GM Riatin's Rise of the Runelords

Game Master riatin

Sandpoint Map
Current Encounter Map
Thistletop level 1 Thistletop Closeup
Thistletop level 2


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Male Half-Orc Barbarian 3
stats:
HP 39/39, AC 18, Init+6 Str17 Dex14 Con14 Int12 Wis11 Cha10 Bank 755gp3sp6cp, DailyRage 10/16 rds left

Having been the first to turn in, Garrokmal is among the first to appear in the common room. He shakes some moisture out from his tankard, drops it forcefully onto the tabletop and calls for breakfast.

"Amazing what some rest will do for body and spirit after a hard day like yesterday... I take it the night passed uneventfully? Not counting our bard's revelry, of course - I may have to find some cotton batting to fill my ears in the future. That little half-man could teach Cayden himself a thing or two about drinking!"

He greedily settles into his food when it arrives, keeping one eye on each of the doors, looking for his companions from upstairs or anyone else from outside.


Male Gnome Bard 3
stats:
HP 11/11, AC 13 Base +2 Rosew Ar +1 Buck, Init +2, Str 10, Dex 14, Con 16, Int 13, Wis 10, Cha 16, Bank 27G 8S 5C

Not sure of the time but certain of his need for grease, the gnome sees a server and calls "Might I trouble you for a plate of grinders and those savory potatoes. Oh, and coffee, Troll-strength, if you please."

He then slips off his pack and climbs into a chair next to Garrok.

"Greetings, friend. Are you the only one up? I shouldn't be, but the sun was just so loud this morning."


Male Half-Orc Barbarian 3
stats:
HP 39/39, AC 18, Init+6 Str17 Dex14 Con14 Int12 Wis11 Cha10 Bank 755gp3sp6cp, DailyRage 10/16 rds left

"Good morning, master gnome - it appears so at the moment... Feeling the wearisome effects of last night's festivities, are you? Order up a mug of Kobold Offal - it's the local remedy for that sort of thing. Don't worry, nothing more unusual in it than eggs, peppers and some local seasoning... although - come to think of it, no reason there couldn't be some Kobold in there..."

Garrokmal drifts off momentarily, but regains himself. "Feeling much improved, myself - looking forward to seeing who the Mayor has in mind to help us out. Thistletop would be no small challenge at the best of times.

"Oh, and I do hope you convinced that elf to take her studies elsewhere... Witches are queer enough, but an elf, well, my people don't exactly mix well with them."

Soaking up the last of his ale with a piece of bread, he looks around. "I wonder what's keeping Hieronymous. I intend to take a walk around town 'ere the Mayor's meeting and would invite him along if he's not going to be a laggard."


Male Gnome Bard 3
stats:
HP 11/11, AC 13 Base +2 Rosew Ar +1 Buck, Init +2, Str 10, Dex 14, Con 16, Int 13, Wis 10, Cha 16, Bank 27G 8S 5C

The gnome eyes the half-orc, warily, and finally shrugs his shoulders. There's nothing to be done for it now...

"Well, our dear H. may have invited the lass on our quest. But I'm sure the elf isn't so bad. And you're a strapping lad. What could she possibly do that would worry you? Besides, we need more of the arcane in our little troop. Another sword to complement yours and mine couldn't hurt, either."

He quiets then and chokes down some coffee delivered to their table. It was so thick he almost had to chew it, and bitter enough to make his teeth hurt.

That's the stuff.


Male Human Oracle/3
Quick Stats:
HP=4/28, AC=17(18), Init+4, Per+7, Fort+2, Ref+1, Will+2, Wand of CLW 42

Hieronymous walks into the room, his girth making it a bit difficult to pass between the tables and chairs, sets down his backpack, spear and mace, pulls up his pants a bit, and sits with his companions.

"Good Morning my friends, my apologies for waking a bit late, I've not had that much to drink in quite a long time."

He looks at Garrokmal, "Had a talk with the elf, Ithrinniel, last night after you retired, I think she's a good person, despite being a witch, provided the mayor is ok with her, I really think we need to bring her along, there just aren't many people in town who could be of much help to us where we're going."

He sits back a bit, "Besides, the last witch we traveled with was invaluable, and I daresay without her help we wouldn't be sitting here today."

He looks around for a waitress or whomever might be serving some food and orders whatever smells so good.


Female Elf Witch/3
stats:
HP 19/19 AC 12, Str 10, Dex 15, Con 12, Int 17, Wis 14, Cha 10, 86G 2S

Ithrinniel shuffles into the common room, balancing her backpack and an armful of books, and sighs with relief upon seeing familiar faces from last night. Hoping they won't mind her company, Ithrinniel pivots toward the group and makes it within a few feet of their table when she slips on some spilled ale. All of her books go tumbling to the ground with a loud THUD, and the three men jump in their seats as her cheeks burn. Ithrinniel quickly gathers her books and sits next to Hieronymous. "Good morning!" she exclaims cheerfully, refusing to acknowledge her own clumsiness. "Did you all have a good rest? Have you seen the mayor yet? Ah, this food looks so good! How is the coffee? I should go order my breakfast." she jumps up just as quickly as she had sat down, to go find a waitress and order some food.


Male Half-Orc Barbarian 3
stats:
HP 39/39, AC 18, Init+6 Str17 Dex14 Con14 Int12 Wis11 Cha10 Bank 755gp3sp6cp, DailyRage 10/16 rds left

Garrokmal narrows his eyes at Hieronymous and broods.


Male Human Oracle/3
Quick Stats:
HP=4/28, AC=17(18), Init+4, Per+7, Fort+2, Ref+1, Will+2, Wand of CLW 42

Hieronymous smiles at Garrokmal and whispers as Ithrinniel wanders away, "Have faith my friend."

He then nods his head knowingly and continues to eat his food.


Male Half-Orc Barbarian 3
stats:
HP 39/39, AC 18, Init+6 Str17 Dex14 Con14 Int12 Wis11 Cha10 Bank 755gp3sp6cp, DailyRage 10/16 rds left

"I pay tribute to a drunkard - faith doesn't come into it.

"You can see her to our meeting with the mayor, yes? I have a few things I'd like to pick up before we get started. See you there."

