GM Tektite's Iron Gods Campaign

Game Master Hawkwen Agricola

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Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Untrained Local: 1d20 + 3 ⇒ (4) + 3 = 7
Untrained Heal: 1d20 ⇒ 12

"My scans indicate she has multiple lacerations which means she was killed by a knife or a dagger."


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M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"Huh... really?", Kharax surprised by Alpha's observation. Reviewing the body again, he sighs. "Dammit Prime, I'm a blacksmith, not a doctor!"


Which way?


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

We keep going east.

"I did not infer that you were a doctor." Alpha says a bit confused.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

With a slightly uncomfortable smile at the unintentionally funny comments by Alpha, Richards nods his agreement to head east.

We aren't particularly stealthy, but Richard will take the lead to look for traps and ambushes. If someone has another idea, let me know.

Stealth: 1d20 + 2 ⇒ (14) + 2 = 16
Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

Stealth: 1d20 + 2 ⇒ (20) + 2 = 22

The Cobbler holds his snorting and wheezing long enough to scout ahead with Richard.


Squeezing through the narrow passage, the party heads to the east, where a dark cavern opens up, its twenty-foot-high ceiling thick with stalactites. A rocky shore overlooks a placid pool and stream, fed by a trickle of water leaking from a narrow fissure to the north. A small garden of toadstools and dark mold grows along the banks.

Standing among the toadstools in a white fleshed humanoid with a frog-like head and large white glowing eyes! It turns to the party as you enter and takes a threatening stance, as it croaks out. "Gollum! Gollum!"

KN: arcana DC 13:
This creature is a blindheim. You've heard that these creatures have a blinding gaze!

The creature turns its eerie gaze on the party and a bright light floods out of its eyes! DC 13 Fort Saves for Richard and Maruf or blinded.

Rolls:
K: 1d20 + 1 ⇒ (14) + 1 = 15
A: 1d20 + 3 ⇒ (9) + 3 = 12
R: 1d20 + 3 ⇒ (8) + 3 = 11
M: 1d20 + 3 ⇒ (17) + 3 = 20
B: 1d20 + 2 ⇒ (19) + 2 = 21

Initiative:
Creature
Maruf
Kharax
Alpha
Richard

Party up!

Combat Map for you convenience.


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

Knowledge (arcana): 1d20 + 7 ⇒ (9) + 7 = 16

Fort: 1d20 + 4 ⇒ (19) + 4 = 23

"Blindheim! Avert your eyes! Or don't, I don't f@+$ing care!"

Maruf moves in to slash at the frog.

claw: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d4 + 2 ⇒ (1) + 2 = 3


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Kharax squeezes as best he can, drawing his longsword out as he looks out towards the strange creature. "What in blazes is that?!"


Maruf warns the party, then moves up and stabs the weird creature!

Kharaz lets out his breath and sucks in his gut as he squeezes past Alpha and through the narrow tunnel!


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Fort Save: 1d20 + 1 ⇒ (15) + 1 = 16

Richard covers his eyes just in time. Drawing his rapier, he moves up behind the Cobbler.

Richard doesn't have a Base Attack at +1 yet, which means he's unable to draw as part of movement action, so he's keeping his eyes covered this round.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha moves up and bashes the blindheim with his shield.

1d20 + 4 ⇒ (6) + 4 = 10

1d4 + 3 ⇒ (1) + 3 = 4


Richard up while drawing his blade, while Alpha advances and swings his shield at the blindheim, but misses!

Bite vs Maruf: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Claw vs Maruf: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

claw vs Maruf: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

The creature retaliates, lashing out at the one who injured it, clawing and biting the cobbler! Hissing, it steps back.

Party up!


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Avoiding looking at the strange creature, Richard calls out a song of healing and touches the Cobbler.

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha steps forward and bashes at the creature again.

1d20 + 4 ⇒ (5) + 4 = 9

1d4 + 3 ⇒ (3) + 3 = 6


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

"Gah! I'm hurt!" Maruf wails dramatically before Richard reaches out and heals his wounds. He then resumes attacking the stupid creature, this time electing to draw a blade.

dagger: 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d4 + 2 ⇒ (3) + 2 = 5


Richard moves up and heals Maruf, while Alpha swings his shield and misses once more!

Maruf tries stabbing the creature, but is too shaken from his wounds to aim true!

Kharax!


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

How deep is the water and does it count as difficult terrain?


A couple feet deep and difficult terrain


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Trepidatiously, Kharax sloshes through the water and tries to distract the creature to aid Maruf's strikes.

"Get 'em Maruf!"

Longsword @ blindheim to aid Maruf's attacks: 1d20 + 1 ⇒ (12) + 1 = 13


Kharax waves his sword and pokes at the creature, distracting it!

Attack vs Maruf: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Attack vs Alpha: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

Attack vs Alpha: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Crit Confirm vs Alpha: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Finding itself cornered, the creature lashes out in a fury, biting Maruf and clawing Alpha!

Party up!


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha counters the lucky claw swipe with his shield.

1d20 + 4 ⇒ (13) + 4 = 17

1d4 + 3 ⇒ (1) + 3 = 4


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

"Raaawwrrrr! My precious blood! Nyyyeeeehhhhhh!"

dagger: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d4 + 2 ⇒ (1) + 2 = 3


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

What? A 1! I'm aiding Alpha next time :P


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

The Cobbler purposefully rejects your help! *SNORT*


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

I could have told you that helping Alpha would have been the logical thing to do. :)


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Richard sings a other healing song for the Cobbler.

Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5

"I'm unable to perform another healing song. If you take another injury, back off so I can get at it!"


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Richard, save yours, I can do a CLW on everyone, but only once.

