Feiya

Lialda Boreana's page

277 posts. Alias of Drogeney.


Full Name

Lialda Boreana

Classes/Levels

Effects: mage armor

Gender

female half-elf witch (winter) 1 | HP 7/7 (0nl) | AC 13 (17), tac 13, ff 10 (14) | Fort +1, Ref +3, Will +3 | Init +3 | Per +2 |

Strength 8
Dexterity 14
Constitution 14
Intelligence 17
Wisdom 10
Charisma 14

About Lialda Boreana

Build:

Lialda Boreana
female half-elf witch (winter) 1
NG medium humanoid (elf, human)
Init +3; Senses Low-Light Vision, Perception +2
--------------------
Defense
--------------------

AC 13 (17), touch 13, flat-footed 10 (14)([+4 armor if mage armor up,] +3 Dex)
hp 7 (1d6+1)
Fort +1, Ref +3, Will +3
Defensive Abilities elven immunities
--------------------
Offense
--------------------

Speed 30 ft.
Melee masterwork dagger +3 (1d4-1 /19-20 x2)
Ranged light crossbow +3 (1d8 /19-20×2)
Special Attacks healing hex
Spell-Like Ability endure elements (cold only) (constant)
Spells (CL 1; concentration +5):
1st—snowball, sleep (dc 15)
0 (at will)—ray of frost, detect magic, stabilize
--------------------
Statistics
--------------------

Str 8, Dex 16, Con 12, Int 18, Wis 10, Cha 14
Base Atk +0; CMB -1;CMD 12
Feats extra hex, skill focus (heal) (bf), brew option (bf)
Traits Trunau Native, Charming, Spark of Creationg
Skills
diplomacy +2=+2+0+0
heal +9=0+1+3+3+2
knowledge (arcana) +7=+3+1+3
knowledge (nature) +7=+3+1+3
profession (healer) +4=0+1+3
spellcraft +7=+3+1+3
use magic device +6=+2+1+3
Background Skills
craft (alchemy) (bs) +11=+3+1+3+4
knowledge (geography) (bs) +7=+3+1+3
Languages common, elven, skald, sylvan, elven sign, orc
SQ cantrips, hex, spells, witches familiar (sage)
Combat Gear masterwork dagger (1), light crossbow (4), 20 bolts (2); Other Gear
Misc Gear backpack, bedroll, belt pouch, candles (10), chalk (10), flint and steel, ink, inkpen, mess kit, soap, a spell component pouch, trail rations (5 days), waterskin, ; 47 gp
--------------------
Special Abilities
--------------------

Adaptability Half-elves receive Skill Focus as a bonus feat at 1st level.
Cantrips A winter witch adds ray of frost to her spell list, but does not automatically learn this cantrip.
Cold Flesh At 1st level, a winter witch gains endure elements as a constant spell-like ability, but only against cold temperatures. At 4th level, she gains cold resistance 5, making her comfortable in near-freezing temperatures. At 9th-level, this increases to cold resistance 10, and at 14th level, it becomes immunity to cold.
This replaces the witch’s 4th-level hex.
Cauldron Hex (Ex) The witch receives Brew Potion as a bonus feat and a +4 insight bonus on Craft (alchemy) skill checks.
Elven Immunities Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Familiar Winter witches must choose a familiar that is native to the frozen north, even when they themselves operate in other regions. Traditionally, this limits winter witch familiar choices to bat, cat, fox, hawk, owl, rat, raven, or weasel. A winter witch who gains the Improved Familiar feat can select any familiar she desires, save for familiars with the fire subtype.
Ice Magic When a winter witch casts a spell with the cold descriptor, the save DC of the spell increases by +1. A winter witch cannot learn or cast spells with the fire descriptor at all.
Patron A winter witch must choose her patron from one of the following patron themes: ancestors, deception, enchantment, endurance, moon, occult, portents, stars, transformation, trickery, water, winter, or wisdom.
Healing Hex (Su) This acts as a cure light wounds spell, using the witch’s caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours. At 5th level, this hex acts like cure moderate wounds.
Hexes The following hexes complement the winter witch archetype: beast eye, blight, cook people, evil eye, feral speech, hag’s eye, hoarfrost, ice tomb, witch’s hut.
A winter witch can select the following hexes:
Frostfoot (Su) This ability works like the spider climb spell, but the surfaces the witch climbs must be icy. The witch can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice. She can move across regular snow without penalty, and heavy snow only costs her 2 squares of movement instead of 4.
Frozen Caress (Su) Whenever the winter witch casts a touch spell, she can infuse the magic with cold as a swift action. This grants the spell the cold descriptor, and adds 1d4 points of cold damage to the spell’s effect. If the touch spell allows a saving throw, a successful save negates this additional cold damage.
Keen Senses Half-elves receive a +2 racial bonus on Perception checks.
Multitalented Witch and Ranger
Trunau Native You begin play with a hopeknife (a masterwork dagger), and your tenacity in the face of adversity grants you a +1 trait bonus on Will saves.
Charming You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.
Spark of creation You gain a +1 trait bonus on Craft checks, and the cost of creating magic items is reduced by 5%.