With that, Garrokmal pushes his empty plate away, stows his tankard in his pack and heads out into the streets of Sandpoint.

Riatin, please tell me if the following are available and how much they will cost: a Masterwork Backpack, a pair of Manacles and more Barbarian Chew. Assuming he can get those things, G will stop by his home to check on things, then head to the meeting.


Male Human Oracle/3
Quick Stats:
HP=4/28, AC=17(18), Init+4, Per+7, Fort+2, Ref+1, Will+2, Wand of CLW 42

Hieronymous, apparently not phased by the half=orc's grumpiness, smiles back at Garrokmal and tilts his head in a respectful manner, "Agreed, we'll see you there!"

He then continues to eat his food, knowing that this could be the last good meal he eats for a while.


Male Gnome Bard 3
stats:
HP 11/11, AC 13 Base +2 Rosew Ar +1 Buck, Init +2, Str 10, Dex 14, Con 16, Int 13, Wis 10, Cha 16, Bank 27G 8S 5C

"Yes, see you there, Garrok." The bard calls after his companion. He turns to his tablemates and shrugs "Well, that was pleasant. He'll warm up to you, miss elf, he just needs a reminder how useful a witch can be when you're in a tight spot. And I'm sure there will be plenty of those on the way to Thistletop."


Male Human Oracle/3
Quick Stats:
HP=4/28, AC=17(18), Init+4, Per+7, Fort+2, Ref+1, Will+2, Wand of CLW 42

Assuming no one has anything else to say or do this morning

Hieronymous looks around the table to make sure Zaf and Ithrinniel are done with their food, "Alright then, I suppose now is the time to go meet with the mayor."

He pushed himself out of his chair, puts on his backpack, secures his mace to his side, and uses his spear as a walking stick as he walks out the door to meet with the mayor.


Alright, been a bit busy with Election day and all, but things are finally settling down. You can easily find those items for Garrok and get anything he may have stored in his home. I'll pick things up at the morning's meeting.

Everyone meets at City Hall as the last of the fog burns off from the previous night. Shalelu and Father Zantus usher you all in to meet the Mayor and Professor Gandethus in a second story meeting room. The polished wood is nice for Sandpoint, but not too ostentatious, it feels more homely than impressive.

The Mayor clears her voice and says, "Nice to see you all gathered again this morning. I hope everyone slept well. I provided Professor Gandethus the book that you gave me, he read it with much interest." She looks over the gathered lot and stops when her eyes fall on Ithrinniel.

She looks to Zantus, "I thought this to be a closed meeting."

The Father shrugs and says, "She came with them."

Mayor Deverin smiles and asks, "You'll pardon my asking, but in these tough times Sandpoint must be ever vigilant. Especially with those who appear to dabble in the arcane arts, I heard that Katarina was called away after our meeting last night, but I do not know who you are my dear. What is your purpose here?" It seems the Mayor is used to getting answers to her questions.


Male Human Oracle/3
Quick Stats:
HP=4/28, AC=17(18), Init+4, Per+7, Fort+2, Ref+1, Will+2, Wand of CLW 42

Hieronymous enters the meeting room and moves off to the side, then pulls of his hood, his hair looking a bit more staticy than normal.

He then leans on his spear and watches Ithrinniel through his clouded eyes to see how she will handle herself while answering the mayor's question.


Female Elf Witch/3
stats:
HP 19/19 AC 12, Str 10, Dex 15, Con 12, Int 17, Wis 14, Cha 10, 86G 2S

Ithrinniel takes a deep breath, "Hello Mayor Deverin, it is so nice to meet you! My name is Ithrinniel. I'm a Thassilonian scholar, here in Sandpoint to study the ruins of the Old Light. I met these admirable gentlemen during my travels here and I plan to help them in their investigation, while I continue my current endeavor to write a tome translating every Thassilonian marking in Varisia."

Ithrinniel turns and smiles warmly at Hieronymous and Zafzalurg, but when her eyes pass over Garrokmal, her smile fades and she looks as though she suddenly might be sick. Realizing this (hopefully) just in time, Ithrinniel quickly turns back to the Mayor and resumes her proud, beaming stance.


Male Half-Orc Barbarian 3
stats:
HP 39/39, AC 18, Init+6 Str17 Dex14 Con14 Int12 Wis11 Cha10 Bank 755gp3sp6cp, DailyRage 10/16 rds left

Garrokmal experiences some small satisfaction when the elf's eyes fall on him and she momentarily looks ready to flee... She fears me... That's a good start. Listening for the first time to what she's really saying, however, his interest is piqued and he can't help but think that having a fellow enthusiast of ancient places along would be interesting.*

He wonders what the Mayor will make of this.

* see Scholar of Ruins


Mayor Deverin nods to herself as Ithrinniel speaks, then answers. "Sandpoint is in danger and needs those who step forward. It seems the gods still watch over us and send us those that we need in our troubled times. Thank you for coming."

She then turns to Gandethus and asks him, "Well Professor, tell us what you've gleaned from that book they gave you."

Gandethus steps forward and pales slightly as he places the book on the table before him. "It's a prayerbook. To Lamashtu, the mother of monsters. More precisely, its a bestiary, or a catalog of the horrors that Lamashtu has unleashed upon this world. It details a great number of horrors that even I have never heard of. Let us hope that they never come to Sandpoint. It could be useful for someone that can read abyssal, but it is a dark thing indeed."

The book provides a +2 to checks to identify monsters and their powers (dungeoneering, knowledge nature, etc)

The Mayor shivers as she looks at the manual then barrels on with the rest of the meeting, "Thistletop has proven to be the source of our troubles, what is our next course of action?"


Male Half-Orc Barbarian 3
stats:
HP 39/39, AC 18, Init+6 Str17 Dex14 Con14 Int12 Wis11 Cha10 Bank 755gp3sp6cp, DailyRage 10/16 rds left

"I've spent enough time running through these forests to know the area a bit...

Knowledge (Geogrpahy): 1d20 + 6 ⇒ (7) + 6 = 13

"But I can't tell you much about what to expect in Thistletop - it's always been a goblin warren as far as I know - maybe Shalaelu knows more? In any case, if that's the source of the disturbance, that's where we're going."

Looking at Ithrinniel, he heaves a weary sigh...

