GM Tarondor's Ptolus Campaign

Game Master Tarondor

Where in Ptolus is it?

Notes on the Campaign

Maps and Images of the Banewarrens

Maps and Images of Night of Dissolution

Tarondor's Ptolus Archteypes

Perception Rolls:

[dice=Dain]1d20+14[/dice] +2 Initiative if Perception, wins ties regardless of which skill is used.
[dice=Silas]1d20+11[/dice]
[dice=Tilver]1d20+16[/dice]

HERO POINTS
Dain: 3
Silas: 2
Tilver: 3
Sauklas: 2


5,151 to 5,200 of 5,345 << first < prev | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | next > last >>

Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

I missed the flat check. If my Scent doesn't work, which I think it fails since its not precise, here is the roll.

Flat DC 11: 1d20 ⇒ 9


I'm looking for a ruling on the gust of wind v. stinking cloud thing in 2e. I'll be back. I don't think it works but I'm trying to be careful.


I’m retroactively ruling that Nekt-Mutf’s gust of wind dispersed the stinking cloud last round so he still gets to go now.

That means the creatures are merely Concealed by the webs (DC 5). Sauklas still misses.

The clouds disperse and Sauklas gets a shot at the vast, bloated thing in the webs. His bolt stick into a thick intervening web strand. Injured by the lightning bolt, Silas fires wide with his ray of frost.

STATUS
Spider-Creature 1 - 21 damage, concealed
Smaller Spider 2 - 1 damage, concealed
Tilver - 88/96 hp, Sickened 1, Slowed 1
Nekh-Mutf - 68/68 hp, Sickened 1
Dain - Sickened 1, Slowed 1
Silas - 90+11/124 hp
Sauklas - 92/96 hp, Sickened 1, Slowed 1

Nekt-Mutf, please take your turn!


M Human Sorcerer L8 (Imp. Blood)(Orcl of Bones)(Inv. Pyr. Agt)|| HP 68/68 || AC 22 || Percep +12, Arcane Sense || F+13: R +12: W +14 || - Speed: 25 || Hero Points: 0/3 || Active Conditions: Detect Magic

Master Nekht changed his actions to cast Mirror Images, and suddenly there are four of him.


Male Half Elf Oracle 8 (Streets of Ptolus) - HP 96/96, AC 25 - Perception +14 (+16 for Initiative, Low Light Vision)- F: +12/ R: +12 / W: +16 - Speed: 25 - Hero Points: 2/2, Active Conditions: None; Default Exploration Activity: Search

When the putrid vapors disperse, Dain moves back up the stairs.

Perception: 1d20 + 14 ⇒ (15) + 14 = 29

If he sees the creature...

Following the gaze of the others, Dain looks up and spots the spider-creature. He whistles and calls out in spirit-tongue. A moment later a glowing spear materializes next to the creature and strikes!

Melee Spell Attack: 1d20 + 16 ⇒ (18) + 16 = 34
Force damage: 2d8 + 4 ⇒ (7, 3) + 4 = 14

◆ Stride
◆◆ Cast Spiritual Weapon(H+2). Target spider-creature.


The spider-like Creature is concealed, but you have no problem targeting it.

Spiritual Weapon Concealment check (DC 5): 1d20 ⇒ 1 Failure.

Dain's spiritual weapon slices forward, but is blocked by the creature's thick webbing.

"Filthy bipeds!" it hisses. "The...I shall destroy you!"

The creature mumbles some half-heard words and starts moving rapidly. It then shoots out a long sticky tongue and tries to grab Sauklas! The gunslinger dodges aside just as the tongue slaps wetly against the floorboards, then zips back up to its owner. The creature shuffles behind some thick webs.

Tongue: 1d20 + 15 ⇒ (10) + 15 = 25

STATUS
Spider-Creature 1 - 21 damage, concealed, Taking Cover
Smaller Spider 2 -concealed
Tilver - 88/96 hp, Sickened 1
Nekh-Mutf - 68/68 hp, Sickened 1
Dain - Sickened 1
Silas - 90+11/124 hp
Sauklas - 92/96 hp, Sickened 1

Everyone, go!