Kharax uses his blade offensively this time, trying to end the creature as his allies aim seems erratic.

longsword @ blindheim: 1d20 + 1 ⇒ (20) + 1 = 21
Damage on hit: 1d8 + 1 ⇒ (7) + 1 = 8
Crit Confirm: 1d20 + 1 ⇒ (8) + 1 = 9
Extra damage on crit: 1d8 + 1 ⇒ (3) + 1 = 4


Alpha manages to slam the creature with his shield, but Maruf is notso lucky, even with Kharax's distraction!

Richard heals the cobbler....,once again!

Kharax swings his sword and chops into the creature, but it lives on!

Attack vs Kharax: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Attack vs Alpha: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

Attack vs Alpha: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

The cornered creature lashes out, but its attacks are wild and uncontrolled, missing everyone!

Party up!


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

"Stupid f+*$ lizard!"

dagger: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d4 + 2 ⇒ (2) + 2 = 4


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha keeps being logical and swings his shield again.

Bash: 1d20 + 4 ⇒ (13) + 4 = 17

1d4 + 3 ⇒ (3) + 3 = 6


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

@Kharax: Richard doesn't know you can heal, and I don't mind burning them. We're a new group so figuring out what we can do will be a work in progress, so feel free to enlighten me after this combat. :)

Richard steps into the underground stream, clearing the way for Alpha or the Cobbler to retreat if they need to.


Maruf misses once more as he curses at the creature.

Alpha methodically and deliberately swings his shield and bashes the blindheim.

Richard backs up to make room for retreating party members.

Kharax


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

longsword @ blindheim: 1d20 + 1 ⇒ (9) + 1 = 10
Damage on hit: 1d8 + 1 ⇒ (1) + 1 = 2

On mobile, so no description


Kharax swings his blade again, but this time has no luck!

CLearly desperate, the blindheim's eyes begin to grow bigger, then the cavern is fiiled with bright light as it radiates from the creatures eyes!

DC 13 Fortitude vs blindness for everyone this time.

Party up!


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Fort: 1d20 + 4 ⇒ (18) + 4 = 22

Alpha's optical receptors withstand the overload of light and he fights on.

1d20 + 4 ⇒ (17) + 4 = 21

1d4 + 3 ⇒ (2) + 3 = 5


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Richard has been averting his eyes from the blindheim, does he still need to save?


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Averting just gives you a 50% miss chance basically for the gaze. If you closed your eyes, you'd be immune. And blind.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

True that.

Avert - High is Good: 1d100 ⇒ 69


Alpha withstands the blinding light and bashes the blindheim into he ground!

Richard manages to avoid looking into the light!

Maruf: 1d20 ⇒ 14
Kharax: 1d20 ⇒ 1

Maruf manages to avoid being blinded, but unfortunately, Kharax is caught staring directly at the creatures eyes and all goes dark.

Out of Combat

Maruf knows enough about blindheims that he is able to alleviates Kharax's fears by informing him that the blindness is only temporary and will wear off in about an hour.

A a cursory search of the pool reveals a man’s body, mostly eaten. Little remains to identify the body. A belt pouch on the body’s hip is still intact and contains 42 gp, a silver unholy symbol of Zyphus worth 25 gp, and two water-tight potions of cure light wounds.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha adjusts his shield as the party searches the body. "Superior technology wins again." He thinks keeping it to himself. Gloating was not a logical response.

"Is everyone fully functional?"


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

"Aye. Undamaged." Richard says, then frowns at his reflexive response. "Uninjured, I mean."

Looking through the items, Richard suggests Alpha take one of the potions and Kharax the other.

I'm wondering if there is any relevance to the holy symbol. Is Zyphus an unusual god to worship in this area?

Bardic Knowledge: 1d20 + 2 ⇒ (8) + 2 = 10


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha will take the potion and scan the surroundings

Perception: 1d20 + 7 ⇒ (19) + 7 = 26


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

"I told you there was a Zyphan around here!" Maruf exclaims before spitting on the corpse. "You all shrugged it off but I knew the Grim Harvestman must be behind my many misfortunes! F+!*ing wife, f+&+ing genie, f~@!ing fire, f%*%ing missing wizard! Zyphus!" The enraged tiefling spits on the corpse.


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"Gaaaah!", Kharax shouts as his eyes lose functionality. After being told about the temporary duration, he calms down, although he is frustrated his carelessness is slowing the group down Assuming everyone will wait until Kharax has full vision again.


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

"Nyeeehhhhh! Are you better yet, orc? Come on, we've got a wizard to find and a fire to start!"


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Peering up the water-filled passage to the northwest, Rochard says, "I'm fairly certain that loops around to the entrance chamber. That leaves only one way." He points to the passage heading south. Keeping his rapier in hand and trying to be quiet m, he heads that way.

Stealth: 1d20 + 2 ⇒ (18) + 2 = 20
Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

"Well let's make sure nothing sneaks up behind us though!" Maruf says as he tramps through the water to the northwest.


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

After waiting the prescribed time, Kharax's sight returns, the half-orc exhaling in relief when it does. "Sorry to keep ya'll waiting; let's go!"


Heading to the northwest, the party sees that the water does indeed double back to the same waterway. The shallow creek runs through the middle of this cavern, while to the south a stony bank rises up from the water. Thick carpets of green and gray mold and fungus grow on the bank, particularly around a trio of three-foot-high, foul-smelling mounds. As you enter the cavern, the some of them moled begins moving toward you!

Rolls:
K: 1d20 + 1 ⇒ (5) + 1 = 6
A: 1d20 + 3 ⇒ (17) + 3 = 20
R: 1d20 + 3 ⇒ (18) + 3 = 21
M: 1d20 + 3 ⇒ (8) + 3 = 11
S: 1d20 + 1 ⇒ (2) + 1 = 3

Initiative:
Party
Mold

Party up!

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