"And if you're coming with us, you're going to need more than books to fight this evil. I think Hieronymous here has something you might be able to use.

"Mayor, is there any word from the Sheriff on when he might return? I was hoping we'd have a message from him by now."

Garrok busies himself, adjusting the straps on his new backpack.

The knowledge check was just to see what might happen, if there's any interesting additional info for us... Wasn't sure if (Local) or (Geography) was more appropriate, (Local) would be +7 for 14.


Male Human Oracle/3
Quick Stats:
HP=4/28, AC=17(18), Init+4, Per+7, Fort+2, Ref+1, Will+2, Wand of CLW 42

Hieronymous suppresses a smile, keeping a neutral look on his face as Garrokmal thaws a bit, I knew he'd come around!

When Garrokmal mentions that he has something for Ithrinniel, he pats his hands on his pockets and blinks his eyes a few times, wondering what he meant, The silver dagger? Hmmm, oh, I know...

He walks over to Ithrinniel, somehow seeing where he is going and not bumping into anyone in the room despite his eyes, reaches inside his cloak and pulls out a scroll that somehow wasn't destroyed in all the fighting.

"I believe you'll have more use for this than any of the rest of us, it is a scroll of Burning Hands," he offers it to her with a reassuring smile.

He then replies to what Garrokmal spoke of as he returns to the spot he was standing in, "I'd certainly be hesitant to head off to Thistletop unless you think the town will be safe without us Ms. Deverin."

He returns to leaning on his spear, looking around for Erin, realizing that he hasn't seen the quiet girl since they got back last night. Seemingly talking to himself, he mutters loud enough for everyone to hear, "Where has Erin gone?"


Professor Gandethus, hearing the question, gives a small smile and replies, "Erin has informed me that, while she was most glad to have your company on the grand adventure under Sandpoint. Adventuring is not for her. She has returned to her studies and the safety of her books. She's in the Academy if you wish to speak to her."

The Mayor allows the Professor to finish before replying to Garrok. "The Sheriff is most likely still making his way to Magnimar, he expected to be gone five days, two there, one to gather the additional troops, and two back. Until then we have to fend for ourselves and I've never been one to sit around while our enemy plans our demise. Shalelu, what information do you have about Thistletop?"

The rather quiet elf ceases her work inspecting the fletchings on one of her many arrows and thinks for a second, then says "The goblin's probably couldn't have picked a better place to set their headquarters than Thistletop. It's some kind of sea mount, seperated from land and only accessible from a narrow rope bridge making it easily defended. Inside are narrow corridors of stone and darkness, much more suited to goblins than humanoids. And with the goblin clans uniting for whatever hellish reason, Thistletop will be full of goblins. The woods surrounding it are full of sentries and goblin camps as well as traps. Unfortunately that is all that I know. A grim nut to crack."


Male Gnome Bard 3
stats:
HP 11/11, AC 13 Base +2 Rosew Ar +1 Buck, Init +2, Str 10, Dex 14, Con 16, Int 13, Wis 10, Cha 16, Bank 27G 8S 5C

"Sooooo... can we go? Should we go? Maybe we should go? I'm ready. Who's ready? Garrok? Hieronymous? Elf lady whose name I promise to learn? Let's go."

Zafzalurg dances anxiously in his gear. Perhaps, he thinks, I'm missing the constant movement of the sea...


sorry Zaf, I added a lot more to my last post after realizing I missed some posts


Male Human Oracle/3
Quick Stats:
HP=4/28, AC=17(18), Init+4, Per+7, Fort+2, Ref+1, Will+2, Wand of CLW 42

Hieronymous chuckles at Zaf, and then says, "Sounds like we may have to approach it by sea."

He shifts his weight, hearing the floorboards creak a bit.


Male Half-Orc Barbarian 3
stats:
HP 39/39, AC 18, Init+6 Str17 Dex14 Con14 Int12 Wis11 Cha10 Bank 755gp3sp6cp, DailyRage 10/16 rds left

Garrokmal's scruffy eyebrows raise and scrunch at Hieronymous's comment "That's not a half bad idea... Do we have the means to approach in a boat?"

I have no idea what this would take - but that bridge sounds like trouble.


Female Elf Witch/3
stats:
HP 19/19 AC 12, Str 10, Dex 15, Con 12, Int 17, Wis 14, Cha 10, 86G 2S

Ithrinniel clutches the scroll given to her by Hieronymous at her side - she's ready, she's (almost) as anxious as Zaf, but she remains silent under the weight of Shalelu's ominous words.


Sorry for the delay, been a busy and sick few days...And I got dragged back into wow as you know.

The Mayor considers what you've said and gives Shalelu a questioning look."Does their plan have merit?"

Shalelu thinks for a second.

"I know of no entrance and have heard no rumors of other entrances. The goblins have picked themselves a worthy stronghold."

The Mayor considers her words and says, "If you wish to explore a sea route the town can provide a boat, but if you're spotted it may blow any chance of a surprise attack upon them."


Male Half-Orc Barbarian 3
stats:
HP 39/39, AC 18, Init+6 Str17 Dex14 Con14 Int12 Wis11 Cha10 Bank 755gp3sp6cp, DailyRage 10/16 rds left

"Well, it's an interesting idea, but the thought of being pinned down in a boat if we're discovered isn't very encouraging. If we approach by land we'll have to be careful, but at least we'll have a path of retreat if we need it.

"If the gods favor us, then we may be able to get to the bridge by evading or killing anybody we come across. If they don't know we're there, then crossing it may not be as dangerous as the boat approach."

Garrok briefly examines his gear and performs a mental inventory... "Well, I think the bard is right - we should go. Unless anyone else has reason to delay, I think it's time to dig out a thistle!"


Male Human Oracle/3
Quick Stats:
HP=4/28, AC=17(18), Init+4, Per+7, Fort+2, Ref+1, Will+2, Wand of CLW 42

"Hmmm, yeah, I guess it does sound like the bridge will be the best way to go, let us see what fate has in store for us," Hieronymous twists his neck around a little to loosen it up and then blinks his eyes a few times, looking like he is trying to clear the perpetual fog he is in.