Gunslinger 8 - HP 91/96, AC 26 - Perception +15 - F: +14/ R: +16 / W: +14 - Speed: 30 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Scout

”I can see it better with the cloud gone!” Sauklas says. ”Thanks Nekh-Mutf! Hold on to that Tilver.” Sauklas reloads his crossbow while looking wet mark left by the spider’s tongue. He moves along the wall. Thinking he has a decent chance of striking his target he fires the hand crossbow.

Round 3; Sickened 1
One action: Reload (

Crossbow Crack Shot:
You have a deep understanding of the crossbow. When you're wielding a crossbow and Interact to reload it, including Interact actions as part of your slinger's reload and similar effects, you gain a +2 circumstance bonus to the damage roll on your next Strike with that crossbow. As normal, this isn't cumulative with the +1 circumstance bonus from singular expertise. If the crossbow is a simple crossbow, also increase the damage die size for that attack by one step. You must make the attack before the end of your turn or these benefits are lost.

One action: Stride
One action: Ranged attack

+1 Striking Hand Crossbow attack; 60 ft. range: 1d20 + 19 - 1 ⇒ (13) + 19 - 1 = 31
Damage, increased from Crossbow Crack Shot: 2d8 + 3 + 2 ⇒ (8, 1) + 3 + 2 = 14

Flat Check DC 5: 1d20 ⇒ 16


Half-elf Investigator 8 [hp 96/96; F+12, R+12 (Bulwark), W+14 | AC 27 (slashing resist 3) | Perception +16 Low-light vision | Recall Knowledge: Arcana +14, Lore (Gladiatorial) +14, Lore (Chaos Cults) +18, Nature +10 (recall only), Occultism +16, Religion +10 (recall only), Society +16 | Versatile Vials 5/5 | Active Investigations: Animal-thing; Pactlords | ◆ | ◇ | ↺]

Stratagem: 1d20 ⇒ 8

Tilver pulls out a flask from his pack and holds it for a moment, watching the creature. Then he hurls it up at the thing.

Attack: 8 + 17 = 25 Range is 20', so -2 if it is more than that
Flat check: 1d20 ⇒ 10
Fire Damage: 1d8 + 2d6 ⇒ (1) + (5, 2) = 8 +1 splash to the surrounding squares and webs?
+1 persistent fire damage

◆ Draw Alchemist's Fire
◆ Stratagem + Recall Knowledge (Arcana +14, Occultism +16, Chaos Cult Lore +18)
◆ Strike with Alchemist's Fire


M Human Sorcerer L8 (Imp. Blood)(Orcl of Bones)(Inv. Pyr. Agt)|| HP 68/68 || AC 22 || Percep +12, Arcane Sense || F+13: R +12: W +14 || - Speed: 25 || Hero Points: 0/3 || Active Conditions: Detect Magic

Annoyed at the intervening webs, his roiling stomach, and his lack of mass energy attack capability, Nekht traced out with his eyes the thicker webs where they attached to the walls. Making an experiment, he casually flicked his hand and spoke a word of power to fling an Acid Splash at such an anchor point.
Spell attack: 1d20 + 4 + 4 - 1 ⇒ (16) + 4 + 4 - 1 = 23
It deals 1d6 ⇒ 4 acid damage to that point and 1 point acid damage to everything around it. (5' around? It doesn't really say.)
A little experiment to see if it would be effective at all if he could take the web down by more such shots.
Arcana: 1d20 + 16 - 1 ⇒ (3) + 16 - 1 = 18

"If Silas, or anyone, would like to get up there to melee with the creature, I can Levitate them." Master Nekht spoke in aside to his allies.


Male Half Elf Oracle 8 (Streets of Ptolus) - HP 96/96, AC 25 - Perception +14 (+16 for Initiative, Low Light Vision)- F: +12/ R: +12 / W: +16 - Speed: 25 - Hero Points: 2/2, Active Conditions: None; Default Exploration Activity: Search

Dain moves off the stairs and into the room, calling out to the spirits to continue the attack. Noticing that more spirits have gathered, he asks them for protection.

