GM ShadowLord's GIANTSLAYER (Inactive)

Game Master The Rising Phoenix

THE HILL GIANT'S PLEDGE - PART 1: Rivers of Belkzen
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We could take the note to the brother. He may know something, and it does seem to support his belief this wasn't suicide.


female half-elf witch (winter) 1 | HP 7/7 (0nl) | AC 13 (17), tac 13, ff 10 (14) | Fort +1, Ref +3, Will +3 | Init +3 | Per +2 | Effects: mage armor

Lialda looked at her companions, "Other than trying to find something to remove the grafitti, which Renliat and I can put off until later, what other leads, if any, do we have?"


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

"Urnsul the Apprentice, The Stranger, Melira the Love, poisoned wolves, and raucous half-orcs..." Sarada mumbles while thinking aloud.


"Garri's friends need to not forget about the good man's diary. Maybe the good man's brother knows where the diary may be."


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

"Garri's friends thank Garri for reminding them."


Male Hobgoblin Hero Points 1 SW Skald 2/URanger 1 HP 21/21 | AC 17| T 11| FF 16| Fort +6| Ref +3| Will +3| Init +1 Perc +6 Dark Vision 60 ft | Concentration +5 | RS 8/8 | L1 3/3

"I suggest we go to the Kurst. We can ask him or Jagrin about the diary, Melira and, Urnsul as they are leaders of the militia and would know what their men know or who to ask. We can inform him about the letter indicating that Rodrik's death was likely a murder, we can inform them about the half-orcs so they at least have a heads up about it and, we can ask Omast what he knows from patrolling with Rodrik as he will hopefully be sober by now. Really, the only things that Kurst definitely can't help us with are the wolves and the paint"

Kreagor looks to his companions for a second option or agreement.

"We could also split into two groups so the other group can investigate the wolves and go to the alchemist at the same time some of us talk to Kurst"


Garri looks scared at talk of splitting the group again, but stays quiet.


Male Elf Wizard 5 | AC 14, Touch 13, FF 11 | HP 37/37 | F +4, R +5, W +7 | Init +14 | Perc +4

"If we are being attacked right here in town, I suggest we don't split up anymore. Let's go to the alchemist first and then go Kurst." If nobody objects, once everybody finishes resting up Renliat leads them to the alchemist. If at all possible he brings a sample of the graffiti with him.


TG1 | FF

Lialda and Renliat lead the way from the Ramblehouse to the local alchemist. The sun is nearly ready to set with dusk just around the corner.

Pushing into the shop they are first met by the sounds of a bell that announces their arrival. A moment later Phury's animal companion, a rather plump black cat, plops to the ground as you enter and makes it's way towards you looking for food. Someone calls out from the back, "Robern! Leave the customers be! Don't-". Phury Halle, a middle-aged male human with dusty brown hair, emerges from the back. "Oh, Lialda. I thought I had customers." He takes stock of the large group and asks, "Are you headed out somewhere?"


female half-elf witch (winter) 1 | HP 7/7 (0nl) | AC 13 (17), tac 13, ff 10 (14) | Fort +1, Ref +3, Will +3 | Init +3 | Per +2 | Effects: mage armor

Hvita scampered up to the cat and nuzzled it before Lialda could say anything. "Actually we're headed in Phury, we're investigating a couple of things including the graffiti and needed to use the equipment to try and determine how it was made and how to remove it. Is it alright if we do so?"


Male Elf Wizard 5 | AC 14, Touch 13, FF 11 | HP 37/37 | F +4, R +5, W +7 | Init +14 | Perc +4

Renliat was day-dreaming as he looked around the shop, but he snaps back to attention. "As well as if you have this kind of material, or if you know where somebody could have gotten it."


TG1 | FF

The alchemist steps back and motions for them to proceed forward with a grand gesture. "Go right ahead. I've heard of the graffiti but haven't done any looking into it. One the of patrol sergeants was supposed to come by this morning to talk to me about it, but he never showed up."

He shrugs and frowns with a sad remark of "I suppose he is too busy with Rodrik''s investigation."


Male Elf Wizard 5 | AC 14, Touch 13, FF 11 | HP 37/37 | F +4, R +5, W +7 | Init +14 | Perc +4

"So you haven't been supplying it? Do you have any of it in stock?" He inquires.


