GM ShadowLord's GIANTSLAYER (Inactive)

Game Master The Rising Phoenix

THE HILL GIANT'S PLEDGE - PART 1: Rivers of Belkzen
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TG1 | GW | FF | RH

Kreagor finds and identfies a potion of darkvision, a scroll of barkskin, a scroll of ghostbane in the lockbox.

While Lialda is harvesting the spider, Garri calls out that she has found an abandoned hopeknife sitting on one of the shelves in the bookcases to the northeast. Its blade bears the inscription, “For Rodrik, my love.”

In addition she discovers a false back on the bookshelf. Moving it aside reveals small cubby behind the false back that holds an ornate gold coffer studded with numerous gems.


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

Sarada nods to himself as more is uncovered in the rubble. "Lady Brinya will be most please to have that memento back, and Lady Tyari will also most likely be very happy if we bring her back those jewels."


Garri looks at his companions. "Garri and Garri's friends already doing good by finding treasures to make others happy. The Lady is happy. Where should Garri's friends go now?"


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

"Next room?" Sarada offers to the little goblin.


Garri nods and walks over near the other unexplored room on that floor. He waits near the door for Kreagor to check for traps and open the door first.


Male Hobgoblin Hero Points 1 SW Skald 2/URanger 1 HP 21/21 | AC 17| T 11| FF 16| Fort +6| Ref +3| Will +3| Init +1 Perc +6 Dark Vision 60 ft | Concentration +5 | RS 8/8 | L1 3/3

The next room it is then

Kreagor will walk up to the door. Checking for traps on the way and open the door if he finds it free of traps.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13, Ill take 20 for a total of 23 to picky he doors lock if it has one


female half-elf witch (winter) 1 | HP 7/7 (0nl) | AC 13 (17), tac 13, ff 10 (14) | Fort +1, Ref +3, Will +3 | Init +3 | Per +2 | Effects: mage armor

Having finished harvesting the parts of the spider that would have some value Lialda rose and said, "The next room it is then." Hvita, a bored little fox from lack of activity the last few minutes, yi'd at Lialda to hurry up and move along.


TG1 | GW | FF | RH

Most of this room is in shambles, and the western wall has collapsed in a heap of rubble. A staircase to the northeast leads to a wooden loft upstairs; the area beneath the loft is filled with fallen beams, jumbled bricks, and other debris. As Kreagor rounds the corner two creatures with what looks like a hundred legs slither out from the darkness in front of him. The lengthy, segmented horror writhes and twists, pulsing its venomous mandibles in search of prey -- a hobgoblin!

Quick note on the layout. You are all in a hallway and can't directly see/reach the enemies from from your current position. One is in front of Kreagor on the west side while the other slithered down from the floor above and is on the steps to his south.

Knowledge Nature DC7:
This is a giant centipede. Giant centipedes attack nearly any living creatures with their poisonous jaws. These creatures adapt to many environments and feed voraciously on the local fauna, including humanoids. The coloration of giant centipedes mirrors that of normal centipedes and spans the spectrum, ranging from dull hues to bright reds and fiery oranges.

R1: Renliat, Lialda, Red, Garri, Kreagor, Orange, Sarada

Garri Init: 1d20 + 3 ⇒ (11) + 3 = 14
Kreagor Init: 1d20 + 1 ⇒ (13) + 1 = 14
Sarada Init: 1d20 + 3 ⇒ (6) + 3 = 9
Renliat Init: 1d20 + 2 ⇒ (15) + 2 = 17
Lialda Init: 1d20 + 2 ⇒ (15) + 2 = 17
Many legs orange: 1d20 + 2 ⇒ (9) + 2 = 11
Many legs red: 1d20 + 2 ⇒ (12) + 2 = 14
Renliat Init: 1d20 + 2 ⇒ (7) + 2 = 9
Lialda Init: 1d20 + 2 ⇒ (2) + 2 = 4


Male Elf Wizard 5 | AC 14, Touch 13, FF 11 | HP 37/37 | F +4, R +5, W +7 | Init +14 | Perc +4

Auto-pass knowledge check.

"Those things will attack anything and have poisonous jaws, try not to get bitten!"

"I can't get an angle on them, if you want support you'll have to backup into the hallway."

