GM Sior's PbP Game Day IV Special: Siege of Serpents (7-8) (Inactive)

Game Master Sior

Mausoleum Map


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Silver Crusade

Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4

Dev pulls a bolt from her quiver, and casts Silence upon it. She activates her Relentless Footing once more and heads south through the chamber, dropping the bolt in the first square she crosses as she leaves (5' SW of where she was).

Grand Lodge

Human Ninja 10, HP 83 [83], AC 27 [25], Touch 16, CMB +8, CMD 24, Fort +6, Ref +14, Will +5, Init +12, Perception +13

Ozak is invisible right now would that change her action? Either way.

Ozak swings at the woman from invisibility.

Attack 1a: 1d20 + 12 ⇒ (15) + 12 = 27 vs flat footed
Damage: 1d6 + 7 + 5d6 ⇒ (1) + 7 + (6, 6, 6, 2, 3) = 31

Attack 1b: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d6 + 7 ⇒ (2) + 7 = 9

Attack 2a: 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Attack 2b: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Only the target of the attack. But it would still miss Devanandra. Blasted invisibility, I keep forgetting about it!

Aldaris shouts at the necromancer and tries to slip her up, but the cleric's footing remains sure! But before she can come back with a witty retort, everything falls silent as Devanandra's tactic comes into play!
Reflex: 1d20 + 6 ⇒ (18) + 6 = 24

Aided by the silence, Ozak steps up and swings wildly at the woman and finally, with the final swing, cuts her down!

And with the other fixer pinned, we'll call that here.

Closeby, there is a large pack with several of the items they were looking to take off with. Most are tomes of some sort.

Knowledge (arcana) or Knowledge (religion) DC 23:
From the topics of the tomes, you can determine their interest was related to the capture of a soul after death, and its subsequent control.

With the mausoleum clear, where do you wish to go from here? Explore this area of the Grand Lodge or move to another district?

Silver Crusade

Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4

Knowledge(Religion): 1d20 + 6 ⇒ (7) + 6 = 13

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah considers the evidence.

kn arcana: 1d20 + 3 ⇒ (6) + 3 = 9
kn religion: 1d20 + 5 ⇒ (20) + 5 = 25

"We must proceed with caution, these invaders may want something more than our artifacts. They may be seeking our souls..."

Grand Lodge

Male Aasimar Summoner 7.2 HP 58/77 Fort+5,Ref+5,Will+7 Init+2 Perception +1 AC 16 (18 if eidolon is within 15ft), touch 12, flat-footed 14

Knowledge Arcana: 1d20 + 7 ⇒ (3) + 7 = 10
Knowledge Religion: 1d20 + 7 ⇒ (18) + 7 = 25

Aldaris specifies "From the topics of the tomes, I can determine their interest was related to the capture of a soul after death, and its subsequent control."

Might as well reveal the exact information rather than paraphrase it and lose out some of its meaning. No offense Therisah

Aldaris begins to use his wand of infernal healing upon himself and begins the resummoning ritual for his eidolon.

" Oh grand spirits of the past, return she who has gone into your haven back to me. I require her aid as she requires mine"

How much time to we have to spare?

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Celie looks at the tied up Necromancer and tisks. "If you would have died in the fight, I could have added a necromancers finger to my necklace."

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

To be clear, the woman who was knocked out was the only necromancer. The other two men are just thieves.

Aldaris takes some time to call back his eidolon, though the instant she returns she resumes dying.

So far as time goes, the Aspis is attacking right now, so as long as you don't overly dilly-dally, you're good.
Real-time time limit, we move on to Act III on November 28. You can continue to act and beat back the Aspis until then. Seems a lot of districts still need help!

Grand Lodge

Human Ninja 10, HP 83 [83], AC 27 [25], Touch 16, CMB +8, CMD 24, Fort +6, Ref +14, Will +5, Init +12, Perception +13

Another district then?

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

agreed

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Northeast or South districts?

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

South would be fine I think.

