GM Riatin's Rise of the Runelords

Game Master riatin

Sandpoint Map
Current Encounter Map
Thistletop level 1 Thistletop Closeup
Thistletop level 2



Hey folks. I'm looking for one arcane based character to round out our 4 man group for Rise of the Runelords. What we currently have:

Half-orc Barbarian
Human Oracle of Stone
Cleric of some type
and a 4th player that will be playing a bard or monk

One of the most important things to remember, are that most of these players are new to pathfinder if not new to RPG's, so a little patience and a willingness to help is required.

Character Generation:
-20 point buy (No stat below 8 or over 20)
-Wizard, Sorcerer, Magus, Witch, Alchemist or Summoner are what I'm looking for.
-Races are limited to Core Rules (Human, Elf, Half-Elf, Halfling, Gnome, Half-Orc, Dwarf), unless I get a really great story.
-You get 2 traits, 1 must be a campaign trait from the Rise of the Runelords player guide.
-We will use Hero Points
-Max starting gold
-All paizo books are legal.

House Rules:

-Leadership is a not a legal feat
-Guns are Emerging (for any wannabe gunslingers)
-Coins do not count as weight toward encumbrance
-20/20/confirm is an instant death for any foe or PC
-Each character gains one additional weapon proficiency per iterative attack (ie, When a fighter goes up to level 6 and gains +6/+1 attacks, he also gains an additional weapon proficiency)

So again, I'm looking to fill the arcane niche but I'm going to go ahead and say that unless I get an awesome character, I probably wont pick a summoner.

Get your subs in by the 14th and I'll announce my pick on the 15th. Eager to see the subs.


Always wanted to try a summoner ... and to try RotRL.

What are you looking for storywise?

Mortimer:

Mortimer
Halfling Summoner 1
N Small Humanoid (halfling)
Init +3; Senses Perception +2
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 11 (1d8+3)
Fort +3, Ref +4, Will +3; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft.
Melee Morningstar +0 (1d6-1/x2)
Ranged Light crossbow +4 (1d6/19-20/x2)
Spell-Like Abilities
. . 7/day—Summon Monster I (7/day)
Summoner Spells Known (CL 1):
1 (2/day) Mage Armor, Rejuvenate Eidolon, Lesser
0 (at will) Mage Hand, Detect Magic, Light, Message
--------------------
Statistics
--------------------
Str 8, Dex 16, Con 14, Int 10, Wis 10, Cha 18
Base Atk +0; CMB -2; CMD 11
Feats Spell Focus (Conjuration)
Traits Ease of Faith, Family Ties
Skills Acrobatics +4 (+0 jump), Climb +0, Diplomacy +9, Escape Artist +2, Fly +4, Perception +2, Ride +2, Stealth +6, Swim -2, Use Magic Device +8; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling, Varisian
SQ eidolon link, fearless, life link, share spells with eidolon
Other Gear Studded leather armor, Light crossbow, Morningstar, 150 GP
--------------------
Special Abilities
--------------------
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Fearless +2 racial bonus vs Fear saves.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summon Monster I (7/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.

The Goat:
The Goat
Quadruped
N Medium Outsider
Init +2; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 7 (+1)
Fort +3, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 40 ft.
Melee Bite (Bite) +3 (1d6+2/x2) and
. . Gore (Gore) +3 (1d6+2/x2)
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +3; CMD 15 (19 vs. Trip)
Feats Power Attack -1/+2
Skills Acrobatics +3 (+7 jump), Perception +4, Sense Motive +4, Stealth +6
Languages Common
SQ mount
Other Gear You have no money!
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Mount (Ex) The Eidolon can serve as a combat-trained mount.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.


How fast are you planning on running the game? As in minimum of one post per day, two days, week?

Do you care about prior knowledge of the campaign? I'm pretty familiar with it, and will be starting a table top campaign Wednesday.

Thinking either a magus or an alchemist. Archetypes or no?