Move action: Move back into hallway and draw light crossbow.
Standard action: Ready attack to fire at centipedes if they get within line of sight.

Readied Attack: 1d20 + 3 ⇒ (12) + 3 = 15 -4 if shooting into melee
Damage: 1d8 ⇒ 2


female half-elf witch (winter) 1 | HP 7/7 (0nl) | AC 13 (17), tac 13, ff 10 (14) | Fort +1, Ref +3, Will +3 | Init +3 | Per +2 | Effects: mage armor

He's right, we need to back up and force them to come through the hallway so we can deal with them one at a time!" With that the half-elven witch backed up so that they could all move back a bit and funnel the centipede's down the narrow hallway, a spell ready on her lips.

ray of frost: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 81d3 ⇒ 1


TG1 | GW | FF | RH

The centipedes do not intend to wait like Renliat and Lialda and the first one opens its mouth and has full intention of devouring Kreagor. Intention and action prove to be two different things however, the creature's attempts to bite Kreagor do not even come close.

R1: Renliat, Lialda, Red, Garri, Kreagor, Orange, Sarada

Bite 'em: 1d20 + 2 ⇒ (5) + 2 = 7


Garri whispers a prayer to the Lady, and then touches Kreagor on the shoulder. (touch of good, +1 to attacks, skill checks, and saves for 1 round) Then he steps back with the others to try to draw the enemy out.


Male Hobgoblin Hero Points 1 SW Skald 2/URanger 1 HP 21/21 | AC 17| T 11| FF 16| Fort +6| Ref +3| Will +3| Init +1 Perc +6 Dark Vision 60 ft | Concentration +5 | RS 8/8 | L1 3/3

Feeling Garri's hand on his back Kreagor utters "Thank you and the Lady" under his breath before steeling himself to retreat.

Kreagor takes mighty swing at the centipede in front of him The orange one then tries to dodge backwards away from the other using acrobatics to avoid AoO

Longsword: 1d20 + 4 ⇒ (4) + 4 = 8 and damage: 1d8 + 2 ⇒ (6) + 2 = 8 and Acrobatics: 1d20 + 1 ⇒ (9) + 1 = 10

EDIT - Kreagor moves down to the space north of Renliat. I just can't move him on my phone.


TG1 | GW | FF | RH

Kregor can move west, but I don't think you can 5' step through a hard corner like that.

Kreagor misses and takes a step backwards. As he does so he tries to avoid the giant centipede but it was already anticipating this retreat and snaps at the hobgoblin, missing. The centipede moves forward and snaps at Kreagor again, but he proves more elusive than he looks as he misses again.

R1: Renliat, Lialda, Red, Garri, Kreagor, Orange, Sarada
R2: Renliat, Lialda, Red, Garri, Kreagor, Orange, Sarada

Attack: 1d20 + 2 ⇒ (9) + 2 = 11
AoO: 1d20 + 2 ⇒ (6) + 2 = 8


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

Sarada steps up behind Kreagor to offer some help in dispatching the vermin.

attack: 1d20 + 2 + 3 ⇒ (2) + 2 + 3 = 7
Damage (Slashing): 2d6 + 4 ⇒ (2, 4) + 4 = 10

AEGIS: allies within 10ft get +1AC and +1 Will.


Male Elf Wizard 5 | AC 14, Touch 13, FF 11 | HP 37/37 | F +4, R +5, W +7 | Init +14 | Perc +4

Renliat will wait until the centipedes can be seen in the hallway.


Male Hobgoblin Hero Points 1 SW Skald 2/URanger 1 HP 21/21 | AC 17| T 11| FF 16| Fort +6| Ref +3| Will +3| Init +1 Perc +6 Dark Vision 60 ft | Concentration +5 | RS 8/8 | L1 3/3

I was going to use a move action to move all the way back down the hall, hence the acrobatics check to avoid AoO. I will be more clear next time.


TG1 | GW | FF | RH

We're still missing Lialda for round two. I'll delay red to group it together with orange to speed it up.

Sarada slash is pulled short to avoid hitting his companion and misses the target.

One centipede hesitates as Kreagor falls back, pausing a moment to consider it's options.

R2: Renliat, Lialda, Garri, Kreagor, Red, Orange, Sarada


Garri lifts his holy symbol and prays to The Lady. His companions all feel a burst of the Lady's Power. casts Bless. All allies within 50 ft get +1 on attacks and saving throws vs. fear for 1 minute. Garri's AC increases by one for one round.


