HP 75/80) | AC 32 Touch 13 FF 30 | Saves F +11 R +6 W +10 | CMB +12 CMD 23
Sebastian would pay for the Heal spell for her.
Male Human Wizard-Air/ LVL 9 |
Willy slaps his head and stops the spell due to xian warning.
Just before leaving takes look around for anything that could help or of value.
Perception: 1d20 + 13 ⇒ (5) + 13 = 18
Nothing else of interest.
Was there a consensus on healing Zahra? Right now, I think it is two for and one against.
Male Human Wizard-Air/ LVL 9 |
Will go with Samhaim. We get her out, Society gets to fix her.
Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
Mordo can't do anything about it. I guess our only option is to take her back with us.
"I suppose we should at least try to make her well...let's see what we can do before turning her over."
K: Arcana?: 1d20 + 5 ⇒ (2) + 5 = 7
Heal?: 1d20 + 5 ⇒ (9) + 5 = 14
Assist rolls? I sense a secondary success condition...
Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
Knowledge (arcana): 1d20 + 15 ⇒ (8) + 15 = 23
Knowledge (dungeoneering): 1d20 + 12 ⇒ (5) + 12 = 17
Knowledge (engineering): 1d20 + 11 ⇒ (17) + 11 = 28
Knowledge (geography): 1d20 + 11 ⇒ (17) + 11 = 28
Knowledge (history): 1d20 + 11 ⇒ (12) + 11 = 23
Knowledge (local): 1d20 + 11 ⇒ (16) + 11 = 27
Knowledge (nature): 1d20 + 12 ⇒ (18) + 12 = 30
Knowledge (nobility): 1d20 + 11 ⇒ (7) + 11 = 18
Knowledge (planes): 1d20 + 12 ⇒ (3) + 12 = 15
Knowledge (religion): 1d20 + 12 ⇒ (17) + 12 = 29
Spellcraft: 1d20 + 17 ⇒ (11) + 17 = 28
Craft (alchemy): 1d20 + 13 ⇒ (5) + 13 = 18
GM Tektite wrote: Xian realizes that an antitoxin would not Zahra, only spells such as restoration, greater restoration, heal, limited wish, miracle, or wish. would cure her, with restoration only aiding her in fighting the insanity like antitoxin does with poison.
Gregor Hawthorne wrote: Assist rolls? I sense a secondary success condition... Bah! Inquisitors and their Sense Motive
"Hmm. Sebastian May have the right of it. We could pool some coin together and get her head right...or at least get her further along the way."
Restoration is only 380gp according to the Organized Play a Guide....that might be enough to meet the success condition, if not heal is 660.
Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest
Heal is only 660???? I thought it was more. A lot more.
-Posted with Wayfinder
So 110gp a piece will do the trick? I'm cool with that.
Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
Yeah, I can chip in for that. That's what I meant by take her back to the Society anyways. I just meant there was nothing we do for her immediately so that seems to be our only choice. Sounds good!
Hooray! I trust you all to deduct the correct gold from your troves. Thank you for not making me demand the chronicles back and shredding them!
I'll shut this thread down tomorrow. Did we ever get a consensus on what to do next?
Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
I'm fine with any of the ones you suggested. You could always use the Alembic or the Flaxseed Lodge to see if there's anyone else available.
Male Human Wizard-Air/ LVL 9 |
Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest
Thanks for the great run(s). I will have to get back in once I get some more characters. I have a few rattling around, but just need to get them going.
Male Human Paladin 8 (HP 75/80) | AC 32 Touch 13 FF 30 | Saves F +11 R +6 W +10 | CMB +12 CMD 23
Yeah, Sebastian would have footed the whole bill himself if no one else wanted too. I wouldn't mind the assistance though.
Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest
I'm chipping in. Think we all are.
human Ninja 10 Alchemist 1 Kyofuu
Mordo Male Wayang [10] Shadow Illusionist 10 | HP 72/72 | AC 19 T 15 FF 15 | CMD 16 (17 grapple) | F +7 R +9 W +8 | Init +8 | Perc +3 | SM -1
Yep, I already marked it down on my chronicle. I think I might do some retraining too but I can mark that down myself.
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