Ageless Master

Ozak Zhou's page

329 posts. Alias of Vahanian 89.


Race

Human

Classes/Levels

Ninja 10, HP 83 [83], AC 27 [25], Touch 16, CMB +8, CMD 24, Fort +6, Ref +14, Will +5, Init +12, Perception +13

About Ozak Zhou

Character:

Ozak Zhou
Male human (Tian-Shu) ninja 10 ( Pathfinder RPG Ultimate Combat 13)
N Medium humanoid (human)
Init +12; Senses Perception +13
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Defense
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AC 25, touch 16, flat-footed 19 (+9 armor, +6 Dex)
hp 83 (10d8+30)
Fort +6, Ref +14, Will +5
Defensive Abilities improved uncanny dodge
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Offense
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Speed 30 ft.
Melee +1 agile adamantine wakizashi +13/+8 (1d6+7/18-20) or
+1 wakizashi +13/+8 (1d6+1/18-20) or
mwk cold iron wakizashi +15/+10 (1d6+1/18-20) or
mithral wakizashi +15/+10 (1d6+1/18-20)
Special Attacks sneak attack +5d6
Ninja Spell-Like Abilities (CL 10th; concentration +13)
—invisible blade UC
—vanishing trick UC
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Statistics
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Str 12, Dex 22, Con 14, Int 8, Wis 10, Cha 16
Base Atk +7; CMB +8; CMD 24
Feats Improved Initiative, Improved Two-weapon Fighting, Piranha Strike, Skill Focus (Use Magic Device),
Two-weapon Fighting, Weapon Finesse, Weapon Focus (wakizashi)
Traits indomitable faith, reactionary
Skills Acrobatics +14, Bluff +10, Climb +3, Diplomacy +15, Disable Device +17, Disguise +14, Escape
Artist +10, Intimidate +10, Knowledge (local) +3, Knowledge (nobility) +3, Perception +13, Profession
(sailor) +7, Sense Motive +7, Sleight of Hand +17, Stealth +17, Swim +4, Use Magic Device +19
Languages Common, Tien
SQ ki pool (8 points), light steps, ninja tricks (combat trick, darkvision UC, fast stealth, invisible blade UC,
vanishing trick UC), no trace +3, poison use
Combat Gear wand of barkskin (50 charges) , wand of blend (44 charges) , wand of comprehend
languages (50 charges) , wand of create water (50 charges) , wand of cure light wounds (50 charges) ,
wand of endure elements (50 charges) , wand of infernal healing (47 charges) , wand of shield (45
charges); Other Gear celestial armor , +1 agile adamantine wakizashi UC, +1 wakizashi UC, mithral
wakizashiUC, mwk cold iron wakizashi UC, belt of incredible dexterity +2 , circlet of persuasion , cloak of
resistance +1 , headband of alluring charisma +2 , backpack, belt pouch, soap, sunrod, thieves' tools, trail
rations (15), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, camel, bit and bridle,
blanket, blanket, cot, feed (per day), riding saddle, saddlebags, tea ceremony set, tea, ceremonial (per
cup), tent, medium, 2,288 gp, 6 sp, 7 cp
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Special Abilities
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Darkvision (Su) This trick allows the ninja to use her ki to enhance her sight, granting darkvision out to a
range of 60 feet. Using this trick is a standard action that costs 1 ki point. The enhanced senses last for
1 hour.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Improved Uncanny Dodge (Lv >=14) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be
flanked unless the attacker is Level 14+.
Invisible Blade (Su) Whenever a ninja uses the vanishing trick ninja trick, she is treated as if she were
under the effects of greater invisibility. The ninja must have the vanishing trick ninja trick before selecting
this ninja trick.
Ki Pool (8/day) (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Light Steps (Ex) When moving up to twice your normal movement, you may ignore difficult terrain and
can move over any surface.
No Trace +3 (Ex) Survival DCs to track you are at +3, gain +3 to Stealth when you are stationary and
not acting.
Piranha Strike -2/+4 You can subtract from your attack roll to add to your damage with light weapons.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack +5d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Vanishing Trick (Su) As a swift action, the ninja can disappear for 1 round per level. This ability
functions as invisibility. Using this ability uses up 1 ki point.