
GM Tektite |

Kharax chops at the hardening goo around Maruf's feet, but can't seem to damage it!
Attack vs Richard: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Attack vs Alpha: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Two purple tentacles come whipping around, striking Richard, but missing Alpha!
Party up!

Richard Mithril |

One blow from the creature has Richard seeing flashes as his artificial body reacts to the trauma. He notices fluids, his blood, dripping from his hand and laments his unusual ability for emotions.
He gathers his strength, the nanites in his body racing to aid his muscles. His hair seems to glow, lit from the circuitry on his scalp. Hoping luck is still with him, he pulls...
Str + surge + luck: 1d20 + 2 + 4 ⇒ (9) + 2 + 4 = 15
..and stumbles back free!
Can I still take a 5' step away?

GM Tektite |

Yeah, you can step back.
Kharax chips a little off of Richard's foot, allowing the bard to break free!
Attack vs Alpha: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Attack vs Maruf: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
The purple tentacles whip around, slamming into Alpha and Maruf!
Party up!

Richard Mithril |

"I can tend to myself. Help the others!" Richard steps further away from the creature and sings a healing evocation.
Kharax, you're actually in a much better position to heal Alpha and the Cobbler, plus you'd move into a threatened area to get to Richard.
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8

Maruf the Cobbler |

"Eat this!"
bomb: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d6 + 3 ⇒ (5) + 3 = 8
DC 14 Ref for half splash damage

GM Tektite |

Richard heals himself, while Kharax heals Maruf!
Alpha decides a defensive posture would be prudent!
Maruf tosses a bomb, smashing it the coral-like exoskeleton!
Attack vs Maruf: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Attack vs Maruf: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
The creature tries to retaliate against the one hurting it, but misses both times!
[ooc]Party up
Kharax Fireshield |

Kharax rubs his hands together as he tries to channel his mask's power. "Heal things being of life and steel!"
Heal hex @ Alpha: 1d8 + 1 ⇒ (1) + 1 = 2
Bad healing mask...
Still unused to the mechanical physiology, Kharax's powers seem to be stunted towards his android allies.

Maruf the Cobbler |

"One more!"
bomb: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d6 + 3 ⇒ (3) + 3 = 6
DC 14 Ref for half splash damage

GM Tektite |

Man, what low rolls...
Kharax heals Alpha, a little.
Richard swings and misses!
1d20 ⇒ 4
Maruf tosses another bomb, but misses, but splashes the creature!
Alpha tosses his shield, but misses. Luckily it returns by magic!
Attack vs Alphaf: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Attack vs Maruf: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
The creature lashes out again, missing Alpha, but striking Maruf!
Party up!

Kharax Fireshield |

"Dammit", curses the half-orc, his greenskinned blood boiling. With wip in hand, he lashes out, trying to distract the creature.
Aid another @ tentacles (Maruf to hit: 1d20 + 1 ⇒ (18) + 1 = 19

GM Tektite |

Kharax distracts the beast, while Richard stabs it!
Alpha tosses his shield too high, while Maruf heals himself!
Attack vs Kharax, Cover: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Attack vs Maruf: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
The creature attacks again, missing Maruf, but hitting Kharax solidly!
Party up!

Kharax Fireshield |

The half-orc, quickly places his hand on his chest, using his healing properties on himself.
Healing Hex @ self: 1d8 + 1 - 1 ⇒ (2) + 1 - 1 = 2
He then steps back 5' and looks to prepare another incantation.

Maruf the Cobbler |

"Unpleasant? It was f+#~ing terrible! Let's keep moving...." The Cobbler keeps his longspear out now, wary of more danger.

Richard Mithril |

"Hold on a moment." Richard says to the Cobbler. "Looks like Kharax and Alpha both took a few hits."
Richard digs out a couple scrolls and casts a few healing spells from them.
CLW Kharax: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Alpha: 1d8 + 1 ⇒ (4) + 1 = 5

Kharax Fireshield |

"Thank you, Richard.", Kharax far less sore after the application of curative magic. "I agree that once we get enough funds, a wand to cast that will be useful... and I must commune with Torracha for greater healing.", raising his iron and darkwood mask over his face.
I have one CLW for Richard still, but spent on everyone else for the day v_v. But at least we can continue forward, now.

