GM Ridge's "Throne of Night" (Inactive)

Game Master Ridge

It has been over two centuries since the dwarves had a proper kingdom of their own, but what was lost can be reclaimed, what was broken can be reforged.

If the sons and daughters of stone are brave, cunning, and strong enough, they may yet craft a new kingdom over the old. They may yet claim a Throne of Night.


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I almost feel like I should apologize to you, Irnk. I didn't realize you wanted Anka to hide as a male dwarf (I'm sure she has her reasons but PM me if there's something you want me to incorporate) when you were asking about beards.

The good news is (And I tried to mention this in thread), due to the slow decay of Dwarf culture, some male dwarves of the younger generation are trying to curry favor with humans by shaving so with a little effort, folks will assume she's one of those. Modnar may also be facing some of the disdain of traditionalists despite the involuntary nature of his own shearing.

And sorry about Avatar troubles. I thought maybe a female giant might do for you (Some of the giants in art scale down nicely to make good dwarves) but it looks like a lot of the female giants are blue and I'm pretty sure that nixes that for what you are looking for. :(


Female Dwarf (Deep Delver) Magus (Bladebound) 3 [ HP: 25/25 | AC: 14/18 T: 11 FF: 13/17 | F: +4 R: +2 W: +3 | Init: +1 Perc: +2/Darkvision 90' | Effects: none]

Will definitely commit for at least once a day.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

It is interesting as I did not see Kragg quite so vocal being from the Stonegate clan. At the same time with it being a PBP and th introduction part of the campaign I feel the need to post and talk to start off on the right foot.

Please let me know if Kragg comes across as too preachy.


Male Dwarf Wizard (Conjurer) 3 | HP: 21/21 | Init. +2 | AC 12/T12/F10 | CMD 12 | Fort +2/Ref +3/Will +6 | Perception +6 | Sense Motive +5
Dolgrin Tarnhammer wrote:

Has everyone who is going to jump in done so?

Also, can we agree on some minimum posting rates?

On most days, two posts a day won't be a problem for me (typically one in the afternoon/evening, and another before I go to bed at night). In case it matters, I live in the Eastern U.S. time zone. I can check in the mornings before I head to work as well.


Female Dwarf (Deep Delver) Magus (Bladebound) 3 [ HP: 25/25 | AC: 14/18 T: 11 FF: 13/17 | F: +4 R: +2 W: +3 | Init: +1 Perc: +2/Darkvision 90' | Effects: none]

Oh, Anka doesn't so much hide that she's female. She just doesn't show it off.
I was actually asking because I have played her before in a completely different game system. Well, I have played a female dwarf named Anka Stoneminder before. This Anka is already extremely different, but I will likely keep a few things. Anka was always noteworthy for being almost painfully thin by dwarf standards. Which goes well with only having a twelve Constitution. I was also thinking that her deep dark secret is that she has no head for alcohol. One drink puts her under the table, just as a curious contrast with the fact that she can otherwise handle consuming things that even other Dwarves find difficult. Alas, there is no 'lightweight' Drawback...


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Hmm that is going to make things interesting when she finally meets up with the priest of Zuth who carries no waterskin but does have a flask and tankard available at a moments notice. By the end Anka will have a great tolerance for alcohol if Kragg has any influence on her. ;)


Coat of Arms Ranger 3 | HP 33/33 | AC 17 (13t 14ff)| CMB +6 CMD 19 | +6 fort +6 ref +2 will | +5 init +7 perc +9 stealth |Loot Tracker

I am on and off pretty much all day long, at least I have computer access, how much I type though depends on the access, PC vs phone. Like Modnar, I am east coast USA; but I work a rotating schedule so my post may come any time of the day. I'll post at least twice a day should the story be moving along.

Ulfgar, can treat Anka as you see fit, just let me know.


Male AC 19, Fort +9, Ref +5, Will +7 HP 40

I'm good for at a minimum 1/day but I usually can do a bunch more than that.

Dolgrin is a traditionalist and a more stereotypical dwarf, so he won't be setting up bread lines or giving alms to the poor.


I suddenly have a mental picture of Dolgrin fighting his way past the guards at Deephall to see his uncle , permission at this point be darned ;)


Female Dwarf (Deep Delver) Magus (Bladebound) 3 [ HP: 25/25 | AC: 14/18 T: 11 FF: 13/17 | F: +4 R: +2 W: +3 | Init: +1 Perc: +2/Darkvision 90' | Effects: none]

No, no. Part of tradition & being a Dwarf is not being hasty. Now if next week arrives & he still hasn't been allowed to see his uncle, then he might do that.


