GM Tektite's Emerald Spire (Inactive)

Game Master Feral

MAP
Land Rush


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Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

"Seems senseable to go for open passages first and check closed doors later?"

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Im all for SOP (Aillig would prefer them since he's a stickler for order and tactics). I'd suggest giving the lead to Joey and Soro, both of whom seem best suited for finding traps and spotting trouble. Aillig will follow just behind and offer aid another checks for perceptions and guidance orisons.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

"Better listen at doors, so we don't get ambushed."

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Good idea, Soro! I'll do just that while my friend here checks out the passageways.

Just take 10 for a 15 Perception for listening, add 1 for traps.

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Senma concurs with the party's plan.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

(Assuming nothing interesting turns up from listening to the doors)

Fysus follows the rest of the party into the southwest passage to a triangular chamber.


Listening at the doors, Joey hears nothing at the double doors to the west. At the door to the north, he hears an odd, metallic, clanking sound, while at the eastern door, once again he hears nothing. At the southwestern door, he can hear a couple high itched chittering voices, that he recognizes as Goblin.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

"Goblins.." Aillig mutters and spits on the ground. "Always up to no good. Them be first."

He readies his crossbow and steps to the door, looking back with a scowl that says "Let's get em!"

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus nods

"Ready when you are" says Fysus while he get's a better grip on his club

(Casting Guidance and Virtue on Aillig before he opens the door..just in case. Actually if we take a little under a minute to prepare..casting virtue on everyone in the party)

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

"Lets take all of them out. Goblins are never up to anything good.". Makkoa readies his weapon.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro stows his shield and mace, drawing a two-handed sword. "Ready when you are."

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Mighty Kurgess! Let my fists shake the bedrock of this spire with every blow! Senma invokes a bit of a prayer before readying himself to bash some goblin skulls.


Throwing open the door, Aillig sees a room full to bursting with a motley collection of cots and other furniture cobbled from scraps of wood and cloth. The stench of rotting food is overpowering. A door leads to the west. Three goblins with surprised looks on their faces turn at the sound of the door opening, then their features turn to maniacal sneers as they ready to attack! All the debris on the floor looks to make it difficult to move easily. All difficult terrain.

Rolls:
A: 1d20 + 3 ⇒ (13) + 3 = 16
S: 1d20 + 4 ⇒ (1) + 4 = 5
So: 1d20 + 2 ⇒ (9) + 2 = 11
M: 1d20 + 3 ⇒ (19) + 3 = 22
F: 1d20 + 3 ⇒ (9) + 3 = 12
J: 1d20 + 6 ⇒ (20) + 6 = 26
G: 1d20 + 6 ⇒ (4) + 6 = 10

Initiative:
Joey
Makkoa
Aillig
Fysus
Soro
Goblins
Senma

Everybody, but Senma is up.

Don't forget about the darkness if you don't have darkvision, and that the entire area is difficult terrain.

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Joey will step into the room, at the edge of the light, and waits for a goblin to approach.

If I can't see past my nose it's all I can do. I really gotta do something about a light source.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus moves up next to Joey and gets ready to cast a spell to cloud one of the goblins minds as soon as it starts to do something (and is in range - 25ft)

(Readied action; Casting Daze, will save DC 15 to negate being dazed for 1 round (for 1 humanoid creature with 4 HD or less. I've given them colors so we'd be able to tell them apart if that's ok. I can only reach the red or yellow one right now. Not sure if my spell will go off once the blue one walks into range - if he does so)

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Makkoa casts Acid Splash on any goblin he can get line of sight on.

Ranged Touch Attack 1d20 + 2 ⇒ (5) + 2 = 7

Damage 1d3 ⇒ 1

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Assuming that Aillig shoots one of the goblin:

Soro slogs forward, past the cluster of people in the doorway, and prepares for the goblin charge.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig moves into the room and glares at a goblin before raising his crossbow and firing. "Eat this, garbageface!"

Light Crossbow PBS (against flat-footed?): 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 1 ⇒ (3) + 1 = 4


Joey moves into the darkness, and waits!

Makkoa lobs a blob of acid, but it falls well short of any goblins!

Aillig moves into the room and fires his crossbow, hitting the southernmost goblin!

