GM Tarondor's Ptolus Campaign

Game Master Tarondor

Where in Ptolus is it?

Notes on the Campaign

Maps and Images of the Banewarrens

Maps and Images of Night of Dissolution

Tarondor's Ptolus Archteypes

Perception Rolls:

[dice=Dain]1d20+14[/dice] +2 Initiative if Perception, wins ties regardless of which skill is used.
[dice=Silas]1d20+11[/dice]
[dice=Tilver]1d20+16[/dice]

HERO POINTS
Dain: 3
Silas: 2
Tilver: 3
Sauklas: 2


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Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

Silas smiles at Velika, "Thank you kindly."


No. You have no idea you're diseased. A successful Heal check might reveal the potential for it, though. As might some thought about what you know of rats.

Dain's arcane eye:
The spirit rat heads south past the curtain, and Dain sees through its eyes. This room in the center of the west end of the keep stands empty except for a pile of silken pillows in the center of the floor, surrounded by four foot-tall iron andlesticks holding white candles. The pillows are now covered in grime and spiderwebs, as are the candlesticks. An open archway—the wooden door it once held is now long gone—opens into the outside, in midair, about twenty-five feet above the ground.

There is enough space at the corner of the southern door that the rat could squeeze through.

Injury Status
Velika (3 damage)
Holys (1 damage) (Filth Fever)
Silas
Tilver (1 damage) (Filth Fever)
Dain (2 damage)

MAP OF PYTHONESS HOUSE


Male Half Elf Oracle 8 (Streets of Ptolus) - HP 96/96, AC 25 - Perception +14 (+16 for Initiative, Low Light Vision)- F: +12/ R: +12 / W: +16 - Speed: 25 - Hero Points: 2/2, Active Conditions: None; Default Exploration Activity: Search

Dain, still seated with his eyes closed, says out loud, "We see no enemies behind the curtain, just some dusty pillows. We are going to squeeze through another doorway now."

Direct the spirit rat to squeeze through the southern door


Since no one is going to ask, I'll be nice and point out that the dead ratlords have gear. Each carries a battered dragon pistol and an ordinary longsword. One ratman wears a gold ring set with a sapphire. One of the giant dire rats has three silver earrings in one ear.

The spirit rat continues south.

Dain's arcane eye:
The room in this level’s southern corner is mostly empty, except for the creatures that use it as a lair. The ratmen and dire rats have pretty clearly been using this as a base. Holes in the walls and discolored places in the floor suggest that the chamber once sported more features, but they have all been stripped away.

Someone has scrawled diabolic symbols on the walls and painted them in blood on the floor and the door.

There is a spiral staircase in the corner, leading up, and by scurrying up the wall to the window, the spirit rat can see out onto a rooftop garden.

Dain - Knowledge (religion) check (DC 12):
These runes are fiendish in nature, suggesting a link with Chaos cults.


Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

For note tracking purposes I am at 39/40. I was down some before the fight started. I am trying to keep my character line updated with rages and HP lost after fights.

Once he has been tended to by Velika Silas will search the rats and look to see how valuable the rings are.

Appraise on Ratlords ring: 1d20 + 1 ⇒ (3) + 1 = 4
Appraise on Giant Dire Rats earrings: 1d20 + 1 ⇒ (2) + 1 = 3
Appraise on the value of the guns: 1d20 + 1 ⇒ (16) + 1 = 17


Male Human Sorceror (Gold Draconic) 5; - HP 32/32 ,- AC 13/T: 12/FF: 11 - F: +4 R: +4/ W: +5 - CMB: +2 - CMD: 14, Speed: 30, Init. +8*, - Perception +8

"Thank you, Velika."


Male Half Elf Oracle 8 (Streets of Ptolus) - HP 96/96, AC 25 - Perception +14 (+16 for Initiative, Low Light Vision)- F: +12/ R: +12 / W: +16 - Speed: 25 - Hero Points: 2/2, Active Conditions: None; Default Exploration Activity: Search

Knowledge(Religion) - negative level: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22

Are there any creatures in this room? The description suggests there are.

"This room looks like a lair for the ratfolk. There's strange symbols scrawled on the walls - fiendish? Oh - there are more symbols on the floor and these look like they are drawn in blood. Did the rats do this for their Rat God? Or is it left over from the time of the chaos cult and their brothel? There's a rooftop garden outside the window, but we don't see how to get there." Dain's monologue pauses for minute, while his head continues to swivel around. "We don't see any other doors out of here, but there is another twisty stair going up."