Silver Crusade

Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4

Heal up, everyone! And buff!

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

It takes you 10 minutes to get from the Mausoleum to your destination in the South district. It seems Aspis activity is slow here, most going on to sites of greater interest and value. You are about to turn back when a grinding sound catches your ear.

You look about.

Nothing seems overly amiss.

Before you is the tall statue cast in the likeness of Durvin Gest, the most famous Pathfinder of all time. Beneath the statue, pedestals stand adorned with angelic figures and elaborate friezes showing some of the more memorable scenes from the Pathfinder’s long and celebrated career.

The statue stares intently off into the distance.

Wait... That's what's amiss! The statue isn't staring off into the distance.

It's staring at you!

With that same grinding sound, the large piece of art steps down from its dais and opens its mouth wide. Too wide. Wide enough to swallow you whole.

Init:
Aelurus: 1d20 + 5 ⇒ (20) + 5 = 25
Aldaris: 1d20 + 2 ⇒ (16) + 2 = 18
Celie: 1d20 + 6 ⇒ (14) + 6 = 20
Devanandra: 1d20 + 10 ⇒ (10) + 10 = 20
Owyn: 1d20 + 1 ⇒ (9) + 1 = 10
Ozak: 1d20 + 8 ⇒ (9) + 8 = 17
Therisah: 1d20 + 7 ⇒ (17) + 7 = 24
Statue: 1d20 - 1 ⇒ (6) - 1 = 5

Knowledge (arcana) DC 20:
This is the statue of Dervin Gest, but some powerful magic or artifact has turned it into a tophet, large constructs also known as iron gluttons.

I think we can finish this off in a week. Party up!

Silver Crusade

Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4

Knowledge(Arcana): 1d20 + 10 ⇒ (18) + 10 = 28

Grand Lodge

Male Aasimar Summoner 7.2 HP 58/77 Fort+5,Ref+5,Will+7 Init+2 Perception +1 AC 16 (18 if eidolon is within 15ft), touch 12, flat-footed 14

Aldaris burns off a few more charges of his wand of infernal healing to get aelurus and him back to a reasonable amount of health

Staring at the statue hard, Aldaris attempts to recall from his hours of study what the creature is
knowledge arcana: 1d20 + 7 ⇒ (14) + 7 = 21

I have 2 questions at this point
1.do we get any additional information other than identifying or should i make a separate check for that
2.Is there any place to restock between or within the various wings?

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

1) Same check. Devanandra gets some info with the check.
2) The place is in absolute shambles as the Aspis strike. You are able to use your inventory in those 10 minutes travel between locations, but there are no options for purchasing.

I also put Aelurus' token on the map for the statue. And she's in init order. =)

Silver Crusade

Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4

I'll take defenses/vulnerabilities if possible

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Righty-ho-ho. It has DR/adamantine, immune to fire, and of course construct traits. See below for a refresher if anyone needs it.

Construct traits:
Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
Constructs are not at risk of death from massive damage.

-Posted with Wayfinder

Grand Lodge

Male Aasimar Summoner 7.2 HP 58/77 Fort+5,Ref+5,Will+7 Init+2 Perception +1 AC 16 (18 if eidolon is within 15ft), touch 12, flat-footed 14

Then i'll take offensive capabilities. Still a little new on the advanced stuff so DR/adamantine means it takes reduced damage from adamantium weapons right?

Aldaris ponders for a moment
" It's a tophet, so an animated creature of sorts. The statue couldn't have possibly come alive on it's own right? It must have some sort of magical battery powering it!"

Both Aldaris and Aelurus attempt to seek a physical vulnerability in the creature (if any exists at all) They seem hesitant to approach the construct given how poorly their last encounter went
perception (Aldaris): 1d20 + 1 ⇒ (8) + 1 = 9
perception (Aelurus): 1d20 + 18 ⇒ (6) + 18 = 24

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

No, the #/text means that the #is the amount of damage absorbed and the "Text" is what bypasses it.

