Follower of Shelyn

Devanandra Al'Kier's page

61 posts. Organized Play character for CheezWizrd.


Full Name

Devanandra Al'Kier

Race

Aasimar (Garuda-Blooded)

Classes/Levels

Inq 6/Monk 2| HP:44/51 | AC:22 (20 Tch, 17 Fl) | CMB:+4, CMD:24 | F:+9, R:+10, W:+13 | Init:+10 | Perc:+15, SM:+14 | Speed:30ft* | Darkvision | Spells:0 6/*; 1st 4/6. 2nd 4/4

Gender

Female

Size

Medium

Age

72 (apparent age: early to mid-20's)

Special Abilities

Scion of Humanity, Darkvision, See Invisible, Celestial Resistance

Alignment

LG

Deity

Sarenrae

Location

Absalom

Languages

Common, Kelish, Ancient Osiriani

Occupation

Caravan Guard

Strength 10
Dexterity 20
Constitution 12
Intelligence 12
Wisdom 20
Charisma 12

About Devanandra Al'Kier

Skills:
Acrobatics: 15
Appraise: 1
Bluff: 7
Climb: 4
Diplomacy: 7
Disguise: 5
Escape Artist: 9
Fly: 7
Heal: 11
Intimidate: 4
Knowledge (Arcana):5
Knowledge (Arcana) (ID monster):10
Knowledge (Dungeoneering):5
Knowledge (Dungeoneering) (ID monster):10
Knowledge (Nature):5
Knowledge (Nature) (ID monster):10
Knowledge (Planes):6
Knowledge (Planes) (ID monster):11
Knowledge (Religion):6
Knowledge (Religion) (ID monster):11
Linguistics(Ancient Osiriani):2
Perception: 15
Perform (Dance): 6
Profession (Soldier):9
Ride: 5
Sense Motive: 14
Spellcraft: 5
Stealth: 13
Survival: 10
Survival (Follow or identify tracks):13
Swim:4

Spells:
Lvl 0:
Lvl 1:
Lvl 2:

Equipment:
Outfit (Monk's), Cloak of Resistance +1, Amulet of Natural Armor +1, Headband of Inspired Wisdom +2, Bracers of Armor +1, Belt of Incredible Dexterity +2, Wrist Sheathx2, Scimitar +1(Cold Iron/Keen), Masterwork Backpack
Backpack contains:

Spoiler:
Alchemical Grease, Bell, Candles [10], Chalk, Charcoal, Compass, Earplugs, Fishhook, Flint and Steel, Inkpen, Measuring cord (10 ft.), Oil (2 Pints), Parchment [10], Rope (Silk/50 ft), Sewing Needle, Signal Whistle, Sling, String (50 ft.), Thread (50 ft.), Tindertwig [5], Vermin Repellent, Scroll Case

Carried (slung): Masterwork Repeating Heavy Crossbow (Darkwood)
Equipped: (2)Cases with [5] Crossbow bolts, [5] Cold Iron bolts, [5] Alchemical Silver Bolts
Total Weight Carried: 21 lbs

Special Abilities:
Bane 6 rds./day, Scion of Humanity, Darkvision, See Invisible, Celestial Resistance, Judgment 2x/day, Stern Gaze, Stunning Fist, AC Bonus, Cunning Initiative, Detect Alignment, Discern Lies 6rds./day, Fuse Style, Inner Strength 1x/day (3d6), Relentless Footing 8x/day, Solo Tactics

Traits:
Flame of the Dawnflower, Magical Knack (Inquisitor)

Feats:
Combat Reflexes, Dervish Dance, Improved Unarmed Strike, Mantis Style, Outflank, Precise Strike, Step Up, Stunning Fist, 3/day (DC 20 w/ Mantis), Two-Weapon Fighting, Weapon Finesse

Innate Spell-like Abilities
See Invisibility
Time: 1 standard action, 1/Day
Duration: 70 minutes [D]
School: Divination, VoidElementalSchool
Effect:  You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible.
Caster Level: 7

Wayfinder Spell-like Abilities
Light
Time: 1 standard action, at will
Duration: 50 minutes
Effect:  This spell causes a touched object to glow like a torch.
Caster Level: 5

