GM Rennai's Conquest of Bloodsworn Vale (Inactive)

Game Master Rennaivx

It's time to reclaim the Bloodsworn Vale!

Campaign maps

Campaign log


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@GM Rennai - I've updated my profile to correct the error, and also developed my description and backstory. Thanks!

Scarab Sages

hitdice: 5d8 + 10 + 5 ⇒ (5, 8, 3, 4, 3) + 10 + 5 = 38 the ten hp is for starting hp, the 5 for favored class bonus

stats & Crunch minus Gear:

Ellinara
Class: Monk 1 Bard 5
Race: Elf (forlorn, Korvosa)
Female Elf, 132 years young, 6'1" tall, appx 110 lbs.
Raven Dark hair wildly about Except when in Uniform, light green eyes

STR: 10
DEX: 16
CON: 11
INT: 12
WIS: 16
CHA: 14

HP: 38 BAB: +4 F- +3 R- +9 W- +7
CMB +4 CMD 20

Skills (trained)
Acrobatics: +12, climb: +4, Diplomacy: +10, Escape Artist: +7, Perception: +7, Perform Violin: +12, Proffession Soldier: +7, Ride: +7, Sense motive: +11, Swim: +4, Use magic Device: +10

Knowledge skills - Arcana +5, history +5, nobility +5

Traits - Inspired - 1/day as a free action, roll twice and take the better result on a skill check or ability check

Focused mind - +2 trait bonus on concentration checks


background:

Ellinara was found squalling in an alleyway a cold sickly looking elven babe by a hellknight... and in a rare moment of pity the elven babe was taken to a nearest temple to Asmodeus. There the child somehow survived and grew raised in the glories of the Prince of Darkness.

Ellinara grew up a quiet and aloof child, cold to others. The only thing she seemed to show any interest in was the powerful hymns occasionally sung at certain periods of worship... that and living her life relatively timed and rigid. One of the old preists there took the thin young elf and began training her to defend herself, the orderly flow of martial arts was something she truly enjoyed and became good at.

She was almost an adult by elven standards when she first heard the single item that would change her life forever. A unit of soldiers was passing by the temple grounds and lilting through the air was a sound... a sound so sweet and at the same time painfilled that it caught her ear and filled her soul with a joy the forlorn elf had never known.... the unit passing by had two musicians among them, a drummer and a man with a violin, their music helped the soldiers march by in time... and the young elf quickly recieved permission to follow them.

It wasnt easy, but eventually the elf maiden managed to learn the violin, get enlisted into the army itself and thrive. With the establishment of the Fort, She was assigned to it with a few other enlisted musicians no doubt to help with the flagging morale of the many strange set - backs, Once there she plans to help the flagging soldiers and workers whether it be by music, lively dance, or cracking a few skulls...

Here is the rough crunch and fluff for my elven monk/bard. Its about 90% done just wanted to get what I have worked out so far down for you and the other entrants to peruse. I havent touched gear yet, Though being a morale officer first and foremost it will be easy enough i think once i get the time to look through things. Also will gladly make a profile if selected.


Amund turn to look at the Goblin. Confusion encompasses his face as the little critter asks about a toad. No. I do not have a toad. Why would I?


Anyone who wants to roleplay in Recruitment, feel free! Just go ahead and put it in a spoiler marked "Roleplay" so it's easier to keep roleplay posts and submissions/questions easier to distinguish from each other.


Will do. I love the idea actually. Helps people get a feel of their characters and how they might interact. Also I need one more feat and I am not sure what I want. Any suggestions.Power Attack, Furious Focus,
Mounted Combat, Ride-By Attack, and Outflank. I am trying to keep him as a viable combatant on and off the horse.


Would a NE halfling bones oracle 1/void kineticist 5 follower of Szuriels, Horseman of War, be appropriate here?

I'm thinking he hears about this so-called "Conquest of Bloodsworn Vale", and simply cannot resist the promise of conflict and violence.

Of course, he's neutral evil, not chaotic evil, and wouldn't cause any alignment problems.

If this doesn't work, I can probably think of something else to draw up.


@Rennai:
Regarding feats: I have 5 feats listed. 3 from character levels (1: medium armor,3: heavy armor,5: power attack), and two from class: Throw Anything (alchemist bonus feat), and martial weapon proficiency (bonus from Grenadier archetype, which essentially trades out Brew Potion for the Martial Weapon Proficiency). I think that's all legit


roleplay @Amund:
"Don't a lot of humans also have pet toads? Many goblins have pet toads. Garri isn't being bad by asking, is he? Garri tries hard to be good like The Lady wants, but humans are so different from goblins."


I am withdrawing my half-submission, as the feel just doesn't fit.


roleplay:
Maldion arches an eyebrow at the goblin's question. He had forgotten how uncultured the goblinoids were. The hobgoblins had the highest culture, but their small cousins were uncouth. Maybe in another millennia their culture would develop. The human reacted predictably. It had been awhile since he had come to town but a mission from the druid's council must be taken seriously.

