GM Shahryār's Howl of the Carrion King (Inactive)

Game Master R0B0GEISHA

Link to game map.


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Congratulations and welcome to the game! If you guys want to build a little momentum before the game starts, I'd suggest discussing everybody's roles in the party, as well as plans for character progression. It wouldn't hurt to introduce yourselves either. :)


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

Huzzah!

I'm a bard and a devotee of Sarenrae. My primary roll is support; I also have some training in linguistics and a knack for diplomacy. I'm passable in melee and can help out as a secondary healer or with some ranged damage. I don't have any archery feats yet but I might pick some up along the way if I end up using it a lot.

For advancement, I don't really have much of a plan... I may take the evangelist prestige class if that's ok with the GM.

Here's my introductory info:

Background:

Hassan was fairly wealthy for a nomad. He had herds and flocks and servants that went with him and his cups and bowls were all of solid silver. He fell in love with a beautiful young woman whose family was sharing a well with him. He asked her father for her hand but the man told him his younger daughter could not be married until his older daughter was. Hassan paid the brideprice for both sisters and made them both his wives.

The elder sister, whom he did not love, bore him 6 sons but the wife he loved bore only 2 daughters. She wept bitterly and feared that her husband would disdain her. She cried out to the gods and daily made prayers and offerings at the family shrine of Sarenrae. The Dawnflower heard her cries and blessed her with a son. She named him Zagathoth, which sounds like Kellish for 'my cry is answered'.

When Zagathoth was born it was clear he was a gift from the Dawnflower- he had a birthmark on his sternum in the shape of the winged ankh. Hassan declared the boy belonged to Sarenrae and should be brought to a temple but his beloved wife begged him saying, "do not take my son from me or I will surely die." So they kept him In their tents.

When the boy began to speak his words were nonsense as often as not. His parents thought it an innocent phase until a traveler they gave hospitality began conversing with him in it. The man explained to his parents that it was the Celestial tongue- the language of angels. Once again his father determined to deliver him to the temple but once again his beloved wife begged him with her life and he relented.

When Zagathoth was 12 he got into a fierce argument with one of his half-brothers and in a fit of anger blinded him with a magical cloud of glowing golden sand. At this his father decreed, "the time has come to return to the Dawnflower that which she has made us stewards over." His mother wept once more but did not beg, instead saying " That which came from the dawn must return to the dawn, may she see her servant's faithfulness and reward it."

So it was that before he became a man young Zagathoth was taken to the Temple of the Dawn and left there to be trained for her service. For eight years he studied and trained; he served in the sanctuary and sang the sacred hymns; and, he learned to dance and fight among the dervishes and to weave magic to help and heal.

Now the servant of Sarenrae has a new task. He is setting out with a party for Kelmarane, to carry the faith of the Dawnflower there and, if it be her will, reconsecrate the church there...


Personality:

Zagathoth is a kind and friendly man. He is slow to lose his temper- much slower than many Keleshites. He prefers to avoid violence when possible but acts decisively when it is necessary.

Appearance:

Like most of his countryman, Zagathoth has thick brown hair and a dark tan complexion. His yellow eyes are not entirely uncommon among the Keleshites but there is an otherworldly lightness and grace about him that hint at something more in his lineage.


INACTIVE LoF CAMPAIGN PC | Neutral Male Human Oracle 1 | HP 10/10 | AC 16 (T 12, FF 14) | CMD 12 | F +1 R +2 W +1 | Init +2 | Percept/SM -1 | Speed 30 | Touch of Flame 7/7 | Spells: 1st 4/4 | Active Effects: none

Hello all!

My idea is for Redeemed to be a front-line caster for offense and healing, specializing in both melee and short-range touch attacks. Obviously a lot of this will be fire damage, which sounds like it may taper off in utility since, y'know, apparently a boxed set on the City of Brass is involved; I'm confident I can find some alternatives for fire resistant enemies once mid-level spells come into play. Skill-wise he's fairly limited, but currently has a good Diplomacy and can make some Knowledge Planes checks.

Moving forward I'm not sure how I plan to grow him outside of low-level spell selection; this will depend largely on how he fares in actual gameplay. I suspect that I'll either try to shore up his defense/toughness, or just go all out on revelation acquisition.

In any event, it's an honor to be here, and I hope to share a long and enjoyable campaign with all of you! Oh, and I'll have a proper alias put together tomorrow!


Female Ifrit HP 9/7/5/2 | AC 12, Tch 12, Flat 10 | CMD 12 | Per -1 | Fort +1 | Ref +2 | Will+2 | Init +2

Hello everyone, Mital Purmar checking in. Going to have a fun time being the only one of the only Lawful people in the party :).

Mital is a Wishcrafter which looks like fun, but needs party input (I've never played one before). Wishcrafting requires that the party members make wishes, which Mital can then grant. If she does so, the spell she uses to grant the wish is cast at +1 caster level. The wish cannot include Mital as a specific target, unless it is an area of effect spell. Mital can only grant a wish to someone once every 24 hours.

Wishcrafters do not gain bloodline spells. Rather, when they would gain a bloodline spell, they can choose any spell from the sorcerer spell list. Yay! However, that spell can only be used to grant wishes, as per the Wishcrafting ability noted above.

