[GM Striker's The Ruins of Azlant] Table 2

Game Master JankInTheTank

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Colonists


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Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Kragg starts to remove his armor for the quick swim. That sounds reasonable Ramona. If that is what you wish then I have no problem with being part of a team to counter any problems the colony might have. It is Abadar's will that I aid you as best I can.

As for this issue under the ship, Perhaps those that are the best swimmers go down first for a quick look and report back. That way we do not use any resources that could be used later.

As much as touch of the sea sounds great right now without knowing there is a problem in the water I would wait. It is possible we may not need it with calm waters.


The waters around the ship are cool and clear. You can see the bottom of the bay some 35 feet below, apart from the occasional flora and fauna, nothing catches your eyes as you row out to the ship.


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Thame sighs and lets down his pack, tucking a few crossbow bolts into his belt. It would be hard enough to swim with the crossbow...anything else would probably have the wizard sinking to the bottom of the shallow bay. At Kragg's suggestion he decides he'll probably be part of the 'second' group, if it is needed. So he stays put where the other not-so-swimmy companions are, ready to assist those below the water if needed.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

Trieste asks Jobert to scout around under the ship to see if he sees anything. "Be sneaky, and be careful." She never really knows what he does and doesn't understand, but she seems to get the message across. She sets him down gently in the water and he disappears with a flash of his tail.


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Kaldan strips his armor off, leaving sword and shield with it. He's ready to take to the water with his dagger if it's needed.

I did a lot of underwater combat in Skull and shackles. Piercing weapons are the only ones that don't have a penalty in water, and bows and crossbows are useless. Unless you have the underwater crossbow.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Kragg tosses Kaldan his longspear back. Yuo will do better with this that I will. Hopefully I can just hold anything off long e ought for you to kill or drive anything away.


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Kaldan nods in gratitude to Kragg. 'This group works really well.' He thinks happily. Keeping an eye out for Trieste's Caiman, ready to enter the water the moment something was found.


Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Stelth: 1d20 + 19 ⇒ (5) + 19 = 24

The small Caiman returns seeming somewhat disappointed.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

wow, sucky rolls

Trieste slides over the edge, making only a small splash. "Jobert didn't notice anything. I can go take a quick look."


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Kaldan will slip into the water with Trieste. "Best if you don't go alone." He suggests. An animal might not draw the attention a human would.

Swim: 1d20 + 7 ⇒ (15) + 7 = 22
perception: 1d20 + 6 ⇒ (17) + 6 = 23


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Lara joins the others at the waterside. Bow in hand, she watches vigilantly, but does not jump into the water just yet.


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Thame stands with Lara, crossbow loaded and at the ready. Not that he expected to hit anything, mind you, but appearance counted for a lot, and right now he looked the part of a concerned party member looking to cover his comrades. He sure hoped the duo got it figured out...Thame didn't fancy a swim at the moment after the last trying day.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

As Trieste and Kaldan slip under the water Kragg crawls over the side of the boat himself. Instead of diving under the water though he holds onto the side of the ship's boat ready to swim forward if necessary. Hopefully the 2 of them could handle anything underwater but he was there to heal them if they needed it.


Below the waves, Kaldan and Trieste two strangely colorful fish approx 3ft in length close together up against the hull of the Peregrine. These thin, colorful fish have a broad, segmented sucker above their narrow mouth. A line of spines runs down their backs.

DC 14 Knowledge(Arcana):
The echeneis is a magical fish known to sailors in many parts of the world as a major pest due to its theft of speed from boats and large, swimming creatures alike. It ranges across large stretches of water, stopping every few hours to feed and sap velocity from large boats, sharks, whales, and other hosts that might overlook it. Although native to warm waters, echeneises sometimes follow trade vessels elsewhere. Because echeneises prefer murky shallows, sailors rarely notice one before it begins to slow a vessel. The sharp and sturdy spines atop the creatures' backs scrape the hulls of ships to which they are attached, so sailors lament both the short-term inconvenience and the long-term damage caused by these pests. Old boats with hundreds of scrape marks on their bottoms garner reputations as cursed, and their captains face a serious stigma when trying to recruit crews. It is true that some ships draw echeneises more than others, but apart from the ship's size there is no indication as to what else might attract the creatures.

Like the remoras they resemble, echeneises are scavengers. However, they are aggressive and often retaliate when knocked off of creatures or vessels. In combat, echeneises attach themselves to enemies to slow them down while flailing with their tails against anyone attempting to remove them. If badly injured while attached, an echeneis releases its victim and uses the speed it has stolen to quickly escape.

An echeneis averages over 3 feet in length and weighs at least 12 pounds.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

Trieste has never seen anything like the strange fish attached to the hull, but they don't seem natural. She signals to Kaldan to head back to the surface for a moment.


