
Dain Slumsaint |

Reflex save: 1d20 + 12 ⇒ (5) + 12 = 17
Dain grunts in pain as a bullet strikes his thigh. He continues to urge on the angry spirit while stabbing twice at the front line of ratmen.
◆ Sustain Pernicious Poltergeist.
◆Strike ratmen with +1 Striking spear
◆Strike ratmen with +1 Striking spear
Pernicious Poltergeist, round 3: Telekinetic Storm - 4d8 AoE force damage, basic Reflex save DC=26
Force damage: 4d8 ⇒ (4, 2, 3, 4) = 13
1st strike: 1d20 + 12 ⇒ (7) + 12 = 19
1st strike piercing damage: 2d6 + 2 ⇒ (6, 6) + 2 = 14
2nd strike: 1d20 + 12 - 5 ⇒ (20) + 12 - 5 = 27
2nd strike piercing damage: 2d6 + 2 ⇒ (4, 2) + 2 = 8

Silas Silvermane |

"Well, that was a mess of them. We should tend to our wounds quickly and move on." Silas suggests.
Now seems like a good time to do a round of medicine checks to help with the gun shots.

Tilver Arnholm |

Tilver goes around tending to everyone's wounds.
Treat Wounds - Tilver (DC15): 1d20 + 12 ⇒ (4) + 12 = 16
Healing: 2d8 ⇒ (8, 2) = 10
Treat Wounds - Dain (DC15): 1d20 + 12 ⇒ (16) + 12 = 28
Healing: 4d8 ⇒ (6, 4, 6, 6) = 22
Treat Wounds - Nigel (DC15): 1d20 + 12 ⇒ (11) + 12 = 23
Healing: 2d8 ⇒ (3, 2) = 5
Treat Wounds - Silas (DC20): 1d20 + 12 ⇒ (11) + 12 = 23
Healing: 2d8 + 10 ⇒ (5, 2) + 10 = 17
Can we get a hp check? I think Nigel might still be down. That round of checks will take 40 minutes.

Nigel VanWagnen |

Nigel frowns down at the ratmen and observes their arms and armors as Tilver tends to the group.
Will recover some Focus during downtime as well.

Silas Silvermane |

Would we have time to do the most injured person instead of all 4? Dain also has Medicine. He could possibly work on someone in the same time frame.

Dain Slumsaint |

I believe the current hp totals are:
Tilver - 71/96 hp
Nigel - 72/80 hp
Silas - 107/124 hp
Dain - 62/96 hp
(this is Scott's last update plus 17 damage to Dain & Tilver from the swarm's final volley of gunshots). Nobody is in real bad shape, so I think we can just move on, but Dain could cast a heal or two if someone thinks he should.

GM Tarondor |

Would we have time to do the most injured person instead of all 4? Dain also has Medicine. He could possibly work on someone in the same time frame.
Not to be a jerk, but you don't know. Try to spend the time if you like. Maybe you'll have ten minutes or maybe not, but the enemy won't be standing still in the meantime.

Silas Silvermane |

I have a lot of hps, so it wouldn't be me getting help. Dain who is the worst off seems fine to move on, so I guess we do that unless someone objects.

Silas Silvermane |

"So should we check on where the ratmen came from or go the other way? If the ratmen were the guards, that might be a good tunnel to start down." Silas suggests.

Dain Slumsaint |

Dain releases his hold on the poltergeist and moves towards the NW passage.
"Sounds good."

Tilver Arnholm |

Tilver nods. "I like it. Let's go see where they came from."

Silas Silvermane |

Silas will turn and start heading that way. He scans the way as he goes for any odd sigils.
Perception: 1d20 + 11 ⇒ (20) + 11 = 31

Silas Silvermane |

We return to the colorful room and check on the door to the north.
Perception: 1d20 + 11 ⇒ (9) + 11 = 20

Silas Silvermane |

I will go look at the south door then instead. I have moved my token.

Tilver Arnholm |

Tilver follows Silas and nods to him as he checks the door.

