GM Tektite's Iron Gods Campaign

Game Master Hawkwen Agricola

Current Map
Loot Sheet


601 to 650 of 2,529 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>

Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

"Keep at it!" Richard casts a slightly stronger healing spell of his own on the bloody Cobbler.

Cure Light Wounds: 1d8 + 2 ⇒ (3) + 2 = 5


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

This will be after Kharax finishes his spell.

Mega-Alpha swings his giant shield at the construct!

PA: 1d20 + 4 ⇒ (5) + 4 = 9


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1
Richard Mithril wrote:

"Keep at it!" Richard casts a slightly stronger healing spell of his own on the bloody Cobbler.

[dice=Cure Light Wounds]1d8+2

Thanks Richard! -EF

Translated into Cobbler: "F$*~ you, Richard, I'm fine!"

Lol. I'm just saying, don't expect any thanks from the Cobbler any time soon.


Maruf tears into the robot a little more with one claw!

Richard heals the cobbler!

Kharax's spell finishes, making Alpha, mega-Alpha!

Alpha swings, and misses, apparently adjusting to his new size!

Kharax!


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"Get him, Mega-Alpha!", Kharax shouts after he finishes his spell, using his whip to try and aid him.

Aid another (AC for Alpha)) @ robot: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5

And the half-orc misses horribly.


Kharax tries to distract the robot, but has little success!

Attack vs Maruf: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d4 + 6 ⇒ (1) + 6 = 7

The robot attacks Maruf, leaving another nasty wound on the cobbler!

Party up! Maruf: 4/19 hp


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Mega-Alpha throws out another city destroying strike.

PA: 1d20 + 4 ⇒ (15) + 4 = 19

1d6 + 6 ⇒ (1) + 6 = 7


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Dropping his crossbow, Richard jumps over a bed and maneuvers behind the construct, drawing his rapier and jabbing.

Activating Luck 3/7
Acrobatics to avoid AoO: 1d20 + 10 ⇒ (4) + 10 = 14
Rapier: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Unable to edit position right now.


Alpha lands a mighty blow on the robot, cracking its casing, allowing Richard to stab it, cutting essential wiring. The thing falls to the ground in a heap!

Out of Combat


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

Maruf clutches at the wound in his side and tries to stanch the bleeding. His breathing is even heavier than usual but he doesn't say anything about the pain.

But I'm guessing someone will eventually heal him up with the wand:
clw: 2d8 + 2 ⇒ (6, 8) + 2 = 16

"Great. Now let's keep moving so I can get cut up some more."


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha nods, ignoring part of that statement. "It is logical to keep moving."


1 person marked this as a favorite.
Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

"You look like..." Like hell? Like sh!t? Like a wounded animal? Richard wonders briefly which comment would provoke the Cobbler least, but decides to change course mid-stream. "We should assess our ability to continue. My ability to heal is running out."

Richard examines the defeated robot, then the rest of the room carefully for others useful items.

Did we find a wand? I've got one cure light left on a scroll plus one more bard spell.


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

Oh! I thought we bought a wand already but I must've been thinking about my SS game. If we don't have a wand we might want to rest.


Searching the room turns up nothing of interest or value.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

"I think we can press on a little more, but I would like to conserve a spell for emergencies." Richard says, then sings softly, using the last of his bardic magic to heal some of the Cobbler's injuries.

CLW: 1d8 + 2 ⇒ (4) + 2 = 6
Does Kharax have healing left?

"I'll take the lead with Alpha." He says, handing his scroll with one final spell of curing to Kharax. "Let's try those doors to the south, but just glance inside. I don't think we need to clear the place out. Remember, we're here to find Khonnor first, then relight the forge fires second. Seeing that we have no clue about doing the second thing, and the resident expert was Khonnor, we should try to find him before wandering into every dark and dangerous corner."

Trying to be quiet, Richard listens at the double doors, examines them for any danger, then opens them a crack to peer inside.

Take 20 on Perception = 28
Stealth: 1d20 + 7 ⇒ (13) + 7 = 20


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

My only heal hexes are for him and Richard IIRC; I already got Alpha and Cobbler earlier. However, I do have some channels!

"Un momento, fellas.", smiles Kharax.

Channel Energy: 1d6 ⇒ 3
Channel Energy: 1d6 ⇒ 3

"I can do that one more time before Torracha's energy runs out."

