Full Name |
Dolgrin Tarnhammer |
Race |
AC 19, Fort +9, Ref +5, Will +7 HP 40 |
Gender |
Male |
Size |
Medium |
Age |
45 |
Alignment |
LN |
Deity |
Angradd |
Languages |
Dwarven, Common |
Strength |
18 |
Dexterity |
12 |
Constitution |
16 |
Intelligence |
10 |
Wisdom |
12 |
Charisma |
10 |
About Dolgrin Tarnhammer
Dolgrin Barbarian 2
LN MEDIUM DWARF OATHKEEPER DWARF HUMANOID
Perception +7; Darkvision
Languages Common, Dwarven
AC 19, Fort +9, Ref +5, Will +7
HP 40
Speed 20 feet
Skills Acrobatics +1, Athletics +8, Crafting +4, Intimidation +4, Lore: Guild +4, Survival +5
Str +4, Dex +1, Con +3, Int +0, Wis +1, Cha +0
Melee Dwarven War Axe +8 (Dwarf, Sweep, Two-Hand d12, Uncommon), Damage 1d8+4 (S)
Melee Hatchet +8 (Agile, Sweep, Thrown 10 ft.), Damage 1d6+4 (S)
Melee Light Hammer +8 (Agile, Thrown 20 ft.), Damage 1d6+4 (B)
Items Chain Mail, Adventurer's Pack, Crowbar, Artisan's Tools
No Escape ↺ Trigger A foe within reach attempts to move away from you. You keep pace with a retreating foe. Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed. You can use No Escape to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.
Sudden Charge ◆◆ (Flourish, Open) With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
Rage ◆(Barbarian, Concentrate, Emotion, Mental) Requirements You aren’t fatigued or raging. You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging: You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile. ; You take a –1 penalty to AC. ; You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.; After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.
Additional Feats Crafter's Appraisal, Dwarven Weapon Familiarity, Intimidating Glare, Oathkeeper Dwarf, Raging
Intimidation, Specialty Crafting
Additional Specials Instinct (Fury Instinct)