| GM Tarondor |
You think he is referring to the Night of Dissolution, which Jevvica Norr told you the Chaos cults were actively working on and which she feared might be approaching reality.
Sadly, this man does not seem inclined to listen to your overtures. He's got nothing to lose. He expects the dissolution of reality at any moment, so he's kind of hard to either entice or threaten.
| Tilver Arnholm |
"Ah yes, the Night of Dissolution has long been debated about when they will occur. You think the Night is near? When can we expect it?"
| Tilver Arnholm |
Tilver leans in and lowers his voice. "It's really time? I've heard rumors, but I wasn't sure. I would love to witness it first hand. Do you know where it will happen?"
Deception: 1d20 + 10 ⇒ (1) + 10 = 11
Hero Point: 1d20 + 10 ⇒ (7) + 10 = 17
Guys, I don't think this is happening...
| Dain Slumsaint |
Huh, I thought we were waiting for you, Scott. Every day when I checked this board, Tilver's "When can we expect it?" post from 9/3/22 was the most recent post. I see your 9/4 response now, though.
Dain turns to the others. "Maybe it's time to try threats? Or...ummm...charm?"
| Silas Silvermane |
"He seems like he wants to talk. Lets give Tilver some time to get him to monologue. If he can't get it off we will turn to the Charm." Silas says as he patiently listens from outside the room.
| Tilver Arnholm |
Tilver shakes his heads and stands back up and exits the room. He closes the door and then finds the others. "No dice. That one is just a loon. I'm not sure charming him will work either if he's insane."
| Nigel VanWagnen |
"No use wasting a good spell slot on a loon. We shall leave him to his fate here." Nigel comments. "Shall we reconvene in the morning? My mind is fatigued from the days work."
| Silas Silvermane |
Silas nods, "We can ask the paladins to see if they can find out more. Perhaps they will hear him rant about something. Tomorrow we will need to return and see what all the ratmen are up to."
| Silas Silvermane |
Silas goes and has a nice dinner and bath before resting for the night and heading to meet the others.
| Tilver Arnholm |
Tilver spends most of the evening maintaining his armor and sword, fixing small dents and cuts and going more general maintenance. Evie is glad to see him back safe, but is pulling a double shift with the growing unrest about the barbarians causing the guard force more work, so she has no time for him.
**************
Tilver inspects around the door, looking for signs for any changes that the ratfolk might have done to the door, as well as traps they might have set up.
Perception: 1d20 + 16 ⇒ (18) + 16 = 34
| Dain Slumsaint |
Dain gazes at the sewer entrance, bleary eyed. Upon returning to the Warrens last night, he had been restless. Rather than head straight to bed he had decided to make the rounds of some of the slums less fortunates -distributing healing where it was needed, and making note of who needed a charitable donation of food. The work focused him on individuals, and distracted him from the City's overarching presence.
A hint of the foul air below reaches Dain's sharp nose. "Smells worse than yesterday. Oldtown must have had a...ahhh...collectively bad night."
| Silas Silvermane |
"Just be glad for your weak human nose. And the scent might hide us from the rats for a bit." Silas says with a grimace.
| Tilver Arnholm |
"Stop, everyone stop!" Tilver peers closer at the runes. "I think this could be a trap. Dain, you're better at this than me. Can you disable it?" Tilver prepares to back away while Dain works.
| Dain Slumsaint |
Dain moves to look at the surface pointed out by Tilver. He calls for the tiny magic spirits to reveal themselves and then considers the runes. He digs into his pack for his tools, selects one, and then leans in to work on the trap. Dain carries on a dialog with the spirits while he tries to figure out which ones he can distract without releasing the energies bound up in the symbols.
Thievery + Tools: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26
| Silas Silvermane |
Silas stays back and lets his allies trained in such matters to deal with the runes.
| Silas Silvermane |
Silas will move into the room once Dain has finished.
| Nigel VanWagnen |
Nigel finishes reading the page in the book he was reading and claps it together, tucks it away in his bag and follows the group.
"Excellent job, Dain." He says with a curt nod.
| Nigel VanWagnen |
Nigel begins to detect magic and starts to circle the perimeter of the room counter-clockwise.
"Seems like someone tidied up in here while we were away. They'll likely expect out return." he comments as he walks.
| Tilver Arnholm |
"So maybe head in a different direction?" Tilver points to the corridor to the left. He walks to the other side of the room, looking for any further traps.