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female half-elf witch (winter) 1 | HP 7/7 (0nl) | AC 13 (17), tac 13, ff 10 (14) | Fort +1, Ref +3, Will +3 | Init +3 | Per +2 | Effects: mage armor

Lialda stepped over so she could see down the hall better and took aim at one of the centipedes. With a few words and a gesture A conjured ball of snow congealed in her hand and then went flying at the centipede.

snowball on orange dc 16 fort to avoid staggered for 1 round: 1d20 + 3 ⇒ (1) + 3 = 41d6 ⇒ 6

...&^^*(%&^%^*(*(^&*$&&%^(&*!!!!!!!!!!!!!!!!!!!


Male Hobgoblin Hero Points 1 SW Skald 2/URanger 1 HP 21/21 | AC 17| T 11| FF 16| Fort +6| Ref +3| Will +3| Init +1 Perc +6 Dark Vision 60 ft | Concentration +5 | RS 8/8 | L1 3/3

Kreagor will slash with his longsword again before falling back,

Longsword vs Orange: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14 and Damage: 1d8 + 2 ⇒ (5) + 2 = 7


TG1 | GW | FF | RH

Garri's bless seems to end the continued drought of whiffs from the party. Kreagor's slash barely reaches the centipede, but has enough force to cut it down in a single blow. After the hobgoblin turns and moves behind Sarada, the second centipede slithers down the hallway. When it closes within striking distance of the gnoll the centipede attempts to sink it's venomous teeth into him, but fails to strike home

Renliat now can see the centipede. Was he readying an attack?

Party is up again.

Attack: 1d20 + 2 ⇒ (11) + 2 = 13 Is your AC 14+1 Sarada?


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

17, +4 Chain Shirt, +1 DEX, +2 Natural Armor, I don't get my own Aegis Bonus.

Sarada yips at the vermin before returning the favor.

attack: 1d20 + 2 + 3 + 1 ⇒ (9) + 2 + 3 + 1 = 15
Damage (Slashing): 2d6 + 4 ⇒ (2, 6) + 4 = 12

AEGIS: allies within 10ft get +1AC and +1 Will.


TG1 | GW | FF | RH

Do you mind updating your display infos with that? I'll always forget your AC:)

Sarada's yip shuts the yap of the centipede down. After quite a bit of positioning and backing up down the hallway the group puts down the pair of centipedes in rapid succession. With the threats dispatched of, the party heads up the stairs.

Most of this wooden loft is still standing—this is the only remnant of the building’s destroyed second floor. The roofless chamber is completely exposed to the elements and filled with soot-covered debris, fire-damaged furnishings, and charred wooden beams. A large, soot-covered brass statue of a goddess with a longsword in one hand and a kite shield in the other stands precariously on the northern edge of the platform above a rickety flight of stairs.

DC 10 Knowledge (religion):
You recognize the statue as Iomedae. Specifically, this is the type of statue one would tend to say prayers in front of.


Garri bows politely to the statue. Lady Iomedae he mutters respectfully. Then he carefully looks around the room. Takes 20 on perception for 27.


Male Elf Wizard 5 | AC 14, Touch 13, FF 11 | HP 37/37 | F +4, R +5, W +7 | Init +14 | Perc +4

Auto-pass knowledge religion check.

Renliat takes a moment to admire the statue. A true piece of art. I wonder why it wasn't recovered for the new temple. Perhaps I could suggest it to Tyari.


TG1 | GW | FF | RH

The statue is still in good condition, just a little dusty and could easily be cleaned and reused for prayers once again. With the upper floor fully explored, the party checks out the collapsed stairwell on the northern section of the ground floor. The wooden staircase here that once led to the upper story has all but crumbled to ashes. The northern wall has collapsed, and the floor underneath has sunk entirely, leaving a dark, gaping hole in the ground surrounded by rubble.

With the entirety of the first and second stories explored, the only remaining areas are down below you.


Garri turns to the others. Do any of Garri's friends need The Lady's help before going downstairs?

If not, Garri follows Kreagor downstairs whenever he is ready to go.