Inquisitor Spells

Detect Magic
Save: None
Time: 1 standard action
Duration: Concentration, up to 7 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
Effect:  You detect magical auras.
Source:  p.267
Target Area:   Cone-shaped emanation
Caster Level:   7

Disrupt Undead
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (40 ft.)
Comp: V, S
SR: Yes
School: Necromancy
Effect:  You direct a ray of positive energy dealing 1d6 points of damage to Undead.
Source:  p.273
Target Area:   Ray
Caster Level:   7

Guidance
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute or until discharged
Rng: Touch
Comp: V, S
SR: Yes
School: Divination, VoidElementalSchool
Effect:  This spell imbues the subject with a touch of divine guidance.
Source:  p.292
Target Area:   Creature touched
Caster Level:   7

Light
Save: None
Time: 1 standard action
Duration: 70 minutes
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
Effect:  This spell causes a touched object to glow like a torch.
Source:  p.304
Target Area:   Object touched
Caster Level:   7

Sift
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: 30 ft.
Comp: V, S
SR: No

School: Divination
Effect:  See area as though examining it.
Source:  p.244
Target Area:   one 10-ft. cube
Caster Level:   7

Stabilize
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (40 ft.)
Comp: V, S
SR: Yes (harmless)
School: Conjuration
Effect:  Upon casting this spell, you target a living creature that has -1 or fewer hit points.
Source:  p.348
Target Area:   One living creature
Caster Level:   7

LEVEL 1

Disguise Self
DC:
Save:
Time: 1 standard action
Duration: 70 minutes [D]
Rng: Personal
Comp: V, S
SR:
School: Illusion
Effect:  You make yourself--including clothing, armor, weapons, and equipment--look different.
Source:  p.271
Target Area:   You
Caster Level:   7

Divine Favor
DC:
Save:
Time: 1 standard action
Duration: 1 minute
Rng: Personal
Comp: V, S, DF
SR:
School: Evocation
Effect:  Calling upon the strength and wisdom of a deity, you gain a +2 luck bonus on attack and weapon damage rolls.
Source:  p.273
Target Area:   You
Caster Level:   7

Shield of Faith
DC: 16
Save: Will negates (harmless)
Time: 1 standard action
Duration: 7 minutes
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Abjuration
Effect:  This spell creates a shimmering, magical field around the target that averts and deflects attacks.
Source:  p.342
Target Area:   Creature touched
Caster Level:   7

True Strike
DC:
Save:
Time: 1 standard action
Duration: See text
Rng: Personal
Comp: V, F
SR:
School: Divination, VoidElementalSchool
Effect:  You gain temporary, intuitive insight into the immediate future during your next attack.
Source:  p.363
Target Area:   You
Caster Level:   7

LEVEL 2

Invisibility
DC: 17
Save: Will negates (harmless) or Will negates (harmless, object)
Time: 1 standard action
Duration: 7 minutes [D]
Rng: Personal or touch
Comp: V, S, M/DF
SR: Yes (harmless) or yes (harmless, object)
School: Illusion, VoidElementalSchool
Effect:  The creature or object touched becomes invisible.
Source:  p.301
Target Area:   You or a creature or object weighing no more than 700 lbs.
Caster Level:   7

Resist Energy
DC: 17
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 70 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration, AirSchool, EarthSchool, FireSchool, WaterSchool
Effect:  This abjuration grants a creature limited protection from damage of whichever one of five energy types you select.
Source:  p.334
Target Area:   Creature touched
Caster Level:   7

Restoration (Lesser)
DC: 17
Save: Will negates (harmless)
Time: 3 rounds
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Conjuration
Effect:  Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores.
Source:  p.334
Target Area:   Creature touched
Caster Level:   7

Silence
Save: Will negates; see text or none (object)
Time: 1 round
Duration: 7 rounds [D]
Rng: Long (680 ft.)
Comp: V, S
SR: Yes; see text or no (object)
School: Illusion
Effect:  Upon the casting of this spell, complete silence prevails in the affected area.
Source:  p.343
Target Area:   20-ft.-radius emanation centered on a creature, object, or point in space
Caster Level:   7

* = Domain/Specialty Spell