With that in mind, this is my "plan" for Mital up to level 16. I am completely open to changing around her Expanded Wishcraft spells (those are the ones she can select for Wishcrafting purposes), and anything else. I've tried to give her as much versatility as possible in her regular spell list, while mostly reserving buffs for her Expanded Wishcraft. I know I don't have Limited Wish for a 7th level spell, but I feel like it would thematically be better as an Expanded Wishcraft option.

Mital Purmar Level 16:
Mital Purmar
Female ifrit sorcerer (wishcrafter) 16 (Pathfinder RPG Advanced Race Guide 128, Pathfinder RPG Bestiary 2 160)
LN Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception -1
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 98 (16d6+32); sacrificial boon
Fort +6, Ref +7, Will +10
Resist fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +8/+3 (1d4/19-20) or
. . dagger +8/+3 (1d4/19-20) or
. . dagger +8/+3 (1d4/19-20) or
. . dagger +8/+3 (1d4/19-20) or
. . dagger +8/+3 (1d4/19-20)
Spell-Like Abilities (CL 16th; concentration +22)
. . 1/day—efreeti magic[ARG]
Sorcerer (Wishcrafter) Spells Known (CL 16th; concentration +22)
. . 8th (3/day)—greater shadow evocation (DC 25)
. . 7th (5/day)—grasping hand, greater shadow conjuration
. . 6th (7/day)—flesh to stone (DC 23), forceful hand, programmed image (DC 23)
. . 5th (7/day)—baleful polymorph (DC 23), interposing hand, polymorph, shadow evocation (DC 22)
. . 4th (7/day)—phantasmal killer (DC 21), rainbow pattern (DC 21), resilient sphere (DC 20), shadow conjuration
. . 3rd (7/day)—dispel magic, displacement, fly, major image (DC 20)
. . 2nd (8/day)—blur, cushioning bands[UM] (DC 18), fleshcurdle (DC 19), mirror image, umbral weapon
. . 1st (8/day)—color spray (DC 18), enlarge person (DC 18), expeditious retreat, magic missile, shadow weapon[UM] (DC 18)
. . 0 (at will)—breeze[UM], dancing lights, detect magic, flare (DC 16), ghost sound (DC 17), mage hand, message, read magic, resistance
. . Bloodline Martyred
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 12, Int 14, Wis 9, Cha 22
Base Atk +8; CMB +8; CMD 20
Feats Eschew Materials, Extend Spell, Persistent Spell[APG], Reach Spell[APG], Spell Focus (illusion), Spell Focus (transmutation), Spell Penetration, Spell Perfection[APG], Toughness
Traits earning your freedom, genie heir
Skills Artistry (literature) +10, Bluff +25 (+27 on checks to influence outsiders from the home plane of your genie ancestor), Diplomacy +22 (+24 on checks to influence outsiders from the home plane of your genie ancestor), Disguise +6 (+8 on checks to influence outsiders from the home plane of your genie ancestor), Intimidate +6 (+8 on checks to influence outsiders from the home plane of your genie ancestor), Knowledge (planes) +18, Linguistics +10, Perform (dance) +22 (+24 on checks to influence outsiders from the home plane of your genie ancestor), Spellcraft +21, Stealth +18
Languages Abyssal, Aquan, Auran, Celestial, Common, Draconic, Elven, Gnoll, Ignan, Infernal, Terran, Vudrani
SQ expanded wishcraft, expanded wishcraft, expanded wishcraft, expanded wishcraft, expanded wishcraft, expanded wishcraft, expanded wishcraft, gift of blood, heart's desire, rallying cry, sacrificial exchange, twisted wish, wishbound arcana
Other Gear dagger, dagger, dagger, dagger, dagger, backpack, bedroll, belt pouch, courtier's outfit, flint and steel, jewelry[UE], mess kit[UE], soap, trail rations (5), waterskin, 52 gp, 9 sp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Efreeti Magic (1/day) (Sp) Cast enlarge person or reduce person 1/day.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Expanded Wishcraft (Arcane Lock) Add selected spell to your spell list, but it can only be cast with wishbound arcana.
Expanded Wishcraft (Bear's Endurance, Mass) Add selected spell to your spell list, but it can only be cast with wishbound arcana.
Expanded Wishcraft (Mending) Add selected spell to your spell list, but it can only be cast with wishbound arcana.
Expanded Wishcraft (Protection from Energy) Add selected spell to your spell list, but it can only be cast with wishbound arcana.
Expanded Wishcraft (Protection from Evil) Add selected spell to your spell list, but it can only be cast with wishbound arcana.
Expanded Wishcraft (Remove Curse) Add selected spell to your spell list, but it can only be cast with wishbound arcana.
Expanded Wishcraft (Teleport) Add selected spell to your spell list, but it can only be cast with wishbound arcana.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Genie Heir +2 bonus on Charisma checks and Cha-based skill checks to influence outsiders from ancestor's home plane
Gift of Blood (1/day) (Su) At 9th level, as a standard action, you can choose to sacrifice some of your hit points to grant an ally double that number in temporary hit points. You can sacrifice up to your character level in hit points when using this ability. These temporary h
Heart's Desire (6/day, DC 24) (Su) Target must state a desire out loud, allowing you to use wishbound arcana to grant it.
Persistent Spell Foes must succeed at 2 saves or suffer the spell's full effects.
Rallying Cry +4 (1/day) (Su) Allies within 100' gain +4 to hit, skills, and saves for 8 round(s).
Reach Spell You can cast a spell with a range of touch, close, or medium as one range category higher.
Sacrificial Boon (9/day) (Su) Sacrifice 1 HP for +1 sacred bonus on the next damage roll, saving throw, or skill check you make.
Sacrificial Exchange (1/day) (Su) At 15th level, as a swift action once per day, you can take 2 points of temporary ability damage to one of your ability scores and add a temporary +2 inherent bonus to any other ability score. This bonus lasts for a maximum of 1 hour per sorcerer lev
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
Spell Focus (Transmutation) Spells from one school of magic have +1 to their save DC.
Spell Perfection (Baleful Polymorph) The selected spell can have 1 metamagic feat applied for free, as long as the modified level stays at or below 9. Double the effects of feats like spell focus, weapon focus [ray], etc. on this spell.
Twisted Wish (Su) Spells cast using target's wish gives -4 to save, and +5 to DC when dispelling that spell.
Wishbound Arcana (Su) Use expressed wishes of nearby creatures as verbal components of your spell.