GM Tarondor |

Moving things along...
Beyond the door you find some of the living chambers of the priests you fought. To the south is Grealdan's chamber, unlocked with a key you took from him. Grealdan’s room is extremely untidy, with a fetid smell permeating everything. It has simple bedchamber furnishings, fairly crude and ill kept.
Perception: 1d20 ⇒ 10
In a secret cache below a loose stone in the floor under the bed, Tilver finds a leather bag containing Grealdan's trove: 37 gold coins and 5 silver coins.
To the east, the team finds the chambers of Vocaetun the wizard. More a meditative study than a bedchamber, this mostly empty room has a straw mat in the middle of the floor surrounded by candles. On the walls hang tapestries Vocaetun has collected that depict great wizards of the past. Along the south wall rest a small trunk and a wooden bookshelf.
The trunk contains clothing and personal gear, including ten tindertwigs and a flask of antitoxin. The bookshelf holds a dozen books about various magical subjects, as well as Vocaetun’s own spell book.
3rd fireball, impending doom, slow, stinking cloud
2nd acid arrow, blur, hideous laughter, persistent servant, see invisibility
[b]1st fear, fleet step, floating disk, mending
Cantrips acid splash, daze, detect magic, gale blast, light, read aura
At the eastern side of Vocaetun's chamber is another door leading east.

Dain Slumsaint |

Dain follows along as the group explores. In the multicolored room, he asks Magill to stay behind and alert him if anything emerges from the stairs.
In the wizard's chamber, he peruses the books, looking for interesting subjects.

Silas Silvermane |

Silas is glad to be out of the terrible smells Geraldan's chamber. He sniffs in deeply when the air stops smelling so fetid to try and clear out his nose. When the group finishes a quick search of Vocaetun's room, Silas moves up to the next door and examines the door and see if he spots anything before Tilver. As he does so Silas says, "These two rooms do not seem like they belong to people who would be natural allies."
Perception: 1d20 + 11 ⇒ (7) + 11 = 18

Tilver Arnholm |

Tilver grabs the leather bag containing the coins and then riffles through the chest, pulling out the antitoxin. He leaves the books for Dain and Nigel for the time being. Glancing over at Silas, he says, "That's chaos loonies for you. Whatever you expect from rational people, they kind of do the opposite."
When they are finished with the bookcase, he draws his sword and moves to see what Silas has found, ready to open the next door.

GM Tarondor |

The door bears no traps and so the team follows the revealed passage, an old and disused drainage tunnel. At the next bend you are fired on by two ratmen wielding crude rifles, but you quickly overcome them and come at last to an intersection leading both left and right.
To the right there is a shaft leading up A rope ladder hangs ready for your use. To the left is a pool of scummy water almost completely covering the path. The water level is a few inches below the floor.

Silas Silvermane |

"I doubt this filth does much in the light of day. Shall we stay on the dank path or see what lies above?" Silas asks as he looks down the left path at the scummy water.

Dain Slumsaint |

Dain tugs on the rope ladder to test its sturdiness. Assuming it doesn't come falling down on him, he says, "Let's see where this leads."

Silas Silvermane |

Silas nods and will start climbing up the rope ladder.

GM Tarondor |

Mea culpa. The ladder goes down, not up.
The rope is new and sturdy, even if the passageway isn't. The ancient passageway below the tunnel is part of an older...very old... tunnel, now collapsed. But this small section is in use and gives access to a door. After taking due precautions, Our Heroes check out this door and finds that it is a secret passage into the sewers.

Silas Silvermane |

"Another way in. Down the dank tunnel it is." Silas says as he climbs back up and then waits for the others before taking the other path.

Tilver Arnholm |

"Right. Let's try the other way." Tilver climbs back up the rope ladder.

GM Tarondor |

The still waters of the murky pond come nearly to the wall and you must pass single file. As you do so, a nearly invisible tentacles or pseudopods or arms something tries to attack you. One tentacle strikes Silas squarely in the chest.
Vs. Silas: 1d20 + 13 ⇒ (20) + 13 = 331d6 + 2 ⇒ (6) + 2 = 8 plus paralysis
Vs. Dain: 1d20 + 8 ⇒ (14) + 8 = 221d6 + 2 ⇒ (5) + 2 = 7 plus paralysis
Vs. Nigel: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 2 ⇒ (6) + 2 = 8 plus paralysis
STATUS
Creature
Dain
Nigel
Silas - 116/124 hp, paralyzed?
Tilver
Silas, give me a DC 22 Fortitude save to avoid paralysis.
Then, everyone, go!