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Celie looks towards our fighter and hexes him with Fortune then moves away from the golem while trying to stay within 15 feet of the group.

Grand Lodge

Female Bipedal Eidolon hp 41/60 Init +5; Perception +18 AC 21, touch 25, flat-footed 16 Fort 8 Reflex 9 Will 2 CMB 13 CMD 28

So i'm assuming the adamantine halberd Aelurus has equipped doesn't have its damaged reduced? (sorry a little slow on the draw here)

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

@Aelurus Yes, swing that halberd!

kn arcana: 1d20 + 3 ⇒ (9) + 3 = 12

Therisah startles at the sight of the animated statue. Then she calmly touches herself with her shielding wand and replaces it in her belt, preparing for the fight ahead.

casts shield and replace item

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Correct, Aelurus/Aldaris. Whatever material or property is listed is that gets through that Damage Reduction. So if it said DR/cold iron, you'd want to use cold iron. If it said DR/good, you had better hope you have a bless weapon or something. If it says DR/-, well, good luck. That can't be overcome by anything. So since it's DR/adamantine, have at it with adamantine! Swing away!

Aldaris and Aelurus keep their distance trying to find some point of weakness or the source of the transformation. They cannot find any, however.

Celie and Therisah, meanwhile, buff themselves and Owyn (I'm guessing was mentioned as the fighter?) before the statue can approach!

Owyn, Ozak, and Devanandra up!

Grand Lodge

Human Ninja 10, HP 83 [83], AC 27 [25], Touch 16, CMB +8, CMD 24, Fort +6, Ref +14, Will +5, Init +12, Perception +13

Ozak moves up and attacks the construct with his adimantine wakazashi.

Piranha strike Attack: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24
Damage: 1d6 + 7 + 4 + 5d6 ⇒ (1) + 7 + 4 + (2, 3, 2, 6, 3) = 28

Silver Crusade

Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4

Dev draws her Heavy Repeating Crossbow and casts Divine Favor.

Liberty's Edge

Regional Venture Coordinator - Online


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NorthWest Region is Now CODE YELLOW

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Ozak moves in and strikes the statue, tearing a large gash for using such a small blade!

Devanandra readies to attack from range by casting a buff!

Owyn up!

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Looking at his magical longsword, he sighs and mutters "I guess steel will just have to do." He charges forward and angles off to the side before slashing at the creature's legs.
Power Attack: 1d20 + 13 - 3 ⇒ (6) + 13 - 3 = 16
Power Attack Reroll: 1d20 + 13 - 3 ⇒ (20) + 13 - 3 = 30
Damage: 1d8 + 1d6 + 11 ⇒ (7) + (1) + 11 = 19

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Confirm: 1d20 + 13 - 3 ⇒ (3) + 13 - 3 = 13 Sadly no

Owyn moves up as well and gets a fair slice on the statue's leg!

The statue bends down to bite and slam Ozak! It takes a firm hold him before slamming into Owyn a couple of times!
Bite on Ozak!: 1d20 + 21 ⇒ (12) + 21 = 33 for 2d6 + 18 ⇒ (3, 6) + 18 = 27 damage
and
Grab: 1d20 + 27 ⇒ (17) + 27 = 44

Slam on Owyn: 1d20 + 16 ⇒ (11) + 16 = 27 for 1d6 + 8 ⇒ (2) + 8 = 10 damage
Slam on Owyn: 1d20 + 16 ⇒ (12) + 16 = 28 for 1d6 + 8 ⇒ (6) + 8 = 14 damage

Party up!

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah races to her companion's side, dodging the hulking arms of the statue. She then sweeps his leg out to bring him to the ground.

swift action and ki point to reliable maneuver and get the best of two rolls for the trip attempt.

acrobatics to avoid AoO, if needed: 1d20 + 19 ⇒ (15) + 19 = 34
trip attempt 1: 1d20 + 19 ⇒ (2) + 19 = 21
trip attempt 2: 1d20 + 19 ⇒ (19) + 19 = 38

Silver Crusade

Female Aasimar (Garuda-Blooded) Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4

Dev casts True Strike, activates Relentless Footing, and skirts in, dodging attacks if necessary.