Dain directs the spirit rat to ascend the spiral staircase.


Quick reminder - you haven't investigated the gatehouse on this third level yet.

Silas guesses the dragon pistols to be worth 250 gp each. He has no idea about the jewelry.

The spirit rat ascends the stairs.

Dain's arcane eye:
A heavy green curtain, moth-eaten and grimy, hangs in the middle of the room, separating the north and south halves of the room. Red carpets cover the floor, and a large bed is made up with red and gold silks. The chamber also holds a porcelain bathtub, a brass rack for towels and another for clothing, a table with an oil lamp, three braziers, and two chests of drawers. Everything is intact and relatively undisturbed, but covered with dust and cobwebs.

Injury Status
Velika (3 damage)
Holys (1 damage) (Filth Fever)
Silas (1 damage)
Tilver (1 damage) (Filth Fever)
Dain (2 damage)

MAP OF PYTHONESS HOUSE


Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

Silas slips all the gear into his bag while he waits for Dain's scout to do his work. "We should clear these rooms and the last guard's room before we take stairs up. Assuming whatever is up doesn't come down to play"


Half-elf Investigator 8 [hp 96/96; F+12, R+12 (Bulwark), W+14 | AC 27 (slashing resist 3) | Perception +16 Low-light vision | Recall Knowledge: Arcana +14, Lore (Gladiatorial) +14, Lore (Chaos Cults) +18, Nature +10 (recall only), Occultism +16, Religion +10 (recall only), Society +16 | Versatile Vials 5/5 | Active Investigations: Animal-thing; Pactlords | ◆ | ◇ | ↺]

Tilver takes one of the dragon pistols from Silas before he puts it into the bag. The ex-gladiator examines it, nods, and then tucks it into his belt.

"Good idea, though that voice makes me uneasy still. But let's expore this level first."


Male Half Elf Oracle 8 (Streets of Ptolus) - HP 96/96, AC 25 - Perception +14 (+16 for Initiative, Low Light Vision)- F: +12/ R: +12 / W: +16 - Speed: 25 - Hero Points: 2/2, Active Conditions: None; Default Exploration Activity: Search

"This room was very nice once. Someone important's bedroom - maybe the madame or the house's top courtesan. There's even a bathtub. Still no sign of enemies. We'll look on the other side of that curtain."

Direct spirit rat to go under the green curtain.

Duration of this ability is a minute/level, so 3 minutes with Dain's negative level. I leave it to you to determine how much longer it will last.


According to the spell, there are two different rates of movement. Even the slower, more cautious one will cover 300' of exploration. You haven't even gone 100' yet. On the one hand, you can see a lot. On the other hand, you risk pulling foes to you if they're magically savvy. So, proceed with the arcane eye or go explore the rest of the third level?


Male Half Elf Oracle 8 (Streets of Ptolus) - HP 96/96, AC 25 - Perception +14 (+16 for Initiative, Low Light Vision)- F: +12/ R: +12 / W: +16 - Speed: 25 - Hero Points: 2/2, Active Conditions: None; Default Exploration Activity: Search

Dain will continue to use his spirit rat to scout ahead until the duration is up. While he is doing that, I suggest the others search this room and the 2 rooms to the west as they appear to be free of enemies. Then we can go down the stairs and over to that ladder to finish the 3rd level.


Dain's arcane eye:

The other end of the room, on the northern side of the curtain, has a wooden bureau, a dark wood writing desk, and a wooden chair. The bureau is empty, but the desk still holds a pair of dusty books as well as some parchment, writing pens, and ink. The spirit rat can easily squeeze under the doorway to the north.


Male Half Elf Oracle 8 (Streets of Ptolus) - HP 96/96, AC 25 - Perception +14 (+16 for Initiative, Low Light Vision)- F: +12/ R: +12 / W: +16 - Speed: 25 - Hero Points: 2/2, Active Conditions: None; Default Exploration Activity: Search

"The important person's work area - chair desk, pens, papers, books. One door. Still no signs of enemies, so we are headed under the door."

Direct the spirit rat under the door to the north


Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

Silas will search the rest of this room and then move to search the room on the other side of the curtain.

Search Rat fight room: 1d20 + 7 ⇒ (1) + 7 = 8

Search Pillow Room: 1d20 + 7 ⇒ (20) + 7 = 27


Dain's arcane eye:
A blue and purple rug runs down the middle of a wide corridor. A heavy blue curtain, thick with dust and mildew, hangs to the east, blocking off a section of the hall that is also the base for the central tower of the keep. This area also has an archway opening out into the battlements near the stairway down to the rooftop gardens. The door to the north is stoutly built and impassible to the spell.