Everything else about Mital at level 1 is in the profile.


Male Human Arcanist (School Savant) Level 1

Greetings, friends. I must say I'm excited at the party so far, and I'm interested to see how our 7th companion turns out. Here's a snippet on personality, since I barely covered it in my profile...

For Nemeris, I envisioned an Arcanist guided by the notion of constant evolution. I like my Wizard-types ambitious, and I see Nemeris as a man who sees no limits - a personality trait that will make him an invaluable ally, but might make way for a future darkened by hubris. (The self-aggrandizing Doctor Who makes for an apt comparison)

I plan on building him as a utility/control mage. I won't entirely forgo blasting spells, but with a Sorceress and Fire Oracle, but my focus is going to be preparedness. I will rank most of my Knowledge skills, but most of my usefulness will be tied up in spells.


Female Ifrit HP 9/7/5/2 | AC 12, Tch 12, Flat 10 | CMD 12 | Per -1 | Fort +1 | Ref +2 | Will+2 | Init +2
Zagathoth wrote:

Huzzah!

I'm a bard and a devotee of Sarenrae. My primary roll is support; I also have some training in linguistics and a knack for diplomacy. I'm passable in melee and can help out as a secondary healer or with some ranged damage. I don't have any archery feats yet but I might pick some up along the way if I end up using it a lot.

For advancement, I don't really have much of a plan... I may take the evangelist prestige class if that's ok with the GM.

Here's my introductory info:** spoiler omitted **...

If you will permit me to flatter you, I really enjoyed the Old Testament feeling to your story for Zagathoth.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

hey guys, really stoked to be aboard, since were talking plans, 'Gnashers' "plan" uummmm, eat a lot and do as little work as possible... oh and kill every gnoll that serves the Carrion King and Rovagug he can find.

I guess that makes him a front liner. Prefers two handed weapons or claws not sure which yet, will keep a shield and single handed weapon if he needs to tank up. is that a term?

the low charisma comes from not really fitting into gnoll or human society, as does the really poor education. he's not stupid, just ignorant. his only knowledge is geography and does have survival. to help get all the soft squishy pink folks through the desert.

Haven't thought about advancement a lot, his bloodline is abyssal so looking forward to being able to use intimidating prowess and 'demonic bulk' soon. His archetype is 'Untouchable Rager' so he will have spell resistance instead of spells.

He was raised by a neutral merchant who worshiped Abadar so he worships Abadar but still reveres Lamashtu, so he emulates being neutral but is really chaotic neutral in practice and if he is raging may lean a little more to the naughty side. I really like the Logan 'nine fingers'/'the bloody nine' character from Joe Abercrombie's books and I wanted a 'rage character' where the rage is a little more visceral, not to worry though, he sees his caravan as his tribe so this will not be turned to his fellow characters, npc's, etc... but hopefully in his rage he won't kill too many bad guys we want to question... oh, he will be sensitive to the cultural stigma of eating sentient creatures, most of the time, but he is fond of 'gallows humor'

last note, I tend to check the boards a lot, do most of my posting at night at work,I live in EST so if we are doing short posts I may throw several in, if we are doing longer narrative type posts, most of them will come in the wee hours of the morning.

Again thanks GM Shahryār for the pick, looking forward to PBP/RPing with you all!

Dark Archive

Female Skinwalker (Bloodmarked) 1 Investigator (Empiricist)

Fashionably late. Again. Priscilla would approve. Though I can assure this lovely group that will not be a recurring theme on my end. I check this board quite often and will post frequently as allowed.

I am beyond ecstatic to roleplay with such a wonderful group of characters! One or two of which I'm especially pleased our gracious Game master decided to invite. But everyone who has made it in seems to have put a great deal of work into their characters. Thank you very much GM Shahryār for the opportunity.

So! Priscilla's role in this game will be all about support. Which might be a little ironic given her self serving inclinations but she knows how to play ball and understands that she's out of her element as she is a novelist/lexicographer first and adventurer second. That being the case, she will be the groups resident skill monkey and stealth operator. In combat her focus is on staying alive and utilizing aid another. She somewhat envies everyone else's prowess with arms and magic and does all she can to gracefully help them connect that next swing or sidestep that arrow. At the moment she's pretty tripe at combat (thankfully she has a swordcane and sling from her youth) but I plan on having her dip swashbuckler next level to provide abetter BAB, weapon finesse, and proficiency for her whip. By around fifth level she will be able to provide aid via AOPs and eventually hand out infusions.