Fysus readies a spell for when the goblins come close!

Soro moves in as well and readies for a charge.

1d20 ⇒ 20

The goblins rush the party, Fysus casting his spell, but the goblin shakes it off!

Attack vs Joey: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d4 ⇒ 4

Attack vs Soro: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 ⇒ 1

Attack vs Aillig: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 ⇒ 2

The goblin attack with pitifully small shortswords, but one manages to stab Aillig!

Initiative:
Joey
Makkoa
Aillig
Fysus
Soro
Goblins
Senma

Senma, and party up!

@Soro: Can you put a stat header up? Pretty please.. :)

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

How's that? I think the attack on Soro hits, btw.

Soro takes a wild swing at one of the goblins, but instead tries to throw his sword to the floor.

Greatsword to blue goblin, unless Joey takes it down, incl. favored enemy: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

I wasn't incredibly clear as I was at lunch when I posted it, but I wanted to attack the goblin after he came within reach. May I do that or does my failure at syntax cost me the attack? Your call.

As for Round 2, Joey attacks the goblin near him with his weapons!

Attack Blue Goblin with Rapier!: 1d20 + 2 ⇒ (11) + 2 = 13 for Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Light Mace: 1d20 + 2 ⇒ (9) + 2 = 11 for Damage: 1d6 ⇒ 6

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig takes out his club and swings it at the goblin before him.

Club: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d6 ⇒ 1

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus tries to make the next goblin try to forget what he was doing

(Casting daze again ;Will save DC 15 for the red one or dazed for 1 round)

Don't forget that I cast Virtue on everyone before we went in, so that's 1 temp hp..saves some healing later

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Thanks; I'd forgotten. That takes care of the point Soro just took.

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

I don't think I can get line of sight on any of the goblins as packed as the entry way is. If I am wrong let me know and I'll post an action, but I'll delay for the time being.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Pretty sure you have line of sight to all of them (with cover and firing into melee) ..but line of sight non the less from where you are standing in the door opening now)

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

If i do have line of sight through the crowd...

Makkoa throws a tiny globule of acid at the nearest goblin.

Ranged touch attack 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0

Damage 1d3 ⇒ 1

There might be more minuses than just the one I added in. If so, just subtract whatever from the roll.


That's fine Joey. Go ahead and roll another attack.

Thanks Soro. Yeah, I misread your AC or forgot, or something...

Soro swings at a goblin, but misses!

Joey swings as a goblin moves in, but misses, the follows up with anoither miss!

Aillig tries to club a goblin, but misses as well!

1d20 ⇒ 10

Fysus casts a spell, dazing one of the goblis!

Makkao lobs an acid ball, but misses terrifically!

Punch!: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Senma moves into the room and punches at a goblin, but misses as well!

Attack vs Joey: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 ⇒ 2

Attack vs Soro: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d4 ⇒ 2

The two northern goblins make rude gestures at their dazed companion, then stab Joey and Soro!

Party up!

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig continues trying to club the goblin in front of him.

Club: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d6 ⇒ 6

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus tries to take another one of the goblin out of the fight for a few seconds

(Casting daze on the yellow goblin DC 15 will save or dazed for 1 round)

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro swings again and gets closer, but still misses.

Sword to goblin: 1d20 + 7 ⇒ (5) + 7 = 12

-Posted with Wayfinder

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

OK thanks, here is that 1st round attack: Rapier: 1d20 + 4 ⇒ (1) + 4 = 5 for Damage: 1d6 + 1 ⇒ (2) + 1 = 3 Like a boss.

Joey will try to avenge the wound he just suffered at the hands of this foul goblin!

Rapier: 1d20 + 2 ⇒ (18) + 2 = 20 for Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Confirm?: 1d20 + 2 ⇒ (1) + 2 = 3 for Damage: 1d6 + 1 ⇒ (5) + 1 = 6 Nope.

Mace: 1d20 + 2 ⇒ (1) + 2 = 3 for Damage: 1d6 ⇒ 6 Three crit failures, very nice!

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Doubting he'd have much success, all Makkoa could do was keep firing acid globs.