Silas finds nothing further of interest in the two rooms south of the battlefield. However, it just feels wrong to him here. Something unseen and just out of reach, watching, listening, lurking, waiting.


Male Half Elf Oracle 8 (Streets of Ptolus) - HP 96/96, AC 25 - Perception +14 (+16 for Initiative, Low Light Vision)- F: +12/ R: +12 / W: +16 - Speed: 25 - Hero Points: 2/2, Active Conditions: None; Default Exploration Activity: Search

"We're walking down a wide hallway. The floor is soft and the color of violets. There is a sturdy door here that we can't squeeze under, and an archway leading out onto the battlements. No enemies. Let's investigate the battlements."

Direct the spirit rat through the archway.


Dain's arcane eye:
The spirit rat looks out on the battlements of the fortified manor house. Lonely and windswept, they bear a collection of dried leaves and old bird bones.

The crenellated top of the gatehouse and its turrets can be seen, along with the trap door atop one of them. To the south, about six feet below the level of the battlements, is a rooftop garden. Some of the plants in boxes and pots still thrive today, while many others have long since died.

The gatehouse was apparently built long after the rooftop garden, leaving a narrow space in between the two.

The ghostly male voice heard twice before speaks again, its voice rumbling from the very stones of Pythoness House. “Chaos is the
key….”
it says. And in that instant, Dain's spirit rat squeals and the arcane eye is dispelled.


Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

Silas moves onto the next room and searches there.

Perception to Search: 1d20 + 7 ⇒ (11) + 7 = 18


Female Gnome Bard 6 - HP 42/42 - AC 18/T: 14/FF:15 - F: +3/ R: +8/ W: +5 (+2 vs. Illusion) - CMB: +2 - CMD: 15, Speed: 20, Init. +5, Perception +7, Sense Motive +11

Velika will cast Detect Magic and move slowly through the rooms looking for anything magical.

Cast Detect Magic and then slowly follow Silas through the rooms while maintaining the spell.


Half-elf Investigator 8 [hp 96/96; F+12, R+12 (Bulwark), W+14 | AC 27 (slashing resist 3) | Perception +16 Low-light vision | Recall Knowledge: Arcana +14, Lore (Gladiatorial) +14, Lore (Chaos Cults) +18, Nature +10 (recall only), Occultism +16, Religion +10 (recall only), Society +16 | Versatile Vials 5/5 | Active Investigations: Animal-thing; Pactlords | ◆ | ◇ | ↺]

Tilver shudders as the creepy voice speaks again. "Chaos is the key to what? Getting out of here? Eternal life? " He grips his longspear tightly and follows the others.

-Posted with Wayfinder


Silas and Velika find nothing further, though everyone has a creepy feeling of being watched.

Put your tokens where you want to be and tell me what you're doing. Exploring upstairs or going back down to deal with the gatehouse?


Male Half Elf Oracle 8 (Streets of Ptolus) - HP 96/96, AC 25 - Perception +14 (+16 for Initiative, Low Light Vision)- F: +12/ R: +12 / W: +16 - Speed: 25 - Hero Points: 2/2, Active Conditions: None; Default Exploration Activity: Search

"Hmm...no ratmen or other baddies on the rooftop either. Some of the plants in the garden seem to be doing well - oh!" Dain's eyes pop open as the ghostly voice fades away. "G'Bye." He says softly.

Dain stands and picks up his spear before moving to join the others. "Shall we head back to that ladder before we go poking around the top floor?"


Female Gnome Bard 6 - HP 42/42 - AC 18/T: 14/FF:15 - F: +3/ R: +8/ W: +5 (+2 vs. Illusion) - CMB: +2 - CMD: 15, Speed: 20, Init. +5, Perception +7, Sense Motive +11

Velika nods agreement and heads that way unless anyone raises an objection.

Move down to the room with the ladder


The team assembles at the door to the gatehouse and quickly finds that it is locked.


Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

Silas steps to one side and waits for Tilver to open it.


Half-elf Investigator 8 [hp 96/96; F+12, R+12 (Bulwark), W+14 | AC 27 (slashing resist 3) | Perception +16 Low-light vision | Recall Knowledge: Arcana +14, Lore (Gladiatorial) +14, Lore (Chaos Cults) +18, Nature +10 (recall only), Occultism +16, Religion +10 (recall only), Society +16 | Versatile Vials 5/5 | Active Investigations: Animal-thing; Pactlords | ◆ | ◇ | ↺]

Tilver nods and steps up, examining both the door and the lock.