I would have the build online sooner but Bat Shape is just so wonderful at first level and will provide the greater flexibility of stealth/scouting for us.
Priscilla has traps/locks covered as well as a wide base of grounded knowledge's and linguistics.

As far as roleplaying goals go, she's trying to break her writers block on her novel, and discover the trùth about her origins. She'll provide the caravan with her expert eyes, ears and begrudgingly, her wings. In addition to secrets and facts about the world around them, she'll gladly cater advice(Solicited or otherwise) on the even more important nuances of fashion, subtle flavors of a properly cooked meal, and of course graceful edicate/grammar. She is known for her forward manner and believes feelings take a backseat to facts. But at leat she'll never lie to you. ;]

And here she is in all her glory. If anyone sees any inconsistencies please alert me and I'll rectify them. I will be reading over everyone elses stellar characters to immerse and pass the time! Thanks everyone, I happily await the game.

Stats:

Priscilla de Lacrimosa
Female Bloodmarked Skinwalker Investigator (Empiricist)
Neutral Medium Sized

Init +2(3)
 Perception +4 (+6 at night)
-------------------- 
Defense
-------------------- 
AC: 15(16), touch 12(13), flat-footed 13 
HP: 8
Saves:Fort +0, Ref +4(5) Will +2
-------------------- 
Attack 
-------------------- 
Speed 30 ft. (40ft fly Shape change]
Melee
--Swordcane +0 (1d6/20) or 
-- scorpion whip -4 (1d4/ 20) or 
Special Attacks
-- (Bite 1d6)
Ranged 
-- Sling +2(3) (1d4/x2, 50ft range) 
-------------------- 

Stats
-------------------- 
Str 10, Dex 14(16) Con 10 Int 18 , Wis 10, Cha 13(9)
Base Atk +0; CMB +0; CMD 12(13)
Feats: Bat Shape(Turn into bat while shape changed)
Traits:Reclaiming your Roots(mothers masterwork whip), Student of Philosophy, Adopted(Halfling)Helfpul
Drawbacks: Umbral unmasking
Extracts:Shield,Enlarge Person,Longarm

Background Skills
-Artistry (Literature[mystery novels]) 8
Craft (Alchemy) 4
Disguise (+11 in Bat Form)
- Knowledge 8[+1d6]
--Nobility
--Geography
--History
--Nature
Adventure skills
-Diplomacy 8(4)
-Disable Device 5(6)
-Fly 5(6)
- Perception 4(5)[6]
-Sense Motive 4
-Stealth 5(6)
-Spellcraft 5(1)[+1d6]
-Linguistics 8[+1d6]

Languages: Common, Kelesh, elven, abyssal, halfling, Gnoll
SQ: Alchemy, Inspiration(4xpd), Trapfinding, Change Shape(4), Obscuring Mist(1xpd),Low light Vision

Gear/Possessions:

Gear: Parade armor 25(20lbs)
-Hot weather outfit. Free. (4lbs)
-Eyeglasses 5gp
-journal 10gp (1lb)
-masterwork whip (Free-RYR)
-sling (30 groaning bullets) 6gp
-swordcane 45gp 4lbs
5 mystery books (10lbs)
Pathfinder Kit 12gp 12lbs
Scrivener's Kit 2gp 1lb
Currently carrying 52lbs with 0 money

Description:

A young woman in her late twenties stands proudly with a half open napsack slung over her shoulder, revealing a number of books, scrolls and other sundries.
Her dark locks sit poised in a pulled back cut reminiscent of a messy beehive style with teased strands framing her prominent cheekbones. And although her perky freckled nose and dull mossy green eyes staring out curiously from behind large square spectacles suggests a youthful innocence, the smug smirk of her wide mouth gives the distinct impression she knows more than those around her. While her long slender neck and rounded strong jaw give her stance an air of dignity, it is somewhat distorted by the looming bestial shadow that follows in her wake which reveals a sinister secret.

The worn grey plates of her engraved parade armor fit snuggly over her slight pear shape. Her dark blue warm weather wear, featuring a variety of bronze and white highlights, covers every bit of her pale olive complexion that the armor doesn't (sans face). The features of note in her outfit include several wide leather bands which at first glance appear to serve as nothing more than accessories, a light metal latticework draped across her collar bone in the shape of Chelaxian symbols, and a thigh length hip-drape featuring a pale sunburst. Her legs are covered by thigh high leather plated boots with pointed metal toes turned upward. Her left arm is covered in a gauntlet from fingertip to shoulder with a high vertical pauldron guard and split into two pieces at the elbow for greater mobility. The ensemble as a whole seems more ceremonial and guady than practical, but still provides some measure of protection.

As to the matter of weaponry, a wicked looking whip tipped with black metal diamond shaped points, hangs coiled at her hip and in her right ink stained hand, a finely crafted bone cane with an animals jawbone serving as the top handle.

