GM Tektite's Iron Gods Campaign

Game Master Hawkwen Agricola

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Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Though only one claw got past his defenses, it left a long bleeding wound on Richard. Seeing the other skeletons closing in rapidly, he calls to his companions. "They are going to overwhelm us! I think we should withdraw back to the tunnel and bottle them up! Take them on one at a time!"

If everyone's ok with that, Richard will withdraw back to the tunnel.


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"Can't argue with some good thinkin'!", Kharax still embarrassed by his failed skeletonic destruction.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Kharax and Alpha still have movement actions, right? I'd suggest risking an AoO to move away. One attack is better then four.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

I can do that. So give me an AOO, Tektite.


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

Maruf will follow his orders and fall back. Cant move my token right now.


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

@Richard: I had to move to reach that skeleton, so I'll have to move next round.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Since Kharax isn't able to withdraw yet, Richard decides to stay close to him for now. But in order to protect himself, he will step back, grab his backpack, and go defensive.

AC 21


Kharax charges his hand with positive energy, but can't manage to touch the skeleton!

AoO: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Alpha swings and just misses the skeleton, then moves backward, avoiding a parting swing from the skeleton.

Maruf follows Richard's advisement and falls back to the tunnel!

Richard stays near Kharax's side and takes a defensive posture!

Attack vs Kharax: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Attack vs Kharax: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Attack vs Richard: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Attack vs Richard: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

The near skeleton swings its four arms and strike Kharax once!

Attack vs Alpha: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Attack vs Richard: 1d20 + 1 ⇒ (12) + 1 = 13
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Attack vs Kharax: 1d20 + 1 ⇒ (2) + 1 = 3
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

A few of the other skeletons get close enough to attack, but all miss!

Party up!


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

"Let's go Kharax!" Richard withdraws from the skeletons and runs back down the passage.

Withdraw action


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha will also withdraw. "Commencing tactical retreat."


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

Maruf gulps an extract of shield in preparation of standing his ground.


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Kharax makes a full retreat back into the cavern, stepping behind Richard to heal him of his wounds soon.


The party retreat back into the tunnel as the skeletons swarm toward you!

Attack vs Alpha: 1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

One gets close enough to take a swipe at Alpha, while another passes close enough for Alpha to take a swing.

AoO for Alpha on Red

Party up!


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

AOO: 1d20 + 4 ⇒ (11) + 4 = 15

1d4 + 4 ⇒ (3) + 4 = 7

Alpha takes another swing at Red.

1d20 + 4 ⇒ (9) + 4 = 13

1d4 + 4 ⇒ (2) + 4 = 6


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"Here ya go Richard!", Kharax hoping his healing on non-undead will finally be effective.

CLW @ Richard: 1d8 + 1 ⇒ (3) + 1 = 4

I've done worse...


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Richard nods thanks to Kharax as he moves up behind alpha and digs in his backpack, getting out a few vials of alchemist fire. "Cobbler, can you do something with these?"

move and move to get out alchemist fire


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

"I've got a better idea... save those for later."

Maruf pulls his longspear back and drops his quarterstaff behind him. He reaches over Alpha and tries to help the android hit the skeletons as they come in.

aid attack:
longspear: 1d20 + 2 ⇒ (6) + 2 = 8


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Richard tries to get to Alpha to heal him, but can't slip by the Cobbler. With a flask of alchemists fire already in hand, he hopes for the best and throws it at one of the skeletons in the back.

Alchemist Fire: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7
Deviation: 1d8 ⇒ 8

Unfortunately it lands a little short to the right. hits square just NE of Alpha. 1 point splash to all around it.

Maruf, you know that Alchemists get their intelligence bonus to damage with any splash weapon, not just their bombs, right? You could take out the whole group with a well-aimed flask.


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

I knew that but forgot in trying to update all my games last night after spending 8 hours walking on my knees through a field collecting plant samples. Ugh.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

That sounds interesting and awful at the same time. Biologist, right?


Alpha has no luck hitting the skeletons!

Kharax heals Richard!

Maruf tries to distract the skeleton, but has little luck!

Richard tosses a flask of fire, splasing some skeletons!