TG1 | FF

Phury looks confused. He places his hands on his hips and shakes his head. "Goodness no! I'm sure I have some laying around somewhere. I can't recall ever selling any, it's not a commonly requested item and I think I would recall. It lasts for about two weeks before it starts to fade."


Garri stays quiet for right now. He's letting those who know about this particular situation take charge.


female half-elf witch (winter) 1 | HP 7/7 (0nl) | AC 13 (17), tac 13, ff 10 (14) | Fort +1, Ref +3, Will +3 | Init +3 | Per +2 | Effects: mage armor

Lialda had an idea then that might make this much easier, "Since you know what this stuff is, do you know how to get rid of it quicker than that? Some kind of solvent maybe?"


TG1 | FF

The alchemist ponders her question, "Hmmm. I've never actually attempted to do so. I suppose it's possible, I'd have to try a few combinations to be sure. Are you trying to clean it up then?"


Male Elf Wizard 5 | AC 14, Touch 13, FF 11 | HP 37/37 | F +4, R +5, W +7 | Init +14 | Perc +4

"Is that so. Any new customers been snooping around lately?" He stoops and peers at a collection of potions. "Do you keep records of your stock?" In case it was stolen. Or that you're lying.

Sense Motive: 1d20 ⇒ 20


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

Wow, 2 in a row? The Sense Motive dice gods love you something fierce :3


TG1 | FF

The alchemist looks a little confused, "I. What? No I don't think so? I mean, yes I have records. But from what I recall that dye is white, correct? I only have yellow and black dye here in the shop. Where it came from, it wasn't here."

Renliat:
You don't pick up on anything but sincerity coming from the alchemist.


Male Half-Orc Barbarian (Titan Mauler) 1 | HP15/15 |
Quick Stats:
Fort +4, Ref +3, Will+1 | Perc +5 | Init +3

Brolga stands quietly next to Garri, also letting those who know more take the lead. Wow, Renliat is so comfortable with people. I wish words came as easily to me...


female half-elf witch (winter) 1 | HP 7/7 (0nl) | AC 13 (17), tac 13, ff 10 (14) | Fort +1, Ref +3, Will +3 | Init +3 | Per +2 | Effects: mage armor

Lialda nodded and said, "It'd be nice if we could clean it up and it would certainly annoy whoever is behind this especially since they might be connected somehow to the murder." She then looked at Renliat and said, "Please quit being so accusatory Ren, I live here and I know he wouldn't be involved in painting the town with those markings."


Male Elf Wizard 5 | AC 14, Touch 13, FF 11 | HP 37/37 | F +4, R +5, W +7 | Init +14 | Perc +4

"Hmm. Is it possible to change the color with alchemy?"


TG1 | FF

He nods to Lialda, "Sure, I can look into it tomorrow for you if you like. I don't have an especially long list of tasks queued right now.

The alchemist pretends he doesn't hear any accusation in Renliat's voice and answers his question instead.

Renliat wrote:
"Hmm. Is it possible to change the color with alchemy?"

The alchemist nods. "Sure. You can adjust the emetic wax and milkweed seeds or scillia beans to adjust as necessary."


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

Why change the color I wonder?" Sarada mused aloud while crouched down to play with the tubby kitty.


TG1 | FF

Though kitty waddles more than walks over towards Sarada, it walks with an air of confidence as if it were the king of this domain. Reaching Sarada it begins to brush up against his leg and walk in short circles, purring loudly.

The alchemist shrugs, "Good question. Anything else I can help you with?


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

Sarada thinks for a moment, though it was actually a delaying tactic to let him pet the cat some more, before he simply shrugs his head.


Male Elf Wizard 5 | AC 14, Touch 13, FF 11 | HP 37/37 | F +4, R +5, W +7 | Init +14 | Perc +4

"So, your records?" Renliat asks. He plans to check what they have recorded compared to their actual inventory.


TG1 | FF

The alchemist clears his throat, "Ehem. Right. Records. I'll go fetch them, please take a seat and make yourselves comfortable as this may take a moment."

It takes the alchemist three trips of searching for the records before he finally brings all of the appropriate records out for inspection. This in itself takes him over 45 minutes as he makes numerous trips back and forth to fetch the appropriate materials. Halfway through he needs to stop to make some coffee, feed the cat, get a snack, serve some customers, offer the party refreshments and on and on.

Eventually all of the records are brought out, inspected and returned. The stock is then inspected against what was found in all of the books. All appears to be in order and there is no signs of missing inventory or cooked books.

Wherever that alchemical creation came from, it wasn't here in town.