Spells Known:

0 Lvl Arcane Mark ,Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food and Drink, Read Magic, Ray of Frost, Resistance, Spark, Stabilize, Touch of Fatigue
1 Lvl Mage Armor, Snowball, Web Bolt, Sleep, Cure Light Wounds

Winter Patron:

2nd—unshakable chill, 4th—resist energy (cold only), 6th—ice storm, 8th—wall of ice, 10th—cone of cold, 12th—freezing sphere 14th—control weather, 16th—polar ray, 18th—polar midnight.

Familiar:

Hvita (fox)
N Tiny magicl beast
Init +2; Senses low-light vision, scent; Perception +8
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size, +1 Natural Armor)
hp 5 (1d8+1)
Fort +1, Ref +4, Will +1
OFFENSE
Speed 40 ft.
Melee bite +1 (1d3-1)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 9, Dex 15, Con 13, Int 6, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 9 (13 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +2 (+10 when jumping), Knowledge (nature) +2, Perception +8, Stealth +10, Survival +5 (+9 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
SQ dazzling intellect, improved evasion, share spells, empathic link
Dazzling Intellect A sage's Intelligence score is always equal to 5 + its level, but the sage gains the additional natural armor increases of a familiar only half its level.

This ability alters the familiar's Intelligence score and natural armor adjustment.
Sage's Knowledge A sage stores information on every topic and is happy to lecture its master on the finer points. A sage can attempt all Knowledge checks untrained and receives a bonus on all Knowledge checks equal to 1/2 its level. Additionally, a sage gains 2 skill ranks at each level.

Its maximum number of ranks in any given skill is equal to its level.

This ability replaces alertness and the familiar's ability to share its master's skill ranks.

Description:

Lialda is a very pale skinned half-elven woman with long white hair and very cool skin. Her eyes are ice blue and she is fairly slender. She prefers lighter colored light weight fabrics and always carries her hope knife with her. She is always accompanied by a snow white fox that has strangely intelligent eyes and acts quite different from most of it's kind due to it being her familiar.

Backstory:

Lialda is the child of a human woman and a winter elf. Her tale would be simple if there were no to her matters to consider but such is not the case for her mother is where the problems started for she was a winter witch from Irrisen. Her mother met and fell in love with a handsome winter elf man who had entered her territory, now normally she would be expected to kill the trespasser but Anise was not the typical winter witch, she was good, unlike most of the other witches. She hid her soft side by seeming to be the nastiest of the lot, something she did very well until she met this elf.

The two continued their relationship for some time but ultimately Anise became pregnant by him, something that she couldn't let the other witches learn for in doing so she would be found guilty of treason and executed. So she was left with three choices, stay and die, abort the child, or flee and hopefully survive. She chose the latter, fleeing quickly to the south. She made her way into the lands of the mammoth lords, sneaking through their territory at night, hiding through the day, her magic allowing her to slip past almost unnoticed. When she got close to the lands of the orcs, Belkzen Hold, she was found by the Mamoth Lords. While they were attempting to capture her they drove her right into Belkzen and were dumb enough to follow her. It was her luck that her pursuers ran into a large group of orcish raiders, the two slaughtering each other as she slipped through. Now in an even more dangerous place than before she managed to make her way south to the town of Last Wall before she became too pregnant to travel.

As she neared there she found several of the residents under attack by orcish raiders and about to kill themselves to avoid capture. Anise made a snap decision and came to their aid, her magics freezing the orcs solid where they stood and saving the people. The near victims of the orcish attack were several youth who had been out where they shouldn't be and a member of the guard who had found them. They took the woman to the town and vouched for her heroic efforts leading her to be the first winter witch anyone ever cheered for.