Perception: 1d20 + 16 ⇒ (9) + 16 = 25
| Silas Silvermane |
"Bah, something big is coming. I think we just go where we know they are and not waste our time wandering the sewers." Silas says.
| Dain Slumsaint |
Dain agrees with Silas, "Let's head back to the...ummm...colorful room. That's clearly the way they don't w-want us going."
| Silas Silvermane |
Silas will head that way.
| Silas Silvermane |
Silas moves to the door of the colorful room and readies to smack a ratman that comes too close.
I will move to hold the door if possible and ready an attack.
First Strike w/ +1 Striking Fearsome Falchion: 1d20 + 17 ⇒ (9) + 17 = 26
First Damage w/ +1 Striking Fearsome Falchion: 2d10 + 4 + 2 ⇒ (1, 10) + 4 + 2 = 17
| Nigel VanWagnen |
Nigel gestures and coagulates the nastiness of the sewers into a ball which plops in the opening of the western hallway.
Inverted Spontaneous Grease, marked on the map with black square.
| GM Tarondor |
Please list the DC of all spells.
Ratman Swarm Acrobatics check (DC 26): 1d20 + 13 ⇒ (4) + 13 = 17
A vast horde of ratmen, ratbrutes, ratlords and giant rats comes scuttling around the corner, but as the front rank hits the grease spell, they fall like tenpins, with those behind shoving those in front. Chaos ensues.
Everyone, go!
| Tilver Arnholm |
"Quickly!" Tilver waves them through the door to where they fought the chaos priests and rushes through, hopefully to some safety.
| Nigel VanWagnen |
"Rally around me! The magic will help turn their blades and fangs." Nigel shouts as an aura from his staff begins to grow and expand outward.
In his next breath, two rays of fire shoot from his pointed finger toward the front two ratmen.
Protective Ward, Scorching Ray x2
Strike(1): 1d20 + 16 ⇒ (5) + 16 = 21
Damage: 4d6 ⇒ (4, 5, 6, 4) = 19
Strike(2): 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 4d6 ⇒ (3, 5, 5, 3) = 16
Uncommon Abjuration Wizard
somatic
Area 5-foot-radius emanation centered on you
Duration sustained up to 1 minute
You emanate a shimmering aura of protective magic. You and any allies in the area gain a +1 status bonus to AC. Each time you Sustain the Spell, the emanation's radius increases by 5 feet, to a maximum of 30 feet.
Attack Evocation Fire
somatic, verbal
Range 60 feet; Targets 1 or more creatures
You fire a ray of heat and flame. Make a spell attack roll against a single creature. On a hit, the target takes 2d6 fire damage, and on a critical hit, the target takes double damage.
For each additional action you use when Casting the Spell, you can fire an additional ray at a different target, to a maximum of three rays targeting three different targets for 3 actions. These attacks each increase your multiple attack penalty, but you don't increase your multiple attack penalty until after you make all the spell attack rolls for scorching ray. If you spend 2 or more actions Casting the Spell, the damage increases to 4d6 fire damage on a hit, and it still deals double damage on a critical hit.
Heightened (+1) The damage to each target increases by 1d6 for the 1-action version, or by 2d6 for the 2-action and 3-action versions.
| Silas Silvermane |
Realizing he is going the wrong way, Silas turns and rushes back the other way to stop just in front of the grease.
| Dain Slumsaint |
Dain moves into Nigel's protective aura, then compels an angry spirit to unleash its rage against the ratmen.
◆ Stride: N,NE,N
◆◆ Cast Pernicious Poltergeist - area of effect shown by purple circle.
1st round: Telekinetic Storm - 4d8 AoE force damage, basic Reflex save DC=26
Force damage: 4d8 ⇒ (7, 1, 7, 1) = 16
| GM Tarondor |
Reflex save: 1d20 + 13 ⇒ (12) + 13 = 25 Failure.
Acrobatics check: 1d20 + 13 ⇒ (6) + 13 = 19 Failure.
Firearm Damage: 4d8 ⇒ (1, 8, 1, 7) = 17
The secret door does not budge at Tilver's touch! It must be locked from the other side. If only you had some sort of rogue!
Nigel and Dain unleash spells that blast many of the ratmen to death, but the others merely swarm into the empty area. Those in the grease continue to struggle to rise, but those behind draw pistols and rifles and blunderbusses and open fire over the heads of their downed comrades! There is a crackling roar, followed by gouts of smoke.