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Kaldan heads for the surface as Trieste signals, keeping his eye on the strange fish warily.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

assuming we aren't attacked yet

As they breach the surface, Trieste asks Kaldan and the others if they've ever seen fish like that. "I'm pretty familiar with fish and those are like no natural creature I've ever seen. Almost like large, colorful, spiky, remoras. You know, the sucker fish that live on sharks."


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Take 10 on kn arcana check for 18

Thame rubs his chin thoughtfully as the diving duo describe the creatures attached to the hull. After a few minutes, he nods. "Yes, yes, I see now. Don't know why I didn't think about it before. What we have here is a pair of echeneis, fishy creatures that drain the speed from large boats and sea animals. I'm afraid they will have to be driven off if we are to solve the boat's speed issues."


After a little discussion, Thame shares what he knows Everyone can check out the spoiler this pair seem a bit aggressive and territorial of their new source of speed, you can anticipate a fight trying to drive them off.


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Lara frowns and muses, "I'm not sure how effective I can be with a bow underwater. I suppose we'll have to get up close and personal if we're going to deal with this problem." She begins removing her armor, laying it in a pile where it is quickly joined by her bow and quiver.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

HOW does something drain speed? Who is this, the Reverse Flash?
anyone want the touch of the sea spell? swim speed 30'. I can use it on me if nobody else wants it


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

No thanks Trieste. I think i will be good in the calm waters for now.

Listening to what the creatures are Kragg seems intrigued. Intersting, I have not run across them personally in my long life. I wonder if they are native here. Regardless we will have to take care of her problem as yousame Thame.

Turning to Kaldan, Do you think I can borrow a dagger under water? I can use that and the shield to provide a barrier while you take care of them.


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Kaldan slips a dagger from it's sheath and hands it hilt first to Kragg. "Sounds good to me."

He turns to Trieste, "I'll take that spell thanks." Holding up his spear. "I've got the best weapon for fighting beasties in the water, so I'll take the lead."

The dagger is alchemical silver.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

Trieste touches Kaldan's shoulder while murmuring a prayer to Besmara. His hands and feet become webbed and his skin begins to bead water. She pulls out her dagger and nods. "That'll last a few minutes. Deep breath." She dives under the water, her caiman swimming by her side.


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Kaldan does as suggested, drawing a few deep breathes to fill himself up with air, and then slips into the water again. Heading for the Echeneis. Say that 3x fast.


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Thame looks at the water with trepidation, not even taking the time to ogle Lara as she strips her armor off. He slips his pack off, but otherwise is ready, setting the crossbow down but keeping his knife. This wasn't going to be his favorite thing, but he wanted to get credit for it. Those rewards Ramona had offered were too tempting to chance throwing it away because of two fish.

The wizard slips into the water, thankful that it is warm, at least. He takes a couple of deep, steadying breaths, then goes under after Trieste and Kaldan.


This is going to be our first foray into the aquatic combat rules. These rules can be found on pg 432-433 of the CRB or this link.

The water on in the bay is calm and clear Visibility: 4d8 ⇒ (7, 4, 7, 1) = 190 ft.

Rolls:

Kaldan: 1d20 + 2 ⇒ (9) + 2 = 11
Kragg: 1d20 + 0 ⇒ (4) + 0 = 4
Lara: 1d20 + 3 ⇒ (11) + 3 = 14
Thame: 1d20 + 2 ⇒ (14) + 2 = 16
Trieste: 1d20 + 0 ⇒ (3) + 0 = 3

Fish: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18

Round 1
Fish (Red) - Detatches from the ship and rushes Kaldan bite: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 Dmg: 1d4 + 1 ⇒ (4) + 1 = 5 plus attach: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
Fish (Green) - Detatches from the ship and rushes Trieste bite: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 Dmg: 1d4 + 1 ⇒ (2) + 1 = 3 plus attach: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
Thame-
Lara-
Kaldan- 5dmg and grappled
Kragg-
Trieste-

A creature with an attached echeneis takes a cumulative –1 penalty to Dexterity each round (which stacks with multiple echeneises) and must succeed at a DC 12 Will save or be affected as if by a slow spell until the end of the echeneis’s next turn.


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Lara dives in with the others and draws her dagger. When Kaldan is rushed by the two fish, she swims closer and stabs at one with it.