I've been playing rpgs for a long time, got in on Pathfinder from the very beginning...though I haven't played in over a year so I'm rusty on rules and whatnot. I can absolutely be patient with new players ;)


Sorry for the info gaps there, good questions.

I'm looking for people that can post pretty often, daily would be excellent.

Story wise I'm not looking for a novel but a better fleshed out character will be much more likely accepted than just a stats array.

Prior knowledge of the campaign is fine as long as you can keep it separate from character knowledge and don't spoil surprises for someone else. :)

All archetypes from paizo are fine.

The Exchange

Is anyone using the +10% selling trait. I need to know for my backstory. Oh and Item crafting rules.


K, thanks for the quick reply. I'll go ahead and write up a character and post it, though I'll let you know ahead of time I can't 100% commit to daily posts. Vast majority of the time it wouldn't be a problem, but I've got a couple trips coming up this month and next that might cause me to miss. If picked I'd be able to give a heads up before on days I'm likely to have issues. Very popular AP though, so chances are you're going to get a lot of applicants.


@Fraust Thanks for the honesty, its appreciated and I forsee the holidays being more difficult for everyone, so it may not be an issue.

@Walter We've got 2 characters that are still works in progress, but so far no one has taken that trait.

The Exchange

Here is the backstory for my elf wizard.

backstory:
Varn was born in the elven city of Kyonin. He was from a family of wizards and much of his youth was average for an elven child. Unfortunately for Varn while exploring with his friends they stumbled onto a sinkhole. The hole dropped them into a cave none the worst for wear. But Varn learned that he could see clearly in the deepest dark and used that ability to guide the others out of the cave. Having the other elves learn about this trait they began shunned Varn and his family. They moved away and eventually ended up in Sandpoint. Varn eventually left Sandpoint to study at Twilight Academy in near by Galduria. He leared both the art of magic and creation under the masters there studying for over a decade. He is returning home to celebrate with his family and adopted city the creation of the new cathedral.

Character sheet soon from myth weavers. Also can I get a valet familiar.

valet

you can see some samples of my writing style under these aliases Girianar Odrian, Resnit Varn, Helix Grobbik


An interesting concept for a witch is brewing in my head. I will get a submission in once I get that idea formulated into a profile.


This toon got to the second room of a certain site before losing his RotRL campaign. I can build him for 20 pts (he was 12-pt buy, random rolled) and down-level him if he's suitable. He'd be Witch only at level 1, and I'd build him from there based on how things seemed to be going.

If you think that could work, I'll do the changes.


Sure a valet looks fine to me.


Pathfinder Adventure Path, Rulebook Subscriber

Dotting at the moment. I have a 1/2 Orc Alchemist edging towards Master Chymist I'd like to try.


This is an old character I made for RotRL, a human witch with the Foster Child (Koya) trait.

It was specifically intended to be heavy on support, both in and outside of combat, and that I think would actually be quite fitting for a group with new players, since she'd help them shine without stealing focus, so fun for everyone! :)

If needed, I'm absolutely open to make changes to fit in the party better.
I can post daily, and my time is GMT +1.


Elf Wizard, checking in.

Please let me know if you like the concept... Will tone him down. He's currently 25pt buy with 3 traits.


@Megekki - the character is a bit too out there for me and to be honest, characters that speak broken english just make it difficult and sometimes confusing to read. Also, I think healing is covered in the group. If you want to put in the effort to change things and go in a different direction I'd be more than happy to give it a consideration, but I wouldn't want to mislead you into changing a character you've gotten your teeth into.

@Katarina - looks like you've got a trait and a backstory that you've made up for Jade Regent. If you want to change them, I'd be happy to give her a consideration.

@Sethran - The character concept is interesting, I'd like to know a bit more just out of my own curiosity. How does he deal with his light sensitivity? Does he just walk around squinty eyed all the time?


@GM Riatin - My apologies, you are absolutely right. (This is what happens when I should go to sleep and decide to post something instead). As things are, I withdraw her application, and I'm sorry about wasting your time.