Male AC 19, Fort +9, Ref +5, Will +7 HP 40

I think dwarves are capable of haste if the situation demands it, its change they don't like. Stubbornness What do you mean I cannot see my Uncle? I'm expected. they possess in pounds, so I could see Dolgrin arguing to be seen.

Dolgrin is convinced that reclaiming Dammerhall needs to be done in his generation or it won't be done at all so...some haste is necessary.

PS. Irnk, please check the WotR campaign.


Busy day today, it maybe later tonight when I can really get a post in. RP among yourselves for those of you that want to do so.

I'll probably post the results of the celebration and then move on to the Moot


Okay, it's up. Hope it was clear enough


Male Dwarf Wizard (Conjurer) 3 | HP: 21/21 | Init. +2 | AC 12/T12/F10 | CMD 12 | Fort +2/Ref +3/Will +6 | Perception +6 | Sense Motive +5

Awesome work on the Moot, Ridge.

Anka and Modnar can resume their conversation when the Moot concludes. I'm sure both characters have long enough memories to pick up where they left off. ;-)


Thanks, I just wanted to make sure every one of you got a post in. We're very close to beginning 'Chapter One' ie the real game where you risk dying and hurting and so on :)


BTW, for some who have tried to play this before, it maybe obvious, but I'm tweaking a lot of backstory and motivations for the adventure. We'll see if I accidentally paint myself in a corner there, but I wanted to give you guys every reason to want to find a new place for dwarves to move :)


Female Dwarf (Deep Delver) Magus (Bladebound) 3 [ HP: 25/25 | AC: 14/18 T: 11 FF: 13/17 | F: +4 R: +2 W: +3 | Init: +1 Perc: +2/Darkvision 90' | Effects: none]

I suppose it is all but inevitable, but we are seriously turning into a Five Man Band here...

Even if there are six of us. I call dibs on the Lancer. Kragg, you can be the Chick.


Male AC 19, Fort +9, Ref +5, Will +7 HP 40

Does that make Dolgrin the headstrong Leader?


Male Dwarf Wizard (Conjurer) 3 | HP: 21/21 | Init. +2 | AC 12/T12/F10 | CMD 12 | Fort +2/Ref +3/Will +6 | Perception +6 | Sense Motive +5

I guess we have two Smart Guys? If so, I call dibs on the keytar.


Male Dwarf |Bard(Archaeologist) 3| HP 27 AC 17(T13/FF14) |CMB +4; CMD 17 | Saves Fort +3, Ref +6, Will +3 | Initiative +3, Perception +7, Sense motive +0, Bluff +3, Diplomacy+9

Ah, man, I wanted the keytar!

Sigh, cowbell it is then.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Hey now...Kragg is definitely the Lancer. No calling dibs on it when you get stuck being the chick. No way is Kragg the chick in this ;P


Coat of Arms Ranger 3 | HP 33/33 | AC 17 (13t 14ff)| CMB +6 CMD 19 | +6 fort +6 ref +2 will | +5 init +7 perc +9 stealth |Loot Tracker

Lol, guess I better chime in and lay claim to The Big guy and practice up on my 'drumming' before Kragg tries to throw that off my way :-)


Okay, a bit of a slow down on my part, and oddly maybe a bit of a rush if I read some posts correctly. If you were hoping for more chat with the elders before they made their mind up, that's on me. Sorry.

I just wanted to hand the ball back to you PCs so to speak.

And over here, I need to ask, is everyone feeling ready? Your sheets looking nice, got your equipment how you like, etc?

Because the actual AP starts soon, and you will not have the same resources etc for long.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Good to go.. Not enough gp to purchase anything else of note.


Also, some of you, ICly perhaps only, seem to be pushing for a guide, packmule, or porter. Are you guys wanting an NPC to tag along? When we had 6 pcs I figured you might find any help redundant. I know some folks definitely do not like 'GMPCs' as there is a danger of mary stuism, a viper in your midst, or even 'one more mouth to feed'

but if you're wanting one, let me know.

