GM Tarondor's Ptolus Campaign

Game Master Tarondor

Where in Ptolus is it?

Notes on the Campaign

Maps and Images of the Banewarrens

Maps and Images of Night of Dissolution

Tarondor's Ptolus Archteypes

Perception Rolls:

[dice=Dain]1d20+14[/dice] +2 Initiative if Perception, wins ties regardless of which skill is used.
[dice=Silas]1d20+11[/dice]
[dice=Tilver]1d20+16[/dice]

HERO POINTS
Dain: 3
Silas: 2
Tilver: 3
Sauklas: 2


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The door is an ordinary door, not a vault door. Tung looks it over and sees no cause for concern.


Half-elf Investigator 8 [hp 96/96; F+12, R+12 (Bulwark), W+14 | AC 27 (slashing resist 3) | Perception +16 Low-light vision | Recall Knowledge: Arcana +14, Lore (Gladiatorial) +14, Lore (Chaos Cults) +18, Nature +10 (recall only), Occultism +16, Religion +10 (recall only), Society +16 | Versatile Vials 5/5 | Active Investigations: Animal-thing; Pactlords | ◆ | ◇ | ↺]

Tilver is alarmed when Silas tries to breathe cold at the ceiling to find the will o'wisp. "Let's get through this door and leave the will o'wisp alone if it's willing to allow us to pass." When Tung declares it safe, Tilver will try to open it.


Beyond the door is a corridor lit with soundless, eternal torches. It twists a bit and heads north, ending in a rising staircase. To the side is a familiar-looking alcove - it contains images of robed men looking ready to throw gems.


AC 25 Nimble Dodge, Mobility| HP 72/78 | Fort (T) +11, Ref (M) +17, Evasion Will (E) +12 | Prcptn: +14 (+16 for Init) | Divine Ally: Shifting | Standard Exploration: Search | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺
Skills:
|Acr(E)+15|Arcn(E)+13|Athl(T)+10|Dcptn(T)+11|Dplmcy(T)+11|Intmdtn(T)+11|Lor e:Clstls(M)+15|Lore:Dmns (M)+15|Lore:Ptls(T)+11|Med(E)+12|Ntr(U)+1|Occlt(T)+11|Prfrm(U)+2|Rlgn(E)+12 |Scty(M)+15|Stlth(E)+16|Thvry(T)+13

Upon recognizing the spear hurling traps, Tung moves forward.
"Just a moment..."

Thievery(T): 1d20 + 13 ⇒ (20) + 13 = 33
Thievery(T): 1d20 + 13 ⇒ (11) + 13 = 24


Disable Device is a two-action activity, so you only disarm one of the traps. But because you rolled a natural 20, I'm going to say you managed to pop them all out in rapid succession, pocketing three gems worth 30 gp each!

The dusty stairs wind up into darkness ahead of you...


Hello? Operator!


AC 25 Nimble Dodge, Mobility| HP 72/78 | Fort (T) +11, Ref (M) +17, Evasion Will (E) +12 | Prcptn: +14 (+16 for Init) | Divine Ally: Shifting | Standard Exploration: Search | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺
Skills:
|Acr(E)+15|Arcn(E)+13|Athl(T)+10|Dcptn(T)+11|Dplmcy(T)+11|Intmdtn(T)+11|Lor e:Clstls(M)+15|Lore:Dmns (M)+15|Lore:Ptls(T)+11|Med(E)+12|Ntr(U)+1|Occlt(T)+11|Prfrm(U)+2|Rlgn(E)+12 |Scty(M)+15|Stlth(E)+16|Thvry(T)+13

Tung stifles a sneeze from all the dust before beginning to ascend.