When she shifts into her animalistic form, revealing her hidden nature, her features become strikingly vicious in some respects. Her nose becomes flattened and vertically pointed like that of a Leaf Nosed Bat's. Accompanying this, her ears which already stuck out to a degree, become enormous and dark, sharpening to a point nearly past the top of her head. Her eyes cloud into cool dark pools and two fangs fill her mouth as her arms extend a few inches ending in long spindly clawed finger. Tufts of dark hair highlight her ears, face, limbs as a large strip of leathery a skin running the length of her underarm presents the signs of a vestigial wings. Her posture changes after gaining a measure of height causing her to stoop at the shoulders slightly. Her shadow however transforms as if belonging to a completly normal woman

Backstory from snippets of RP:

Dearest Zaheer,

It was an absolute pleasure to receive your reply so swiftly. Your correspondence has been the sole beacon of relief for me in this sweltering hell hole. Everyday I walk out of the Villa it feels as if stumbled into an oven. The dry heat of summer here holds very little in relation to the comfortable weather back home. Gaspere says it's merely my poor Constitution at work but I'm loath to admit any measure of weakness to that bufoon. And in truth, this land does hold a certain primal beauty to it. The ruggedness of our estate here in Kelmarane is refreshing when compared to the stifling hustle and bustle of Westcrown. And course there's you...

My fool of a husband has yet to decipher the true intention of our presence here. However, his curiosity is beginning to vex me. Even I find my lies tiresome. He asked, for the hundredth time why I felt it was necessary to personally oversee the slave sales. I dismissed his concerns by citing the pride of house Lacrimosa, or some such nonsense. Despite this, I've been unable to mollify Gaspare's desire to return home. All the more evidence that he is the one with the weak constitution, and that he would not be able to handle the truth.

But to address the matter at hand my little
Priscilla has finally shown the first signs of the blessing. The other day she burst into my study weeping hysterically. It took two whole lemon pastries to calm her nerves. She had apparently been frolicking about with some of the spawn of the household halflings in the dunes, ( At which point I made sure to scorn her as a proper lady is above mingling with lesser company), utilizing those awful slings to knock the fruit from cacti. But when she told me that the children had made fun of her for the shape of her shadow, I must admit I was at once very cross for those little stains ridiculing my sweet Priscilla, but in the same instant, overjoyed at the first signs of her gift manifesting. I asked her if I could see it for myself and after much reluctance and a few more lemon cakes she complied.

Oh Zaheer, I wish you could have seen it. The light from the lamp casting her twisted shadow across the wall that night told me only one thing, that our daughter was destined for wonderful and terrible things.

You are never far from my thoughts and I hope to be in your arms soon. We will visit promptly.

Praise The Mother,
Sycorax de Lacrimosa

---------------

Captain Gannicus Bartholomew Hankbert Log
31 of Lamashan, 4689

Not enough Pesh inna world to make me forget the looks on their faces. We left so many on the docks. All scrambling and pushing and screaming to get aboard. Al Amir had to stick a few of them with that scimitar of his before they got the idea. Goddess above I wanted to take on more. Its what a good man would do...but the Chellish man paid more than I could hold. Maybe enough to buy another boat!

"Passage. For the three of us. No more." He said. Claimed he was a Lord seeking a way back to the empire for his daughter and some knee high slave. Gave em me cabin but I'll prolly have to burn the sheets after this. The man looked like he's caught his death. Coughing and weezing up a storm. Common sense tells me I shouldn't have risked it but Ellara always said I couldn't hear nothin over the weight of me coin purse.

The little one doesn't seem sick. Just tired and weepy and polite. She's always asking somebody somethin or other. Makes the crew nervous. A ship don't often got many children on em and I'm not thinking she means any harm. Just curious is all. Although that old whip she carries around all day, makes for a queer sight. Been with her since she got aboard. Those Chelish types are an eerie bunch. Figured they woulda waited till at least fourteen 'fore teaching em the slave trade. Heh. But for honest, she's prolly still shaken up from the other day. Hardly blame her. I'll have nightmares for weeks, no doubt. I shouldn't have left em all.

Pharasma forgive me.

--------

Order of the Rack
Maralictor Lucien Mahrbrand
Incident Report file 481
Case opened 28 of Arodus 4705
Case closed 30 of Arodus 4705
Crime- Armiger Nathaniel Fukes murdered and heretical vandalism.
Reported by local Korvosan guard.
Location- Basement of abandoned Crow's Kiss Inn, south Dice End, Egorian
Evidence-No wounds, all weapons sheathed, heretical writing on inner wall, room locked from inside with no other points of egress, No signs of poisoning, Signifiers found no evidence of Abjuration magic.
Suspects- None. Guilty party found and prepped for trial. Krom "Wraithringer"-enforcer for local gambling den.
Notes- Amateur investigator Priscilla de Lacrimosa served as advisor on previous cases and solved this issue with great expediency and skill. Eccentric behavior aside, this agent would greatly advocate the use of this person in future incidents.

Hail Lictor Richemar Almansor

---------------

From the desk of Editor Ambrose Heartmirth

Priscilla. I wept for days when I heard the tragedy that had befallen you. I have banned laughter from my home for no less than two weeks. I have selected three depressingly overpriced outfits to wear in mourning of the fall of House Lacrimosa. The city no doubt trembles in devastation and could never fully recover from the demise of your families holdings.