By the time the party is finished with all of it's work they note two hours have passed and darkness has now fallen. Phury indicates, "If you don't mind, I'd like to close up now."

Hours: 1d4 ⇒ 2


female half-elf witch (winter) 1 | HP 7/7 (0nl) | AC 13 (17), tac 13, ff 10 (14) | Fort +1, Ref +3, Will +3 | Init +3 | Per +2 | Effects: mage armor

Lialda helped with the refreshments and customers as everyone looked through the books, she did have to earn her keep after all. When Phury said he wanted to close up she said, "Yes, that'd be wise I think. Why don't you guys go and I'll see you in the morning."


Male Elf Wizard 5 | AC 14, Touch 13, FF 11 | HP 37/37 | F +4, R +5, W +7 | Init +14 | Perc +4

"We appreciate you willing to work with us on this. Next time we meet let me buy you lunch." With a nod Renlit departs.


Garri returns to the Ramble House to sleep. He talks to any others who are also going there as they walk.


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

"Goodnight little Robern, you play nice with Hvita now, okay?" he says to the cat as he finally stands. Bowing to both Lialda and Phury he then returns with the others to the Ramblehouse.


Male Hobgoblin Hero Points 1 SW Skald 2/URanger 1 HP 21/21 | AC 17| T 11| FF 16| Fort +6| Ref +3| Will +3| Init +1 Perc +6 Dark Vision 60 ft | Concentration +5 | RS 8/8 | L1 3/3

Kreagor returns to the Ramblehouse as well, and enjoys talking to Garri and the others as he walks.


TG1 | FF

The party departs the alchemist shop and starts to head out down the street. Lialda waves goodbye and heads back inside when she notices that Kreagor had accidently left his backpack sitting on the floor. Scooping it up she opens the front door and is prepares to call out to him when she gets a chill down her back that something is wrong.

The party is just turning the corner and heading off when Kreagor catches sight of something in the shadows that is off. A shape moves where no shape should move in the darkness.

Suddenly six shapes leap from the darkness in the shadows, surrounding the party from all sides. Four women with long dread-locked red hair in leather armor step out from the darkness. Each is wielding strange jagged light blue crystalline blade. They don't speak but instead stare at the party with a professional murders intent.

Surprise round! Both Lialda and Kreagor may act before the shadowy chicks with blue blades.

GM:

Stealth: 1d20 + 5 ⇒ (17) + 5 = 22

Brolga Init: 1d20 + 3 ⇒ (20) + 3 = 23
Garri Init: 1d20 + 3 ⇒ (4) + 3 = 7
Kreagor Init: 1d20 + 1 ⇒ (19) + 1 = 20
Sitko Init: 1d20 + 3 ⇒ (12) + 3 = 15
Sarada Init: 1d20 + 3 ⇒ (11) + 3 = 14
Renliat Init: 1d20 + 2 ⇒ (3) + 2 = 5
Lialda Init: 1d20 + 2 ⇒ (5) + 2 = 7
Chix Init: 1d20 + 1 ⇒ (1) + 1 = 2

Lialda Perception: 1d20 + 2 ⇒ (19) + 2 = 21
Brolga Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Garri Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Kreagor Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Sitko Perception: 1d20 + 0 ⇒ (13) + 0 = 13
Sarada Perception: 1d20 + 2 ⇒ (7) + 2 = 9
Renliat Perception: 1d20 + 2 ⇒ (4) + 2 = 6


Male Hobgoblin Hero Points 1 SW Skald 2/URanger 1 HP 21/21 | AC 17| T 11| FF 16| Fort +6| Ref +3| Will +3| Init +1 Perc +6 Dark Vision 60 ft | Concentration +5 | RS 8/8 | L1 3/3

Seeing shapes coming at the group out of the shadows, Kreagor cries out to the group,

"Prepare yourselves, they are upon us!

He will then begin his battle song to increase his allies abilities.
its Weapon Song, so all allies within 60 feet get a +1 enhancement bonus to their weapons => +1 attack and damage


female half-elf witch (winter) 1 | HP 7/7 (0nl) | AC 13 (17), tac 13, ff 10 (14) | Fort +1, Ref +3, Will +3 | Init +3 | Per +2 | Effects: mage armor

Lialda realized what was happening and knew she only had a few seconds to act. Focusing, she began to chant and gesture in a way that mimed gathering a ball of snow and, low and behold, one appeared in her hand. She quickly threw it at the nearest thug

Snowball DC 16 fort to negate stun if it hits (adding volatile conduit): 1d20 + 2 ⇒ (1) + 2 = 31d6 + 1d4 ⇒ (1) + (1) = 2

Well s%%* rolled 3 1's in a row, there goes my big hit for the fight. Such a waste, guess I get to die now huh?