Male Gnome Bard 3
stats:
HP 11/11, AC 13 Base +2 Rosew Ar +1 Buck, Init +2, Str 10, Dex 14, Con 16, Int 13, Wis 10, Cha 16, Bank 27G 8S 5C

"Hmmm, I don't know that being pinned on a bridge would be any better. At least with the boat, we could turn around and sail to safety. A bridge, evil creeps on either end... our only options then are up. Or down."

The gnome whistles a descending scale to punctuate his point, then continues.

"But if the group consensus is to go by bridge, then bridge it is! Perhaps the mayor might consider a two-pronged attack - us from the bridge and another party by boat. Perhaps we can split their attention, and improve the chances for one of the groups to breach Thistletop."


Male Half-Orc Barbarian 3
stats:
HP 39/39, AC 18, Init+6 Str17 Dex14 Con14 Int12 Wis11 Cha10 Bank 755gp3sp6cp, DailyRage 10/16 rds left

"If there's no access to the keep by sea, then half our strength will be wasted... I'm afraid we're stuck with the more obvious approach. I know you'd have liked a chance to put your seafaring skills on display, Zafzalurg."

Standing up and heading toward the door, Garrokmal turns once more to the Mayor and Shalelu: "Unless you have any other information, we'll be on our way. The next time you see us, have a roast pig and plenty of ale on hand to celebrate the end of all this madness. Alternatively, build a funeral pyre tall enough for the gods themselves to see!"

Garrok stands in the doorway, looking toward the Lost Coast Road, wondering what awaits them in the woods.


Male Human Oracle/3
Quick Stats:
HP=4/28, AC=17(18), Init+4, Per+7, Fort+2, Ref+1, Will+2, Wand of CLW 42

Hieronymous adjusts his gear and readies himself for the day, blinking his eyes and shaking his head in another vain attempt to shake out the fog.


With little else to be said, the group gathers together and heads back out the Old Stone Gate along the Magnimar road. Emit the guard gives you a nod as you walk by and says, "Be careful lads, Sandpoint needs ya."

The walk from the gate to the bridge at the Thistle river take a couple hours and is uneventful. Retracing your steps back to the site of the battle with Shalelu is easy, and the tracks of several more goblins can be seen mixing with yours. As you approach the battle site the smell of bodies fills the air, the goblins have not taken the time to bury or burn their own dead. You move on quickly wanting to avoid the festering area and make your way north along the routes Shalelu provided. Soon enough you hear the sea and smell brine on the air.

The briars and thistles that grow so rampantly in Nettlewood are even more dense and tangled here, close to the shore. Although not quite dense enough to block the sound of waves crashing on the unseen shores to the west, the undergrowth is certainly thick enough to block sight and access to the coast. Few trees grow this close to the edge of the sea, but the briars themselves often reach heights to rival them; here, the patch is nearly twenty feet high.

Perception Rolls:

Garrok: 1d20 + 6 ⇒ (4) + 6 = 10
Hieronymous: 1d20 + 6 ⇒ (16) + 6 = 22
Ithrinniel: 1d20 + 7 ⇒ (14) + 7 = 21
Zaf: 1d20 + 6 ⇒ (16) + 6 = 22
Raven: 1d20 + 10 ⇒ (6) + 10 = 16

Everyone but Garrok:
As you study the giant wall of thorns it seems there's an obvious space that seems just a little different from the rest of it, perhaps a doorway through the barbed wall.

Garrok: You see an impenetrable wall of thorns before you.

New dungeon map in the links, but here's a link to the the map. Thistletop


Male Half-Orc Barbarian 3
stats:
HP 39/39, AC 18, Init+6 Str17 Dex14 Con14 Int12 Wis11 Cha10 Bank 755gp3sp6cp, DailyRage 10/16 rds left

Wary of unseen observers, Garrokmal keeps his frustration in check and his voice low: "Well this is a fine start - how do we even get close? It's just a giant wall of brambles."

Feeling vulnerable just wandering around the forest, he readies his shield and longsword, making sure they're ready for action.


Male Human Oracle/3
Quick Stats:
HP=4/28, AC=17(18), Init+4, Per+7, Fort+2, Ref+1, Will+2, Wand of CLW 42

Hieronymous looks at the wall of thorns, and then at Garrockmal, and then back at the wall of thorns. He blinks his eyes a couple times and starts walking toward the part that looks a little different.

"I don't often see things right, but does anyone else see how different the thorns look over here?"

He walks up to the spot and proceeds to try and find a way through.


As Hieronymous, careful not to get stuck by large gnarly briars, grabs the section of thorn, it pulls away in a knot of vines that have been shoved into a four foot by four foot door. A four-foot-high tunnel winds through the dense briars and nettles. The floor is hard-packed earth, with patches of wiry plants growing stubbornly here and there.

everyone but Zaf who enters the tunnels will be squeezing.


Male Human Oracle/3
Quick Stats:
HP=4/28, AC=17(18), Init+4, Per+7, Fort+2, Ref+1, Will+2, Wand of CLW 42

Hieronymous looks back at everyone, "There we go! Who wants to go first?" He stands next to the makeshift door he found, somewhat pleased with himself.


Male Half-Orc Barbarian 3
stats:
HP 39/39, AC 18, Init+6 Str17 Dex14 Con14 Int12 Wis11 Cha10 Bank 755gp3sp6cp, DailyRage 10/16 rds left

"Well this certainly feels like a trap, but if it's the only way in, then I guess we just have to be ready. I'll go."

With that, Garrok squeezes into the tight opening and works his way through, wary of booby traps.


Map updated

As you enter the brambles, paths open up to the North, the East and the West. Countless goblin and goblin dog tracks litter the passages and you can see that each gets heavy traffic.

Everyone make survival checks


Male Half-Orc Barbarian 3
stats:
HP 39/39, AC 18, Init+6 Str17 Dex14 Con14 Int12 Wis11 Cha10 Bank 755gp3sp6cp, DailyRage 10/16 rds left

Survival: 1d20 + 5 ⇒ (20) + 5 = 25 If the check is to avoid becoming lost, it gets an additional +2 from his compass. Also, I pick awesome times to crit. :P


Looking to the ground Garrok immediately notices something interesting in the churned up soil. A long trail lies in the mud, looking as though something heavy were dragged to the East.