Red Attack vs Alpha: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Red Attack vs Alpha: 1d20 + 1 ⇒ (7) + 1 = 8
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Red Attack vs Alpha: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Red Attack vs Alpha: 1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Blue Attack vs Alpha, Cover Penalty: 1d20 + 1 - 2 ⇒ (3) + 1 - 2 = 2
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Blue Attack vs Alpha, Cover Penalty: 1d20 + 1 - 2 ⇒ (2) + 1 - 2 = 1
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Blue Attack vs Alpha, Cover Penalty: 1d20 + 1 - 2 ⇒ (12) + 1 - 2 = 11
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Blue Attack vs Alpha, Cover Penalty: 1d20 + 1 - 2 ⇒ (13) + 1 - 2 = 12
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Yellow Attack vs Alpha, Cover Penalty: 1d20 + 1 - 2 ⇒ (17) + 1 - 2 = 16
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Yellow Attack vs Alpha, Cover Penalty: 1d20 + 1 - 2 ⇒ (10) + 1 - 2 = 9
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Yellow Attack vs Alpha, Cover Penalty: 1d20 + 1 - 2 ⇒ (9) + 1 - 2 = 8
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Yellow Attack vs Alpha, Cover Penalty: 1d20 + 1 - 2 ⇒ (9) + 1 - 2 = 8
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

The three front skeletons attack Alpha, but not a single attack lands!

Party up!


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha counter attacks after blocking every single strike with his shield.

1d20 + 4 ⇒ (7) + 4 = 11

1d4 + 4 ⇒ (1) + 4 = 5

Really wishing I had burning hands in my spellbook.


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

I do! I need space to give it a shot, though :)

"I got some fire for ya, Cobbla!", pulling out an alchemist fire for the crazed man.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Is Alpha's current HP total accurate? If so, Richard need to get to him.

"Forget the spear Cobbler! Change places with me so I can to try and heal Alpha!"

Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

Maruf changes places with Richard and grabs an alchemist's fire from the bard's hand on the way.

ranged touch: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8
fire: 1d6 + 3 ⇒ (3) + 3 = 6


Alpha swings and misses!

Maruf backs up to allow Richard room to work!

Richard steps up and heals Alpha!

Kharax moves up and hands Maruf a flask!

Attack vs Alpha: 1d20 + 1 ⇒ (12) + 1 = 13
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Attack vs Alpha: 1d20 + 1 ⇒ (12) + 1 = 13
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Attack vs Alpha: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Attack vs Alpha: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Attack vs Alpha: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Attack vs Alpha: 1d20 + 1 ⇒ (20) + 1 = 21
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Attack vs Alpha: 1d20 + 1 ⇒ (3) + 1 = 4
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Attack vs Alpha: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Attack vs Alpha: 1d20 + 1 ⇒ (2) + 1 = 3
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Attack vs Alpha: 1d20 + 1 ⇒ (20) + 1 = 21
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Attack vs Alpha: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Attack vs Alpha: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Crit Confirm vs Alpha: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Crit Confirm vs Alpha: 1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Alpha is not so lucky this time as three claws sneak past his defenses and tear into him!

9 pts of damage to Alpha

Party up!


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha drops to the ground as his systems shut down.

StabilizeDC15: 1d20 + 2 ⇒ (6) + 2 = 8


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

@Alpha: Richard healed Alpha for 7 points before he got hit. Is he still down?
@Tektite: what happened with the Cobbler's attack? Also, I think you forgot cover penalties on some of those attacks.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Oh I didn't see that the healing was for me. Alpha is still up and at 2 hp. Which means I missed anyway if I were to use that roll for my attack.


Yep, I forgot the cover penalties, but the two hits that should have had cover, were "20"s, so it's sort of moot.

I was thinking Maruf spent an action to move, and an action to take the flask, so his attack would go next round.

@Alpha: Go ahead and make another roll, you too Maruf.


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Nanite Surge!: 1d20 + 4 + 4 ⇒ (6) + 4 + 4 = 14

1d4 + 4 ⇒ (1) + 4 = 5

Alpha's circuity glows as the nanites infuse his swing.


Alpha swings hard, driven by his nanites, and takes out the skeleton in front of him!


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

@GM: copy that.

Richard grabs his scrolls and quickly reads a spell of healing from them to keep Alpha on his feet.

Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"Richard, want some reach?"

Kharax will delay until he gets acceptance from Richard. If so, then he'll begin Enlarge person on the android.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

"Huh?" Richard doesn't really know what Kharax is talking about.

Actually, it probably wouldn't help much since Richard doesn't have a blunt weapon.

Are we waiting on the Cobbler? I think he already posted his action last round.


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

Yeah, Tek said my alchemist's fire that I posted earlier would go off this round.


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

Well then we gotta switch you and Cobbler then!


Richard heals Alpha once more!

1d8 ⇒ 3

Maruf hurls a flask, missing, but splashing three of the skeletons!

Kharax delays, trying to figure how best to aid the party!

