GM Tektite's Iron Gods Campaign

Game Master Hawkwen Agricola

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Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

Lol. It's just not our day. Or week.


Kharax chops at the hardening goo around Maruf's feet, but can't seem to damage it!

Attack vs Richard: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Attack vs Alpha: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Two purple tentacles come whipping around, striking Richard, but missing Alpha!

Party up!


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

Str: 1d20 + 2 ⇒ (15) + 2 = 17

The Cobbler breaks free of the creature's hold!


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

ALpha tries to break free.

Str: 1d20 + 3 ⇒ (12) + 3 = 15


Maruf and Alpha both break free from the sticky morass!


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

To Hit? on sticky on Richard: 1d20 + 1 ⇒ (6) + 1 = 7
Damage on hit: 1d8 + 1 ⇒ (5) + 1 = 6


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

One blow from the creature has Richard seeing flashes as his artificial body reacts to the trauma. He notices fluids, his blood, dripping from his hand and laments his unusual ability for emotions.

He gathers his strength, the nanites in his body racing to aid his muscles. His hair seems to glow, lit from the circuitry on his scalp. Hoping luck is still with him, he pulls...

Str + surge + luck: 1d20 + 2 + 4 ⇒ (9) + 2 + 4 = 15

..and stumbles back free!

Can I still take a 5' step away?


Yeah, you can step back.

Kharax chips a little off of Richard's foot, allowing the bard to break free!

Attack vs Alpha: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Attack vs Maruf: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

The purple tentacles whip around, slamming into Alpha and Maruf!

Party up!


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Kharax, seeing everyone injured, first takes care of the nearby Richard.

Hex Heal @ Richard: 1d8 + 1 ⇒ (3) + 1 = 4


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

"I can tend to myself. Help the others!" Richard steps further away from the creature and sings a healing evocation.

Kharax, you're actually in a much better position to heal Alpha and the Cobbler, plus you'd move into a threatened area to get to Richard.

Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Didn't look at the map, bah. I'll redirect that to Maruf whose AC is lower.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha, staggered by the blow will total defense. I'm at 0. AC is 23


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

@Alpha: Have you been injured today? I assumed everyone was topped off heading into the caverns come day 2.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

I believe you are correct. So I'm at 4 then. Still going to total defense though.


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

"Eat this!"

bomb: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d6 + 3 ⇒ (5) + 3 = 8
DC 14 Ref for half splash damage


Richard heals himself, while Kharax heals Maruf!

Alpha decides a defensive posture would be prudent!

Maruf tosses a bomb, smashing it the coral-like exoskeleton!

Attack vs Maruf: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Attack vs Maruf: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

The creature tries to retaliate against the one hurting it, but misses both times!

[ooc]Party up![/ooc


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Kharax rubs his hands together as he tries to channel his mask's power. "Heal things being of life and steel!"

Heal hex @ Alpha: 1d8 + 1 ⇒ (1) + 1 = 2

Bad healing mask...

Still unused to the mechanical physiology, Kharax's powers seem to be stunted towards his android allies.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Dropping his rapier and readying his crossbow, Richard shoots at the thing at point blank range.

Crossbow: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d8 + 1 ⇒ (5) + 1 = 6


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

"One more!"

bomb: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d6 + 3 ⇒ (3) + 3 = 6
DC 14 Ref for half splash damage


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

I think your hex is technophobic.

Alpha steps away and throws his mighty shield!

1d20 + 4 ⇒ (5) + 4 = 9

1d4 + 3 ⇒ (1) + 3 = 4


Man, what low rolls...

Kharax heals Alpha, a little.

Richard swings and misses!

1d20 ⇒ 4

Maruf tosses another bomb, but misses, but splashes the creature!

Alpha tosses his shield, but misses. Luckily it returns by magic!

Attack vs Alphaf: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Attack vs Maruf: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

The creature lashes out again, missing Alpha, but striking Maruf!

Party up!


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"Dammit", curses the half-orc, his greenskinned blood boiling. With wip in hand, he lashes out, trying to distract the creature.

Aid another @ tentacles (Maruf to hit: 1d20 + 1 ⇒ (18) + 1 = 19


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Tapping into his luck again, Richard Reloads and fires.

Swift for Luck 4/7 used today
Crossbow + PBS + Luck: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Damage: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha catches his shield and then throws it again after stepping further back.

1d20 + 4 ⇒ (5) + 4 = 9


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

clw: 1d8 + 1 ⇒ (5) + 1 = 6

"Ah, f@$&!"


Kharax distracts the beast, while Richard stabs it!

Alpha tosses his shield too high, while Maruf heals himself!

Attack vs Kharax, Cover: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Attack vs Maruf: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

The creature attacks again, missing Maruf, but hitting Kharax solidly!

Party up!


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

"This thing won't die!"

longspear: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d8 + 3 ⇒ (5) + 3 = 8


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

The half-orc, quickly places his hand on his chest, using his healing properties on himself.

Healing Hex @ self: 1d8 + 1 - 1 ⇒ (2) + 1 - 1 = 2

He then steps back 5' and looks to prepare another incantation.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

"Careful Kharax!" Richard calls out as he reloads and fires.

Luck 5/7
Crossbow: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha hurls his shield again.