Male Hobgoblin Hero Points 1 SW Skald 2/URanger 1 HP 21/21 | AC 17| T 11| FF 16| Fort +6| Ref +3| Will +3| Init +1 Perc +6 Dark Vision 60 ft | Concentration +5 | RS 8/8 | L1 3/3

"I do not Garri, though your help earlier has been keeping me in one piece"

Looking at his companions Kreagors asks "So do you guys want to go through the trap door in the bed room or go down the stairs?"


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

"Trap doors are always interesting."


female half-elf witch (winter) 1 | HP 7/7 (0nl) | AC 13 (17), tac 13, ff 10 (14) | Fort +1, Ref +3, Will +3 | Init +3 | Per +2 | Effects: mage armor

Lialda had little interest on the statue they found upstairs, she was more concerned with making sure everyone came through the attack by the centipede's alright. When the exploration was finished and wounds tended she nodded in agreement about heading downstairs, "I think that going down there is the correct next move, as to how we get down there, well, I'm not sure. Which would seem the safest for us to use?"


Male Hobgoblin Hero Points 1 SW Skald 2/URanger 1 HP 21/21 | AC 17| T 11| FF 16| Fort +6| Ref +3| Will +3| Init +1 Perc +6 Dark Vision 60 ft | Concentration +5 | RS 8/8 | L1 3/3

"Well, then since the trap door seems more interesting, I suggest we go there first and investigate it."

With that Kreagor will move to the trapdoor in the bedroom and look it over.

Perception: 1d20 + 1 ⇒ (18) + 1 = 19

After examining the door, Kreagor will open it.

Disable Device: 1d20 + 3 ⇒ (8) + 3 = 11 If its needed


Garri stays a little behind Kreagor, ready to help however he is needed.

Garri looks around to see what he can see while he is watching Kreagor.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16


TG1 | GW | FF | RH

Kreagor doesn't note any traps and opens the door to the floor below. The door protests slightly, creaking loudly as it is opened. Ten feet below is a dark 15'x20' room. Embedded into the floor of this chamber is a ten-foot-diameter granite emblem of a faded gold and white longsword. Four passages lead out of the chamber in different directions. A portcullis blocks the southern exit, and a sturdy wooden door leads west. A ladder in the southern corner of the room leads upward, and a small chest and decrepit bookshelf face one another from opposite walls.

Note: There is no light down below. Kreagor has darkvision so I detailed it above.


Seeing the dark up ahead, Garri mutters a few words to the Lady and touches his scimitar. It glows brightly. Casting Light cantrip on his scimitar.


Male Hobgoblin Hero Points 1 SW Skald 2/URanger 1 HP 21/21 | AC 17| T 11| FF 16| Fort +6| Ref +3| Will +3| Init +1 Perc +6 Dark Vision 60 ft | Concentration +5 | RS 8/8 | L1 3/3

Kreagor will relay what he sees to the others.

I guess there's not much choice here, may as well take the leap instead of the stairs

"We may as well go down here, if there's anyone here the stairs will be the obvious place to post a look out, and this gives us some options on what to do once we're down there."

Adjusting his shield and getting a good grip on his sword, Kreagor crouches beside the hole.

"I suggest Sarada and Garri follow after me first. See you guys down there"

With that Kreagor will drop the 10 feet to the floor below.

Acrobatics: 1d20 + 1 ⇒ (16) + 1 = 17 If needed

I'm not sure what square to move him to on the lower level


TG1 | GW | FF | RH

Kregor drops the ten feet below and lands in a crouch. A quick look around spots no immediate trouble waiting around any of the corners.

Just drop into any space in the room, that's fine.


Garri carefully jumps down near Kreagor.


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

Waiting for the smaller ones to move aside Sarada then hops down after, bracing himself on the ledge before hopping down the rest of the way.


Male Hobgoblin Hero Points 1 SW Skald 2/URanger 1 HP 21/21 | AC 17| T 11| FF 16| Fort +6| Ref +3| Will +3| Init +1 Perc +6 Dark Vision 60 ft | Concentration +5 | RS 8/8 | L1 3/3

Well it looks safe enough down here

In a whisper, Kreagor says "I am going to check the chest out, why don't one of you look at the shelf?"

Kreagor then moves over to the chest slowly, shield and sword at the ready, trying to keep quiet and looking down the hallway to the east as he does so.