Half-elf Investigator 8 [hp 96/96; F+12, R+12 (Bulwark), W+14 | AC 27 (slashing resist 3) | Perception +16 Low-light vision | Recall Knowledge: Arcana +14, Lore (Gladiatorial) +14, Lore (Chaos Cults) +18, Nature +10 (recall only), Occultism +16, Religion +10 (recall only), Society +16 | Versatile Vials 5/5 | Active Investigations: Animal-thing; Pactlords | ◆ | ◇ | ↺]

Tilver follows Tung up the stairs, looking for anything out of the ordinary.


Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

Silas follows along as well still fuming that they might have let an evil floating head out into the city. As they go Silas says, "There is still at least one door on this level we have not checked. If we reach a door, we may want to stop and backtrack to it just to make sure that we do not forget it in the future."


Rising to the top of the stair, you come to a wide chamber.

A massive marble statue of a winged horse rears atop a foot-high,5-foot-wide pedestal in the center of this room. The walls are covered in plaster,much of which is peeling, cracked, and chipped. All the plaster has faded to a brownish yellow, but it still bears painted images of majestic temples and regal-looking warriors in shining armor. Angels and eagles fill the skies. A few bronze sconces hang empty on the walls.

History Lore DC 25 or Society DC 30:
The statue depicts Voastra, a close pegasus companion to Danar Rotansin. This chamber is a shrine to him and to the glorious future that Danar foresaw, completely free of evil.

Please ignore the lack of walls on the south. They just got cut off the map. There is nothing secret there.


AC 25 Nimble Dodge, Mobility| HP 72/78 | Fort (T) +11, Ref (M) +17, Evasion Will (E) +12 | Prcptn: +14 (+16 for Init) | Divine Ally: Shifting | Standard Exploration: Search | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺
Skills:
|Acr(E)+15|Arcn(E)+13|Athl(T)+10|Dcptn(T)+11|Dplmcy(T)+11|Intmdtn(T)+11|Lor e:Clstls(M)+15|Lore:Dmns (M)+15|Lore:Ptls(T)+11|Med(E)+12|Ntr(U)+1|Occlt(T)+11|Prfrm(U)+2|Rlgn(E)+12 |Scty(M)+15|Stlth(E)+16|Thvry(T)+13

Society: 1d20 + 15 ⇒ (20) + 15 = 35

"This statue is Voastra, a close pegasus companion to Danar Rotansin." Tung comments. "This must be a shrine, given the depcitions."

He turns back to the group.
"Good call Silas, you're right. Tactically, you should never leave your flank open if you can avoid it. We at least know how to get here without hazard, so can easily return."


Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

Society: 1d20 + 14 ⇒ (4) + 14 = 18

Not a clue.

"This looks like one big open area. I do think we should see what doors there are and then go back. With the way open it would be good to ensure nothing is just hiding around a corner waiting for us to go away." Silas says as he looks around at the different openings.


M Monk 8 - HP 86/86, AC 25 - Perception 12 (Low Light) - F: 11 / R: 15 / W: 14 - Speed: 50 feet - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Scout

"As long as we don't find out this was a enclosed offshoot and the door we are about to check leads deeper into the complex."


Can't see much from the entrance. Where are you going?


AC 25 Nimble Dodge, Mobility| HP 72/78 | Fort (T) +11, Ref (M) +17, Evasion Will (E) +12 | Prcptn: +14 (+16 for Init) | Divine Ally: Shifting | Standard Exploration: Search | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺
Skills:
|Acr(E)+15|Arcn(E)+13|Athl(T)+10|Dcptn(T)+11|Dplmcy(T)+11|Intmdtn(T)+11|Lor e:Clstls(M)+15|Lore:Dmns (M)+15|Lore:Ptls(T)+11|Med(E)+12|Ntr(U)+1|Occlt(T)+11|Prfrm(U)+2|Rlgn(E)+12 |Scty(M)+15|Stlth(E)+16|Thvry(T)+13

Tung advances slowly forward to see what in the far enclave to the east.