◆ Stride: NW,NW,N
◆ Sustain Spiritual Weapon
◆ Cast Shield

Concealment flat check: 1d20 ⇒ 7
Melee Spell Attack: 1d20 + 16 ⇒ (20) + 16 = 36
Force damage: 2d8 + 4 ⇒ (1, 2) + 4 = 7

Current AC=26


FYI, everyone. PF2e removed previous edition's easily flammable webs. There really aren't any rules on webs being flammable or indeed what their hardness is or anything similar. These aren't from a web spell, but the web spell doesn't even list the possibility of breaking or burning them. I'm going to say Hardness 4, HP 16 (same as a rope) per 5' square. But I'm going to say it has 0 hardness to Fire or acid.

The various assaults on the webs do some damage, but do nothing to clear away the webs. Sauklas and Dain hurl very accurate attacks, injuring the spider-thing. It shrieks and gibbers a moment in an unknown tongue, then snarls. "I'll make you pay for that!"

STATUS
Spider-Creature 1 - 49 damage, concealed, Taking Cover
Smaller Spider 2 -concealed
Tilver - 88/96 hp, Sickened 1
Nekh-Mutf - 68/68 hp, Sickened 1
Dain - Sickened 1
Silas - 90+11/124 hp
Sauklas - 92/96 hp, Sickened 1

Silas, go!


Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

Silas will aim at the bigger creature as best he can and fire away with another beam of cold.

Cast.

Ray of Frost Attack: 1d20 + 13 ⇒ (16) + 13 = 29

Ray of Frost Damage: 3d4 + 3 ⇒ (3, 2, 4) + 3 = 12

Miss chance: 1d20 ⇒ 9


Silas hits the spider-creature with a blast of cold and it hisses in anger. "Fine!" it roars. "The Quaan take you bastards! I've had enough!"

It scuttles up into the darkness, followed imperceptibly by its small companion, leaving you in possession of the tower!

STATUS
Spider-Creature 1 - 61 damage, concealed, Taking Cover
Smaller Spider 2 -concealed
Tilver - 88/96 hp, Sickened 1
Nekh-Mutf - 68/68 hp, Sickened 1
Dain - Sickened 1
Silas - 90+11/124 hp
Sauklas - 92/96 hp, Sickened 1

COMBAT OVER?

This fight is taking too long and I want to keep the story moving, so the spider-thing is retreating. You can pursue if you want or just keep going.


M Human Sorcerer L8 (Imp. Blood)(Orcl of Bones)(Inv. Pyr. Agt)|| HP 68/68 || AC 22 || Percep +12, Arcane Sense || F+13: R +12: W +14 || - Speed: 25 || Hero Points: 0/3 || Active Conditions: Detect Magic

Nekht cursed quietly as his masked face stared after the spider creature..
"It has fled. And we have no means to pursue the creature."
He turned to his companions.
"Are you gentlemen intact?"


Gunslinger 8 - HP 91/96, AC 26 - Perception +15 - F: +14/ R: +16 / W: +14 - Speed: 30 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Scout

”I just need a moment or two to get that stench out of my nose,” Sauklas says peering to where the creatures retreated. He clears his nostrils on the edge of his sleeve. After spitting twice he sighs. ”That’s better.”

Weapons returned to their holders, he nods at Nekht-Mutf, ”Good thinking with your wind spell.”

He spits once more then chuckles. ”Now, let’s continue after the cult, right?” he raises an eyebrow to the three original investigators.


Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

Silas drops his rage and rubs his wound. "It got me once, but I am prepared to move on." He then looks around and says, "There doesn't seem to be another way out of here. We will need to backtrack and look for another way to go." Silas will turn and head back the way they came.

I am not sure which door we need to go to. Is there a door on the south wall that the dwarf came out of that we need to go through still?


M Human Sorcerer L8 (Imp. Blood)(Orcl of Bones)(Inv. Pyr. Agt)|| HP 68/68 || AC 22 || Percep +12, Arcane Sense || F+13: R +12: W +14 || - Speed: 25 || Hero Points: 0/3 || Active Conditions: Detect Magic
Sauklas wrote:
”Good thinking with your wind spell.”