TG1 | FF

Lialda's snowball lands fall short of her intended target as the blue weapon ladies move quickly from the shadows and collapse on Renliat, Kreagor and Lialda.

Good initiative rolls, full party up before them!

R1: Brolga, Kreagor, Sarada, Garri, Lialda, Renliat, Blue sword ladies


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

While getting jumped was bad they at least also had numbers, except for Lialda who had been cornered. Seeing her magical abilities and alchemical aptitude Sarada assumed that she might not have been the best at combating foes in melee. Did she even have a weapon?

"Fall in!" he hypocritically shouts as he charges the woman harassing the witch.

AEGIS: allies within 10ft get +1AC and +1 Will.

Greatsword: 1d20 + 1 + 3 + 1 ⇒ (17) + 1 + 3 + 1 = 22
Damage (Slashing): 2d6 + 4 + 1 ⇒ (4, 3) + 4 + 1 = 12


Male Elf Wizard 5 | AC 14, Touch 13, FF 11 | HP 37/37 | F +4, R +5, W +7 | Init +14 | Perc +4

Wow. So many buffs and and inspiring words.

Time for some murder.

Renliat balks at the sudden appearance of the assailants, steeping back away from the ones upon him. "Who are these people?" As they turn their murderous eyes upon him, his father's voice creeps into his head. Strike first, and strike ruthlessly. His brows furrow in anger and he raises a gloved hand, eyes flashing as his hand looks like it starts to freeze. "Vilzriquathir drevab!" A burst of freezing magic blasts out from between the two women!

Damage: 4d4 + 1 ⇒ (1, 2, 1, 4) + 1 = 9 DC 17 reflex save for half damage

5 foot step directly to the north. Centering the spell between the two assailants south of me so it hits both of them and nobody else.

Are there any sort of knowledge checks to roll for these attackers or for their interesting weapons?


Garri holds up hi holy symbol. He mutters a prayer in a combination of common and goblin. His allies (including Lialda; she is in range) feel a burst of courage fill them. Casts bless, +1 on attack rolls and saving throws against fear for 1 minute. +1 to Garri's AC for one round due to story feat.


TG1 | FF

Sarada charges the woman who had snuck up behind Lialda and cuts her down in a single stroke. As she collapses to the ground, her blue slams against the ground and shatters in dozens of pieces.

Renliat's freezing blast is too quick for the two women to his south and both slow considerably from the cold blast to their bodies.

Brolga is up!

Craft Alchemy DC15:
The weapons the assailants carry are alchemical liquid blades. A liquid blade is carried in a palm-sized metal tube. With a quick flick of your wrist (a move action), causing the bubbling transparent liquid within to instantly solidify into a jagged crystalline blade. By holding the tube, you can then use the crystalline blade as if it were a Medium short sword with the fragile quality. The blade lasts for 10 minutes, after which it evaporates, leaving nothing behind but the tube.

Perception DC20:
The tips of all of the blue blades are discolored in different patterns of a dark green fluid, almost as if someone had poured a vial of something on each of them.

If someone makes the Perception check above and Craft Alchemy DC20:
The blades are poisoned with what appears to be small centipede poison.

Reflex: 1d20 + 3 ⇒ (4) + 3 = 7


female half-elf witch (winter) 1 | HP 7/7 (0nl) | AC 13 (17), tac 13, ff 10 (14) | Fort +1, Ref +3, Will +3 | Init +3 | Per +2 | Effects: mage armor

I believe you forgot my round 1 action, the previous one was my surprise round action I believe.

Round 1
Lialda nodded at Sarda and said, "Thanks" She then began to move over to try and help her compatriots. She found a place where she got a good view on one of the thugs and began to chant conjuring a ball of sticky stuff in her hand which she sent sailing at one of the thugs.

Web Bolt at Red DC 15 ref negates being entangled for 1 min.


TG1 | FF

Oops, you're right!

The blue-blade wielding attacker easily steps to the side of Lialda's web bolt.