Lucky stab: 1d20 + 3 ⇒ (9) + 3 = 12
1d4 + 3 ⇒ (1) + 3 = 4

Archaeologist's luck 2/9, lingering 0/2


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Thame slowly swims towards Kaldan, covering about the short distance between himself and the half-orc. He wondered how much punishment the things could take. Only one way to find out, the wizard supposed. He brandished his knife, ready to jab it at the creature when it came in range.

double move to next to Kaldan (above him on the map)


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Kaldan takes one hand off his spear, draws his other dagger and tries to stab the Red fish.
dagger: 1d20 + 3 ⇒ (5) + 3 = 8 Crappers and milk!


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Kragg swims down beneath Kaldan to get to the fish attached on to him. Or at lfeast tries to. All he manages to do though is flail hopelessly in the water. Catching his timing he manages to quit floundering and swim over to the beleaguered half orc.

Swim 1d20 + 2 ⇒ (4) + 2 = 6
Swim 1d20 + 2 ⇒ (18) + 2 = 20


Round 1
Fish (Red) - Detaches from the ship and rushes Kaldan. Bites Kaldan and grabs hold draining his speed as well.
Fish (Green) - Detaches from the ship and rushes Trieste Misses
Thame- Swims next to Kaldan
Lara- Hits 4 Dmg
Kaldan- 5dmg and grappled Will: 1d20 + 1 ⇒ (10) + 1 = 11 Slowed Kaldan struggles with his dagger and only manages to draw it feeling as if the water around him is molassas.
Kragg- Swims slowly to Kaldan's aid.
Trieste-

A creature with an attached echeneis takes a cumulative –1 penalty to Dexterity each round (which stacks with multiple echeneises) and must succeed at a DC 12 Will save or be affected as if by a slow spell until the end of the echeneis’s next turn.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

Trieste tries to stab the bizarre fish creature with her dagger.
Attack: 1d20 + 3 ⇒ (2) + 3 = 5 Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Jobert darts to her left and also attacks the echeneis. I put in a marker for him. Feel free to choose a better one if you like.
Bite: 1d20 + 4 ⇒ (5) + 4 = 9 Damage: 1d4 ⇒ 3

wow, sucky rolls all around


Round 1
Fish (Red) - Detaches from the ship and rushes Kaldan. Bites Kaldan and grabs hold draining his speed as well.
Fish (Green) - Detaches from the ship and rushes Trieste Misses
Thame- Swims next to Kaldan
Lara- Hits 4 Dmg
Kaldan- 5dmg and grappled and Slowed Kaldan struggles with his dagger and only manages to draw it feeling as if the water around him is molasses.
Kragg- Swims slowly to Kaidan's aid.
Trieste - Misses
Jobert - Misses

A creature with an attached echeneis takes a cumulative –1 penalty to Dexterity each round (which stacks with multiple echeneises) and must succeed at a DC 12 Will save or be affected as if by a slow spell until the end of the echeneis’s next turn.


Round 2
[-4hp]Fish (Red) - The fish contiues holding tight to Kaldan while its tail whips around at Lara but fails to make contact.
Grapple: 1d20 + 11 ⇒ (20) + 11 = 31
Dmg: 1d4 + 1 ⇒ (2) + 1 = 3
Tail slap @ Lara: 1d20 + 0 ⇒ (12) + 0 = 12
dmg: 1d4 ⇒ 2
Fish (Green) - Tries to bite Trieste and whipes its tail at her for good mesure. Still its fials to hit.
Bite: 1d20 + 5 ⇒ (5) + 5 = 10
Dmg: 1d4 + 1 ⇒ (3) + 1 = 4
Tail slap: 1d20 + 0 ⇒ (7) + 0 = 7
dmg: 1d4 ⇒ 2
Thame-
Lara-
[-8hp, Grappled, slowed, -2DEX]Kaldan-
Kragg-
Trieste -
Jobert -

A creature with an attached echeneis takes a cumulative –1 penalty to Dexterity each round (which stacks with multiple echeneises) and must succeed at a DC 12 Will save or be affected as if by a slow spell until the end of the echeneis’s next turn.


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Lucky stab: 1d20 + 3 ⇒ (15) + 3 = 18
1d4 + 3 ⇒ (1) + 3 = 4

Archaeologist's luck 2/9, lingering 1/2

Lara stabs at the over-large fish again.


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Kaldan continues his efforts to free himself, wondering why everyone had become so fast? He stabs at the attached thing.

Dagger - Slowed: 1d20 + 3 - 1 ⇒ (15) + 3 - 1 = 17
damage: 1d4 + 3 ⇒ (3) + 3 = 6


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Seeing Kaldan struggle with the strange fish-creature, the wizard draws upon his small reserves of courage and attempts to jab at the beast with his knife.

Dagger: 1d20 + 1 ⇒ (19) + 1 = 20
Possible Crit?: 1d20 + 1 ⇒ (12) + 1 = 13
Damage: 1d4 ⇒ 3
Crit damage: 1d4 ⇒ 4


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Staring in awe at the effectiveness of Thame Kragg can barely hold on to his dagger and swim let alone get a solid strike in.