INITIATIVE
Tilver -
Nigel - Protective Aura 5'
Silas -
Dain -
Ratman Pack - 56 damage
Everyone give me a DC 23 Basic Reflex save against 17 points of piercing dmaage. Then go!
| Dain Slumsaint |
Reflex save: 1d20 + 12 ⇒ (3) + 12 = 15
As I recall, Silas, Tilver, and Dain have battled many ratmen in their shared past. What have they learned about fighting them?
| Tilver Arnholm |
Reflex Save (Bulwark): 1d20 + 12 + 3 ⇒ (13) + 12 + 3 = 28
Stratagem: 1d20 ⇒ 10
Tilver hunches down into his armor as the blast goes off, trying to use it to protect himself. He grabs an alchemist fire from his bag and hurls it at the pack of ratmen.
Attack: 10 + 17 = 27
Fire Damage (Strategic Strike): 1d8 + 2d6 + 2 ⇒ (6) + (3, 6) + 2 = 17
+1 splash, +1 persistent fire
If that hits, the swarm is Flatfooted to Silas'next attack.
| Dain Slumsaint |
Dain urges the angry spirit to continue raging as he moves up next to Silas on the front line.
◆ Sustain Pernicious Poltergeist
◆ Stride: W,W,W,W,W
◆ Stride: W,W,W
Pernicious Poltergeist, round 2: Telekinetic Storm - 4d8 AoE force damage, basic Reflex save DC=26
Force damage: 4d8 ⇒ (7, 2, 4, 6) = 19
| Silas Silvermane |
Basic Reflex: 1d20 + 12 ⇒ (6) + 12 = 18
Silas rages and blasts a cone of cold down the hallway.
Rage, Dragon Breathx2
Dragon Breath 30 ft cone Cold Damage Basic Reflex DC 23: 8d6 ⇒ (4, 3, 3, 4, 5, 3, 1, 3) = 26
| Nigel VanWagnen |
Nigel slowly proceeds forward as he expands his arcane protections outward, muttering words in rhythm with his steps.
Stride x2, Sustain Protective Ward
| GM Tarondor |
Nigel, you forgot to give me a Reflex save.
Nigel Reflex save: 1d20 + 15 + 1 ⇒ (13) + 15 + 1 = 29
Ratman Pack Reflex save: 1d20 + 13 ⇒ (17) + 13 = 30 Success.
Ratman Pack Acrobatics check: 1d20 + 13 ⇒ (19) + 13 = 32
Firearm Volley Damage: 4d8 ⇒ (7, 8, 1, 1) = 17
The terrific volume of magical mayhem you unleash into the roiling mass blows gory lanes through the torn bodies of the ratmen and giant rats, slaughtering them close-packed lambs. But those behind press eagerly on, over and around the still writhing bodies of their erstwhile companions. These once again fire a mass of pistols and rifles, though the volume of fire is less.
Due to the greatly reduced number of ratmen in the troop, the firearms only get Dain and Tilver this time.
STATUS
Tilver - 88/96 hp
Nigel - 72/80 hp, Protective Aura 10'
Silas - 107/124 hp
Dain - 79/96 hp
Ratman Pack - 120 damage, 1 pers. fire.
Dain, Tilver, give me DC 23 Reflex saves.
Then, everyone go.
| Tilver Arnholm |
Reflex Save (bulwark): 1d20 + 12 + 3 ⇒ (7) + 12 + 3 = 22
Tilver moves closer, taking out a vial of acid this time, but holding his throw for the moment.
◆ Stride
◆ Stride
◆ Draw acid
| Nigel VanWagnen |
Nigel alters the gravity around the ratmen to sow more chaos.
Not exactly sure how'd this mechanically work witht he troop, but ◆◆◆ three action Gravitational Pull allows me to affect 5 creatures. My goal is to knock over more of the greay ratmen and make them easier to kill and less capable of attacking. Happy to adjust if GM fiat determines this wouldn't work.
| Silas Silvermane |
Silas continues to focus on his inner draconic powers and sends a beam of cold at the ratmen.
Ray of Frost, ready an attack.
Ray of Frost Attack: 1d20 + 13 ⇒ (10) + 13 = 23
Ray of Frost Damage: 3d4 + 3 ⇒ (4, 4, 4) + 3 = 15