"Goblin, do you have a pet toad? And who is Garri and The Lady?". The elf asks moving his wine glass closer to the conversation. He is encased in strange leather armor with but a dagger on his weapon's belt. His strawberry blond hair is cropped short to avoid his long, pointed ears.


roleplay:
Garri is me. My people actually have no pronouns in our language, so I often find myself talking without them, even when talking in human. I don't have a pet toad. The Lady is the goddess of Fire and Redemption. Humans call her Sarenrae. She has rescued Garri from being bad. She sent one of her priests to teach Garri to be good. Someday I want to learn to read, so I can read The Lady's book. That will help me be good even more.


Battle on the Sea:

The journey on the seas wasn't uneventful. Besides the storm that drove them off course, James had to help the captain in a battle that could cost him his ship.

Round three weeks from land, the crew's grumbling has come to an all time high and the captain was worried. He came to the sea sick fighter, James, to see if he could help. "Your name is James, right young man?" The captain was a big burly man, built for the seas. James was still on the rails after another bout of sea sickness. "You'll get your sea legs eventually."
James looked up at the captain. "I don't know about that sir. It's been several weeks now and i still can't keep every meal down."
The captain laughed. "Most of out first time crew, end up mopping the same floors that they themselves have solid. Don't worry about it, you look like a strong man." The captain looked around to make sure that the crew wasn't near. "To be honest, i may need your blade in the near future."
James didn't like the sound of that at all. "I don't know how much help i can be. I've only fought when i needed to."
The captain nodded, "That may be true, but having you on my side might be the turning point that we need." The captain leaned against the rail, "Truth be told, some of the crew is unhappy and want to turn rouge."
James let this sink in. "If that happens, I'll be with you." Right after saying that, a big wave hit the ship causing James to lean against the the rails and loose what was left of his lunch. The captain patted him on his back and laughed before he departed.
The rest of that day passed with nothing out of the ordinary happening. James went to bed without his supper and finally had a good nights rest.
It is said that the calm is always before the storm. The next day, the sea was as calm as a grave and no wind was to be had. The day started out with James being able to enjoy the trip for once. He didn't eat lunch and went up the the deck. Soon he heard some other sailors throwing up and grumbling. Some mysterious ailment was going around. Luckily he didn't get it. He helped some of them to their bunks. The captain looked worried. James didn't have a chance to talk to him.
Not long after, the unhappy crew members had their chance to strike. They charged up to the top of the ship, quickly subduing any loyal sailor that was left standing. Eventually trapping the captain and his first mate on the deck. James was on the deck of the ship and saw it all. Several of the mutineers came after him. he quickly fought them back and was making his way to the captain. When he saw the ships chef land a lucky blow on the captain. He was wielding a huge cooking knife that left a long gash, running across the captains good arm. Causing him to drop his weapon. The first mate was now surrounded, with the captain behind him. James was able to make his way up to the fight.
There were still three mutineers up and one of them turned towards James. James took the first swing, knocking the sword out of the shipmates hand. Then he followed up with kicking him off the side. But during this, the cook was able to land a blow on the first mate. Not killing him, but slowing him down enough. The other mutineer was there, fighting along side the cook. It looked like they were winning.
James charged the mutineer and distracted the cook. This gave the first mate the chance to fight the cook with out getting distracted. The cook showed no new skills while he was facing an undistributed first mate. The first mate was easily able to take care of him and tend to his captain.
The mutineer seeing this, threw down his sword and surrendered. He was the last survivor and the captain wanted to kill him. James claimed this man as his servant and wouldn't let the captain kill him without a trial. This caused the captain to get upset and threaten to throw James off his ship. Being as James just saved the captain and the first mate, the first mate was able to talk to the captain and lock up the remaining mutineer.
The rest of the journey would have been perfect, if it wasn't for the storm that hit them a few weeks later.

James has spent most of his recent years training in the ways of the Hellknight.


Hello

So, two questions,

Are people, perchance, still taking submissions for characters?

Would a 'Spellslinger' be acceptable into the mix?

Sorry, given work schedule, all I have prepared at the moment is this Sunset

For the DM:
Also, at seventh level I would, perchance, like to do something... a bit unique with 'Clockwork familiar' in that instead of a small mechanical animal that spits a magic bolt. Change the shape so that it resembles a gun. Hence having a two weapon spell slinger.

Thoughts? Comments?


@bigrig107 - Thanks for your interest anyway!

Tangaroa:
Ah, I missed the martial weapon proficiency from Grenadier. That does it, then. :)

James:
Very neat story bit. I like it. :)

Sunset:
Yes, I'm still taking submissions, and yes, I'd consider a spellslinger, although it'd be a new experience for me. One thing, though - your idea for the clockwork familiar is neat, but doesn't the spellslinger archetype replace arcane bond, hence taking away your familiar? You'd have to regain access to familiars somehow in order to take improved familiar.


Anyone interested in setting the RP in the Korvosan tavern called the "Leftovers". It's such a great name for an adventuring inn :)

Roleplay@Garri and Maldion:
The dwarf has been listening to the elf and the goblin go back and forth while sipping his ale. The better part of the drinking exercise has been staring into the mug, trying not to show his general disgust with the greenskin moving among a human city. However, he nearly spits out the drink when he hears the goblin mentioning Sarenrae.