I'll see if I can come around and readapt her background for RofRL this weekend, and present her again. If I can't make it, then I wish you the best of luck for your campaign, and have fun! :)


He is a "squint", constantly reading, examining, researching. Typically in some place that is underground or in ruins, etc... He likes to plan, so unplanned sudden bright light isn't something he's really equipped for.

He's aware of the discomfort/annoyance, but not the game mechanic penalty.

This would be his first real outting, alone (no one from school). Obviously he'll meet up with party. Was hoping to develop him, in-game. Become more man-of-action, spontaneous, possibly craft some protective eye-wear that is magical in nature.

I think he's interesting clay, not overly optimized.


Hi GM Riatin,

Here is my submission for a half-elf Witch. Still working on purchasing equipment, some of the character description and still deciding between going with the Witch Familiar or with the Half-elf Witch archetype, but besides that he is ready to roll. Would love to hear what you think.


And here I am, presenting Katarina again, hoping this time not to have messed up something else!

I changed her story trait and reworked her background for RotRL. If something's wrong again, please feel free to hit me on the head with a broom.

Updated profile is up.

The Exchange

I am in a roll 20 ROTRL's so i am withdrawing.

RPG Superstar 2010 Top 32

@walter Thanks for letting me know.

@Andrezi I like the background, especially the fox. Does it have a name and personality of its own?


I'll submit Zwain, who in this incarnation was created for RotRL ... his eccentricities won't impact the game flow at all. It just adds flavor to his conversation and personality and hopefully a touch of well-timed humor. I've played this character personality several times before and have role played a very short bit on these boards with him, if you want to see how it flows (check his posts in Ill Met at Lastwall here)


He does to both and I will get them included on the profile as soon as I have gotten it all written down. A question: do you allow drawbacks in exchange for additional traits?


I'd be okay with having a drawback but there'd be no bonus trait.


Ok, no worries, I'll just roleplay it out then. The character profile has been updated and outside of some minor tweaks and additions to the character fluff, it is complete.

Liberty's Edge

Would a nomadic Varisian tattooed sorcerer be too out of place? I keep trying to finish the backstory and get into a game, but keep getting sidetracked or passed over. Se la vi, yeah?


@Daynen Lets see what you got.


Aaaaand...done. Rat familiar notwithstanding, she's ready. Will probably post a bit of description or personality later, but backstory is up. Enjoy.

EDIT: I probably have an odd layout for my profile, just because it's habitual. Let me know if you require a reformat; I'm just getting it posted for now to get my submission in.


Rough-version of my submission (and some necessary side-details) below in spoiler-text; if accepted, I’ll make any necessary fine-tuning of details before creating the necessary alias.

Aleksandr Morgannan, Rime-Blooded Jadwiga Sorcerer:
Aleksandr Morgannan
Male Jadwiga sorcerer (Wildblooded/Rime-Blooded) 1
CN Medium humanoid
Init +2; Senses Perception -1
===== Defense =====
AC 12, touch 12, flat-footed 10; (+2 Dex)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +1
===== Offense =====
Speed 30 ft.
Melee shortspear +0 (1d6/x2)
OR light mace +0 (1d6/x2)
OR dagger +0 (1d4/19-20/x2)
Ranged light crossbow +2 (1d8/19–20/x2)
OR ranged touch spell +2
Sorcerer Spells Known (CL 1st; concentration +6)
1st (4/day)—mage armour, snowball^
0 (at will)—arcane mark, detect magic, light, mage hand, message, prestidigitation**, read magic.
Bloodline Rime-Blooded (Ultimate Magic)
===== Statistics =====
Str 11, Dex 15, Con 12, Int 12, Wis 8, Cha 18
Base Atk +0; CMB +0; CMD 12
Feats Combat Casting, Eschew Materials [Bonus], Irrisen Icemage
Traits Charming (social trait), Friends and Enemies (campaign trait)
Skills Bluff +8^ (1 rank), Knowledge (arcana) +5 (1 rank), Knowledge (nobility) +2 (1 rank), Spellcraft +5 (1 rank)
Languages Common, Skald
SQ bloodline arcana (one selected target of a [cold] spell is slowed for 1 round, Fortitude save negates), bloodline power (cold steel, ea. 1 round, 7/day)
Gear Shortspear; light mace; dagger; light crossbow and 20 bolts; adventurer’s sash; sorcerer’s kit; 40 gp, 60 sp, 100 cp