There will be NPCs in the Dark Frontier, of course, that much I can tell you, but I can make a level 1 commoner to port your goods and hide while you fight, or even a classed individual who's useful but then you might have a peer instead of a lackey and the do things like ask for equal shares


Male AC 19, Fort +9, Ref +5, Will +7 HP 40

No, but I kinda figured that the expedition would be caravan of sorts. A couple mules with a cart might be useful, ofc we would need lanterns also.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

No I am good carrying my own goods but thought I might as well push for a bag of holding or a handy haversack while the opportunity presented itself. Never hurts to ask. I would steer away from the NPC for your sake. Less for you to worry about. Plus once we get to fifth level we won't have to worry about carrying food and water. Granted it is a third level spell gone each day but it frees us from having I worry about it.

IC post later once I ge the time.


Female Dwarf (Deep Delver) Magus (Bladebound) 3 [ HP: 25/25 | AC: 14/18 T: 11 FF: 13/17 | F: +4 R: +2 W: +3 | Init: +1 Perc: +2/Darkvision 90' | Effects: none]

Considering being overladen has no effect on dwarves until they just flat out can't move, a beast of burden seems...
unnecessary.

Now a solid list of basic necessities & plenty of food & water for several weeks would likely be to the good. Particularly as we won't know of sources for either for a while.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Kragg is your source of water as I will have that orison prepared at all times. It is the food that cold be the problem. Kragg is already at a heavy load with all of his gear so I don't know how much more I can carry at this point. Will max it all out though for food.


Coat of Arms Ranger 3 | HP 33/33 | AC 17 (13t 14ff)| CMB +6 CMD 19 | +6 fort +6 ref +2 will | +5 init +7 perc +9 stealth |Loot Tracker

Ulfgar can carry additional load of food as well has a +5 on survival checks, to find food while traveling. So daily should be able to, hopefully anyways, find food to supplement. And nothing wrong with slightly alchoholic H2O.

Current weight allowance 230, current load 89.

Still have one brace of daggers to pick up - Ridge advise on their cost please.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

I just entered it in to herolab and I only have 5lbs remaining till I am maxed out.

Oh btw the create water spell doe water most of the time but selectively it can do alcoholic water.


Coat of Arms Ranger 3 | HP 33/33 | AC 17 (13t 14ff)| CMB +6 CMD 19 | +6 fort +6 ref +2 will | +5 init +7 perc +9 stealth |Loot Tracker

currently carrying:
pathfinder kit: backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone.

Plus armor and weapons in addition to 50' of silk rope and grappling hook.

What else needed beyond some chalk and additional food for everyone?


Male Dwarf Wizard (Conjurer) 3 | HP: 21/21 | Init. +2 | AC 12/T12/F10 | CMD 12 | Fort +2/Ref +3/Will +6 | Perception +6 | Sense Motive +5

I'm also a bit paranoid about food. I'm currently carrying ten days' worth of trail rations, and I can afford to pick up another four or so. I've got my gear accounted for on my character sheet already; of course, a wizard doesn't have that much to buy (since a haramaki just felt cheesy and not terribly dwarven).


Male Dwarf |Bard(Archaeologist) 3| HP 27 AC 17(T13/FF14) |CMB +4; CMD 17 | Saves Fort +3, Ref +6, Will +3 | Initiative +3, Perception +7, Sense motive +0, Bluff +3, Diplomacy+9

No harm in a pack mule, especially since we are travelling with a human caravan the first week. Load him up with food, rope, extra bedrolls, tent, trade goods and the like. We can call him Bill. :>


Female Dwarf (Deep Delver) Magus (Bladebound) 3 [ HP: 25/25 | AC: 14/18 T: 11 FF: 13/17 | F: +4 R: +2 W: +3 | Init: +1 Perc: +2/Darkvision 90' | Effects: none]

Which of us put a rank into Handle Animal?


Ulfgar Baldeark wrote:

Ulfgar can carry additional load of food as well has a +5 on survival checks, to find food while traveling. So daily should be able to, hopefully anyways, find food to supplement. And nothing wrong with slightly alchoholic H2O.

Current weight allowance 230, current load 89.

Still have one brace of daggers to pick up - Ridge advise on their cost please.

Actually, worry not about the cost. Something will come up there.


Coat of Arms Ranger 3 | HP 33/33 | AC 17 (13t 14ff)| CMB +6 CMD 19 | +6 fort +6 ref +2 will | +5 init +7 perc +9 stealth |Loot Tracker
Anka Stoneminder wrote:
Which of us put a rank into Handle Animal?