Balgi wipes the resulting mess from his lips and beard. "You are a worshiper of the Sun Goddess? That's madder than... than..." He pauses for a moment, searching for the right analogy "...than an orc in the acadame." Satisfied, he sits down. [b]"I suppose it's hard to argue with a gods logic, though.


Well, where else would introductory roleplay be besides a tavern? :) If you guys want some NPC interaction or scene setting, speak up; otherwise, I'll let you guys lead things for a little while.


To the DM:
Hello.

So.. basically 'Spell slinger' has all of one level of stuff. Boo!

So, after 1st level I'd be leveling as a Sorcerer. Besides, they are the boom stick. :D

It's from Sorcerer blood line (I think) that the character gains 'Arcane bond'. And thence at 7th? 8th level? the character can take a Clock work familiar. So.. since there's a familiar that swallows wands and shoots magic rays, i thought....

So, by taking 'Reach spell' all the sorcerer 'Shocking grasp' spells gain a range of 30'. Then take the meta magic feat that levels spells to the caster level keeps the Shocking grasp useful up till tenth level.

So, two traits needed.

1) Magical lineage (Which I don't think you'll have a problem with)

and

2) Wayang Spell Hunter.

They are both in the Paizo guide and they are both in HeroLab (Which is where I'll be doing most of my character crafting.

So, if your game goes beyond just this one play through? I think Sunset will remain combat effective... maybe.

Will be able to do more work up on the morrow... After recovering from night shift and taking a kitten to the vets.

Rolplay @ 'The Leftovers':
The tavern's door swings open and a figure stands momentarily in the space. Their gaze obscured by the low rim of their wide hat. From the slight turn of the head it seems they are surveying the room and its clientele.

Brushing the great-coat's length from their hip they saunter casually into the room, straight towards the bar and person(Being) set behind it. The woman's coat and leathers still showing signs of their travels, even as their only seeming weapon (Note* There might be a short sword for back up, not sure) rides upon a wide belt about their waist.

With a quiet word and the sliding of coins beneath a gloved hand the woman thence turns, leaning against the bar top, again to watch the room while the Tavener gets bottle and glass ready.

The story of Sunset


roleplay:

Anthuria eyes the little goblin with barely concealed suspicion.

East Shore truly needs another inn. As if barkeep Portenus's one-armed antics aren't enough, now we have to endure goblins!

She grasps her coin purse tight.

"And what brings you to East Shore... Garri, was it?


roleplay:
Freaking computer just ate my post!

Amund opens his mouth to speak but stops when the Dwarf speaks up. A deep frown settles in at his words. Sarenrae is in deed a respectable Deity and your goals are very worthy. My name is Amund. It is perfectly fine to ask questions Gerri and I do not know any humans with pet toad but I am sure they exist.


Sunset:
Ohh, ok, that makes more sense. Yes, the Arcane bloodline gives a familiar (although others can through the Bloodline Familiars ability. It'd be at level 8 that you'd qualify for Improved Familiar, since it'd be only the sorcerer levels that count and you need seven levels. So realistically, you'd take it at level 9 unless you retrained a feat.

If I read spellslinger correctly, though, I think you can use two regular guns with it, so if you want that two-gun feel it should still be doable (although you'd probably have to take Two-Weapon Fighting). Magical Lineage and Wayang Spellhunter together should be ok.


Here are Amunds fluffy bits. I hope you enjoy. The crunchy bits have a fair bit more math to be done since I have money to spend. Equipment always takes the longest.

description:
Though of Chelaxian descent Amund does not look like the typical Chelaxian. His skin is several shades darker from years in the sun. His once pointer nose has broadened out through multiple breaks. He has the traditional black hair and dark eyes. He tries to keep his face clean shaven. There is a long scar across his nose, a smaller one between his brows, and a thick scar on his left forearm running the length of his arm and ending behind his thumb.
His choice of clothing is functional not fashionable despite the trends in the city. If not in his grey uniform he favors blacks and reds, colors symbolic of his pride in his home. He typically keeps a longsword at his hip and a dagger in his boot. The only decoration he adorns himself with is a blue beaded necklace, which he never removes.
When planning for combat he has black leathers underneath a silvery breast plate. The piece of armor has the has the symbol of the Korvosan Guard on it over the heart.
His mount wears protective studded leather with a longer black saddle blanket with the symbol of the Korvosan Guard on both sides. This is my Banner! While mounted he favors fighting with the guisarme.

personality:
Amund is a rather quiet and serious man. Never the type to raise his voice or leap to wild assumptions. He has a calming presence and tends to stay in the background. He has no tolerance for cruelty in any form. This is met with calm and cold decisive retaliation. His unit liked him because he was so calm, also because Ursion stopped badgering other people in his focus to get a reaction out of Amund. Rarely one to laugh or smile, most humor tends to fly over his head. Any of his attempt at humor are very dry.
He likes animals more than most people. People watch him with Pretty Girl or Ursa he looks like a different man. He smiles easily and tends to speak without pause, babbling freely.
His goal in life was to be a hero and in his opinion the people who protect the city are just that. Being part of that protection is a matter of great pride to Amund. He worked very hard to achieve his position and is very dedicated to keeping it. He honestly has no desire to move up in the ranks, content to follow orders. If one takes control of a situation he willingly does so but if he can get out of it he will. He wants to be a hero but not a legend.
Surprisingly a follower of the Eternal Rose, Shelyn. The philosophy of finding beauty in everything is rather important to Amund. While not a ability that comes naturally to him he is dedicated to trying. A little more social awkward outside of business matters than most people would expect of a devotee of Shelyn. Having no skill for music and his singing abilities are painful Amund has over years cultivated a moderate talent for drawing. He keeps many books full of portraits, landscapes, and various animals. In his free time he is rarely without a sketch pad.