Ranged touch attack 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2

Damage 1d3 ⇒ 1


Aillig and Soro both swing and miss their targets!

1d20 ⇒ 4

Fysus casts another spell and dazes another goblin!

Makkoa lobs another acid, but misses!

Joey manage to stab a goblin, but it still stands!

Senma Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Senma punches nothing, but air, again!

Attack vs Joey: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 ⇒ 4

Attack vs Aillig: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d4 ⇒ 3

Continuing to attack, the southern goblin misses, but the northern goblin stabs Joey again!

Party up!

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Ooof! I'm not sure this is worth the gold. Joey is down to 3 HP now.

Joey tries to fight back!

Rapier: 1d20 + 2 ⇒ (1) + 2 = 3 for Damage: 1d6 + 1 ⇒ (6) + 1 = 7 OK, this is silly, 4 out of 5 rolls is a crit fail in the same game.

Mace: 1d20 + 2 ⇒ (18) + 2 = 20 for Damage: 1d6 ⇒ 4 Yay! Back to an 18! Wrong weapon though.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro grunts slightly as the goblin on him stands still for a moment, then brings his sword around in a mighty swing. Going after the yellow goblin.

Greatsword, incl. favored enemy: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20

That's more like it.

Damage to goblin, incl. favored enemy: 2d6 + 6 + 2 ⇒ (4, 1) + 6 + 2 = 13

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Makkoa tries to zap the goblin attacking Joey.

ranged touch attack Acid Blast 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1

Damage 1d3 ⇒ 1

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Senma cracks his knuckles before adopting a different stance. Time to give this a real go! Senma unleashes a flurry of attacks!

Flurry: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10 Pretty sure this still misses since a 12 missed.
Flurry: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

"Hmm..Joey seems hurt..but I can't get to him..we are all packed up to tightly in here"

(In case the blue goblin is still standing after Joey's and Senma's attacks ->)
Fysus tries to mess up the mind of the last goblin
(casting daze on the blue goblin, DC 15 will save or dazed for a round)

(in case the blue goblin is down ->)
"May your aim be true brother"
(casting guidance on Allig)

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

"Hold still, ya little bugger." Aillig swings again.

Club: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d6 ⇒ 2


Joey misses once, then connects, taking down a goblin!

Soro then swings and cuts down another!

Senma and Aillig team up on the last goblin, cutting it down as well!

Out of Combat!

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro wipes his sword clean before sheathing it and looking around the room, also listening to determine if anyone is raising an alarm.

Perception check to search: 1d20 + 6 ⇒ (1) + 6 = 7

I think I caught your bug, Joey. With a roll like that, Soro isn't entirely sure that there are goblins here....

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

"Sorry for my lack of help there. Stupid goblins got us all pinned in and I can't get a decent shot at them. Hopefully they won't chokepoint us like that in the future."

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

"They move quick here...have to watch out for that."

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Ooooowwww. Joey groans as he checks on the two injuries he suffered. Makkoa, you are more than welcome to take your share.

Joey is at 3/9 HP currently but I don't think we have a whole lotta healing, do we?

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

"Hmmph!" Aillig kick the body if a goblin. "Good riddance."

Hearing Joey's groans, he steps over and calls upon a prayer of healing.

Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

"There ye go. Right as rocks."

He'll then proceed to search the bodies and the area.

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Thank you, Aillig... that hit the spot, err, spots, as it would seem! Full HP! Joey will then eagerly search the goblins for anything worthwhile.

Scarab Sages

HP: 31/31 | AC 19 | T 19 | FF 17 | Fort +7 | Ref +5 | Will +10 | CMD 19 | Initiative +4 | Perception +12 | Sense Motive +5 | Heal +12 | Kn. (Arcana) +6 | Kn. (Religion) +4
Resources:
CLW: 50/50 | Channel 5/5 | Spells 3/3
Active Buffs:
--

Senma seems pleased with his punch. He helps explore with everyone before moving on.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24


Searching the area, you find six goblin-sized dogslicers and six goblin-sized horsechoppers piled haphazardly around the room, amid heaps of rubbish and rubble.

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

"Those goblin weapons aren't going to help me, but if any of you want to grab a back up weapon, it'd be a good idea."

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