Nekht nodded in return.

He proceeded to complete his search of the attic.
Perception: 1d20 + 12 ⇒ (14) + 12 = 26
Assuming nothing of interest, He will return down to the ground floor and approach the eastern door.
Perception: 1d20 + 12 ⇒ (15) + 12 = 27
He allows time for his companions to stack themselves next to the door, then opened it.


And that, Dear Reader, is when they examined the map and noticed the GM had conveniently plastered a large sign on it reading "door."

Nekht-Mutf finds only webs, dust and bones. Shortly thereafter, the team descended to the lower floor and went out the door to the east. Beyond was a cavern much like the one to the west, but here there is much evidence that the cultists have been widening and expanding the area. Boards and rubble lay here and there about the floor. To the east stands another ancient building (with a stout DOOR) facing the round tower. To the north a pair of lit tunnels of rough stone exit the large room, while a third tunnel of worked stone runs straight south.


M Human Sorcerer L8 (Imp. Blood)(Orcl of Bones)(Inv. Pyr. Agt)|| HP 68/68 || AC 22 || Percep +12, Arcane Sense || F+13: R +12: W +14 || - Speed: 25 || Hero Points: 0/3 || Active Conditions: Detect Magic

Master Nekht's masked face turned back and forth, then focused on the door to the east.
"Mmm. This door looks interesting." He said to the others, then went over to look closely at it.
Perception: 1d20 + 12 ⇒ (2) + 12 = 14


Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

Silas looks to the north and says, "The sinister path lies that way. I think we should try and stick to the left most path as we move around. But if you wish to check out this door instead we can."

Silas will follow along with Nekht-Mutf.

I am now missing Silas on the map. Before I add him back on I thought I would mention it and see if he is hidden behind something so we don't end up with two Silas avatars.


Gunslinger 8 - HP 91/96, AC 26 - Perception +15 - F: +14/ R: +16 / W: +14 - Speed: 30 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Scout

Sauklas approaches the door Nekht-Mutf is looking at. Standing to the side, he runs his fingertips along the door frame. ”Did you notice anything in particular?” he askes the bandaged man. After looking for any other signs of a trap, he checks to make sure the others are ready then he opens the door.

Perception: 1d20 + 15 ⇒ (12) + 15 = 27


Silas Silvermane wrote:
I am now missing Silas on the map. Before I add him back on I thought I would mention it and see if he is hidden behind something so we don't end up with two Silas avatars.

He was a little to the north, but I moved him back with the others.


Nekht-Mutf, as you walk towards the door, the rubble beneath your feet crumbles and plummets down into a shaft, boards and stones of some ancient well giving way as you fall forward!

Give me a DC 24 Reflex check to Grab an Edge.


Sauklas, that was a good roll, so I'll let you keep it even though you'd obviously be distracted by the collapse of the floor. Remind me of your good roll later when you get around to examining that door.


M Human Sorcerer L8 (Imp. Blood)(Orcl of Bones)(Inv. Pyr. Agt)|| HP 68/68 || AC 22 || Percep +12, Arcane Sense || F+13: R +12: W +14 || - Speed: 25 || Hero Points: 0/3 || Active Conditions: Detect Magic

Reflex save DC24: 1d20 + 12 ⇒ (8) + 12 = 20

Doh! And me without a Feather Fall...


Hero Point?


Half-elf Investigator 8 [hp 96/96; F+12, R+12 (Bulwark), W+14 | AC 27 (slashing resist 3) | Perception +16 Low-light vision | Recall Knowledge: Arcana +14, Lore (Gladiatorial) +14, Lore (Chaos Cults) +18, Nature +10 (recall only), Occultism +16, Religion +10 (recall only), Society +16 | Versatile Vials 5/5 | Active Investigations: Animal-thing; Pactlords | ◆ | ◇ | ↺]

Tilver rushes over to the edge of the pit to look down and try to help Nekht-Mutf.