Background:
Amund Basurto was born in city of Korvosa. He came from a large family, his parent owned a bakery which Amund wanted nothing to do with. He wanted to be a hero. Walking away from his family in a rather selfish move he went to join the Korvosan Guard. But he was promptly revoked due to a lack of training and discipline. Refusing to go back to his family since he was a bit of an ass about leaving.
Amund keeps trying day after day and eventually he is given a chance to be a guard. He joins with a group of new recruits and no money to his name after having to slum it for almost a month. So to have the uniform and the issued weapons he is in debt to the city with his wages being garnished until he paid it back. While he is excited to be in the guard and learning to defend the city he has no friends around him. His group doesn't like him and the commander of his unit gives him the grunt work such as cleaning weapons and mucking out the horses stalls. It is in these stalls with the city guards horses that he finds peace with the animals. He is on the path to what he always wanted but he is miserable, broke, and lonely. Only staying because pride demands it. This peace that he feels with the horses and the skill that he has with them gets him moved to a mounted guard.
Among a different group of people Amund has a wholly different experience. His skill with animals is a valued trait. He is not viewed a poor whipping boy of their superior but a comrade. He is paired up with an older member of the unit named Ursion Guillory. Ursion is Amunds opposite in many ways. Loud and boisterous to Amunds quiet and reserved behavior. They become fast friends. Ursion is the man who helped Amund learn to fight from the back of his horse, a blue dun mare named Pretty Girl. The horse will not listen unless addressed as Pretty Girl.
Spoiler:
That ass hid my boots so I would be late. I am not running there. He will just wait. Most people step out of the way as Amund stomps out of the barracks and down the road towards the stables. The frown on his face deepens as he watches the people around him smiling at the rare sight of his visible agitation. He can hear them talking about Ursion pranking him again. No one ever stops it but to be fair it is never malicious, and its apparently hilarious to other people.
Taking his time and trying to calm down Amund eventually arrives at the stable and Ursion is nowhere to be found. One of the younger boys a stable hand who looks to Varisian to make it far the guard calls out, Sir! Ursion said to tell you that he will be in the field with your horse. Beggin your pardon but he said to tell you, and he said I had to say it. But since you took your sweet time getting here he was gonna make you work for it and to watch out for the droppins. Sorry Sir.
Pinching the bridge of his nose and taking a deep calming breath, You have nothing to apologize for Jaden. Thank you for telling me. Go back to work. The boy smiles brightly and disappears back into a stall. Slow steps take Amund out of the stables and to the gated field the horses get to run and train in. Off in the distance near the other side of the field he can see Ursion riding a horse while guiding another next to him. Hopping the fence Amund waits a minute to see if Ursion will be heading over to him. And he does not. Instead Ursion is seemingly content to ride back and forth along the fence on the other side of the field.
I am being punished for something and I do not know how to atone for it. Quickening his pace to try to get this over with faster Amund walks across the field. He is careful to avoid any piles left by the horses. Once on the other side Amund waits for Ursion to ride back up to him. Ursion's black hair is sticking up in all directions from the wind and again his is in civilian clothing while Amund is wearing his uniform.
Laughing as he rides up, Ah Amund you didn't have to get all dressed up for me! Sliding of his massive white stallion while letting go of the reins on the smaller grey courser he walks over and hugs a very stiff Amund. It wouldn't hurt you to hug back you know.
Glaring at Ursion, I am not willing to chance that it might. Why did you hide my boots and make me walk across the whole damn field?
Shrugging, The shoes were funny and the field thing is tradition.
You had to do it?
Nah, it's a tradition I am trying to start. You should feel honored
Your an ass.
Not the point Amund. The point is this beautiful creature right here and how she is all yours.
A mare?
Grinning Ursion faces him, Thought you could use a woman in your life. Amund huffs at that. Oh quite your whining. You two will be fast friends. Her name is Pretty Girl. The grin is now a broad smile again as he runs the mares noseShe will not listen to any other names. The grin has returned as he gently pushed Amund towards the mare.
Blackish brown eyes meet Amunds light brown. The horse certainly looks pretty. A blue dun. Smoky bluish coat with deep charcoal points. Keeping a slight distance he slowly raises his hand for the dun to sniff at. Once the horse has had a good whiff he slowly moves to stroke her black nose.