Silas Silvermane |

Fortitude: 1d20 + 17 ⇒ (2) + 17 = 19
Failure. That is sad. I will wait to see the effects on a failure.

GM Tarondor |

[dice=Fortitude]d20+17
Failure. That is sad. I will wait to see the effects on a failure.
Silas is Paralyzed. He gets a new saving throw at the end of his next turn and the end of each turn until he succeeds.

Tilver Arnholm |

"There's something down there and it just attacked Silas!" Tilver tries to grab the Litorian and pull him past the pond. "Hurry!"
I'm not sure the exact mechanics here, but I'd like to push/pull the paralyzed Silas past the pond.

Dain Slumsaint |

Dain gathers protective spirits around him, then moves to help Tilver move Silas.
◆◆ Cast Sanctuary on self. For 1 minute, any attack against Dain requires a DC 26 Will save.
◆ Aid Tilver in moving Silas

Tilver Arnholm |

Athletics: 1d20 + 16 ⇒ (13) + 16 = 29
The former gladiator heaves Silas' body along, trying to drag him out of the way.

Tilver Arnholm |

Smart move would be to pull him back, but I had said I was pulling him forward past the pond. So there we are... Moved on the map.

GM Tarondor |

As Tilver drags the paralyzed Silas forward, Nigel unleashes a blast of fire that bathes the tentacles in flame!
Scorching Ray
Scorching Ray: 1d20 + 16 ⇒ (6) + 16 = 222d6 ⇒ (3, 3) = 6
Scorching Ray: 1d20 + 11 ⇒ (8) + 11 = 192d6 ⇒ (4, 2) = 6
Scorching Ray: 1d20 + 6 ⇒ (9) + 6 = 152d6 ⇒ (1, 1) = 2
DC5 Miss Chance: 1d20 ⇒ 10
DC5 Miss Chance: 1d20 ⇒ 15
DC5 Miss Chance: 1d20 ⇒ 5
All three of his fiery lances slices into the strange gelatinous tentacles, filling the corridor with an acrid smell.
STATUS
Creature - 14 damage - invisible in water!
Dain - Sanctuary
Nigel
Tilver
Silas - 116/124 hp, paralyzed
Silas, you miss your turn, but can make another Fortitude save now!

Silas Silvermane |

Silas strains!
Fortitude: 1d20 + 17 ⇒ (17) + 17 = 34

GM Tarondor |

Silas throws off the lassitude of his muscles, just in time to be attacked again! The tentacles lash out, but now that you are prepared they are easy to bat aside.
3d4 ⇒ (4, 3, 1) = 8 Tilver, Silas, Dain
Vs. Tilver: 1d20 + 13 ⇒ (9) + 13 = 221d6 + 2 ⇒ (2) + 2 = 4 plus paralysis
Vs. Silas: 1d20 + 8 ⇒ (5) + 8 = 131d6 + 2 ⇒ (6) + 2 = 8 plus paralysis
Vs. Dain: 1d20 + 3 ⇒ (2) + 3 = 51d6 + 2 ⇒ (5) + 2 = 7 plus paralysis
STATUS
Creature
Dain
Nigel
Silas - 116/124 hp
Tilver
Everyone, go! Someone give me orders for Nigel.

Tilver Arnholm |

GM, I don't see anything on the map to target. I assume that's intentional as this thing is hiding in the pond? Can we ready an action to attack its tentacles?

GM Tarondor |

Sorry, I should have been more clear. Because you can see the tentacles, the creature is only Hidden and not undetected. So you can successfully attack on your action with a DC11 miss chance.

Silas Silvermane |

Silas rages and breathes a cone of cold at whatever hit him!
Rage, Breathex2
30 ft Cone of Cold Basic Reflex DC 21: 8d6 ⇒ (6, 2, 5, 4, 2, 3, 5, 5) = 32

Tilver Arnholm |

Stratagem: 1d20 ⇒ 19
Tilver tries to judge the right time and place to strike. He peers down in the water, trying to get the good understanding of where the creature is before he lashes out with his elven blade.
Attack: 19 + 17 = 36
Damage: 2d8 + 6 + 2d6 ⇒ (8, 6) + 6 + (1, 5) = 26
◆ Stratagem + Recall Knowledge (Arcana +14, Chaos Cult Lore +18, Nature +10, Occultism +16)
◆ Seek (Perception +16)
◆ Strike