Saphera Moonglade
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I'm going to add what items I want to buy on the previous chronicle and link it to Saphera's character.
Saphera Moonglade
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Ok added the following items to last scenario's chronicle. Items baught are as follows.
(2) Alchemist's fire
(2) Alkali flasks
(1) Tanglefoot bag
Mistress Melisandre
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- Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
- Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)
I did not get the Chronicle sheet for Melisandre ... could you resend it? ... got it; looks good. (thank you)
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Missy would like to purchase the following items:
1x wayfinder - 250 gp
2x potion of cure light wounds - 100 gp
50x cold iron crossbow bolts - 10 gp
1 barbed vest - 10 gp
1 mw backpack - 50 gp
2x alchemist fire - 40 gp
2x bottled lightning - 80 gp
Aduon Grym
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I noticed while doing my Chronicle bookkeeping that I didn't add Grym's Constitution bonus to his HP this level. Either that, or I forgot that investigators get five HP per level. In any case, he should have a maximum of 16 HP right now. As it was my mistake, I have no problem running with his posted maximum HP for the scenario.
| GM ShadowLord |
Day job rolls if you have them!
I'll try to get the chronicles out tomorrow. It's the wife's birthday party with the family and I'll be tied up most of the day though.
Thanks to everyone for your attentive posts. I have to admit, this group is one of my favorite groups to run. I really enjoy the characters in this one. I enjoy playing with each of you!
Saphera Moonglade
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I wanted to say thank you for taking the time to run both scenarios. You have done an amazing job on both account.
No day job for Saphera.
Mistress Melisandre
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- Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
- Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)
Thank you for running the games; it has been an excellent adventure :-)
No Day Job for Melisandre
Mistress Melisandre
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- Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
- Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)
I would be interested.
Mistress Melisandre
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- Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
- Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)
Melisandre is 1.2
Aduon Grym
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Sorry for the absence -- I was out of town for the weekend and kind of forgot my laptop charger. :-/
Day Job, Craft (Alchemy), with Inspiration: 1d20 + 1d6 + 7 ⇒ (13) + (5) + 7 = 25
Congratulations on the boon, Cid!
Grym will be level 3 after this Chronicle. I'm up for a module if the rest of the party is. I was just hoping you weren't aiming for Tide of Twilight after this. :-)
Aduon Grym
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Unless I missed something on the product list, there are no modules written for second-level characters, and I only saw two for level 3 (Feast of Ravenmoor and Masks of the Living God).
| GM ShadowLord |
Alright, well, we have a couple different directions we could go here.
1) We could randomly selecting another mission. How about, Pathfinder Society Scenario #3-07: Echoes of the Overwatched? We could continue to do singles until everyone is levels 2/3 and reevaluate then. We could then switch to the tier 3 scenarios or run a tier 3 module.
2) We could go an entirely different route and try something crazy like Emerald Spire or something long-running like an AP.
Preferences? Thoughts? Useful Comments?
Nym the Wizard
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If one more module gets everyone to 2-3 and that opens up more options for everyone that seems like a good choice.
For option 2, Emerald Spire sounds awesome, but I don't know if its wise to attack a super dungeon without a dedicated healer to grow back withered appendages. (I own a copy of The Temple of Elemental Evil and that thing is nasty 0_0 )
Aduon Grym
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<sheepish hand raise>
I've already got a character plowing through the Emerald Spire, and I've played the first two levels of Thornkeep. I know -- I have a problem.
Feast of Ravenmoor sounds cool, so I'm good with more scenarios to get everyone in tier. If Echoes is open for the whole gang, I can get behind that as a next step.
Now I just need to level Grym up . . .
Saphera Moonglade
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I have (GM) Echoes of the Overwatched. I am OK playing through it, as long as (GM ShadowLord) and everyone else is OK with me taking a back seat on the decision making. If we move forward with this scenario, I will do my best to not influence the game with (ooc) information.
I would prefer to stick to society scenarios for now vs. a longer commitment. My (IRL) game tends to lean towards AP's. I wouldn't want to close any doors for future table participation on an up can coming AP.
Here is a list of what I have done so fare. (Note) I am ok with playing through a game I have run, but with limited decision making.
#3-01 The frostfur captives
#5 Mists of the Mwangi
#3-07 Echoes of the overwatched
#2-15 Shades of Ice 1
#2-17 Shades of ice 2
#2-19 Shades of ice 3
#35 Voice in the void
#4-19 The nights march of Kalkamedes
#3-05 Tide of twilight
#3-The temple of empyreal enlightenment
#6-01 Trial by machine
#1 Silent tide
#2 The hydra’s fang
#29 The devil we know part 1
#33 Assault on the kingdom of the impossible
#2-21 The dalsine affair
#4-01 Rise of the goblin guild
#5-01 The glass river rescue
#55 The infernal vault
#13 The prince of augustana
#3-05 Tide of twilight
#2-15 Shades of ice part 1 (Written in blood)
#6-01 Trial by machine
#2-01 Before the dawn part 1 (The bloodcove disguise)
#5-08 The conformation
#4-15 The cyphermage dilemma
Intro 2 first steps (To delve the dungeon deep)
Intro 3 first steps (A vision of betrayal)
(Module) Risen from the sands
(Module) Master of the fallen fortress
Mistress Melisandre
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- Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
- Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)
I'm in for 3-19