Male Half Elf Oracle 8 (Streets of Ptolus) - HP 96/96, AC 25 - Perception +14 (+16 for Initiative, Low Light Vision)- F: +12/ R: +12 / W: +16 - Speed: 25 - Hero Points: 2/2, Active Conditions: None; Default Exploration Activity: Search

Dain moves towards the pit - whistling to attract spirits as he goes. He looks over the edge to see if his companion is in need of healing.


M Human Sorcerer L8 (Imp. Blood)(Orcl of Bones)(Inv. Pyr. Agt)|| HP 68/68 || AC 22 || Percep +12, Arcane Sense || F+13: R +12: W +14 || - Speed: 25 || Hero Points: 0/3 || Active Conditions: Detect Magic

Yes, I will trade a hero point for a Feather Fall.


Sorry, no. You can spend a Hero Point to re-roll that Grab an Edge check, though.


M Human Sorcerer L8 (Imp. Blood)(Orcl of Bones)(Inv. Pyr. Agt)|| HP 68/68 || AC 22 || Percep +12, Arcane Sense || F+13: R +12: W +14 || - Speed: 25 || Hero Points: 0/3 || Active Conditions: Detect Magic

I spend a hero point to reroll the Grab an Edge check.

Reflex save DC24: 1d20 + 12 ⇒ (17) + 12 = 29


Gunslinger 8 - HP 91/96, AC 26 - Perception +15 - F: +14/ R: +16 / W: +14 - Speed: 30 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Scout

”Nekht-Mutf!” Sauklas says diving to grab onto his companion’s hand. Seeing that he caught himself on the edge of the pit, Sauklas clamps his hands on the sorcerer’s forearms and starts to drag the ancient one from the pit.


Sauklas helps Nekt-Muft clamber out of the pit. As you watch boards and stones fall, you see they plummet twenty feet into a pool of something slimy, viscous and green...

The unstable area identified, you can now proceed to the eastern door (or any of the three passages out of this chamber.)


M Human Sorcerer L8 (Imp. Blood)(Orcl of Bones)(Inv. Pyr. Agt)|| HP 68/68 || AC 22 || Percep +12, Arcane Sense || F+13: R +12: W +14 || - Speed: 25 || Hero Points: 0/3 || Active Conditions: Detect Magic

Nekht, taking a minute to recover (and mark the unstable area) approaches the eastern door again, perhaps a bit more cautiously now.
Perception: 1d20 + 12 ⇒ (8) + 12 = 20


Half-elf Investigator 8 [hp 96/96; F+12, R+12 (Bulwark), W+14 | AC 27 (slashing resist 3) | Perception +16 Low-light vision | Recall Knowledge: Arcana +14, Lore (Gladiatorial) +14, Lore (Chaos Cults) +18, Nature +10 (recall only), Occultism +16, Religion +10 (recall only), Society +16 | Versatile Vials 5/5 | Active Investigations: Animal-thing; Pactlords | ◆ | ◇ | ↺]

Tilver searches the door for any traps with Nekht.

Perception: 1d20 + 16 ⇒ (6) + 16 = 22


Gunslinger 8 - HP 91/96, AC 26 - Perception +15 - F: +14/ R: +16 / W: +14 - Speed: 30 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Scout

”Does anyone know what that is?” Sauklas says peering over the edge at the green and viscous slimy thing below. He treads carefully, not wanting to knock another stone or piece of debris to disturb it. ”I’m glad you didn’t fall down there.”

Studying the door frame and stonework, the man approaches Nekht. ”Let me listen behind the door too.” He puts his left ear to the wood and slows his breathing.

Use the perception roll from above, on March 30th. Perception 27.


The door doesn't appear to be trapped in any way. Unlike the rest of the structure, the door is new and sturdy. Rubbish is strewn about and there is a heavy funk on the air, like the smell of too many bodies. From within, only silence is heard.


Half-elf Investigator 8 [hp 96/96; F+12, R+12 (Bulwark), W+14 | AC 27 (slashing resist 3) | Perception +16 Low-light vision | Recall Knowledge: Arcana +14, Lore (Gladiatorial) +14, Lore (Chaos Cults) +18, Nature +10 (recall only), Occultism +16, Religion +10 (recall only), Society +16 | Versatile Vials 5/5 | Active Investigations: Animal-thing; Pactlords | ◆ | ◇ | ↺]

Tilver wrinkles his nose at the smell coming from the other side. "Well, that doesn't seem like a good omen. Shall we see what horrible thing is inside?" He tries to open the door.