Attack vs Alpha: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Attack vs Alpha: 1d20 + 1 ⇒ (2) + 1 = 3
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Attack vs Alpha: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Attack vs Alpha: 1d20 + 1 ⇒ (20) + 1 = 21
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Attack vs Alpha: 1d20 + 1 - 2 ⇒ (14) + 1 - 2 = 13
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Attack vs Alpha: 1d20 + 1 - 2 ⇒ (14) + 1 - 2 = 13
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Attack vs Alpha: 1d20 + 1 - 2 ⇒ (8) + 1 - 2 = 7
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Attack vs Alpha: 1d20 + 1 - 2 ⇒ (7) + 1 - 2 = 6
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Attack vs Alpha: 1d20 + 1 - 2 ⇒ (10) + 1 - 2 = 9
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Attack vs Alpha: 1d20 + 1 - 2 ⇒ (9) + 1 - 2 = 8
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Attack vs Alpha: 1d20 + 1 - 2 ⇒ (7) + 1 - 2 = 6
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Attack vs Alpha: 1d20 + 1 - 2 ⇒ (11) + 1 - 2 = 10
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Crit Confirm vs Alpha: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

The skeletons continue pressing forward and attacking, but only one lucky claw manages to find Alpha's flesh!

Party up!


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha swings his shield again, fighting off the small horde of undead.

1d20 + 4 ⇒ (1) + 4 = 5


Male Tiefling Cobbler 3 | HP 4/27 | AC 18 T 13 FF 15 | CMD 17 | F+5 R+6 W+3 (+2 emotion/fear/poison) | resist 5 cold/electricity/fire | Init +3 | Perc +8 | SM +2 | Bomb: 4/6 | MC: 1/1 | Grit: 1/2 | Mut: 1/1

"Got any more of those?" The Cobbler asks as he backs up.

Looks like Richard has another, so Maruf will grab that off his belt/backpack/wherever.

ranged touch: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14
fire: 1d6 + 3 ⇒ (2) + 3 = 5


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"Huh, well pass this to the Cobbler!", as Kharax gets out a vial of acid!


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Dont forget the Cobbler adds his Int bonus to the splash damage too.


Alpha swings at the skeletons, but misses!

Maruf grabs another flask and tosses it, burning up another skeleton!

Kharax gets out a flask of acid and passes it forward!

Richard!


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Richard reads off another healing spell on Alpha.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6


Richard heals Alpha!

Attack vs Alpha: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Attack vs Alpha: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Attack vs Alpha: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Attack vs Alpha: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Attack vs Alpha: 1d20 + 1 - 2 ⇒ (5) + 1 - 2 = 4
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Attack vs Alpha: 1d20 + 1 - 2 ⇒ (11) + 1 - 2 = 10
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Attack vs Alpha: 1d20 + 1 - 2 ⇒ (11) + 1 - 2 = 10
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Attack vs Alpha: 1d20 + 1 - 2 ⇒ (8) + 1 - 2 = 7
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Attack vs Alpha: 1d20 + 1 - 2 ⇒ (2) + 1 - 2 = 1
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Attack vs Alpha: 1d20 + 1 - 2 ⇒ (14) + 1 - 2 = 13
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Attack vs Alpha: 1d20 + 1 - 2 ⇒ (4) + 1 - 2 = 3
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Attack vs Alpha: 1d20 + 1 - 2 ⇒ (8) + 1 - 2 = 7
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

The skeletons continues to surge against Alpha, but he fends off all, but one attack!

Party up!


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Richard will hold his action for now, passing back another alchemist fire if needed.

Looks like a scratch this time, so not using healing yet. Also, I think the Cobbler's alchemist fire should be doing 4 points of splash to the skeletons, right?


Android Skirnir 7 HP 59/59 | AC 24 T 14 FF 21 | F+9 R+7 W+7 | Init +3 | Perception +13 | Sense Motive - 4| Arcane Pool 7/7

Alpha defends himself from the attacks, lashing out with his shield.

Bash: 1d20 + 4 ⇒ (2) + 4 = 6


Splash sounds right, so I'll take a few more off.


M Half-orc Hex Channeler Scarred Witch Doctor/7 | HP 72/72 | AC 15* T 12 FF 11 | F +10 R +6 W +8* | CMD 15| Init +2 | Perc +1 | Sense Motive +1 | Diplomacy +3 | Channel Energy 6/6

"More acid comin' up!", as Kharax hands off the last of his acid vials.


Android Rockstar | HP 59/59 | AC 23 F 23 T 14 | F +5 R +13 W +4 | Init +4 | Perc +13

Richard has one last vial of alchemist fire, but we should use the acid first. And we should make a note to buy a lot more acid. :)

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