I am at a +3 with Handle Animal.


Male Dwarf |Bard(Archaeologist) 3| HP 27 AC 17(T13/FF14) |CMB +4; CMD 17 | Saves Fort +3, Ref +6, Will +3 | Initiative +3, Perception +7, Sense motive +0, Bluff +3, Diplomacy+9

Spent the rest of Hannarr's money.. ready to roll.


Female Dwarf (Deep Delver) Magus (Bladebound) 3 [ HP: 25/25 | AC: 14/18 T: 11 FF: 13/17 | F: +4 R: +2 W: +3 | Init: +1 Perc: +2/Darkvision 90' | Effects: none]
Modnar Goldrune wrote:
Can darkvision not be used to read?
Core Rulebook wrote:

Darkvision

Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black-and-white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise—invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Hmm, nothing in there yea or nay about whether or not you can read with Darkvision, though the fact it does point out that it is monocromatic could be taken to mean reading is possible.

<Grumble> I've played through too many different systems/editions. I know for a fact that it used to be that you couldn't...</Grumble>

I'm just going to say that Anka is of the opinion that you shouldn't read spellbooks with Darkvision & leave it at that.

GM Ridge, how wild a story do I get to tell about what left me with an 'I alone am left to tell the tale...' tale?


Apologies for my slow response both for game post and private messages. Internet and RL both conspired to thwart me. I'll try to play catch up during daylight hours sometime


Okay, good research on the Darkvision, I honestly wasn't sure myself, but yes you can read by it it seems. Though it might be tricky depending on the colors of the reading material

and thank you for your patience, Anka. I will PM you with some details but besides that, you'll get to be pretty wild with the story.


Female Dwarf (Deep Delver) Magus (Bladebound) 3 [ HP: 25/25 | AC: 14/18 T: 11 FF: 13/17 | F: +4 R: +2 W: +3 | Init: +1 Perc: +2/Darkvision 90' | Effects: none]

No worries, my posting is frequently in fits & starts. Ideally, I would like to have them all synchronized, but we rarely realize the ideal...


Female Dwarf (Deep Delver) Magus (Bladebound) 3 [ HP: 25/25 | AC: 14/18 T: 11 FF: 13/17 | F: +4 R: +2 W: +3 | Init: +1 Perc: +2/Darkvision 90' | Effects: none]

Would a Knowledge (Dungeoneering) check help to figure out if we are missing any vital gear?


that and survival both.
And, are you waiting for me before you tell all your story? I think we've fallen behind and worry I've missed a clue


Female Dwarf (Deep Delver) Magus (Bladebound) 3 [ HP: 25/25 | AC: 14/18 T: 11 FF: 13/17 | F: +4 R: +2 W: +3 | Init: +1 Perc: +2/Darkvision 90' | Effects: none]

I haven't. I have just been busier than I usually am. I will post more tonight.


Male AC 19, Fort +9, Ref +5, Will +7 HP 40

I've been waiting on you guys....


Coat of Arms Ranger 3 | HP 33/33 | AC 17 (13t 14ff)| CMB +6 CMD 19 | +6 fort +6 ref +2 will | +5 init +7 perc +9 stealth |Loot Tracker

Checks for gear selection:

dungeoneering: 1d20 + 4 ⇒ (1) + 4 = 5
Survival: 1d20 + 5 ⇒ (5) + 5 = 10

After last gear selection waiting on Ankas story and wasn't sure about a reply on mine being forthcoming or not.

And looking at those rolls Ulfgar is probably pretty happy with his gear and/ignorance.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Ready to go. Kragg has nothing to do until then


Ulfgar Baldeark wrote:


After last gear selection waiting on Ankas story and wasn't sure about a reply on mine being forthcoming or not.

That one's on me. Sorry


Male Dwarf Wizard (Conjurer) 3 | HP: 21/21 | Init. +2 | AC 12/T12/F10 | CMD 12 | Fort +2/Ref +3/Will +6 | Perception +6 | Sense Motive +5

I have one final post to make (back at Clan Goldrune's hold), but since I kind of stranded Modnar and Anka -- and possibly Hannarr -- on the street, having my character bolt home seemed rude. Barring sudden recollection from someone that we're missing vital gear, I think I'm good to go.

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