M Human Sorcerer L8 (Imp. Blood)(Orcl of Bones)(Inv. Pyr. Agt)|| HP 68/68 || AC 22 || Percep +12, Arcane Sense || F+13: R +12: W +14 || - Speed: 25 || Hero Points: 0/3 || Active Conditions: Detect Magic

Nekht's masked face nodded at Tilver's proposal.
"Let us proceed." He said hollowly, taking a prudent step back.


Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

Silas nods and waits for Tilver to open the door.


Gunslinger 8 - HP 91/96, AC 26 - Perception +15 - F: +14/ R: +16 / W: +14 - Speed: 30 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Scout

Sauklas pulls out his crossbow and loads it, ready to rush through the door when it is opened. His nose twitches and he snorts repeatedly. ”This smell...” he shakes his head. ”My eyes are going to water if it starts smelling worse.”


I read that you are waiting for Tilver. Do you want to keep waiting for Tilver? Tilver, do you want to stop them from waiting?


Half-elf Investigator 8 [hp 96/96; F+12, R+12 (Bulwark), W+14 | AC 27 (slashing resist 3) | Perception +16 Low-light vision | Recall Knowledge: Arcana +14, Lore (Gladiatorial) +14, Lore (Chaos Cults) +18, Nature +10 (recall only), Occultism +16, Religion +10 (recall only), Society +16 | Versatile Vials 5/5 | Active Investigations: Animal-thing; Pactlords | ◆ | ◇ | ↺]

Tilver opens the door!


It blows up in your...okay, no it doesn't.

From the position of your tokens, only Tilver has line of sight into the back part of the building. Since the inhabitants are trying to ambush you, I'm going to say that until Tilver's turn or until one of the enemy takes a hostile action, you don't know they're there. Thus, although Dain won initiative, he doesn't have a reason to rush into action until after Gavele goes, so I'm delaying Dain.

Tilver opens the door. and doesn't immediately spot trouble. However, a cry of "Fire!" from within alerts everyone to trouble. Three arrows flash out of the semi-darkness. Two of them strike the door in Tilver's hand but the third hits him squarely in the breast!

Dain: 1d20 + 14 ⇒ (20) + 14 = 34 +2 Initiative if Perception, wins ties regardless of which skill is used.
Silas: 1d20 + 11 ⇒ (9) + 11 = 20
Tilver: 1d20 + 16 ⇒ (8) + 16 = 24
Nekh-Muft: 1d20 + 12 ⇒ (8) + 12 = 20
Sauklas: 1d20 + 15 ⇒ (18) + 15 = 33
Ratman RED Stealth+Prepared: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Ratman ORANGE Stealth+Prepared: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Gavele Stealth+Prepared: 1d20 + 14 + 2 ⇒ (18) + 14 + 2 = 34

Gavele shortbow v. Tilver w/ cover: 1d20 + 19 ⇒ (8) + 19 = 27 Miss due to cover.
Gavele shortbow v. Tilver w/ cover: 1d20 + 14 ⇒ (14) + 14 = 28 Miss due to cover.
Gavele shortbow v. Tilver w/ cover: 1d20 + 9 ⇒ (20) + 9 = 29 Critical Hit.

Bow Critical: 2d6 + 6 + 10 ⇒ (3, 5) + 6 + 10 = 24 plus cytillesh oil

STATUS
Gavele
Dain
Sauklas
ORANGE
Tilver - 72/96 hp (poisoned?)
Nekh-Mutf
Silas
RED

Tilver, give me a DC 19 Fortitude save or take 2d10 ⇒ (7, 9) = 16 poison damage.

Then, Dain and Sauklas can go!