Tread water free action 1d20 + 2 ⇒ (18) + 2 = 20
Attack fish on Kaldan 1d20 + 3 ⇒ (4) + 3 = 7for 1d4 + 2 ⇒ (3) + 2 = 5


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

Frustrated and worried about Kaldan, Trieste tries to stab the fish again.
Attack(green): 1d20 + 3 ⇒ (14) + 3 = 17 Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Though she isn't thrilled about Jobert being in combat, she can't fuss at him too much given the circumstances. He, too, tries to attack the fish creature.
Bite(green): 1d20 + 4 ⇒ (13) + 4 = 17 Damage: 1d4 ⇒ 2


Round 2
[-4hp]Fish (Red) - The fish continues holding tight to Kaldan while its tail whips around at Lara but fails to make contact.
Fish (Green) - Tries to bite Trieste and whips its tail at her for good measure. Still, its fails to hit.

Thame- Stabs the fish in the eye! Hit and crit 7dmg
Lara- Hit 4 dmg
[-8hp, Grappled, slowed, -2DEX]Kaldan- Hit 6 dmg
Kragg- Misses
Trieste - Hit 5 dmg
Jobert - Hit 2 dmg

With your combined efforts not only is the fish on Kaldan slain but the companion as well leaving you with plenty of breath to spare to return to the surface and catch your breath.


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Thame rushes to the surface as the water turns cloudy with the blood of the weird fish things. He gulps in a deep lung full of air, pleased that the group had dispatched the things with haste and with little injury to the party. Kaldan might not see it that way, but still a good showing from everyone.

The wizard calls out to Ramona, "Problem solved! You're gonna put down our arrangement in writing, yeah?"


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

With both fish killed Kragg hauls himself up to the surface sputtering al the while. Trieste! Next time you offer to help me with my swimming I will take it. Either that or I need to find myself a bouy to hold on to so I don't sink like a stone in the ocean.

As soos as the grou pis out of the water though he turns to Kaldan. Sorry about not getting there to help you. Let Abadar heal those wounds that you took. I don't think I can do anything about the other effects of the fish bites though.

convert endure elements to cure light wounds 1d8 + 2 ⇒ (7) + 2 = 9

As Abadar's healing covers Kaldan and the flesh knits together Kragg sends up a prayer of thanks to Abadar. Abadar has truly blessed us with his presence. He is looking down upon us and continues to look favorably upon this venture.


Female Human (Taldan) Bard 8 (archaeologist) Portrait

The fish having been slain, Lara surfaces and takes a huge gasp of air. "I'm glad that's over with," she says, resheathing her dagger and swimming over to their boat. She hoists herself up over the side adroitly, dripping water all over the interior of the dingy. "I've never seen such strange fish before. Shame I couldn't have spent some time studying them."


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Kaldan nods gratefully to Kragg. "I think I studied that one close enough as it is!" He grumbles. "If it wanted to get that personal it could have bought me a drink first."


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

Triests surfaces and gently breathes in a new breath. Apparently, she had no trouble holding her breath at all. She splashes the surface of the water twice and Jobert comes to the surface, one of the dead echeneis' in his mouth.

She pulls the fish from his mouth, minus the bite he just took out of it, and hands it to Lara. She looks sternly at the little caiman. "What have I told you about getting into danger?" She pets his back and winks at him. "Thanks, pal."

She smiles broadly at Kragg. "I'll save a spell just for you."


As your group begins to make their way to the surface you spot another grindylow nearby the mouth of an undersea cavern. While he has a speer in hand he seems content to watch you for now.


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Topside, Lara laughs, rolls her eyes and thanks Jobert. "Why, thank you. I'm sure I will learn a lot from the areas of it that weren't bitten off and chewed," she teases the caiman. Looking back up and glancing around at the others, she adds, "Did anyone else see that thing down there? The one that looked like it was guarding an underwater cave? Kinda goblin-like, but with tentacles?"


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

"Grindylow. Nasty pieces of work those. We'll have to deal with them since they're this close to the colony." He thinks about it. "And probably have to track down those chokers as well. You don't won't pests like that lurking around."


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Thame was content to let well enough alone. If the grindylow wanted to watch them from his undersea cavern he was welcome to as far as the wizard was concerned. He sits in the small boat, drenched but in good spirits. Another successful mission completed. Maybe he wasn't so bad at this sort of thing.

Still, the illusionist will be happy to be part of a much larger group, now, as there was safety in numbers. If one discounted whatever weirdness had happened with the previous colonists, that was. Probably best to not think about it.

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