Half-elf Investigator 8 [hp 96/96; F+12, R+12 (Bulwark), W+14 | AC 27 (slashing resist 3) | Perception +16 Low-light vision | Recall Knowledge: Arcana +14, Lore (Gladiatorial) +14, Lore (Chaos Cults) +18, Nature +10 (recall only), Occultism +16, Religion +10 (recall only), Society +16 | Versatile Vials 5/5 | Active Investigations: Animal-thing; Pactlords | ◆ | ◇ | ↺]

Tilver moves into the room, inspecting the statue. "A marvelous creation."

Perception +15 on the statue


Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

Silas follows along trusting Tilver and Tung to find anything dangerous. "Be careful. The traps below tended to come directly after or before stairs or doors."


Tilver:
The statue seems to be very high quality in both material and workmanship. There are some sort of sigils worked into it, but you don't know what they represent.

Tung, The long eastern wall of the eastern chamber (which also ends just off the map) is covered in large, flowing script etched into the stone and filled with white plaster. At the north end of the room, a large alcove holds a while marble statue of a man wearing long robes, holding a wooden staff. He has a gentle look upon his face and a wistful look in his eyes. The southern wall is damp.

The writing is Celestial. Anyone speak it?


Half-elf Investigator 8 [hp 96/96; F+12, R+12 (Bulwark), W+14 | AC 27 (slashing resist 3) | Perception +16 Low-light vision | Recall Knowledge: Arcana +14, Lore (Gladiatorial) +14, Lore (Chaos Cults) +18, Nature +10 (recall only), Occultism +16, Religion +10 (recall only), Society +16 | Versatile Vials 5/5 | Active Investigations: Animal-thing; Pactlords | ◆ | ◇ | ↺]

Nope. Our Aasimar?

Tilver ventures warily to the north end of the room, looking down one of the corridors that leads north.

Just scouting a tad. Not looking to leave the room, just seeing if he can determine where the corridor leads.


M Monk 8 - HP 86/86, AC 25 - Perception 12 (Low Light) - F: 11 / R: 15 / W: 14 - Speed: 50 feet - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Scout

Skar waits for someone a little more learned in such manners to read the script. He was becoming less and less comfortable with this little adventure the longer it went on.


Tung doesn't speak Celestial and I'm pretty sure none of you do. Anyone have a magical way to read it?

And it not, what now?

Tilver, I've shown a bit more of the corridors leading away north and northeast. You can only see corridors from your position.


Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

Silas follows along sniffing for any sign of that floating invisible skull.

Perception: 1d20 + 10 ⇒ (2) + 10 = 12


Silas is pretty sure nothing living has come this way recently. And the acrid smell of the burning skull isn't here either.[/ooc]


AC 25 Nimble Dodge, Mobility| HP 72/78 | Fort (T) +11, Ref (M) +17, Evasion Will (E) +12 | Prcptn: +14 (+16 for Init) | Divine Ally: Shifting | Standard Exploration: Search | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺
Skills:
|Acr(E)+15|Arcn(E)+13|Athl(T)+10|Dcptn(T)+11|Dplmcy(T)+11|Intmdtn(T)+11|Lor e:Clstls(M)+15|Lore:Dmns (M)+15|Lore:Ptls(T)+11|Med(E)+12|Ntr(U)+1|Occlt(T)+11|Prfrm(U)+2|Rlgn(E)+12 |Scty(M)+15|Stlth(E)+16|Thvry(T)+13

Tung inspects the statue and script on the wall closer, even though he cannot read them.

"I cannot read this script over here but it seems there's no immediate danger." he comments.

Ahhhh! I took Draconic and Abyssal....


Half-elf Investigator 8 [hp 96/96; F+12, R+12 (Bulwark), W+14 | AC 27 (slashing resist 3) | Perception +16 Low-light vision | Recall Knowledge: Arcana +14, Lore (Gladiatorial) +14, Lore (Chaos Cults) +18, Nature +10 (recall only), Occultism +16, Religion +10 (recall only), Society +16 | Versatile Vials 5/5 | Active Investigations: Animal-thing; Pactlords | ◆ | ◇ | ↺]

"Just an empty corridor that way. Looks like it curves back after a way." Tilver comes back to look at the script. "I might have a elixir that could help us read it, but not if it's an unusual language."