Though you survive, blood is only half of what it takes to be a noble. And since I am blessed with the other half, I will personally commission a statue of black steel to be erected in the Rego Pena square, honoring your ancestors. Perhaps a return to your roots in Katepesh is in order? Maybe reestablish that old slave route your parents had before the incident...

Speaking of, you are three months late on the draft of your next book. The title is certainly interesting but that's all we have. Your trilogy was certainly a such a rousing success that you must understand our eagerness. 'The girl who played with Fire elementals' sold almost twice as many volumes as 'The girl with the PseudoDragon Tattoo'. And the third installment, 'The girl who kicked the Stirges Nest' sold even more! I certainly hope your silly little diversions at playing sleuth are not to blame for the delay. They have provided such an inspiration for your work. It would be a shame of you had to choose between the two...

Now Priscilla. Heartmirth publishing has had a beyond joyous partnership with you for many years now and all of us have been better for it.
I've always considered us family but if you don't send us a manuscript for ' The Hounds of Katapesh' within the month, I will personally see to it that your works are never be seen in the Inner Sea ever again. Thin Ice my dear. Don't disappoint.

May all your most glorious wishes come true you delightful little pomegranate,
Lord Ambrose Hearthmirth

Clarified Backstory & Personality:

Priscilla was born of an affair between her cruel Chelaxian nobleborn mother and a Keleshite merchant. Her mother possessd a lycanthrope bloodline and was attempting to produce a child with Skinwalker capabilities. Priscilla's mother returned with her to Cheliax after performing strange rituals in the name of Lamashtu. Priscilla's mother went back to Katapesh' with her daughter and husband several years later under the guise of needing to personally handle the slave trade that the family owned.

Once informed of Priscilla's potential change, she contacted the merchant in order to continue some nefarious plan but never saw him again as tragedy struck Kelmarane. Priscilla's mother died in this tragedy and her husband took the child and returned to the estate in Cheliax where he would die within the year. This left Priscilla to be raised by the house slaves and servants who were almost all made up of halflings.

Though Priscilla gained a strong education and lesson in high culture she always wondered where her parents were and where she had come from. These questions intensified once she realized that she had the ability to release her more beastial form. The consequence of her mother's heritage proved frightening to the young woman who attempted her best to hide such indecent behavior. Though she was constantly reminded of it via her abnormal shadow and by suffering from a form of Chromesthesia. Her abnormal super hearing acquired while in bestial form was dimmed while in human form, but still caused her to see color from sound due to a kind of tinted echolocation.

This allowed her to perceive the world more clearly around her and focus on details most people usually ignored. This had the added benefit of being able to detect tone and even lies thanks to them being in a specific color. All of this further fueled her curiosity about her origins as well as a love for language(which she found she had a good ear for).

After finding some various clues regarding this question, she discovered that she was not her father's daughter but the progeny of a mysterious merchant somewhere in Katapesh. She researched the people the language and history of the land so far away, hoping to one day stand on the soil she was born.

The servants felt it was best to avoid such queries s the feared that the more connected to her past she became the greater potential that she'd turn out like her cult worshiping mother. So they avoided her questions and distracted her with schooling and books as well as putting her curious mind to the test by solving questions she COULD answer. Utilizing logic, deductive reasoning and her senesthesia to solve minor crimes, it became simply a hobby at first but it would eventually turn into an amateur profession.

So this ability of hers seemed to be a curse in some ways beyond the obvious detriment of turning into a monster do to an exaggerated emotional state . She found that the constant overexposure sound/color caused headaches and nausea, from time to time, So she found solace in reading books. Quiet, lovely books. Specifically mystery books which would spurn her to become very appreciative of the written word. She would display this appreciation later in life by working as a lexicographer(makes dictionaries) and a novelist of mysteries.

After becoming famous in Cheliax and even the greater Korvosan area due to her published works, Priscilla found that she was at an even greater risk to reveal her more bat-like nature. With the fall of her house due to financial neglect, she found herself feeling isolated andtje burning question of exactly who she was, resurfaced.

This proved the final straw , and after a half-hearted suggestion from her editor, Priscilla decided to return home and potentially discover her birthright as well as gain inspiration and destroy the writers block that was interupting her efforts with her most recent novel.
--------------

Priscilla is a charming, spoiled, knowledgeable young woman with acholeric nature. Her curious mind is constantly at work picking up various minut details of her surroundings. While her noble status and insight into peoples truths have caused her to become brazen and forward as well as acquire a distaste for lies(thanks in no small part to the the petty nobles of her later youth). This resulted in her usually speaking her mind, often at the expense of kindness or tact. Though the finer points of diplomacy are not lost on her and ultimately does have a good heart. Sometimes she fears that her lack of compassion is a result of her more untamed side seeping through and occasionally compensates by abusing substances such as alcohol, laudinum, or her new favorite pesh.

Despite her sometimes self-serving attitude, she understands the value of working with others and appreciates the fact that she cannot do everything on her own. She is also intrigued by the prospect of adventure as she hasnt left the city since before she can remember.

She is envious of other adventures as they more closely resemble characters in the book she's read about in her youth and secretly looks up to them. Priscilla is also more likely to be found in a tavern reading or chatting up people from far off lands to learn of their language and culture, than locked away in a study somewhere. She loves the finer and more exquisite parts of life , preferring to be pampered rather than roughing it. While this may put her at odds with the nature of adventuring, she is very adaptable and unafraid to push outside her comfort zone, especially if it's to acquire something so close to a hearts desire.