Aleksandr may be directly descended from the second Queen of Irrisen, but before he left Whitethrone, no-one might have known it. He was seven when his only sister was born, and the moment Valentina Morgannan saw her new baby’s hair was growing out pure white, Lyosha went from ‘son that may find a useful marriage’ to ‘afterthought’. Despite devoting himself to unlocking his magical abilities, and demonstrating a positive flair for Irriseni ice-magic as the years went on, nothing he said or did could ever make him as good as his baby sister, the girl born to be a Winter Witch.
Unable to challenge his mother directly, Lyosha struck back at her by running with a gang of pseudo-Varisian stilyagi calling themselves the Scarlet Sczarni, channeling his resentment into vandalism and street-brawls with the rival ‘Hellknights’, and Valentina Morgannan soon grew tired of spending her family’s dwindling accounts of money and influence to get him out of the Iron Guard’s cells. The last straw was the night that Lyosha dragged himself in after a long session of drinking, wenching, and brawling, only to find himself being upbraided for being a ‘disgrace to the family’ not by his ‘long-suffering’ mother, but his ten-year-old spoiled-brat sister. Just drunk and angry enough to strike back at the ‘little hag’, he snatched her beloved pet ermine from her arms and wrung ‘the little rat’s’ neck before her eyes.
The next morning, Valentina Morgannan had Lyosha dragged out of his bedroom, still dressed in his imitation-Varisian garb, and after a dunking in Glacier Lake to wake him up properly, explained that for murdering the familiar of an apprentice Winter Witch, she had every right to hand him over to the Cold Sisters and watch them put him to death. Instead, out of the faint hope that he might actually grow some sense, she granted her wastrel son ‘mercy’ and banished him from Irrisen for the next five years. If he so wanted to be a Varisian, he could see how well he did amongst real Varisians, and if they decided to kill him somewhere along the way, at least the burden of his existence would be lifted from his family. Should he cross Irrisen’s borders before those five years were up, he would spend the remainder of that time in the hands of the Cold Sisters.
Humiliated by his exile, and finding his use of Varisian customs and trappings he knew only at fifth-hand endlessly mocked by every real Varisian he met along the way, Aleksandr fiercely embraced his ‘natural’ identity as a scion of Irriseni nobility long before he reached Kalsgard, much less by the time he stepped off the ship in Sandpoint. More, he resolved himself to return to Whitethrone not just as a proud and worthy bearer of the Morgannan name, but as a bearer of the recovered secrets of Thassilonian magic; after all, he’ll be allowed to return to Irrisen barely a year before Baba Yaga returns to depose Queen Elvanna, and the Morgannan family will need every weapon and power it can claim if it wishes to secure its rightful place in the new ruling order. He’ll show his mother and his sister what he’s really worth. He’ll show them all.
Lyosha has been abroad for almost half a year, but it hasn’t done much to temper his worse qualities. Self-centered, entitled, imperious, and incredibly hot-tempered for a man so adept with ice-magic, he has a natural gift for alienating the ‘peasants’ he meets, even as his regal bearing, coldly handsome features, and smooth words charm their prettier daughters. (Lyosha is a tall, lean, fit young man with ash-blond hair and ice-blue eyes, and many people back in Whitethrone quietly believed the rumours that his father was a winter wolf in human form.) He plays to his audience almost without realising it, accepting their adulation as his due for his brilliance and growing waspish if he feels unappreciated. Nonetheless, he has a natural distaste for bullies and those who offer harm to the inoffensive, and many of his fights as a ‘Scarlet Sczarni’ were started by his stepping between a ‘Hellknight’ and their intended victim.