Hallway Perception: 1d20 + 5 ⇒ (18) + 5 = 23 andStealth: 1d20 + 4 ⇒ (11) + 4 = 15

Kreagor will stop moving if he sees something noteworthy down the hallway

If Kreagor sees noting note worthy in the hallway:

Perception on Chest: 1d20 + 5 ⇒ (1) + 5 = 6 For traps and such

Disable Device: 1d20 + 3 ⇒ (16) + 3 = 19 For the chest if necessary


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Nodding, Sarada heads over to the shelf.


Garri looks carefully at the chest to help keep Kreagor safe.

perception: 1d20 + 7 ⇒ (19) + 7 = 26


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female half-elf witch (winter) 1 | HP 7/7 (0nl) | AC 13 (17), tac 13, ff 10 (14) | Fort +1, Ref +3, Will +3 | Init +3 | Per +2 | Effects: mage armor

With the way down apparently safe Lialda picked up Hvita and put the fox in her pack. The furry fox readily scrambled in and then poked her head up out of the top as she kept watch. that accomplished the half-elf made her way down the hole carefully and joined up with the others in the room below. She looked around carefully to see what there was to see as did the fox from the safety of the pack.

Lialda Perception: 1d20 + 2 ⇒ (14) + 2 = 16
Hvita Perception: 1d20 + 8 ⇒ (1) + 8 = 9


TG1 | GW | FF | RH

Kreagor doesn't pick up any immediate threats nearby and signals the group to silently inspect the room.

Next to the closed portcullis there is a lever on the wall which you assume will lower or raise the gate. The ladder in the corner can be used to climb/descend from the trap door above. There is a circular seal on the floor that depicts Iomedae's holy symbol, something you have seen numerous places around the town before and is quite easily identifiable. Searching the bookshelf reveals that most of pages were once Iomedae's holy text, but appears to have weathered over time.

Garri and Kreagor deem the chest to be safe and open it cautiously. Inside are numerous items: 1 ounce of sovereign glue, 2 doses of universal solvent, 50 feet of silk rope, a disguise kit (with 6 uses remaining), a set of thieves’ tools, a noble’s outfit, a signet ring, and coins totaling 237 gp, 155 sp, and 55 cp.


If no one objects, Garri grabs the thieves' tools, glue, and 1 solvent.

"Maybe Garri and Garri's friends should go through this door!" suggests Garri as he points to the door to the west.


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

Sarada shrugs, then nods.


Male Elf Wizard 5 | AC 14, Touch 13, FF 11 | HP 37/37 | F +4, R +5, W +7 | Init +14 | Perc +4

Renliat stares at all the treasures for a moment. "Wow, you think somebody would have come back for these. Yes, the door sounds like a good idea." He says in that expectant wizardly "Well I'm not going first" kind of voice.


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

"Um, plague?" Sarada flatly says in response. "Also very likely cursed."


female half-elf witch (winter) 1 | HP 7/7 (0nl) | AC 13 (17), tac 13, ff 10 (14) | Fort +1, Ref +3, Will +3 | Init +3 | Per +2 | Effects: mage armor

Lialda nodded at Gari's suggestion and said, "One door seems as good as another to me. West it is."


Male Hobgoblin Hero Points 1 SW Skald 2/URanger 1 HP 21/21 | AC 17| T 11| FF 16| Fort +6| Ref +3| Will +3| Init +1 Perc +6 Dark Vision 60 ft | Concentration +5 | RS 8/8 | L1 3/3

I'm going to take 47 gp, 31 sp and 12 cp. And the 50 ft of silk rope if no one else wants it

"That door it is then"

Kreagor will go over to the door, inspect it for traps and try to hear if there's anything on the other side.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

If the other side of the door seems unoccupied:

Kreagor will open the door and enter the room.

Disable Device: 1d20 + 3 ⇒ (15) + 3 = 18 If needed to open the door

If the other side of the door seems occupied:

"It sounds like there's some thing on the otherside" Kreagor whispers to the others."I am going to open the door and then stand to the side so we can look in without entering"

Kreagor then opens the door while standing to the side of it to give his friends a good view into the room.

Disable Device: 1d20 + 3 ⇒ (17) + 3 = 20 If needed to open the door

Sorry if the multiple options are annoying, just trying to not get bogged down by making door opening a 5 post process over two days.

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