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About SaradaEQUIPMENT:
VITALS:
MaB +3 (+1+2STR) RaB +3 (+1+2DEX) AC (10+Dex)
HP 14 1(10HD+3CON+1FCB) Favored Enemy: Human +2 +2 vs Poison and Charm and Compulsion Wealthy Dabbler - Mage Hand & Prestidigitation
CLASS:
RANGER (FLAMEWARDEN) Favored Enemy (Ex)
Track (Ex)
Wild Empathy (Ex)
FEATS & TRAITS:
VARIANT FEAT—NOBLE SCION You are a member of one of the significant noble families of Oppara, whether or not you remain in good standing with your family. In many cases, these families are Imperialists loyal to Maxillar Pythareus, and as such you either are a black sheep or your family has cut you off entirely. Prerequisites: Charisma 13 or Child of Oppara trait, must be taken at 1st level. Benefit: You gain a +2 bonus on all Knowledge (nobility) checks, and Knowledge (nobility) is always a class skill for you. You also gain an additional benefit depending on which family you belong to. Stavian: As a close relative of the Grand Prince, yours has been a life of material comfort and indulgence, colored by constant threats and direct influence. You gain a +2 bonus on Fortitude saves against poison and on Will saves against enchantment spells of the charm and compulsion subschools. Child of Oppara (Campaign)
Wealthy Dabbler (Regional)
Scholar of the Great Beyond (Faith)
Hedonistic (Drawback)
SKILLS:
Climb (Str) Heal (Wis) Intimidate (Cha) Knowledge (dungeoneering) (Int) 1+3-1=3 Knowledge (nature) (Int) Knowledge (planes) (Int) 1+3-1+1=4 Perception (Wis) 1+3+2=6 Ride (Dex) Spellcraft (Int) Stealth (Dex) 1+3+2=6 Survival (Wis) 1+3+2+2+8 Swim (Str) Appraise 1+3-1+1=4
GANZI:
+2 Constitution, +2 Charisma, –2 Intelligence: Ganzis are passionate, creative, and resilient, but they have difficulty focusing on intellectual pursuits. Medium: Ganzis are Medium creatures and have no bonuses of penalties due to their size. Normal Speed: Ganzis have a base speed of 30 feet. Darkvision: Ganzis can see in the dark up to 60 feet. Maelstrom Resistance: Ganzis have acid resistance 5, electricity resistance 5, and sonic resistance 5, and they gain a +2 racial bonus on saving throws against spells of the polymorph subschool. Skilled: Ganzis gain a +2 racial bonus on Sense Motive and Survival checks. Ganzi Oddity: As creatures infused with the entropic forces of the Maelstrom, all ganzis have a distinct and unusual oddity that manifests as a physical or magical ability that sets the ganzi apart. Typically, a ganzi’s oddity is chosen from the most common manifestations of entropy listed below, but other, more unique oddities can certainly exist. The numbers listed for each option can be used to randomly determine what form of ganzi oddity a particular Ganzi might have, at the GM’s option, but the quibble ability is the most common. 5–6: Prehensile Tail (Ex) Ganzis with lineages that are particularly influenced by the presence of proteans often have colorful feathers, scales, or skin, and a long serpentine tail. This tail can be used to carry items. While ganzis with this oddity cannot wield weapons with their tails, they can use their tails to retrieve small, stowed objects carried on their persons as a swift action. |