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --
Mital Purmar wrote:
If you will permit me to flatter you, I really enjoyed the Old Testament feeling to your story for Zagathoth.

Wow, thanks!

@GM- any idea when you'll open up the gameplay thread for dotting?


Zagathoth wrote:
Mital Purmar wrote:
If you will permit me to flatter you, I really enjoyed the Old Testament feeling to your story for Zagathoth.

Wow, thanks!

@GM- any idea when you'll open up the gameplay thread for dotting?

It will be up at some point tonight. I'm still at work at the moment, unfortunately.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
GM Shahryār wrote:
Zagathoth wrote:
Mital Purmar wrote:
If you will permit me to flatter you, I really enjoyed the Old Testament feeling to your story for Zagathoth.

Wow, thanks!

@GM- any idea when you'll open up the gameplay thread for dotting?

It will be up at some point tonight. I'm still at work at the moment, unfortunately.

Gnashers his head swaying, his eye's shifting back and forth, his ears twitchin, his throat making a hungry little sound speaking in a low growling voice. "Like me waiting something to die so me can eat, me know will happen just not know when."

got bored so I'm testing his language skills, he sounds a little like the cookie monster...don't know it that's good or bad...

any opinions on what language to use for Gnoll?

check this site out


Gameplay thread is up! Thanks for the patience, guys!


You can always try this too, Gnasher.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

cool, thanks


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

@gnasher- to me, Georgian looks like the kind of simple fluid alphabet that creatures that weren't characterized by great intelligence but that had claws that could shape letters in mud or clay might use.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

your right Zag, do you mind if we call you Zag? the characters are simple enough. The language itself should be similar enough to hyena that this description should fit the actual sound.

Wikipedia wrote:
The spotted hyena has an extensive vocal range, with sounds ranging from whoops, fast whoops, grunts, groans, lows, giggles, yells, growls, soft grunt-laughs, loud grunt-laughs, whines and soft squeals. The loud "who-oop" call, along with the maniacal laughter, are among the most recognisable sounds of Africa. Typically, very high-pitched calls indicate fear or submission, while loud, lower-pitched calls express aggression.[124] The pitch of the laugh indicates the hyena's age, while variations in the frequency of notes used when hyenas make noises convey information about the animal's social rank

Any other opinions or objections? I notice there were a couple of other characters who speak "Gnoll"


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

Unless someone in the party is familiar with Georgian the look of the alphabet is all that matters because we have no idea what sound they would make... Just use verbs like "bark" or "howl" instead of "said" and it should convey the right feel.

As for my name... In English we almost always emphasize the first syllable in 3 syllable names (CHRIS-to-pher, SAM-u-el, JESS-i-ca), but I was kind of thinking that to play up the exotic feel of a Kellish name I would emphasize the second syllable za-GATH-oth. If that's the case, Gath would make more sense for a nickname than Zag (as Mandy from a-MAN-da). I'm open to feedback on that though?

Dark Archive

Female Skinwalker (Bloodmarked) 1 Investigator (Empiricist)

I approve of the name Gath, honestly. Very
Cool approach to the popularized naming convention.

And I would say that Gath has the best suggestion. Although I did come across a Gnoll like language in the form of Buginese. Disregarding any regional correlations or lack there of, it also carries the similar look of a language developed by simple claw marks. But honestly either works although Georgian is more easily translated. It's all for flavor anywho, no?


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Zagathoth wrote:
(as Mandy from a-MAN-da). I'm open to feedback on that though?

I though the nickname for Amamda was A man.... sorry couldn't resist, Gath is cool, I like the alliteration I think that's the term I want, I've been up all night so my brain is a little left of center

Thanks for the input Priscilla I will check out Buginese a little later, you are correct, I do like Georgian for the ease of translation. 'for flavor'... interesting metaphor since a gnoll is involved...

Dark Archive

Female Skinwalker (Bloodmarked) 1 Investigator (Empiricist)

Quick question. How does one post images? I can't find the info on the FAQ board.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

do you mean on the pbp or post a website with an image?

Dark Archive

Female Skinwalker (Bloodmarked) 1 Investigator (Empiricist)
'Gnasher' Red Claw wrote:
do you mean on the pbp or post a website with an image?

As the others have with their characters. Sorry, silly question. I'm not particularly board savvy.


INACTIVE LoF CAMPAIGN PC | Neutral Male Human Oracle 1 | HP 10/10 | AC 16 (T 12, FF 14) | CMD 12 | F +1 R +2 W +1 | Init +2 | Percept/SM -1 | Speed 30 | Touch of Flame 7/7 | Spells: 1st 4/4 | Active Effects: none

Apologies, but I won't have a gameplay post up until early morning A.M. EST. Had a long work day and my brain is pretty much shot :(


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

down below your message box is a description in the area listed as "How to format your text" hit the "show" button and it describes all the options.

All of them put [ and ] to start there formula's, using an = sign to separate the command. All of them mark the ending enclosure with a [/ and ] to end it.

url is used to identify website information.