Everyone heals 6... darn mediocre heal rolls. Up to the party to decide; I still have 2 offensive spells and one debuff'ish spell along with 1 channel and the hex heals for our non-primary combatants. I do personally vote for resting, if nothing else so I can slightly rearrange my list of spells.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

"Affirmative, Richard. The first priority is locating Khonnir."


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

"If we decide to rest, we should consider returning to town." Richard says. "Otherwise the water breathing spell duration will elapse and we will have a hard time getting back out, though that makes me wonder... if we do find Khonnir, how will we get him out?"

GM, how tough is the swim to get out? Can it be done without water-breathing?


It can be done without water breathing, and you can hold your breath for the short distance.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Ok, then maybe resting is a good idea. I would suggest we hold up in the fungus room since it has more than one exit, just in case something dangerous finds us and we need to run.


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

In that case

After the agreement to recuperate and go over what they have uncovered, Kharax calls upon Torracha's blessings one more time.

last Channel: 1d6 ⇒ 5

Better, 5 more to everyone

"Alright, I'll take first watch since I need mah shut-eye afterwards. Gotta get my beauty sleep ya know."


Everyone moves to a scure room to rest and recover. The time passes unevetfully, and you awaken, ready to continue your explorations.

Back to the southern doors?


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Yep.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Yes.


Opening the southern doors, you see a row of beds sits along the southern wall of this well-lit room. Glowing screens and metal desks sit on the opposite walls, and splatters of blood adorn the floor and several of the beds. To the east, a large metal device that is the size of a large bed hums softly. Sitting in this room are two robots, one similar to the one in the room to the northeast, and the other is similar to the one encountered when you first entered! As you enter, they starts moving toward you!

Rolls:
A: 1d20 + 3 ⇒ (3) + 3 = 6
K: 1d20 + 1 ⇒ (2) + 1 = 3
M: 1d20 + 3 ⇒ (5) + 3 = 8
R: 1d20 + 3 ⇒ (1) + 3 = 4
MD: 1d20 + 2 ⇒ (10) + 2 = 12
CR: 1d20 + 7 ⇒ (13) + 7 = 20

Atttack vs Alpha FF: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 5 ⇒ (13) + 5 = 18

Attack vs Richard FF: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d4 + 6 ⇒ (4) + 6 = 10 And a Fort Save DC 11 or -1 Str penalty for an hour.

The robots rush forward, attacking Richard and Alpha! The medical robot misses Richard, but the other slams into Alpha and grabs him with its pinchers! grappled

Initiative:
Robots!
Maruf
Alpha
Richard
Kharax

Party up!


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Richard steps back, making room for the Cobbler to throw a bomb or tear the robots to shreds. He then levels his crossbow and fires at the one holding Alpha.

Activating Luck 1/7
Crossbow PBS and DA: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d8 + 5 ⇒ (5) + 5 = 10


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha tries to escape the robot's grasp.

Grapple to Break Free: 1d20 + 4 ⇒ (19) + 4 = 23


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Kharax charges his fist with electrical energy. "Torracha, give these machinations your spark of life!"

Casting, then 5' step and free action touch

Touch @ Red: 1d20 + 2 + 3 ⇒ (13) + 2 + 3 = 18
Electrical damage on hit: 2d6 ⇒ (1, 6) = 7


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

"These things again?!" Maruf pulls out his longspear and reaches over to jab at the needle-fingered robot!

longspear: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d8 + 3 ⇒ (4) + 3 = 7


Richard steps back and fires his crossbow, hitting the robot, but the bolt seems to do little to no damage!

Alpha struggles, and breaks free from the robot's grasp!

Khrax charges his hand with electricity and touches the north robot! The electricity seems particularly effective!

Maruf jabs his spear at the needled robot, but just misses!

Attack vs Kharax: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Grab: 1d20 + 5 ⇒ (10) + 5 = 15

Attack vs Kharax: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d4 + 6 ⇒ (4) + 6 = 10

Crit Confirm vs Kharax: 1d20 + 6 ⇒ (14) + 6 = 20
Crit Damage: 1d4 + 6 ⇒ (4) + 6 = 10 And Fort Save DC 11 or -1 STR penalty

The two robots focus their attention on Kharax, landing two heavy blows, the northern one grappling the witch, while the southern one injects something into him! The southern let's go of Kharax as he slumps to the ground! Karax is at -7?

Party up!


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Richard curses like the Cobbler as Kharax falls to the robots' punishing attacks. Dropping his useless crossbow, he grabs the half-orc and drags him from the fight.

Not sure I can drag him 5' and cast a cure light wounds this round. Will heal him next round regardless.