1d20 + 4 ⇒ (10) + 4 = 14

1d4 + 3 ⇒ (4) + 3 = 7


Maruf stabs the creature, while Kharax heals himself.

Richard and Alpha combine attacks to bring the creature down!

Out of Combat!


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"That things was unpleasant!", exhales Kharax.


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

"Unpleasant? It was f+#~ing terrible! Let's keep moving...." The Cobbler keeps his longspear out now, wary of more danger.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

"Hold on a moment." Richard says to the Cobbler. "Looks like Kharax and Alpha both took a few hits."

Richard digs out a couple scrolls and casts a few healing spells from them.

CLW Kharax: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Alpha: 1d8 + 1 ⇒ (4) + 1 = 5


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"Thank you, Richard.", Kharax far less sore after the application of curative magic. "I agree that once we get enough funds, a wand to cast that will be useful... and I must commune with Torracha for greater healing.", raising his iron and darkwood mask over his face.

I have one CLW for Richard still, but spent on everyone else for the day v_v. But at least we can continue forward, now.


After healing, the party heads deeper into the dome. At first glance, this cold cavern presents a strange and disconcerting vista—that of a desert valley under a starless, night sky. A stretch of sand covers the ground, a vista broken here and there by bits of strange, spiky shells or contorted, dead fronds that look like branches.

As you move further out, suddenly, to your south, you see a strange four armed skeleton stand up and lurch toward you! Moments later, you see another to your east, stand and move toward you!

Rolls:
A: 1d20 + 3 ⇒ (3) + 3 = 6
M: 1d20 + 3 ⇒ (13) + 3 = 16
R: 1d20 + 3 ⇒ (18) + 3 = 21
K: 1d20 + 1 ⇒ (4) + 1 = 5
KS: 1d20 + 8 ⇒ (9) + 8 = 17

Initiative:
Richard
Skeletons
Maruf
Alpha
Kharax

Richard is up!


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Seeing his companions hesitate, he turns to Maruf. "I'll try to gather them up and maybe you can bomb them!" Richard then moves forward, waving his sword at the skeletons to get their attention.

"Over here! Come this way!"

30' move, total defense. AC 21


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

"Bomb them? I'm out of reagents! Don't bring them here, are you crazy?!"


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

"What?!"

Uh oh..


Richard moves out into the expanse, yelling!

Attack vs Richard: 1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

One of the skeletons moves up and attacks Richard, but misses, while another get to the man, but is unable to attack. In the distance, you can see five more skeletons making their way to the party!

Party up!


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"Heh, let's see how Torracha 'heals' dem bones!", Kharax putting healing energy in his hand before moving up and touching the skeleton behind Richard.

CLW touch @ skeleton NE of Richard: 1d20 + 1 ⇒ (18) + 1 = 19
Healing: 1d8 + 1 ⇒ (8) + 1 = 9

DC 15 Will save for half damage

And NOW it rolls well... :P


Richard moves up and touches the skeleton, turning it to dust! Even if it had made the save.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha double moves towards a skeleton.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Bardic Knowledge (any unusual information about these skeletons): 1d20 + 2 ⇒ (6) + 2 = 8 Guess not..

"I bought more alchemist fire!" Richard calls to the Cobbler as he unlimbers and drops his backpack.

"Kharax, can you do that again?" He asks, ducking around the second skeleton. "Get behind it and I'll try to keep it occupied."

Once Kharax is in position, he tries to distract the skeleton with a trust of his rapier.

Aid another for Kharax next attack: 1d20 + 3 ⇒ (20) + 3 = 23

Sounds like a lot of actions so I'll break it down - move action to drop backpack, 5' step, standard action to shield bash.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Um, you can't shield bash with a buckler but you can aid another with any weapon so ultimately it doesn't matter.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

I realized that after writing the post, but neglected to edit out the bash. Edited now.


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

Maruf drops his longspear, draws out a quarterstaff, and moves out into the desert.


Alpha moves closer!

Richard does a lot of things at once! Distracting the skeleton well, being one of them! Isn't dropping something a free action?

Maruf drops his piercing weapon, draws a bashing one and move to engage the skeletons!

Attack vs Richard: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Attack vs Richard: 1d20 + 1 ⇒ (2) + 1 = 3
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Attack vs Richard: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Attack vs Richard: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

The nearest skeleton attacks Richard with all four of its arms, striking once!

Attack vs Alpha: 1d20 + 1 ⇒ (3) + 1 = 4
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Another skeleton gets close enough to attack Alpha, but misses.

Meanwhile, the rest of the skeleton continue moving closer, one managing to get in Maruf's face!

Party up!


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"Let's go two for two!", Kharax once again calling for Torracha to add healing energy into his fist and tries to aim it at the mutated skeleton attacking Richard.

Healing Touch @ Skeleton: 1d20 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Positive Energy damage on hit: 1d8 + 1 ⇒ (8) + 1 = 9

DC 15 Will save for 1/2 damage

And the half-orc, in his bravado, nearly slips in the sand. Charge is still readied, but doesn't even get close to the skeleton.

Poo.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha counters the skeleton with a swing of his own. Activating Arcane Pool to make my weapon +1.

1d20 + 4 ⇒ (11) + 4 = 15

1d4 + 4 ⇒ (2) + 4 = 6

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