To post a web sight you post the website name behind url= placing [ before the url and ] after the web sight. then you put the name you want. you finish the formula b putting /url with a [ I nfront and an ] behind.

so the ending looks like this [/url] and the beginning looks like [url=the website] with the name in the middle.

if I posted the stuff in order it would loose the formula and turn the words blue

good luck


INACTIVE LoF CAMPAIGN PC | Neutral Male Human Oracle 1 | HP 10/10 | AC 16 (T 12, FF 14) | CMD 12 | F +1 R +2 W +1 | Init +2 | Percept/SM -1 | Speed 30 | Touch of Flame 7/7 | Spells: 1st 4/4 | Active Effects: none
Mital Purmar wrote:
He reminds me of those strange people Master Zaim spoke of, the ones in Avistan who worship a god of pain.

Yeah I pretty much picture him wearing a version of this helmet over a more armor-y version of this outfit (sans shotgun!) Hopefully I'll have time to work up a decent sketch relatively soon.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

out of curiosity GM Shahryār what local language are we using as 'common'?


'Gnasher' Red Claw wrote:
out of curiosity GM Shahryār what local language are we using as 'common'?

Taldane is considered Common regardless of setting, I believe.


Female Ifrit HP 9/7/5/2 | AC 12, Tch 12, Flat 10 | CMD 12 | Per -1 | Fort +1 | Ref +2 | Will+2 | Init +2

Hey folks,

I won't have access to my computer until very early tommorrow morning (12 AM ish EST). I'll post then


Again, sorry for the delay. I had a crazy weekend with visitor's staying the weekend and my company's three year anniversary.

Post will be up first thing tomorrow.

RPG Superstar 2012 Top 32

Sorry (again) about the sporadic posting... I'm actually feeling much better but my laptop died and now I'm running one game and trying to keep up with two others all by posting on my phone and I had to play catch up at work.


INACTIVE LoF CAMPAIGN PC | Neutral Male Human Oracle 1 | HP 10/10 | AC 16 (T 12, FF 14) | CMD 12 | F +1 R +2 W +1 | Init +2 | Percept/SM -1 | Speed 30 | Touch of Flame 7/7 | Spells: 1st 4/4 | Active Effects: none

Perhaps we could tie up all the interrogation pieces and bring the group to the fireside meeting? While RPing out all the interaction sounds great in theory, it would appear that in practice it's causing some time shift confusion due to varying posting rates.


Redeemed wrote:
Perhaps we could tie up all the interrogation pieces and bring the group to the fireside meeting? While RPing out all the interaction sounds great in theory, it would appear that in practice it's causing some time shift confusion due to varying posting rates.

That's actually something I'm working on right now.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
GM Shahryār wrote:
Redeemed wrote:
Perhaps we could tie up all the interrogation pieces and bring the group to the fireside meeting? While RPing out all the interaction sounds great in theory, it would appear that in practice it's causing some time shift confusion due to varying posting rates.
That's actually something I'm working on right now.

Hey, GM, we can just wait a couple of posts till everyone gets through talking and then we can meet back up after the conversation with Dashki.


Spent most of the day traveling for Thanksgiving. I'll have something up tomorrow. Hope everybody has a good holiday!

Dark Archive

Female Skinwalker (Bloodmarked) 1 Investigator (Empiricist)

Gaaah so close!


Where'd everybody go?

-Posted with Wayfinder

Dark Archive

Female Skinwalker (Bloodmarked) 1 Investigator (Empiricist)

Holiday weekend, I presume.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

just kinda waiting for more discussion,


Hey, guys. It seems like the game has really slowed down. I haven't heard from some players in a week, some for multiple weeks. What's going on?


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

I'm still around... I didn't post over the weekend (and might not today) because i'm working on a final paper for my grad school class. I was also hoping that maybe some of the folks that hadn't posted in a while might chime in/catch up before we got any further ahead.


Female Ifrit HP 9/7/5/2 | AC 12, Tch 12, Flat 10 | CMD 12 | Per -1 | Fort +1 | Ref +2 | Will+2 | Init +2

I am here, just waiting for a natural place to interject. If you would like I will make 1 post a day regardless.


I wouldn't worry about being 100% strict on posting daily, but we can't let the pace of the game lag. I know this is a busy time of year, so hopefully people should be more free to post.

Speaking of posting, mine will be up first thing tomorrow. I'm in the process of creating a map for combat right now.

PS. If you don't already have one, please sign up for a Roll20.net account. It's free, easy to use, and it's how I prefer to manage the grid for play-by-posts.


Here's the invite link to the game. Map will be up shortly.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

I am signed into roll20 but I am unable to move Gnashers Icon.


Everybody should be able to move their tokens now.


INACTIVE LoF CAMPAIGN PC | Neutral Male Human Oracle 1 | HP 10/10 | AC 16 (T 12, FF 14) | CMD 12 | F +1 R +2 W +1 | Init +2 | Percept/SM -1 | Speed 30 | Touch of Flame 7/7 | Spells: 1st 4/4 | Active Effects: none

Once I'm logged in and on the main page for "GM R0B0GEISHA's Legacy of Fire," where/how do I find the map?


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

@ Redeemed have you clicked on "Join the Game"? If I understand our location right that would be the next step.


Hey, guys. Priscilla is going on a vacation until the 20th. I'll be botting her until then.

Dark Archive

Female Skinwalker (Bloodmarked) 1 Investigator (Empiricist)

Have fun guys! And Kick some butt!


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Have a good vacation Priscilla!

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