For Amunds three year anniversary in joining the unit Ursion throws a party, something Ursion tends to do for any of his friends.
Spoiler:
Amund stares and the little brown puppy being held out to him by his friend. Ursion smiles broadly, Take her! She is yours. Shaking his head Amund backs away with a glare. Laughing Ursion walks forward and thrusts the puppy into his arms. I paid for her so take her. I didn't name her so you cannot complain!
The four others in the room laugh and lift their mugs while offering their agreement. Take the dog and quite being an ass! Take the puppy! Bout time you had a bed warmer!
Amund takes a deep breath with his eyes closed trying to ignore his companions. The puppy yips and licks his hand. You are all asses.
Ursion, who was close enough to hear the mumbled word, smiles broadly and yells back to the others He is gonna keep the puppy! The dog howled and all the others in the room howled with it. Ursion flops down in a chair next to Amund and with a broad smile he leans in close and whispers, Also I lied. The pups name is Ursa. After me! Your welcome.

The two days Ursion did not report do duty. Three days of looking and Ursion was found dead in an alley, he had been stabbed multiple times in the chest. Amund obsessed over finding his friends killer but the months rolled by and he never found them. Deciding he needed a change his superior assigned him to travel to the Bloodsworn Vale. The tail end of it will be finished once I know if I have a person to escort there or not.


@Amund - Loving it!


Glad you like him! If I need to add anything or take anything away let me know.


I wish you all good luck,cause i'm going to have to give this one a pass somethings came up.


roleplay:
Maldion looks genuinely surprised when the goblin says The Lady is Serenrae. The elf nods with the other positive comments before sharing his, "what a coincidence. My closest childhood friend Lothalian became a disciple of Serenrae. After his studies in the South, he passed through here a decade ago on a mission to the top of the world. Hope She keeps him well." He toasts with his half full wine glass to himself at the last comment.

Then he turns to Garri with his glass and proposes a toast, "to Serenrae. May she protect Her flock where ever they go."


Amund Basurto wrote:
Here are Amunds fluffy bits. I hope you enjoy. The crunchy bits have a fair bit more math to be done since I have money to spend. Equipment always takes the longest.

I like him. Amund's and Jetta's backstories have some interesting parallels. They might have worked together in the past, since the Korvosan Guard calls the Hellknights for reinforcements from time to time.

Scarab Sages

crunch updated:

Ellinara
Class: Monk 1 Bard 5
Race: Elf (forlorn, Korvosa)
Female Elf, 132 years young, 6'1" tall, appx 110 lbs.
Raven Dark hair wildly about Except when in Uniform, light green eyes
STR: 10
DEX: 16 (18 with belt of incredible dex+2)
CON: 11
INT: 12
WIS: 16
CHA: 14

HP: 38 BAB: +4 F- +3 (4) R- +9 (10) W- +7 (8)
CMB +4 CMD 20
AC: 19 FF 12 TCH 18
Skills (trained)
Acrobatics: +13, climb: +4, Diplomacy: +10, Escape Artist: +8, Perception: +7, Perform Violin: +12, Proffession Soldier: +7, Ride: +8, Sense motive: +11, Swim: +4, Use magic Device: +10

Knowledge skills - Arcana +5, history +5, nobility +5

Traits - Inspired - 1/day as a free action, roll twice and take the better result on a skill check or ability check

Focused mind - +2 trait bonus on concentration checks

Gear: Amulet of might fists (flaming)(forgoing the +1 for the flaming ability CRB page 496)(5000gp)
Belt of Incredible Dexterity+2 (4000gp)
Ring of protection +1 (2000gp)
Bracers of Armor +1 (1000gp)
Cloak of resistance +1 (1000gp)

Wand of cure light wounds (50 charges) (750gp)
potion of cure moderate (300gp)
potion of cure light x2 (100gp)
potion of energy resistance (fire) (300gp)
potion of energy resistance (cold) (300gp)
potion of Bull's strength (300gp)
potion of Aid (300gp)
potion of magic fang x3 (150gp)

Masterwork Violin
Bards kit (minus common instrament)(41-5gp)
Backpack, *bedroll, beltpouch, *flint+steel, *ink, *ink pen, *iron pot, *journal, *mess kit, *mirror, rope (50feet) *soap, *torches, *rations (5 days), waterskin.
((please note the * denotes kept inside the backback))
Entertainer's outfit (free)
Explorer's outfit (10gp)
Short Bow (30 gp)
arrows (20) (1 gp)

Leaving 323 gp


background:
Ellinara was found squalling in an alleyway a cold sickly looking elven babe by a hellknight... and in a rare moment of pity the elven babe was taken to a nearest temple to Asmodeus. There the child somehow survived and grew raised in the glories of the Prince of Darkness.

Ellinara grew up a quiet and aloof child, cold to others. The only thing she seemed to show any interest in was the powerful hymns occasionally sung at certain periods of worship... that and living her life relatively timed and rigid. One of the old preists there took the thin young adolescent elf who had been living at the temple for close to 80 years and began training her to defend herself, the orderly flow of martial arts was something she truly enjoyed and became good at.

She was almost an adult by elven standards when she first heard the single item that would change her life forever. A unit of soldiers was passing by the temple grounds and lilting through the air was a sound... a sound so sweet and at the same time painfilled that it caught her ear and filled her soul with a joy the forlorn elf had never known.... the unit passing by had two musicians among them, a drummer and a man with a violin, their music helped the soldiers march by in time... and the young elf quickly recieved permission to follow them.