Half-elf Investigator 8 [hp 96/96; F+12, R+12 (Bulwark), W+14 | AC 27 (slashing resist 3) | Perception +16 Low-light vision | Recall Knowledge: Arcana +14, Lore (Gladiatorial) +14, Lore (Chaos Cults) +18, Nature +10 (recall only), Occultism +16, Religion +10 (recall only), Society +16 | Versatile Vials 5/5 | Active Investigations: Animal-thing; Pactlords | ◆ | ◇ | ↺]

Fort Save: 1d20 + 12 ⇒ (7) + 12 = 19

Tilver shouts as he's hit with an arrow. "Incoming!"


Gunslinger 8 - HP 91/96, AC 26 - Perception +15 - F: +14/ R: +16 / W: +14 - Speed: 30 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Scout

Sauklas knows the pain of arrows piercing his body, and he feels sympathetic pain for a moment. He crouches and strides through the door, sliding about ten feet from the doorway. In the semi-darkness he sees three opponents. He aims at the farthest one and fires his crossbow. He pulls his axe from his holder and prepares to engage in a closer manner.

1 action: stride
1 action: ranged attack (against purple)
1 action: Interact (draw boarding axe)

+1 Striking Hand Crossbow attack; 60 ft. range: 1d20 + 19 ⇒ (2) + 19 = 21
Damage: 2d6 + 3 + 1 ⇒ (6, 1) + 3 + 1 = 11


Male Half Elf Oracle 8 (Streets of Ptolus) - HP 96/96, AC 25 - Perception +14 (+16 for Initiative, Low Light Vision)- F: +12/ R: +12 / W: +16 - Speed: 25 - Hero Points: 2/2, Active Conditions: None; Default Exploration Activity: Search

Dain runs to Tilver's side, calling for spiritual aid. He raises a glowing hand and places it on the half-elf's chest. With his other hand he slowly pulls the arrow out.

◆ Stride
◆◆ Cast Heal(H+1)

Healing for Tilver: 2d8 + 16 ⇒ (4, 1) + 16 = 21

I'm unable to edit the map at the moment. Please move Dain next to Tilver.


Sauklas's hasty shot with his hand crossbow goes wide as the human-seeming woman dodges out of its way.

The ratman next to her points a hefty tube and pulls a trigger. A huge flash of light, a deafening roar and a cloud of smoke follow. Despite the tremendous sound, the shots are poorly aimed and ricochet off the walls!

Shot, Reload, Shot

ORANGE Arquebus w/ Kickback v. Sauklas: 1d20 + 10 ⇒ (5) + 10 = 151d8 + 1 ⇒ (7) + 1 = 8
ORANGE Arquebus w/ Kickback v. Sauklas: 1d20 + 10 - 5 ⇒ (3) + 10 - 5 = 81d8 + 1 ⇒ (2) + 1 = 3

STATUS
Gavele
Dain
Sauklas
ORANGE
Tilver - 93/96 hp
Nekh-Mutf
Silas
RED

Tilver and Nekt-Mutf, go!


Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

Should Silas go as well?


Half-elf Investigator 8 [hp 96/96; F+12, R+12 (Bulwark), W+14 | AC 27 (slashing resist 3) | Perception +16 Low-light vision | Recall Knowledge: Arcana +14, Lore (Gladiatorial) +14, Lore (Chaos Cults) +18, Nature +10 (recall only), Occultism +16, Religion +10 (recall only), Society +16 | Versatile Vials 5/5 | Active Investigations: Animal-thing; Pactlords | ◆ | ◇ | ↺]

Stratagem vs orange: 1d20 ⇒ 14

"Now Silas!" Tilver charges in after hearing the shots from the ratman. He moves to avoid any attacks on his way in and slices at the ratman with his elven blade.

Attack vs Orange: 14 + 17 = 31
Damage: 2d8 + 6 + 2d6 ⇒ (2, 6) + 6 + (6, 3) = 23

◆ Stratagem vs Orange +Recall Knowledge (Society +16, Lore Chaos Cults +18)
◆ Move (moved to avoid AOO from Red)
◆ Strike

1 to 50 of 5,345 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Tarondor's Ptolus Campaign All Messageboards

Want to post a reply? Sign in.