Perception vs traps: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17

if no traps detected:

Disable Device: 1d20 + 8 ⇒ (12) + 8 = 20

-Posted with Wayfinder


Tilver has the door open in seconds. Inside is a dusty turret room with a single ladder leading up to a trap door. It is otherwise empty.


Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

Silas will climb the ladder to the next level.


Silas climbs up into another, very similar chamber at the top of the tower. There is a single door leading south into what must be the gallery over the gatehouse. For some reason, that door makes Silas nervous, the ordinary door pull seeming to loom large and ominous.


Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

"Something is...wrong...here. Are there magical auras?"


Half-elf Investigator 8 [hp 96/96; F+12, R+12 (Bulwark), W+14 | AC 27 (slashing resist 3) | Perception +16 Low-light vision | Recall Knowledge: Arcana +14, Lore (Gladiatorial) +14, Lore (Chaos Cults) +18, Nature +10 (recall only), Occultism +16, Religion +10 (recall only), Society +16 | Versatile Vials 5/5 | Active Investigations: Animal-thing; Pactlords | ◆ | ◇ | ↺]

Tilver inspects the door, trying to avoid touching it to see if there are any traps, magical or otherwise.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

-Posted with Wayfinder


The door looks ordinary and untrapped to Tilver.


Female Gnome Bard 6 - HP 42/42 - AC 18/T: 14/FF:15 - F: +3/ R: +8/ W: +5 (+2 vs. Illusion) - CMB: +2 - CMD: 15, Speed: 20, Init. +5, Perception +7, Sense Motive +11

At Silas' request, Velika moves up the ladder and will cast detect magic.

Cast Detect Magic

If it becomes relevant, Spellcraft: 1d20 + 9 ⇒ (19) + 9 = 28

I can't move my token on this tablet so feel free to move me up the ladder, anyone


Nope. Completely magic-free.


Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

Silas nods and opens the door to see what is on the other side.


The gatehouse floor is stone and stands directly over the entrance into the courtyard. A narrow wooden table in the middle of the gatehouse holds four decrepit crossbows (too old to function) and three quivers of
rotten quarrels, all covered with cobwebs and dust. An iron pot of fifty caltrops sits in the northwest corner of the room.

On the far side of the gatehouse, a ghostly man floats an inch or so above the floor. His greatsword looks all too real, however. He gestures and an ancient stoneware flagon flies across the room and shatters against the wall near Silas's head.

"Begone!" the voice sounds distant and echoing. "Leave or die!"

Ghostly Warrior Image


Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

Silas sheathes his blade and holds his hands out to his side. "I think this calls for your touch Velika. Do you think he was one of the warriors who brought this place down?"

Untrained Knowledge Local: 1d20 + 1 ⇒ (20) + 1 = 21

Does his armor or the star pendent he is wearing seem to indicate a good ghost who died bringing the cult down?


Male Half Elf Oracle 8 (Streets of Ptolus) - HP 96/96, AC 25 - Perception +14 (+16 for Initiative, Low Light Vision)- F: +12/ R: +12 / W: +16 - Speed: 25 - Hero Points: 2/2, Active Conditions: None; Default Exploration Activity: Search

Do we hear the voice at the bottom of the ladder? Does it sound like the same voice that we have been hearing?


Half-elf Investigator 8 [hp 96/96; F+12, R+12 (Bulwark), W+14 | AC 27 (slashing resist 3) | Perception +16 Low-light vision | Recall Knowledge: Arcana +14, Lore (Gladiatorial) +14, Lore (Chaos Cults) +18, Nature +10 (recall only), Occultism +16, Religion +10 (recall only), Society +16 | Versatile Vials 5/5 | Active Investigations: Animal-thing; Pactlords | ◆ | ◇ | ↺]

Tilver shifts and crouches defensively with his longspear out. "Whoa, that doesnt look good. I don't know if we can hurt a ghost."

"Who are you? Why do you guard this place?"

Diplomacy: 1d20 + 4 ⇒ (3) + 4 = 7

-Posted with Wayfinder


Velika? Care to take a stab at this?


Female Gnome Bard 6 - HP 42/42 - AC 18/T: 14/FF:15 - F: +3/ R: +8/ W: +5 (+2 vs. Illusion) - CMB: +2 - CMD: 15, Speed: 20, Init. +5, Perception +7, Sense Motive +11

Velika calls down the ladder, "Dain, there is a restless spririt here, but it has not attacked us directly ... yet."
Then she turns back to the doorway of the room.
"Who are you, warrior? I suspect we are not your enemy here."