It wasnt easy, but eventually the elf maiden managed to learn the violin, get enlisted into the army itself and thrive. With the establishment of the Fort, She was assigned to it with a few other enlisted musicians no doubt to help with the flagging morale of the many strange set - backs, Once there she plans to help the flagging soldiers and workers whether it be by music, lively dance, or cracking a few skulls...

rp!:
Ellinara entered the tavern merely adjusting her cloak for a moment before she moved to the bar to order something to drink. Her clothing spoke of a soldier, though she carried no armor nor arms with her aside from the quiver on her hip, the shortbow across the cloaks back, and a.... wooden case that held it appeared some sort of musical instrument. It was almost odd, the soldiers garb, it was far to clean, too perfect. She slid the hood of the cloak off and her raven dark hair and long pointed ears became obvious as did her solid light green eyes. It quickly became apparent she was an elf.

With an ale in hand she moved torwards a wider part of the tavern and set both the drink and the case down, and removed the instrument inside. It was a violin... a well made violin at that. It pratcially gleamed in the low light. She slid the Bow off and removed the fine cloak making a few adjustments to the tune...
In memorium of the fallen for the battle in Bloodsworn Vale. She said simply her voice itself was lilting and beautiful. As were the first notes that played from the bard.
performance check: 1d20 + 12 ⇒ (17) + 12 = 29
link


Jetta Stahle wrote:
Amund Basurto wrote:
Here are Amunds fluffy bits. I hope you enjoy. The crunchy bits have a fair bit more math to be done since I have money to spend. Equipment always takes the longest.
I like him. Amund's and Jetta's backstories have some interesting parallels. They might have worked together in the past, since the Korvosan Guard calls the Hellknights for reinforcements from time to time.

That is true. I like the idea! I enjoyed reading Jetta's story. And I do like the parallels.

Roleplay:
Any reply to the Elfs kind word are cut off before they live as a woman begins to play a hauntingly beautiful song to the fallen.

That was a lovely link!


roleplay:
Garri lifts his glass at Maldion's toast. Those who are close enough to notice are surprised that Garri's complexion is a clear olive green, rather than muddy like they are used to seeing. Also, he smells of soap, pickles, and ale(fresh, not stale) rather than the usual goblin smell of rotting things. Garri looks saddened but not surprised at some of the less friendly responses. The reputation of my people always goes before me. The Lady has saved me, but many never want to give me a chance to be good.

He responds to some of the comments and questions by saying: "The Lady believes that all, even goblins, should have a chance to be redeemed. I was always in trouble with my tribe for things like suggesting the babies should sometimes be allowed out of the cages. Then I got sick, and the chief had me left behind. A kind old human priest of Sarenrae found me and nursed me back to health. Then he taught me about The Lady and how to be good. He helped me get a headband to help me be good. My tribe was angry that I was trying to be good and living with the kind man, so they came and killed him. I have come here because my tribe will kill me if I am close to home. If I try to live with other goblins, they try to make me be bad. The last tribe I tried to live with destroyed my symbol of The Lady. I am here looking for someone who will accept me or some good to do."

Garri stops speaking as the music starts. His eyes grow large and his mouth falls open as he listens. He has never heard anything like this. When it ends, he turns toward Amund and asks in an awed voice "What was that? What do you call it? I've never heard anything like that before."


With a small smile Aumnd turns to looks at Gerri. That Gerri was music played by a skilled artist on a violin. His lips fall back to a frown. I am sorry for any assumptions I have made about you Gerri. He looks rather remorseful.
Right in the feels! You sneaky monster. I like you!


roleplay:

Anthuria purses her lips, unsure what to make of Garri.

Lacking much personal experience with goblins, she has only heard stories of their debauchery and mischief.

This one seems sincere enough. And how sweet, he's never even heard music! She laughs warmly at the thought, then addresses the goblin:

"What a terribly sad story. It must be very difficult not being accepted for who you want to be. But Korvosa is a big city, full of interesting people. Have you visited the Pantheon of Many in Southshore? There is a shrine to Sarenrae you might quite enjoy."


roleplay:
Garri responds to Amund's apology: "No need to worry about what you thought about Garri. The more someone knows about goblins, the worse they think about Garri when they first meet him. You listened and changed your mind. That's all Garri can ask for."

Garri turns and talks to all who are listening to the conversation: "Goblin music is nothing like that. That touched Garri in all the places where Garri wants to be good. It makes Garri want to be even more good."

Garri looks sadly at Anthuria. "Most places like that don't welcome Garri. Many of the followers of other good gods don't think Garri can actually be good. Garri is looking for friends who all want to be good together and do good things together. There Garri will be accepted and helped to do lots of good."


Rolplay @ 'The Leftovers' :
Having taken off her hat and placed it on the bar beside her, the now revealed Half-Elf continues to watch the Goblin and those around... Him... (?).

At Maldion's toast to Serenrae Sunset nods in agreement/approval before raising her glass along with every one else and thence knocking back her shot of liqueur.