Male Human Oracle/3
Quick Stats:
HP=4/28, AC=17(18), Init+4, Per+7, Fort+2, Ref+1, Will+2, Wand of CLW 42

Hieronymous follows behind Garrokmal, and quietly says, "If we get into a fight in close quarters, I figure it pays to have a somewhat blind healer at your back."


Male Gnome Bard 3
stats:
HP 11/11, AC 13 Base +2 Rosew Ar +1 Buck, Init +2, Str 10, Dex 14, Con 16, Int 13, Wis 10, Cha 16, Bank 27G 8S 5C

survival: 1d20 + 2 ⇒ (12) + 2 = 14

"Garrok, I don't know how you're not wedged in these brambles... It's like trying to get a potato through a straw. Not that you're a potato, or look like a potato, or smell like one someone forgot in the cellar a few seasons back. Let's just say I'm glad you are leading our stalwart group and hope the winds continue to favor us."


Male Half-Orc Barbarian 3
stats:
HP 39/39, AC 18, Init+6 Str17 Dex14 Con14 Int12 Wis11 Cha10 Bank 755gp3sp6cp, DailyRage 10/16 rds left

"I shouldn't need to point out, master gnome, that if worse comes to worst, you're the one most likely to fit inside a stewing pot." Garrokmal grins wickedly.

Spotting the marks in the dirt, he considers...

"It looks like something heavy has been taken to the east... If we wanted to avoid running into anything, we could try going north. These goblins have been up to some foul deeds, though - I think we should see what they took this way."

Barring any objection from the team, he leads the group quietly to the east.

Assuming my sick check obviates the need for anyone else's, of course. :)


Male Human Oracle/3
Quick Stats:
HP=4/28, AC=17(18), Init+4, Per+7, Fort+2, Ref+1, Will+2, Wand of CLW 42

That's what I was assuming, but just in case, here's my survival roll:

Perception: 1d20 + 3 ⇒ (13) + 3 = 16


You make your way East careful to avoid the thorns that stick out from every inch of the walls around you. Three thistle tunnels open into a large cave-like chamber. Above, the thorny canopy grows thin enough that tiny slivers of the sky above can be seen, while below, the ground consists of trampled dirt. To the west, the distant sound of sloshing
waves echoes up from a hole.

The drag marks continue on to the North.

I'd like to get a marching order as well, I assume Garrok, Hieronymous, Zaf, then Ithrinniel?


Male Human Oracle/3
Quick Stats:
HP=4/28, AC=17(18), Init+4, Per+7, Fort+2, Ref+1, Will+2, Wand of CLW 42

That order sounds right to me. Also, I wish I would quit forgetting to change Perception to whatever I am rolling when I copy and paste the dice roll text out of the 'How to format your text' place.


Male Half-Orc Barbarian 3
stats:
HP 39/39, AC 18, Init+6 Str17 Dex14 Con14 Int12 Wis11 Cha10 Bank 755gp3sp6cp, DailyRage 10/16 rds left

I'd suggest that Hiero take up the rear, since an attack from behind could injure a squishy. But Heiro can do as he pleases. I'm nobody's boss. :]

Keeping one eye in the direction the drag marks lead, Garrokmal walks over to the hole and examines it.

This may be the subterranean access we were looking for. Still, we should see what they dragged away... hmmm...

"Hieronymous, is there anything you can see through this rock that we can't make out through the hole?"

I don't want to waste the spell if it's limited use, but if the hole looks promising, we might consider further investigation. I also want to keep going east, but it's hard to say what's best!


Male Human Oracle/3
Quick Stats:
HP=4/28, AC=17(18), Init+4, Per+7, Fort+2, Ref+1, Will+2, Wand of CLW 42

It's not a spell, it's a revelation, so it doesn't impact the number of times I can heal. I can do it one round per level per day, so three times per day, but it is only 1' per level, so I am thinking this particular thing might be beyond what I can see through.

Hieronmyous looks down at the ground. blinking a few times, "I don't think I can see far enough through the ground to be of much help."

I figured it's best if I stay behind you, but if you think I'd be better of taking up the rear tell me. My thinking is if we run into somthing, I can heal you, but if I am in the back I can't reach you to heal you, so I'll pretty much be sitting on my hands for any combat in close quarters like this, unless something sneaks up behind us.


Hieronymous moves up to the hole and peers over into darkness that descends well past the limits of his vision. Far below he hears the sound of water lapping but all is dark. Rising from the hole the smell of brine mixed with death fills his nostrils.

No need to use your revelation here, although the hole is made of stone you can tell it descends much further than 3 feet or 30 feet for that matter


Male Half-Orc Barbarian 3
stats:
HP 39/39, AC 18, Init+6 Str17 Dex14 Con14 Int12 Wis11 Cha10 Bank 755gp3sp6cp, DailyRage 10/16 rds left

"Hm - looks like nothing we can take advantage of... Let's see where those tracks lead."

Garrokmal continues to lead the group east, following the marks on the ground.

"I appreciate your concern, Hieronymous, but I can fend for myself for as long as it may take you to get around to helping me. You should protect these two from any surprises from behind.

"Miss Ithrinniel - perhaps your raven's eyes would be of some use up near me."

Let's make the order G, Ithri, Zaf, Hiero - going into this next bit.

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Character Generation rules:

The Adventure Path is Rise of the Runelords obviously:
Please look through the player's guide here

All of the info you'll need to create a character here

Character Generation
-20 point buy (No stat below 8 or over 20)
-Classes from any of the paizo books are approved
-Races are limited to Core Rules (Human, Elf, Half-Elf, Halfling, Gnome, Half-Orc, Dwarf), unless I get a really great story.
-You get 2 traits, 1 must be a campaign trait from the Rise of the Runelords player guide. (link forthcoming)
-We will use Hero Points
-Max HP for level 1
-Max starting gold

House Rules:

-Leadership is a not a legal feat
-Guns are Emerging (for any wannabe gunslingers)
-Coins do not count as weight toward encumbrance
-20/20/confirm is an instant death for any foe or PC
-Each character gains one additional weapon proficiency per iterative attack (ie, When a fighter goes up to level 6 and gains +6/+1 attacks, he also gains an additional weapon proficiency)

General Notes:

While tough, the AP is designed for 4 characters with a 15 point buy and general player skill and optimization, so don't feel that you need to over optimize to survive.