TRAITS:
Charming: Blessed with good looks, you’ve come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.
Friends and Enemies: One of your family members, perhaps a parent, cousin, aunt, or uncle, helped Daviren Hosk put down a group of goblins near Sandpoint. Since then, your family member passed away, but not before telling you about that day and the offer Daviren made her should she ever be in need. Once you make it to Sandpoint and meet up with Daviren Hosk at the Goblin Squash Stables, he gives you one of his best steeds and all the necessary accoutrements as gratitude for your family member’s help: a heavy combat trained horse, a military saddle, saddlebags, bit and bridle, a month’s worth of feed, and lifetime stabling at the Goblin Squash Stables.

FEAT Irrisen Icemage (Cities of Golarion pg. 62)
You were born with the power to drive ice and snow as others drive their slaves.
* Prerequisites: Sorcerer, Irrisen affinity, may only be taken at first level.
* Benefit: All of your spells with the cold descriptor are cast at +1 caster level. Any spell with a different energy descriptor is cast at –1 caster level. Three times per day you may alter a spell you cast to deal cold damage instead of its normal damage; your +1 caster level for this feat applies to this variant casting.

Rime-Blooded (Wild-Blooded archetype of Boreal bloodline)
Descended from inhabitants of the lands of ice and snow, you count among your ancestors giant-kin, troll-born, and frost-rimed spirits. Their savage and raw energies flow down through generations to infuse you to the marrow with the chill of the polar wind, crackling auroras, and the long winter's night.
* Class Skill: Survival.
* Bonus Spells: enlarge person (3rd), rage (5th), elemental aura* (cold only) (7th), wall of ice (9th), cone of cold (11th), transformation (13th), giant form I (15th), polar ray (17th), meteor swarm (dealing cold damage) (19th).
* Bonus Feats: Arcane Strike, Diehard, Empower Spell, Endurance, Exotic Weapon Proficiency, Power Attack, Skill Focus (Intimidate), Toughness.
* Bloodline Arcana: Whenever you cast a spell with the cold descriptor, you may select one target of the spell to be slowed (as the spell) for 1 round. A Fortitude save (DC 10 + the level of cold spell + your Charisma modifier) negates the effect.
* Bloodline Powers: Your connection to primeval winters grants you a mastery of cold magic that few can match, and a savagery that fewer still can withstand.
> Cold Steel (Sp): At 1st level, you can touch a weapon or up to 50 pieces of ammunition as a standard action, giving it the frost property for a number of rounds equal to 1/2 your sorcerer level (minimum 1). At 9th level, you can confer the icy burst property instead, but the duration of the power is halved. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
> Icewalker (Ex): At 3rd level, you gain resist cold 5 and can move across snow and icy surfaces without penalty and without leaving tracks. At 9th level, you gain resist cold 10 and can climb icy surfaces as if using spider climb.
> Freezing Bolt (Sp): At 9th level, you can cause the air to erupt in freezing sleet. This 10-foot-radius burst does 1d6 points of cold damage per sorcerer level (Reflex half). The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day. This power has a range of 60 feet. This bloodline power replaces snow shroud.
> Blizzard (Sp): At 15th level, you can create a savage winter storm centered on you. This power acts as control winds, but in addition the entire area (not including the “eye” at the center of the storm) is affected as a sleet storm and all in the area are exposed to extreme cold. You may use this ability once per day.
> Child of Ancient Winters (Su): At 20th level, you gain the cold subtype and you become immune to fatigue and exhaustion. In addition, you gain immunity to sneak attacks and critical hits. This power causes you to gain vulnerability to fire.


Dotting Interest ...

Here is my submission ... Valerius Rex

I am currently fixing him for this campaign but it will not take long.

Already fixed:

1. Attributes from 25 point buy to 20 point buy (Dex dropped down to 14)

Remaining

1. Removed second trait, looking for a campaign trait.

2. BIO+ needs some polishing.

3. And of course, GM restrictions and recommendations.


Oops, I forgot I took the alternate human racial trait dual talent for an extra +2 in attribute of choice.