When the Elven lass plays her music Sunset watches and listens, little emotion showing upon her features.

At Garri's comments about life, Sunset snorts slightly, though a laugh or disdain is hard to tell which of.

"Aimin' t' be good? That's a fine affair. But th' wide world? It'll show you a might many more options. Fair enough just t' keep aimin' straight." She nods to the Taverner, indicating her now empty glass, thence awaits it return to being full. All the while her right hand hangs easy resting by her right hip and the weapon nestled there.

Night shift finished. Vets trip inconclusive and a second trip book in tomorrow.

Information now on Avatar's page. Some fleshing out and spending of shine still to do.

Sunset's first story. Just imagine it's some where in the hills/mountains of Alkenstar. ;) Hunter's hunted


roleplay:
Maldion drains his glass during the toast to Serenrae and listens the girl playing the violin. It good for a tavern, but he had heard better. The girl was still holding back some of her emotion when she played and her fingering could be sharper. But, it was better than he could play, so no criticism would pass his lips.

He nods to the barkeep to refill his glass in exchange for some coin. Maldion leans back on the counter and surveys the clients over his full wine glass. He silently compares the scene to a pond collectively shared by many herbivores. Searching the room, he tries to pick out the carnivores among them hiding in plain sight.


Roleplay:
The dwarf nursing the ale shudders at the thought of where goblins like to touch themselves.

"So do the lot of you believe this business about the flowers growing out of the dead? Sounds more like handiwork of some damned druid then ghosts.... errr, no offense, elf." Balgi briefly nods towards Maldion.


@Ammon Knight of Ragathiel - Thanks for letting me know; best wishes!

Roleplay:
Quite fun so far. :) I may chime in tomorrow on my day off if I find a good spot.

@Sunset - Very cool so far - I liked the story. Hope the next vet visit is more conclusive - sick/hurt kitties make the world sad. :(

@Everyone - So I've got a bit of a question for everyone. As it stands, recruitment is set to end this Friday, which is just a few days before Christmas and likely busy/distracted times for a lot of people. Would folks prefer/be more able to start gameplay before or after Christmas? If before, would it be easier on everyone to end recruitment a day or two early, to give more time to get the action moving before things get busy?


I have no objection to ending recruitment early. My availability remains the same before or after Christmas.

roleplay:

Anthuria can't believe what she's hearing. A goblin that wants to be good??

A giggle escapes her lips as she imagines taking this adorable creature home. Comically absurd visions pop into her mind: playing hide and seek among the roses, harvesting freshly-bloomed lavender to hang by the hearth, even having a tea service in the kitchen!

She can't help it. She bursts out laughing, then, noticing the strange looks she's receiving, quickly pipes down. She flushes.

Perhaps I've had too much to drink!

"Portenus, a water, please!"

Anthuria then turns to Sunset. "What a lovely accent you carry. It reminds me of my mother's."

The Exchange

Likewise, I have no reservations.
@GM: I have updated Perry's backstory to give a better impression of this character. Please check it out.


I vote to start earlier.

Scarab Sages

seeing so many good entrants all ready I couldnt fault the earlier start. As it is, it will be a difficult selection. :)


I'm OK either way. I'll host family during the holidays but should still be able to post at least once per day.


1 person marked this as a favorite.

And another update to the candidate list:

Again, if I've missed anyone, please let me know.

With what replies I've gotten so far, I am going to go ahead and call recruitment early - it'll work out a little better for me, I think.

Recruitment will now conclude at 1700 hours PST on December 15 (approximately 36 hours from now).

Make sure to wrap up the loose ends you're going to wrap up by then - I'll make selections by Wednesday night and get this party started!


My schedule, while busier in Christmas, is kind of rolling through independent of the season. I am glad what I've managed to do so far has met with approval. *Bows* May every one be well, looking forwards to enjoying every one's company. As for the DM's decision? I have no ideas on offer, I'm afraid.

Roleplay @ 'The Leftovers'.:
Sunset continues to lean against the bar. When the other Half-elf lass breaks out in laughter, Sunset but shifts her gaze, perhaps raises an eyebrow.

When the woman approaches and comments (With a smile?) Sunset but slowly turns her head and looks back at the lass with half lidded eyes for a moment.

Making a decision Sunset turns slightly, whether the better to keep her right hand free.. Or to better engage in direct conversation, she indicates to the Tavener to bring up another glass and indicates that there's coin for the pair to drink.

"Not a comment I be gettin' a lot of, must admit." Sunset offers to raise a glass with the other woman.

"While I'll admit ta been called a lot o' things, Sunset is a name I be answerin' to." She nods in greeting even as she throws back her shot of liqueur.


roleplay:
Garri looks at Amund and Maldion. "Is someone born knowing how to make beautiful sound like that, or can it be learned? Garri would really like to be able to do that, too. Probably could never be that good, but still would like to try." Garri looks around the room, seeing the variety of people around him. He also is looking for anyone who appears hurt. Garri likes to make hurt people feel better. "If humans don't have toads as pets, what kind of pets do they like? And is either of you hurt from your journey? Garri is good at making hurt people feel better. The Lady helps him."