GM Tektite |

After healing, the party heads deeper into the dome. At first glance, this cold cavern presents a strange and disconcerting vista—that of a desert valley under a starless, night sky. A stretch of sand covers the ground, a vista broken here and there by bits of strange, spiky shells or contorted, dead fronds that look like branches.
As you move further out, suddenly, to your south, you see a strange four armed skeleton stand up and lurch toward you! Moments later, you see another to your east, stand and move toward you!
M: 1d20 + 3 ⇒ (13) + 3 = 16
R: 1d20 + 3 ⇒ (18) + 3 = 21
K: 1d20 + 1 ⇒ (4) + 1 = 5
KS: 1d20 + 8 ⇒ (9) + 8 = 17
Initiative:
Richard
Skeletons
Maruf
Alpha
Kharax
Richard is up!

Richard Mithril |

Seeing his companions hesitate, he turns to Maruf. "I'll try to gather them up and maybe you can bomb them!" Richard then moves forward, waving his sword at the skeletons to get their attention.
"Over here! Come this way!"
30' move, total defense. AC 21

GM Tektite |

Richard moves out into the expanse, yelling!
Attack vs Richard: 1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
One of the skeletons moves up and attacks Richard, but misses, while another get to the man, but is unable to attack. In the distance, you can see five more skeletons making their way to the party!
Party up!

Kharax Fireshield |

"Heh, let's see how Torracha 'heals' dem bones!", Kharax putting healing energy in his hand before moving up and touching the skeleton behind Richard.
CLW touch @ skeleton NE of Richard: 1d20 + 1 ⇒ (18) + 1 = 19
Healing: 1d8 + 1 ⇒ (8) + 1 = 9
DC 15 Will save for half damage
And NOW it rolls well... :P

Richard Mithril |

Bardic Knowledge (any unusual information about these skeletons): 1d20 + 2 ⇒ (6) + 2 = 8 Guess not..
"I bought more alchemist fire!" Richard calls to the Cobbler as he unlimbers and drops his backpack.
"Kharax, can you do that again?" He asks, ducking around the second skeleton. "Get behind it and I'll try to keep it occupied."
Once Kharax is in position, he tries to distract the skeleton with a trust of his rapier.
Aid another for Kharax next attack: 1d20 + 3 ⇒ (20) + 3 = 23
Sounds like a lot of actions so I'll break it down - move action to drop backpack, 5' step, standard action to shield bash.

GM Tektite |

Alpha moves closer!
Richard does a lot of things at once! Distracting the skeleton well, being one of them! Isn't dropping something a free action?
Maruf drops his piercing weapon, draws a bashing one and move to engage the skeletons!
Attack vs Richard: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Attack vs Richard: 1d20 + 1 ⇒ (2) + 1 = 3
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Attack vs Richard: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Attack vs Richard: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
The nearest skeleton attacks Richard with all four of its arms, striking once!
Attack vs Alpha: 1d20 + 1 ⇒ (3) + 1 = 4
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Another skeleton gets close enough to attack Alpha, but misses.
Meanwhile, the rest of the skeleton continue moving closer, one managing to get in Maruf's face!
Party up!

Kharax Fireshield |

"Let's go two for two!", Kharax once again calling for Torracha to add healing energy into his fist and tries to aim it at the mutated skeleton attacking Richard.
Healing Touch @ Skeleton: 1d20 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Positive Energy damage on hit: 1d8 + 1 ⇒ (8) + 1 = 9
DC 15 Will save for 1/2 damage
And the half-orc, in his bravado, nearly slips in the sand. Charge is still readied, but doesn't even get close to the skeleton.
Poo.