I'm more than happy to take any questions on anything. If you need help making a character, I can walk you through it.


Male Human Gamer / 16

Quick questions re: backstory & side quests, inspired by my previous experiences:

1. Can/should we include long-term character background-based quests in our backstory, or would that interfere withe the AP?

2. In Pathfinder Society organized play, the characters are each given a "secret" side quest based on their faction at the start of the scenario, for the purpose of gaining extra XP if they complete it during the session. Do those exist in campaign scenarios like RotR, and will we use them? There's no mention in the Player's Guide, but maybe it's just a GM thing.

This doesn't particularly effect character creation, but I'm just curious. Thanks, Riatin!


1) If you work it in and let me know which aspects of a backstory you'd like to pursue, I'll try my best to do something with it.

2) I know about the PFS secret side quests and they're not typically worked into the AP's since the PFS are a separate thing, so there's not set scenarios for them, but if you pick a faction and something comes up that you can capitalize on it for your faction, I'll give you some extra xp or treasure for roleplaying, sure. I dont plan to use the boons or prestige rewards system from PFS though.


Male Human Gamer / 16

Cool, thanks - I won't worry about those things then; I'll still use the backstory I've come up with, but it doesn't need to be anything game-effecting.

I've just about finished my character - I've never played a rogue before, so I'm going to try it now. Elf rogue, specifically.

Clarification: Since the RotR Player's Guide doesn't actually mention Traits anywhere, I'll assume you meant "You get 2 Feats, 1 must be a campaign Feat." Please confirm.


Just posting that I saw that I am a part of this, so am going to read up a ton and let you know if there are any questions.

Oh, wait, there's a question... does it matter what class I choose? I am willing to play whatever is needed.

Thanks!


I linked the wrong player's guide Rei, that's the old 3.5 edition one, here's the newly updated pathfinder version: here

I'm open to however you guys want to play it, but here's my recommendation on class makeup: Melee specialist, divine caster, arcane caster, and support. That could mean fighter, rogue, cleric, wizard or that could mean Summoner, druid, witch, bard or any combination that can do those things. All that I'd really say is that for new players I would steer away from the Summoner, Inquisitor, and probably the Magus because they have lots of options and wonky mechanics and would be more difficult to learn the system with.

Here's a relative rundown on class power levels as you progress:

(When I say melee, I usually mean melee or ranged)
Alchemist: Strong support through most levels can be very powerful (Spontaneous Caster)

Antipaladin: I should have noted that I probably wouldn't want anyone to play this class although I'd probably be okay with someone playing it like a WoW deathknight. Alternate class of the paladin.

Barbarian: Very strong melee up to 8th level then starts to trail off, then gets a boost again at 12th

Bard: Excellent support character 1-20.

Cavalier: Very strong melee and very strong mounted character, but mounted combat is not that common (Restrictive dungeon sizes, can work for small sized creatures). Challenge is a very strong ability.

Cleric: Powerful full level divine caster, great 1-20

Druid: Can be built as a strong caster or a strong melee-er but has a difficult time doing both. Has an animal companion.

Fighter: Great Melee character and the simplest mechanically

Gunslinger: Can be very strong but will be weaker in an emerging guns era, can be very expensive gold wise.

Inquisitor: Can be powerful, but has many options that can be difficult to master.

Magus: Can be very powerful, but has spells and melee going off at the same time and difficult mechanics.

Monk: Very Multiple Attribute Dependent (MAD) and difficult to make effective but there are good options out there.

Ninja: I'm playing one of these in a home campaign and having loads of fun, they're kind of fragile at lower levels but ramp up quickly. An alternate class of the rogue and more combat oriented less skill based.

Oracle: Cool class, can have a lot of story elements built into the class. Very similar to a cleric in power level except they are spontaneous casters (limited spell list to select from).

Paladin: Ok at melee until you meet a dragon, evil undead or evil outsider, then with smite they clean up. Good class all around.

Ranger: Good melee-er along with an animal companion, especially strong against chosen enemies.

Rogue: Very skill based support character.

Samurai: Alternate class of the Cavalier.

Sorcerer: A good class for having many arcane spells to cast each day, but is slower to raise in spell level and has fewer spell choices than a wizard (spontaneous caster) Powerful 1-20

Summoner: Very strong with a melee eidolon up through 12th level then trails off in power. (Spontaneous caster)

Witch: Very powerful support class that can have divine and arcane spells. Spontaneous caster.

Wizard: Powerful arcane caster 1-20.

The AP runs levels 1-15, so the classes that trail off around 12th or so wouldn't be noticed until very late in the game, and even then it wouldn't noticed much.


Male Human Gamer / 16

Ah, thanks - that new version makes more sense.

So I'll probably ditch the Rogue and come up with something else... I know Duane is researching this weekend, but he'd mentioned wanting to go Bard. If Bard is "excellent" support all the way to 20 (and Rogue is especially skill-dependent), then that might be a better fit for the group.

Plus, the Traits in the Anniversary Edition player's guide all conflict a lot more with my very specific character backstory than the Feats in the other version did... Starting a new character will allow me to use the more general backstories presented in those traits.

SO - all of that said - Thunder, do you have a preference for being a caster or a melee? I might enjoy being the meatshield, but arcane caster could work for me if you're keen on being stabby.


I have absolutely no preference, all the classes are interesting to me. It's been a long time since I played a game like this (since before THAC0), so anything will be a lot of fun for me.


Male Human Gamer / 16

I've rolled a half-Orc barbarian, a human fighter and a human wizard (man, I love Hero Lab) - I like my story for the Barbarian the best though, so I think my preference would be to play him. Once I've written out his story, I'll send him to you to check out, Riatin.


Any idea what T might be playing?. I guess it doesn't really matter actually, I can just make 2 characters, a divine caster and an arcane caster, and then whichever T bring's I will play the other. Works for me.

RPG Superstar 2010 Top 32

Sorry guys been on the road a bit too much to report in. Sent T a private message on the forums but I haven't heard back. I was hoping he would verify if he was in or out.

Has your friend made an account here rei?