Almost done


100% Good for adventuring but I am going to look over it to make sure everything gtg.

Since the upper link is now broken ...

Valerius Rex


Okay, updated with my familiar and associated changes. I remember now why I've never used one before. Doubles the tracking. Oh well; I'm pretty sure it'll be worth the adventure.


Fraust here.

Background

Spoiler:

Faey was one of a pair of twins born in distant Ustalav to two elvin adventurers who settled down after decades of traversing Golarion and risking their lives for treasure and prestige. Her and her brother Nym grew up on romanticized tales of elvin culture, and practical lessons learned in the heat of battle.

Though both attended the university in Caliphas to study history, culture, and language, Nym took to the structured environment in a way Faey could not. Two semesters in she withdrew from classes and left her brother and homeland for a frontier land where history was a tangible thing to be discovered, not simply read about.

The closer she got to Varissia the more she discovered about the regions ancient empire. She spent her days working as a caravan guard inching toward her destination, and her nights prying stories rumors and tales from anyone who would trade such for a drink.

Her latest lead is merely a location and a name. Sandpoint, and Quint. Not much to go on, but luckily the town doesn't sound to be very large, and as it turns out she should be arriving just in time for something of a local festival.

Mechanics

Spoiler:

Going with the bomber archetype largely to find a substitute for the poison based class abilities of the alchemist, though I am rather fond of the way the replacement abilities work with the background I have for Faey.

Being interested in her elf ancestry she has made an effort to learn the bow as well as the elvin curveblade (likely the preferred weapon of one of her adventuring parents), though at the same time she has taken on a decidedly unorthodox style of magic (I'm thinking one of her parents was a more traditional wizard type who looked down on alchemy as a pseudomagic).


I'll make the cutoff point tomorrow (11/14/13) at 12 pm Eastern time. Anybody still interested better get them in!


Maybe last but hopefully not least.
I'm definitely interested in playing! Posting speed should be no problem, I can usually manage more than one post a day, too.
Character sheet is 90% finished yet but can be finished very quickly, need to get my kid to school first :)


@Xzylvador - You have magical Knack as a trait, from your background I'm guessing you may be going for a mystic theurge or some other multiclass combination?


After a bit of last minute additions to the character description, Appearance and personality, Andrezi is again ready for review.

Looking forward to see who gets to join!


GM Riatin wrote:
@Xzylvador - You have magical Knack as a trait, from your background I'm guessing you may be going for a mystic theurge or some other multiclass combination?

Mystic Theurge is what I was planning on, yes.

The roleplay idea being that Desna approves of Xzylvador's choice to let his future be guided by Fate and Chance instead of him trying to control it, therefor finally granting him the spells/divine power he was denied before because of his doubt.
-- I really wanted to take the Improved Caster Level feat, but since that's 3rd party most GM's disallow it and, from what I get, kind of frown upon asking...
So I will just take the trait :)
It kind of gimps the character, multiclassing casters is always a horrible idea. But imo, Roleplay > Raw Effectiveness and if it increases my odds of being picked, so much the better.


Okay, subs are closed, you guys aren't going to make the choice easy. Thanks for all the submissions. :)


Alright, I'm going to go ahead and state my pick, but I'd first like to say that there were some very interesting and compelling character concepts put forth that I would enjoy running games for. Unfortunately I do only have 1 slot available, and not enough time to run a second game.

Keep producing the great characters folks and I hope all of you find great games to play them in.

Katarina is my pick but it certainly wasn't an easy one. Make your way over to the discussion thread and feel free to ask me anything concerning the campaign or your character.

Thanks again folks :)


Thank you for the opportunity Riatin.

~Anderlorn

Community / Forums / Online Campaigns / Recruitment / GM Riatin's Rise of the Runelords Recruitment All Messageboards

Want to post a reply? Sign in.