I thought a comprehension elixir might help here, but re-reading the rules, it appears only to let you read "common" languages. That seems really limiting for alchemy as opposed to the Comprehend Language spell.


M Monk 8 - HP 86/86, AC 25 - Perception 12 (Low Light) - F: 11 / R: 15 / W: 14 - Speed: 50 feet - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Scout

"I'm sure it says something like abandoned hope all year who enter, or only step on the blue tiles in the next room." The older elf offered. Whatever it said it would not matter now.


Tilver Arnholm wrote:
[I thought a comprehension elixir might help here, but re-reading the rules, it appears only to let you read "common" languages. That seems really limiting for alchemy as opposed to the Comprehend Language spell.

I agree, that's dopey. I rule that it works on Celestial. Cross off the potion, please.

Tilver:

The inscription reads:

For I see a future day when all the darkness is gone
and the taint of evil has been forever banished.
Even now, the demons have returned to the Abyss,
and the legions of Hell itself fear the light of our world’s day.
I have chosen not to slay, not to destroy, but to contain.
Just as nature renews itself, the living gaining life from the dead,
so too does evil draw upon even that which is destroyed.
To crush evil is to free it and let it become a new darkness.
A new bane.
The banes shall be sealed away.
Sealed away, along with their evil essence.
Trapped forever.


Male Half Elf Oracle 8 (Streets of Ptolus) - HP 96/96, AC 25 - Perception +14 (+16 for Initiative, Low Light Vision)- F: +12/ R: +12 / W: +16 - Speed: 25 - Hero Points: 2/2, Active Conditions: None; Default Exploration Activity: Search

Dain moves into the room and approaches the winged statue. With the help of an ethereal creation spirit, he examines the statue for auras.

Cast Read Aura on statue.


Half-elf Investigator 8 [hp 96/96; F+12, R+12 (Bulwark), W+14 | AC 27 (slashing resist 3) | Perception +16 Low-light vision | Recall Knowledge: Arcana +14, Lore (Gladiatorial) +14, Lore (Chaos Cults) +18, Nature +10 (recall only), Occultism +16, Religion +10 (recall only), Society +16 | Versatile Vials 5/5 | Active Investigations: Animal-thing; Pactlords | ◆ | ◇ | ↺]

Tilver reads the inscription for everyone:

"For I see a future day when all the darkness is gone
and the taint of evil has been forever banished.
Even now, the demons have returned to the Abyss,
and the legions of Hell itself fear the light of our world’s day.
I have chosen not to slay, not to destroy, but to contain.
Just as nature renews itself, the living gaining life from the dead,
so too does evil draw upon even that which is destroyed.
To crush evil is to free it and let it become a new darkness.
A new bane.
The banes shall be sealed away.
Sealed away, along with their evil essence.
Trapped forever."


AC 25 Nimble Dodge, Mobility| HP 72/78 | Fort (T) +11, Ref (M) +17, Evasion Will (E) +12 | Prcptn: +14 (+16 for Init) | Divine Ally: Shifting | Standard Exploration: Search | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺
Skills:
|Acr(E)+15|Arcn(E)+13|Athl(T)+10|Dcptn(T)+11|Dplmcy(T)+11|Intmdtn(T)+11|Lor e:Clstls(M)+15|Lore:Dmns (M)+15|Lore:Ptls(T)+11|Med(E)+12|Ntr(U)+1|Occlt(T)+11|Prfrm(U)+2|Rlgn(E)+12 |Scty(M)+15|Stlth(E)+16|Thvry(T)+13

"Trapped forever? I guess forever just recently ended." Tung says wryly before checking the east running hallway to the north.


Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

"Hope Springs eternal." Silas says as he looks at the strange writing. "And a few rooms have been opened. The majority of this place remains secure."


Dain:
There is divine abjuration in this area, centered on the statue.

Okay, folks! What're we doing now?


Male Half Elf Oracle 8 (Streets of Ptolus) - HP 96/96, AC 25 - Perception +14 (+16 for Initiative, Low Light Vision)- F: +12/ R: +12 / W: +16 - Speed: 25 - Hero Points: 2/2, Active Conditions: None; Default Exploration Activity: Search

"Dain gazes at the statue and runs one hand lightly down the horse's leg. "The spirits are thick in the statue. They shine with a...protective aura...of some sort."

If we want to take a 10 minute rest, Dain will try and ID the abjuration. Religion(T) +11


Dain after 10 minutes:
The statue of Voastra the pegasus is consecrated to a set of deities known as the Elder Gods. These little-known beings are said to predate even oldest of the Imperial gods. While Dain doesn't know a very great deal about them, he knows that there are still worshipers of the Elder Gods in Ptolus. In fact, the Knights of the Golden Cross are said to know a great deal about the Elder Gods.

Kaira Swanwing and the Knights of the Golden Cross have been allies of the team in small ways. She introduced the team to Tung and the Knights of the Pale.

Anyway, Dain doesn’t know exactly what this aura “does”, if it does anything at all. But it does appear to be holy to the Elder Gods, according to the aura and the runes that establish it.


Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

Silas crouches down and waits for Dain to share what he has found.


Male Half Elf Oracle 8 (Streets of Ptolus) - HP 96/96, AC 25 - Perception +14 (+16 for Initiative, Low Light Vision)- F: +12/ R: +12 / W: +16 - Speed: 25 - Hero Points: 2/2, Active Conditions: None; Default Exploration Activity: Search

Dain spends several minutes quietly talking to the silent statue in his spirit tongue, then turns to the others. "If I understand what the spirits are telling me...the statue is consecrated to the Elder Gods. This is holy ground."


AC 25 Nimble Dodge, Mobility| HP 72/78 | Fort (T) +11, Ref (M) +17, Evasion Will (E) +12 | Prcptn: +14 (+16 for Init) | Divine Ally: Shifting | Standard Exploration: Search | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺
Skills:
|Acr(E)+15|Arcn(E)+13|Athl(T)+10|Dcptn(T)+11|Dplmcy(T)+11|Intmdtn(T)+11|Lor e:Clstls(M)+15|Lore:Dmns (M)+15|Lore:Ptls(T)+11|Med(E)+12|Ntr(U)+1|Occlt(T)+11|Prfrm(U)+2|Rlgn(E)+12 |Scty(M)+15|Stlth(E)+16|Thvry(T)+13

"That's good. Perhaps this can be a place of respite for us. But there's no rest for the wicked, we should go back to those other doors like Silas said." Tung says after finishing a gulp from his waterskin.


Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

"There are no scents here. So it seems like nothing has passed in a long time. It is probably safe to leave the area and return when we know for sure what is behind us." Silas says as he rises and prepares to head back the way they came.


As I understand it, you are not planning to open the locked vault doors you found along the way, but are returning to the northwestern part of the lower floor to investigate the door there marked with a blue star. Correct?

That's also a vault door. The only places on the lower level you have not explored are behind vault doors. Do you still want to go back?


M Monk 8 - HP 86/86, AC 25 - Perception 12 (Low Light) - F: 11 / R: 15 / W: 14 - Speed: 50 feet - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Scout

Skarvek waits to hear what is decided. He does not have an opinion on cursed vaults one way or the other, or if he does he chooses to leave them unvoiced.