I think what ill do is get us up to 5 by recruiting on this site. So make what you think youd like to play and then we can recruit 1 or 2(if t is out) to fill the needed roles. That sound good?


Male Human Gamer / 16

Sounds good to me!

I just missed DW today - we don't really work together on anything these days, so it's tough to connect. We'll talk in detail tomorrow and I'll make sure he gets sorted here.

I'm still a little iffy on the spellcasting rules, so I'll definitely go with the melee role... I like the versatility of the Fighter, but it seems like the Barbarian would be more interesting to play. Still leaning toward Barb, but until we lock in, I'm undecided.


I wrote up a little history for an Oracle and a Wizard and I like them both, but I think I like what I did with the Oracle a little more so I will go with that unless both T and whoever the 5th is are divine, then I will switch to the wizard.

Dwarf Oracle, yep, a dwarf.


Hmmm, maybe that wasn't such a good idea, taking a race that has a penalty to Charisma and making them a class where the primary stat is charisma. Maybe he wont be a dwarf? haha


So, this is what I am thinking about now, a Warrior Oracle with Clouded Vision, please let me know if that sounds like a bad idea. At first I was thinking I should be heal focused, but most of what I read says that in combat healing is not usually as necessary as helping to take out a foe. So, some sort of armor wearing guy summoning things and buffing allies while smacking things with a big weapon sounds like fun, and fits with choosing Clouded Vision, he can be right in the think of things where he can see what he is trying to hit.

Are we supposed to input our characters somewhere, or do we just keep track of them on a piece of paper at home?

This game is many times more complex than good old AD&D, pretty fun trying to wrap my brain around it all.


Yeah, Dwarves make great clerics but poor oracles, sorcerers, and ninja's. Although I have to say I think a stone, metal, or battle dwarven oracle would be very cool flavor wise.

Sounds like a great concept to me (one I've considered playing myself). Although one downside is that attacks coming from further away than your blindsight allows will leave you flat footed. So ranged attacks can be a big disadvantage for the clouded vision oracles, but I still like the concept.

I never played Ad&d having started with 2nd ed. Ad&d, but I was around for the transition from 2nd ed. to V3.0 then to 3.5 and now to Pathfinder (some people call it 3.75) and I like the d20 concept of having almost every roll be determined by a d20 roll. Percentiles never worked for me, and Thac0 was just a nightmare to determine to hits. Pathfinder made the skill system far more elegant than the 3.0-3.5 version so you're getting the 10 or so years of refinement.

There's character sheets built into the forum (another reason this place is cool). Here's how:

-Click on 'My Account' at the top
-It may have you log in
-On the left there is a box called 'Message Board Aliases'
-Click 'Create New Alias'
-Type the Avatar Name
-Pick an Avatar Image
-Click 'Submit Changes'
-Fill out the character sheet: Example
-Once you make an alias a 'Post As' drop down box will appear under the text box when you make a post, just change that to whichever character you want to post as.


Male Human Monk (Flowing Monk) 1st

Like so :)


So here's what our makeup looks like so far:

Rei- Barbarian or Fighter
DW - Bard?
Thunder - Oracle

Shaping up pretty well I think :)

Rei I sent you a test PM on the IC forums, I think i've been forgetting to add the name to the 'to' section in the PM section, would be why T hasn't answered me back. If you could just make sure that you received that, I'd be grateful.


Yeah, once I read about the Clouded Vision Curse, I couldn't get it out of my head. Wasn't originally going to go melee, but it just seemed to fit better with the blindness.

I figure I'll just wear a lot of armor and follow Rei into battle.

I will start adding the character this weekend then (not going to get much done tonight with Halloween I think).


Hi guys,

I'm around and still definetly interested in playing. I'm running behind -was side-tracked on the weekend and then would have had the wrong Player's anyway.

Thanks for the new link Riatin, and the great class summary. I think I'll take a Cleric, since we don't have a pure caster and Riatin indicates they're strong. I don't know what race yet, but I'll work on everything as fast a possible - by the weekend (Sunday night) at the latest.

I'll think on backstory after I decide on race. :D

...T


Male Half-Orc Barbarian 3
stats:
HP 39/39, AC 18, Init+6 Str17 Dex14 Con14 Int12 Wis11 Cha10 Bank 755gp3sp6cp, DailyRage 10/16 rds left

How about this?

Riatin - I emailed you my HeroLab portfolio just so you can see all his internals... Lemme know what you think.


Looks good to me Rei. Nice avatar pic too, dont think I had seen that one.


Male Human Gamer / 16

Cool - and I'm *really* sorry - I didn't see your comment above about the test PM; I did see it but I didn't log in to retrieve it or read it. I don't know why - just being stupid. My mistake!


Np, I was mainly just wanting to make sure that I was using the PM system right, and T received my message so that's all good.


New question, in the old players guide it talked about deities and weapons, but in the new one it doesn't. Is there another resource that I could use to learn relevant information about Varisia or can I just use the old player's guide?

Almost done with the oracle, I think...


Hopefully last question, will I be at a significant disadvantage if I spend most of my gold on gear (I will have less than 6 gold left, chainmail is pricey)?


The old players guide should have the same info so using that for deities weapons of choice should be fine.

As for spending gold on gear, I think be as well equipped as you think you need to be. Good Armor will never hurt you.


Male Human Oracle/3
Quick Stats:
HP=4/28, AC=17(18), Init+4, Per+7, Fort+2, Ref+1, Will+2, Wand of CLW 42

Ok, I think I have most of this done, probably some stats I still need to figure out, like how to find my BAB, forget what that stands for.

Hopefully my solution to wanting to play a dwarf Oracle is ok, went for the short stocky human born near dwarves with stone powers...

Let me know what you think.

I will probably also make a wizard or sorceror if I have time in case we need a ranged caster more than we need a mostly blind humandwarf!


Male Human Gamer / 16

Holy cats - that's a lot of detail, Thunder. The "Character sheet" is so basic... I wonder if I need to add a bunch of info in the description?


Excellent, really liking that character, for some reason I want to call him sparky. :)

So just waiting on the other two to finalize their class selection and I'll recruit a 5th and we can get this ball rolling.


I just sort of followed what Riatin did with Nami, but I suppose I went a bit nuts on the backstory. A lot of the abilities lent themselves to the story.