Acrobatics: 1d20 + 15 ⇒ (5) + 15 = 20

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Owyn sidesteps the beast and attempts to heal some of the damage dealt.
Lay on Hands: 4d6 ⇒ (5, 1, 5, 5) = 16
He then attacks the creature with all his strength.
Power Attack 1: 1d20 + 13 - 3 ⇒ (15) + 13 - 3 = 25
Damage 1: 1d8 + 11 + 1d6 ⇒ (7) + 11 + (3) = 21
Power Attack 2: 1d20 + 8 - 3 ⇒ (13) + 8 - 3 = 18
Damage 1: 1d8 + 11 + 1d6 ⇒ (4) + 11 + (6) = 21

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Therisa barely manages to trip the hulking thing, which aids Owyn to successfully strike it!

Ozak, Celie, Aldaris, Aelurus

-Posted with Wayfinder

Grand Lodge

Human Ninja 10, HP 83 [83], AC 27 [25], Touch 16, CMB +8, CMD 24, Fort +6, Ref +14, Will +5, Init +12, Perception +13

"Someone grease me please." Ozak yells out striking with his wakazashi.

Piranha Strike: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21
Damage: 1d6 + 7 + 4 ⇒ (2) + 7 + 4 = 13

Piranha Strike: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
Damage: 1d6 + 7 + 4 ⇒ (3) + 7 + 4 = 14

Grand Lodge

Female Bipedal Eidolon hp 41/60 Init +5; Perception +18 AC 21, touch 25, flat-footed 16 Fort 8 Reflex 9 Will 2 CMB 13 CMD 28

Aelurus smiles as she winds up her Adamantine Halberd. She aims for the middle of the statue, hoping to cut it in half.

Halberd: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 1d10 + 1d10 + 10 + 1 ⇒ (3) + (1) + 10 + 1 = 15

Grand Lodge

Male Aasimar Summoner 7.2 HP 58/77 Fort+5,Ref+5,Will+7 Init+2 Perception +1 AC 16 (18 if eidolon is within 15ft), touch 12, flat-footed 14

Aldaris loses a crossbow bolt against the statue

Crossbow: 1d20 + 8 ⇒ (19) + 8 = 27
Confirming Crit: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 + 1d8 ⇒ (3) + (8) = 11

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Celie cackles and looks at our Ninja Ozak and hexes him with Fortune.

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Ozak takes his chance against the prone tophet while it still grabs him in its mouth! It gashes a single gouge in the statue as the second veers off at the last second!

Aeulurus steps in and slashes at the prone construct and cuts nicely into its belly.

Perception DC 20:
Through that tiny slash, you notice that the statue is actually hollow!

Aldaris barely scores a critical shot with his crossbow.

Celie hexes Ozak again!

The statue, still prone, rears back its head and Ozak disappears into its mouth! It's a tight squeeze past the biting teeth, but once he disappears....

Ozak:
The interior of the statue is actually somewhat roomy. You will not be taking additional damage each turn. You can see a faint outline showing a door for a possible way out. Also, shout all you like. In this space, no one can hear you scream... Bwahahahahaaaaa!!!
CMD to Swallow!: 1d20 + 27 - 4 - 2 ⇒ (15) + 27 - 4 - 2 = 36
Damage: 2d6 + 8 ⇒ (6, 2) + 8 = 16

Party up!

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Celie would have hexed the next fighter. Sorry, Just don't k now who's the fighters yet.