Half-elf Investigator 8 [hp 96/96; F+12, R+12 (Bulwark), W+14 | AC 27 (slashing resist 3) | Perception +16 Low-light vision | Recall Knowledge: Arcana +14, Lore (Gladiatorial) +14, Lore (Chaos Cults) +18, Nature +10 (recall only), Occultism +16, Religion +10 (recall only), Society +16 | Versatile Vials 5/5 | Active Investigations: Animal-thing; Pactlords | ◆ | ◇ | ↺]

"Well, perhaps a good place to fall back to then, under the watchful eye of the statue." Tilver nods and then follows Tung down the eastern hallway.


Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

I think we are avoiding opening vault doors. So if that is a vault we should scrap that idea and just move on.

"That door looked like a vault door. If there are no signs of it being opened, we should probably just keep going on and search what we can up here." Silas says.


AC 25 Nimble Dodge, Mobility| HP 72/78 | Fort (T) +11, Ref (M) +17, Evasion Will (E) +12 | Prcptn: +14 (+16 for Init) | Divine Ally: Shifting | Standard Exploration: Search | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺
Skills:
|Acr(E)+15|Arcn(E)+13|Athl(T)+10|Dcptn(T)+11|Dplmcy(T)+11|Intmdtn(T)+11|Lor e:Clstls(M)+15|Lore:Dmns (M)+15|Lore:Ptls(T)+11|Med(E)+12|Ntr(U)+1|Occlt(T)+11|Prfrm(U)+2|Rlgn(E)+12 |Scty(M)+15|Stlth(E)+16|Thvry(T)+13

Tung nods and leads Tilver to the east. He draws his blade as he walks on the balls of his feet.

Stealth!


Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

Silas follows after Tung and Tilver as Isable and Skarvek follow a little further behind.

I moved Skarvek and Isabel up to the beginning of the hallway.


Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

Silas follows after Tung and Tilver as Isabel and Skarvek follow a little further behind.

I moved Skarvek and Isabel up to the beginning of the hallway.


Male Half Elf Oracle 8 (Streets of Ptolus) - HP 96/96, AC 25 - Perception +14 (+16 for Initiative, Low Light Vision)- F: +12/ R: +12 / W: +16 - Speed: 25 - Hero Points: 2/2, Active Conditions: None; Default Exploration Activity: Search

Dain and Magill follow the others, taking up the rear of the procession.


You pass under an archway into a wide but empty room with a door in the north wall. The ceiling is pitch black.


AC 25 Nimble Dodge, Mobility| HP 72/78 | Fort (T) +11, Ref (M) +17, Evasion Will (E) +12 | Prcptn: +14 (+16 for Init) | Divine Ally: Shifting | Standard Exploration: Search | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺
Skills:
|Acr(E)+15|Arcn(E)+13|Athl(T)+10|Dcptn(T)+11|Dplmcy(T)+11|Intmdtn(T)+11|Lor e:Clstls(M)+15|Lore:Dmns (M)+15|Lore:Ptls(T)+11|Med(E)+12|Ntr(U)+1|Occlt(T)+11|Prfrm(U)+2|Rlgn(E)+12 |Scty(M)+15|Stlth(E)+16|Thvry(T)+13

Tung studies the ceiling for any oddities as the group catches up.

If nothing is out of sort, he'll move to investigate the next door.


Half-elf Investigator 8 [hp 96/96; F+12, R+12 (Bulwark), W+14 | AC 27 (slashing resist 3) | Perception +16 Low-light vision | Recall Knowledge: Arcana +14, Lore (Gladiatorial) +14, Lore (Chaos Cults) +18, Nature +10 (recall only), Occultism +16, Religion +10 (recall only), Society +16 | Versatile Vials 5/5 | Active Investigations: Animal-thing; Pactlords | ◆ | ◇ | ↺]

Tilver moves into the room and studies the ceiling with Tung.

Occultism +13? + That's Odd


M Monk 8 - HP 86/86, AC 25 - Perception 12 (Low Light) - F: 11 / R: 15 / W: 14 - Speed: 50 feet - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Scout

"You want me to put an arrow up there, just to see if it is a problem or not?" The old sailor asked as he eyed the blackness.

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