I wanted to write down everything I learned so that I would know what he can do when the time comes, no doubt a lot of the stuff I put in there wouldn't be needed by an experienced player.

Not sure where you got Sparky, his avatar is kind of gloomy (didn't really find one I wanted so went with the guy in the hood), but it made me laugh so feel free to call him that!


On re-reading my description, I see where Sparky came from.


Any word from your friend Rei? Was hoping he'd have dropped a message by now and I dont want to start a recruitment thread without knowing exactly who and what I need.


Male Human Gamer / 16

Yup - we spent a few minutes talking about this and going over resources and whatnot just before leaving work tonight; he's still debating between bard and monk, but will let us know shortly.


Do you want me to spam the IC forums one more time Riatin?


Oh no, I think we're pretty good off.


Looking over your character sheet in a bit more detail thunder, just some stuff that you probably aren't aware of mechanically.

Fort Save would be +1 for the same reason
Will Save would be +1 (You'd take a -1 from your Wisdom modifier)

You get one additional skill point for being human that I think you forgot.

Also at every level you get to choose to take either 1 additional skill point or 1 additional hit point. So you can have 6 total skills and 9 HP or 10 HP and 5 skills.

Not sure how you're calculating your skills but here's what I'm getting:
Intimidate: +7 (+1 Rank, +3 for Class Skill, +3 for Charisma Modifier)(+8 vs Giants)
Know Planes: +4 (+1 Rank, +3 for Class Skill, +0 for Intelligence)
Perception: +4 (+1 Rank, +3 for Class, -1 for Wisdom, +1 for seeker) (Against giants you get another +1)
Use Magic Device (abbrv UMD): +4 (+1 Rank, +3 for Charisma)

The feat Power Attack requires a +1 Base Attack bonus (you currently have a +0, but it will increase to +1 at level 2). So you'll need to pick another feat.

Your attacks would look like this:

Mace, Heavy: +4 to hit (+4 from strength modifier+0 from BAB) and +5 against giant subtype creatures, 1d8+4 to damage (+4 bonus from strength) x2 on a critical.

Spear: +4 to hit (+5 against giant subtype), 1d8+6 damage (+4 strength mod x 1.5 for wielding 2 handed) x3 on a critical.

Sorry to pick it apart, but its a complex game as you've said. Any questions or obvious mistakes that I've made, let me know. I basically just recreated your character in hero lab and compared it to your sheet.


I opened up the recruitment thread, so I hope to get you an arcaner by next friday, I'd love to start then!


Male Human Gamer / 16

Cool! FYI I'm headed to northern MI until Monday evening, so you probably won't hear from me again until Tuesday. Just wanted you to be aware. Have a good weekend!


Awesome, thanks Riatin, I wasn't entirely sure what I was doing, I will adjust things. Shouldn't I hang on to the Feat anyway so my dps will go up at level 2?


You get a feat at every odd level, so it would be level 3 before you could take it (I should have mentioned that above).

It's one of the best attack feats, that's for sure, and very much in line for melee characters.


Ok, I guess I will keep Power Attacks and be doing more damage at level 2, unless you think it would be better to grab another like maybe Enforcer or Toughness for now. I am ok either way.

I took Diplomacy with my 5th skill point since its a class skill and a CHA skill. I didn't realize that skills started at 1 + 3 or whatever if you have a bonus, I just assumed they started at 4... now it makes more sense.


Feats I'll suggest to replace Power Attack for first level would be: (these are just good feats, by no means what you have to take)

Armor Proficiency (Heavy) - Better armor

Combat Casting - Makes it easier to cast spells in combat

Extra Revelation - Another Revelation at 1st would be very handy

Intimidating Prowess - Lets you add your strength modifier to Intimidate as well (+11)

Fortified Armor Training - Lets you negate a critical but breaks your armor or shield (very nice feat for a shield user)

Iron Will, Great Fortitude, Lightning Reflexes - +2 to a save

Improved Shield Bash - Attack with a shield without losing its benefits (still applies a two weapon fighting penalty)

Saving Shield - Whenever an adjacent ally is attacked you can throw up your shield to help defend them, giving them a +2 shield bonus to their AC.

Scribe Scroll - Make scrolls you can save for later

Warrior Priest - +1 to initiative and +2 to concentration checks to cast in battle

Toughness - More hp is always more better.

Again just suggestions, there are many good things to choose that are not on this list and may work better flavor wise.


Ok, I dumped Power Attacks for now and took the Extra Revelation adding Stone Stability to my revelations, which is how I had him set up originally, so it all comes full circle.


Not sure if everyone saw it or not on the recruitment thread but I'd like to get this rolling next Friday when the recruitment period is up. Just a heads up.


Sparky is ready.


Male Human Gamer / 16

Garrok is ready to rumble... DW and I are going to put his guy together in Hero Lab either today or tomorrow. He's registered here and I keep hassling him to say hi, but he's shy... Canadians, AMIRITE? :)


T's had a busy couple of weeks so he's going to get his act together over the weekend and hopefully join us in a few days.

Katarina from the recruitment thread will be our lovely representative of the arcane.

So just waiting for your friend Rei, if he wants to join in a couple of days as well, I'm fine with that. My plan is to start the game in the gameplay thread tomorrow morning however. Any 11th hour questions?


Instigator/12

Hi all, mere minutes from being ready to play. I'll introduce my character this evening...

Looking forward meeting, and hopefully not completely annoying, the group.


Female Human (Varisian) Witch 2
Quick Stats:
Init +6 | AC 12, t 12, ff 10 | 16 / 16 hp | Fort +1, Ref +2, Will +2 | Perception +3

Hello everyone!

It's a pleasure to meet you all *offers a little bow*. If you allow me, I'll be delighted to offer my expertise on all matters arcane, from sharing obscure bits of knowledge, to empowering allies with inspiring incantations and afflicting enemies with terrible curses!

I can read your future too, if that's more to your liking! My trusty harrow deck never lies, but be warned... What you'll learn may not be something you wanted to... ;)

In all seriousness though I'm happy to be here and eager to play! And if you have any questions about me or Katarina fell free to ask. :)

@GM Riatin Thank you very much for choosing my character and for taking the time to run this AP!

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