Velika stays outside the room and attempts to negotiate access with the ghost.
Check to see if I know anything about the ghost: Know Religion: 1d20 + 8 ⇒ (10) + 8 = 18
Attempt to negotiate: Diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18


Silas:
Silas can plainly see that the ghost bears the symbol of Lothian, the chief god of the empire, in a manner that suggests he was a devout follower of that deity. Silas knows that an organization called the Knights of the Pale drove the cultists from Pythoness House. Nothing about the ghost's appearance suggests a connection with that secretive organization.

Velika:
Velika can plainly see that the ghost bears the symbol of Lothian, the chief god of the empire, in a manner that suggests he was a priest of that deity.

Dain doesn't think the voice he hears is anything like the deep, resonant voice coming from Pythoness House itself, though the sound is still disturbing in its way.

"Get Out!" rages the ghost, infuriated. It shrieks, a horrid sound that fills you with fear!

Everyone, give me a DC 19 Will save or become panicked.


Skills:
Acrobatics: 12, Arcana: 11, Athletics: 14, Crafting: 1, Intimidation: 15, Catfolk Lore: 11, Geneology Lore: 11, Society: 15, Survival: 11
Litorian Barbarian 8 (DD- Silver Draconic Bloodline) - HP 124/124 , AC 27 (11 Temp HPs; Resist 6: Piercing/Cold while Raging) - Perception +11 (Scent); - F: +17/ R: +12/ W: +11 ; Active Condition- None; Default Exploration Activity: Search

Will Save: 1d20 + 3 ⇒ (12) + 3 = 15

That will be me off and running. On the plus side I put my sword away so I don't drop anything.


Half-elf Investigator 8 [hp 96/96; F+12, R+12 (Bulwark), W+14 | AC 27 (slashing resist 3) | Perception +16 Low-light vision | Recall Knowledge: Arcana +14, Lore (Gladiatorial) +14, Lore (Chaos Cults) +18, Nature +10 (recall only), Occultism +16, Religion +10 (recall only), Society +16 | Versatile Vials 5/5 | Active Investigations: Animal-thing; Pactlords | ◆ | ◇ | ↺]

Will save: 1d20 + 5 ⇒ (19) + 5 = 24 +2 vs enchantments

Tilver is surprised by the ghost's outburst for a moment, crouching down even more deeply in his stance. "Who are you?! Have you trapped us here?"

-Posted with Wayfinder


Female Gnome Bard 6 - HP 42/42 - AC 18/T: 14/FF:15 - F: +3/ R: +8/ W: +5 (+2 vs. Illusion) - CMB: +2 - CMD: 15, Speed: 20, Init. +5, Perception +7, Sense Motive +11

Will save: 1d20 + 4 ⇒ (12) + 4 = 16

Velika also panics. Since I didn't explicitly state holstering the gun to climb the ladder, I'll say she drops it here and flees.


Male Half Elf Oracle 8 (Streets of Ptolus) - HP 96/96, AC 25 - Perception +14 (+16 for Initiative, Low Light Vision)- F: +12/ R: +12 / W: +16 - Speed: 25 - Hero Points: 2/2, Active Conditions: None; Default Exploration Activity: Search

Will save - negative level: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9

Responding to Velika's summons, Dain begins climbng the ladder just as the ghost lets out its fearsome shout. He spear slips from his hands and clatters to the ground as he drops off the ladder and runs as fast as his bad leg can handle in the direction of the stairs down.


Holys Will save: 1d20 + 5 ⇒ (3) + 5 = 8

GM Only:

Velika: 2d4 ⇒ (3, 4) = 7
Silas: 2d4 ⇒ (2, 2) = 4
Dain: 2d4 ⇒ (2, 2) = 4
Holys: 2d4 ⇒ (3, 1) = 4

The team scatters to the four winds. Only Tilver remains to face the angry spirit, and he continues trying to question it.

The ghost flies forward, screaming in anger. "Leave...this...house!"

Tilver tries to stab at it with his spear, but the weapon merely passes right through the ghost. The ghost's touch frightens Tilver so badly that he ages right on the spot!

Corrupting Touch: 1d20 + 3 ⇒ (17) + 3 = 205d6 ⇒ (3, 1, 4, 2, 6) = 16

That's 16 points of lethal damage to Tilver unless he can make a DC 15 Fortitude save

Also, Tilver, go!


Anyone! Give me orders for Tilver!

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