Tired of running, Anise settled there and gave birth to her daughter, Lialda. Over the next several years Anise aided the town in both defense and medicine, using her magics as a witch to heal the wounded when she could and began teaching her daughter the same things. As she grew her mother taught her how to "speak" with the elven druid Silvermane who Anise struck up a tentative friendship with. As Lialda grew up and showed an interest in herbalism, Anise gained her an apprenticeship with Gorkis Meeson the local apothecary, and later the alchemist Phury Halle, where Lialda learned about local herbs and the art of healing without magic.

Lialda was given her hope knife when she came of age along with her best friend Becca whom she had grown close to as miss Becca was the only other half-elf Lialda's own age and they banded together due to the strange rate that they aged in comparison to everyone else. The two girls playing together and sometimes ganging up and pulling pranks on the various bullies who would pick on both them and the other youngest kids. When they both received their hopeknives the two girls calmed and matured as they should when given that important right of passage, they both knew that their time for play was over.

It was a few months later that Anise went on a journey with a few guards to escort in a badly needed supply caravan. Neither the caravan, nor the escort ever returned, not even Lialda's mother. The only way they knew that the group would never arrive was when Anise's familiar, a snow white fox named Hvita returned alone to Lialda. Upon holding her mothers dearest companion Lialda was connected to her mother's powers of witchcraft, the fox becoming Lialda's familiar now. Unbeknownst to Lialda her mother's death was no accident but a carefully orchestrated revenge for the creations of the ever frozen orcish raiding party, a revenge that will one day become a problem for her as well.

With the death of her mother Lialda moved in with the alchemist, Phurry, and over the next several years she began to learn her mother's craft through communing with Hvita as her mother had. This caused her to drift away from her friend Becca, though the two stayed friends the differences in their lives were causing their relationship to evolve. With this change came a shift in the town's perception of her, particularly when a young human boy who had just gone through his own right of passage decided that her lack of interest in him was evidence of her dark nature and the vileness of her craft. While the adults had no issue with her, the younger generation where being slowly turned against Lialda and, truth be told, her own lack of care as she focused on her studies didn't help matters any, not to mention the sometimes volatile nature of her ice magics which have a tendency to do more damage than they should on occasion. Lialda is also unaware that the druid Silvermane is looking out for her, particularly since she took up her mothers art and is working to fill the rather large place in the defenses that her mother at one time provided for he knows that the defense of his grove needs all the help it can get. She has been haunted by the death of her mother, especially now that she knows her mother could bring back the dead at times, and has vowed that one day she will be able to do the same.

• If you're playing as a common race, how do you view other, rarer races? If you're playing as an uncommon race, how did you come to live among the common?

Lialda is very accepting of others though, like most raised in this area, she has a severe distrust for full blooded orcs.

• What will your character contribute to the party in and out of battle?
In battle Lialda will deal primarily with debuffing and acting as a healer for the party.

She'll also have extensive knowledge of both the arcane (from her fox) and nature from her studies of plants and healing with both Silvermane and Gorkiss.

• What goals/aspirations does your character have? These don't always need to be lofty or noble.

Her goals and aspirations are to learn what she can and lend her talents to the defense of the town as her mother did before. She very much desires to follow in her mother's footsteps.

• What is my role in town? Am I settled there, or just passing through? How do I make a living? (Good examples include Craft skills, occupations listed under Profession, or as an unskilled laborer.) Is this a family business or trade, or am I doing something new? How long have I been doing this in Trunau?

Her role currently is as a healer above most other things. As her power grows she will eventually be able to bring the power of winter against invaders as well as help tend to the injured.

• Did I inherit my equipment / receive it as a gift? Did I save up to purchase it? Did I steal it / steal to get it? Did I kill for it?

Most of her equipment has been inherited but her familiar Hvita, who served her mother before her, came to her when her mother was killed.

• How strongly do I live out my alignment? Am I a constant beacon of good/evil/law/chaos? Or am I more surreptitious about my moral choices? What are my religious commitments, and how do these shape me?

Lialda is very dedicated to doing the right thing, even if it doesn't always seem like it. She tends to keep to herself anymore and the good that she does is not always noticed. Despite that she is definitely a force for good.