CLW: 1d8 + 2 ⇒ (7) + 2 = 9


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha steps closer to the fray and imbues his shield with electricity before striking the northern robot. Swift Action for Arcane Pool

Concentration: 1d20 + 7 ⇒ (12) + 7 = 19

Spellstrike, PA: 1d20 + 4 ⇒ (10) + 4 = 14

1d4 + 6 ⇒ (1) + 6 = 7

Shocking Grasp Damage: 2d6 ⇒ (2, 4) = 6


Dragging will provoke, are you dragging, then healing or healing, then dragging?

Alpha casts a spell and swings at the northern robot, but misses!


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Whoops... and thank goodness this archetype uses high Con or I'd be dead :P And with those kinda rolls, any one of us would have dropped to that onslaught!

Stabilization check: 1d20 + 4 - 7 ⇒ (5) + 4 - 7 = 2

Blood continues to spurt out of Kharax's body, the gaping wound showing no sign of stopping.

@Alpha/GM: Don't forget the +3 for shocking grasp striking metal armed creatures... or creatures made of metal in our case! Would a 17 hit?


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

If dragging an enemy doesn't provoke an AoO, why would dragging an ally? Plus I'm only moving him 5'. If it's not possible I'll heal him where he is.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Oh yea, I totally forgot about that.


Indeed a 17 would hit!

Alpha angles his blade and manages to hit the robot!

Good point Richard.

Richard drags Kharax back five feet and heals him, bringing the witch back to consciouness!


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Since Richard goes before me, may I still make my turn?


Kharax Fireshield wrote:
Since Richard goes before me, may I still make my turn?

You betcha!


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

The Cobbler follows Richard's example and tries to one-up the android's potty-mouth. "Mother f~#+ing s&@%-eating f~##er! F$#%ing bastard stop b&~$+ing around and come fight me, you c$##! I'll put this f&&&ing spear up your metallic ass!"

longspear: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d8 + 3 ⇒ (2) + 3 = 5

All of his concentration went into the cursing and screaming, however.


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Busy and mobile
Kharax CLW on himself
CLW: 1d8 + 2 ⇒ (1) + 2 = 3


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

"My bolt bounced right off!" Richard calls out to the Cobbler. "Stabbing is no good, but your claws seemed to work before!"


Kharax heals more of his wounds, as Maruf takes a wild stab at the robot!

Attack vs Alpha: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 5 ⇒ (11) + 5 = 16

Attack vs Alpha: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d4 + 6 ⇒ (1) + 6 = 7

The two robots attack Alpha, but he easily dodges both attempts!

Party up!


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha slams his shield into the red robot.

PA: 1d20 + 4 ⇒ (1) + 4 = 5

1d4 + 6 ⇒ (3) + 6 = 9


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

"Kharax, can you shock it again?" Richard grabs his sickle and jumps over a bed, then rolls across a second to end up behind the needled robot.

Activating Luck 2/7
Acrobatics to avoid AoO from needle robot: 1d20 + 10 ⇒ (19) + 10 = 29
Sickle with Luck + Flanking: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d6 + 2 ⇒ (2) + 2 = 4


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"Lessee you guys try that again!", scowls Kharax as he stands up, putting electrical energy into his hand again, and drives it into the needle robot!

Shocking grasp @ blue: 1d20 + 2 + 3 ⇒ (18) + 2 + 3 = 23
Electrical damage on hit: 2d6 ⇒ (5, 4) = 9


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Kharax, it seems the needle robot is like the one we just fought in the previous room. Richard's rapier worked against it, but my bolt bounced off the red robot without effect - I'm guessing it's tougher (and it can grab). I believe Alpha and Kharax already shocked the red one to good effect, so you might want to redirect that grasp to it instead.


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Fair enough: GM: Is it OK to switch targets?


Alpha swings, but misses!

Richard stabs the needled robot, damamging it!

Kharax reaches out and shocks the other robot, frying it ciruits! The robot collpases to the ground in a heap!

Maruf Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Maruf moves over and tries to spear the last robot, but misses!

Attack vs Richard: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d4 + 6 ⇒ (1) + 6 = 7
Fort Save DC 11 or -1 STR penalty for an hour.

The needle handed robot stabs Richard and injects something!

Party up!


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha swings his shield again!

1d20 + 4 ⇒ (13) + 4 = 17

1d4 + 6 ⇒ (1) + 6 = 7

601 to 650 of 2,529 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Tektite's Iron Gods All Messageboards

Want to post a reply? Sign in.