Reflex: 1d20 + 3 ⇒ (16) + 3 = 19


female half-elf witch (winter) 1 | HP 7/7 (0nl) | AC 13 (17), tac 13, ff 10 (14) | Fort +1, Ref +3, Will +3 | Init +3 | Per +2 | Effects: mage armor

...Just not my fight huh?

Round 2
Lialda said something she shouldn't as she realized that her only other useful spell had just failed on her. She did the only thing left of use since her crossbow was left inside and called upon winter's power again, her words and gesture ended in a pointed finger as a beam of frigid power came from her finger and flew at the ass who dodge her webbing.

Ray of Frost at Red: 1d20 + 2 ⇒ (8) + 2 = 101d3 ⇒ 1

...


Female Ganzi Ranger (Flamewarden) HP 14/14 | AC // CMD 15 | F 5 / R 4 / W 2 | acid, electricity, sonic resistance 5
Skills:
Appraise +4 Dungeoneering +3 Nobility +6 Planes +4 Stealth +6 Survival +8
Darkvison 60ft Perception +6 | Favored Enemy (Human) +2

"Anytime, Lady Lialda." the Gnoll calmly responded.

Perception: 1d20 + 9 ⇒ (2) + 9 = 11


Male Hobgoblin Hero Points 1 SW Skald 2/URanger 1 HP 21/21 | AC 17| T 11| FF 16| Fort +6| Ref +3| Will +3| Init +1 Perc +6 Dark Vision 60 ft | Concentration +5 | RS 8/8 | L1 3/3

Round 1

Keeping his cool and continuing his battle song, Kreagor moves to get out of the middle of his assailants, draws his sword and swings at the person nearest him.

Five foot step directly south, move action to pull out my long sword and attack the only one beside me

Perception: 1d20 + 4 ⇒ (16) + 4 = 20

Longsword: 1d20 + 2 ⇒ (1) + 2 = 3

Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Just wow. Spend all this time on my phone for a fail.

As he is flailing about with his sword, Kreagor notices the blades are coated in something. Kreagor shouts out,

"Be wary of their blades, they are coated in something


Male Elf Wizard 5 | AC 14, Touch 13, FF 11 | HP 37/37 | F +4, R +5, W +7 | Init +14 | Perc +4

Craft (alchemy): 1d20 + 9 ⇒ (4) + 9 = 13
Perception: 1d20 + 2 ⇒ (5) + 2 = 7

Dont forget to make a craft check Lialda.


female half-elf witch (winter) 1 | HP 7/7 (0nl) | AC 13 (17), tac 13, ff 10 (14) | Fort +1, Ref +3, Will +3 | Init +3 | Per +2 | Effects: mage armor

Craft (alchemy): 1d20 + 11 ⇒ (19) + 11 = 30
Perception: 1d20 + 3 ⇒ (4) + 3 = 7
Well THERE'S a good roll.


TG1 | FF

Brolga takes a 5' step NW to flank the woman between he and Kreagor. Once in position he swings his mighty axe towards her but slips on an icy stone and loses his footing and misses

The assassins fall in and gang up on Kreagor. Despite appearing to be well trained for this type of attack, the snowy weather seems to wreak havoc on their positioning and the first two slashes at the hobgoblin miss. The third however catches him by surprise as she buries the blue blade into his side, shattering the blade into him (6+7=13 damage + DC11 Fort save or take 1 Dex damage)

As the Hobgoblin falls to the ground the other two assasins gang up on Renliat. One buries it's alchemical blue blade into his belly while the other jams hers into his kidney 6+6=12 damage+ DC11 Fort save or take 1 Dex damage), both shattering into pieces as well.

Both Kreagor and Renliat crumple to the ground, their blood staining the previously beautiful white pathway. The assasins turn their eyes towards Garri and Brolga next.

I believe Kreagor and Renliat are down, I didn't see any buffs to their AC or HP to prevent that. Party is up!

Dice:

Brolga Attack: 1d20 + 5 + 1 + 2 + 1 ⇒ (2) + 5 + 1 + 2 + 1 = 11
Attack Kregor: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
Attack Kregor: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
Damage Kregor: 1d6 + 2 ⇒ (5) + 2 = 7
SA Damage Kregor: 1d6 ⇒ 6
Attack Kregor: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Attack Renliat: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
Damage Kregor: 1d6 + 2 ⇒ (4) + 2 = 6
Attack Renliat: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24
Damage Renliat: 1d6 + 2 ⇒ (4) + 2 = 6
Attack Renliat Confirm: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11

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