@GM:
I fear Garri is in danger of being seen as just a novelty or child from the roleplay going on. Can you please provide an NPC that needs healing so that he can 'show off' in a good sense?


I'm good to go whenever.


Same here.


Okay, gear's bought. Character page is probably finished. Wishing every one all the very best.


Roleplay:

As the afternoon wears into evening, the crowd in the Leftovers begins to pick up, and the mood grows more and more chaotic as patrons get further into their cups. The tavern-keeper is run nearly off his feet filling everyone's orders, with little time for conversation.

Suddenly, a loud bang echoes throughout the common room. A door flies open, and a man comes stumbling backwards from the room beyond, a small meeting room with only a few chairs and a low table. The man wears well-fitting, well-made clothing, out of place against the rough backdrop of the tavern, and a look of fear and outrage is etched into his narrow Varisian features. Anneliese, you -

Knowledge (local) DC10: The man is a fairly well known and successful merchant in Korvosa, Elian Karil. There have been rumors, although unfounded, that he's had ties to the Sczarni.

Two more figures emerge from the meeting room. One is a half-orc, broad-shouldered and wearing an expression halfway between a smirk and a snarl, brandishing a heavy fist. The other is a woman who looks even more out of place than the man who preceded her - her graceful bearing and intricately detailed silk dress hint at class and high breeding, and a gold necklace bearing a noble crest glints at her throat.

Knowledge (nobility) DC10:The crest on her necklace is that of the Veldraine family, founders of the town of Veldraine, often called the "gateway to Korvosa" for its strategic position at the mouth of Conqueror's Bay. Anneliese Veldraine is the current heiress of the Veldraine family.

Do not address me so informal, sir - you forget your place! See, you all are witness - this man tried to steal from me! He lured me in here, then overpowered me and grabbed the jewels from my wrist! Check his hand, his pockets - he carries them still! Alich, do your duty! Take care of this ruffian!

Sense Motive DC15: Her story doesn't add up - she shows no signs of a struggle, and as she turns away, she smirks slightly.

Anneliese, I - I never - it was you who - In his anger, the man tries to spit out a reply, but it's cut off suddenly as the half-orc swings at him, landing a solid punch to his gut that drives him backward into a knot of patrons sitting around a table. As he tries to recover, he knocks several glasses of ale over into the lap of two or three of the bargoers.

Hey, watch where you're going! one calls out, aiming a kick at the well-dressed man, but his foot misses, instead making contact with another man's stool and sending it and its occupant to the floor. Within moments, a full-on brawl has broken out. The well-dressed man, as well as a couple of others, have crumpled to the floor, while the half-orc guard trades blows and the wealthy woman watches wide-eyed from the room's edge. The barkeeper turned to watch all of this, but makes no move to break up the fight.

Perception DC15: He glances at the well-dressed woman and subtly pats at his pocket, which clinks slightly.

Thought I'd liven things up a bit. :) Ordinarily I'd put the skill-gated information in spoilers, but it's not wanting to cooperate and let me do spoilers inside of spoilers.


Roleplay @ 'The Leftovers'.:
The loud noise instantly has Sunset on edge and defensive. Her right hand dropping to her hip even as her eyes snap towards the sound.

Initiative Roll:1d20 + 3 ⇒ (8) + 3 = 11

As the scene and events unfold she puts names to faces and tries to sort out the events that are happening.

Knowledge Local:1d20 + 6 ⇒ (17) + 6 = 23

Perception:1d20 + 6 ⇒ (6) + 6 = 12

Though the 'High falutin' types remain a mystery to her, the actions of those involved do not. As the brawl begins to spread and the fallen disappear beneath the flailing legs and feet of the more rough and ready patrons Sunset quickly attempts to climb a nearby bar stool and stands upon the bar-top.

Acrobatics:1d20 + 3 ⇒ (14) + 3 = 17

Drawing the item at her hip she simply points it at the roof over head (Aiming for either a large cross-beam support or other heavy structural item)

*BLAM!*

Intimidate:1d20 + 8 ⇒ (4) + 8 = 12 (Plus any bonuses for her 'Boom' sticks' noise)

"ALL RIGHT! Listen UP! What we have here... is a failure to communicate!" She glares at those below,

"I am here t' relax an' spend shine. Now, I dun't know whut t'is a t'ween poor Mr Karil layin' there," She waves with her free hand even as her right hand slowly begins to lower from the roof and down towards the crowd, "An' the right Miss standin' over there." And she indicates the Lady in the corner still with her free hand.

"But, seems t'me? A feller should be allowed t' finish their defense. Lest others use such things to their advantage"

Sadly, I don't think my bang was big enough. :(


Roleplay:

Following the gunshot, the front doors slam open, revealing a fully armored Hellknight flanked by two armigers. The knight steps in and looks around at the surrounding chaos, their face concealed behind the featureless visor of their horned helm. Finally they bring the butt of their halberd down on the floor with a resounding thunk.

"STAND DOWN, CITIZENS!" they bellow. "OR WE WILL BE FORCED TO PUT YOU DOWN!"

Intimidate: 1d20 + 14 ⇒ (17) + 14 = 31

Just as I was thinking that Jetta would have nothing to do in a tavern...

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