Grand Lodge

Female Bipedal Eidolon hp 41/60 Init +5; Perception +18 AC 21, touch 25, flat-footed 16 Fort 8 Reflex 9 Will 2 CMB 13 CMD 28

perception: 1d20 + 18 ⇒ (13) + 18 = 31

Aelurus and moves to cut a way out of the statue for their captive teammate

Halberd (Vital strike): 1d20 + 14 ⇒ (10) + 14 = 24
damage: 1d10 + 1d10 + 10 + 1 ⇒ (2) + (6) + 10 + 1 = 19

Grand Lodge

Male Aasimar Summoner 7.2 HP 58/77 Fort+5,Ref+5,Will+7 Init+2 Perception +1 AC 16 (18 if eidolon is within 15ft), touch 12, flat-footed 14

Aldaris sees through the eyes of his companion and notices what she sees.
"Friends! The statue is hollow! There may be hope yet for our tianese comrade!"

Aldaris gestures to the where the cut exposed the weakness of the golem
"Look!"
aid another (Owyn): 1d20 ⇒ 3
this is like real life.When you point at something, no one actually knows where you're pointing at.even after you tell them.

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Owyn sees the cut pointed out by Aldaris and slashes at it with all his strength.
Power Attack 1: 1d20 + 13 ⇒ (4) + 13 = 17
Damage: 1d8 + 1d6 + 11 ⇒ (1) + (5) + 11 = 17
Power Attack 2: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 1d6 + 11 ⇒ (3) + (4) + 11 = 18
Worried that it may not be enough, Owyn calls out "Glorymane, I need your aid!" As if in response, the lion's head on the paladin's shield animates and issues a thunderous roar before biting the creature.
Glorymane Attack 1: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 2d6 ⇒ (2, 6) = 8
Glorymane Attack 2: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 2d6 ⇒ (4, 1) = 5

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah punches at the fallen foe and follows up with an attempt to grasp one of its nubby feet.

Flurry of maneuvers - full attack sequence

unarmed strike: 1d20 + 13 ⇒ (3) + 13 = 16 for unarmed damage: 1d8 + 1 ⇒ (5) + 1 = 6
iterative unarmed strike: 1d20 + 8 ⇒ (11) + 8 = 19 for unarmed damage: 1d8 + 1 ⇒ (8) + 1 = 9
grapple attempt: 1d20 + 20 - 2 ⇒ (2) + 20 - 2 = 20

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Aelurus' halberd strikes across the construct, severing the device which animates it! It is a pity it is already prone as now it cannot topple dramatically. Rather, it simply ceases moving.

Still! A success for the Pathfinders!

Now... how to get Ozak out. You do notice a door with a latch on the statue's belly which might be disabled to open.

Out of initiative

-Posted with Wayfinder

Grand Lodge

Female Bipedal Eidolon hp 41/60 Init +5; Perception +18 AC 21, touch 25, flat-footed 16 Fort 8 Reflex 9 Will 2 CMB 13 CMD 28

Aelurus steps up and cracks her knuckles and begins to tinker with the door

disable device: 1d20 + 14 ⇒ (5) + 14 = 19

Grand Lodge

Male Aasimar Summoner 7.2 HP 58/77 Fort+5,Ref+5,Will+7 Init+2 Perception +1 AC 16 (18 if eidolon is within 15ft), touch 12, flat-footed 14

Aldaris on the other turns to Owyn and asks
"I have seen many strange things on my travels, but pray tell, what mysticism enchant your shield?"

Grand Lodge

Human Ninja 10, HP 83 [83], AC 27 [25], Touch 16, CMB +8, CMD 24, Fort +6, Ref +14, Will +5, Init +12, Perception +13

Disable Device: 1d20 + 16 ⇒ (4) + 16 = 20
Disable Device: 1d20 + 16 ⇒ (9) + 16 = 25
Disable Device: 1d20 + 16 ⇒ (7) + 16 = 23

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Hoisting his shield up so that it may be better examined, Owyn replies [b]"It's not so much a what as it is a who that inhabits and thus, mystifies the shield. Meet Glorymane, a comrade I met on an expedition to Taldor. I rescued him from a secret archive and he's been with me ever since. He's proven himself to be quite the loyal ally.

It's a sentient Lion's Shield named Glorymane. Without spoiling too much, let's just say that season 5 had some very nice chronicle sheets.

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