GM Rednal's Rappan Athuk (Inactive)

Game Master Rednal

Zelkor's Ferry
Level 2


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Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Round 5

Kei attempts to cut down another ghoul with his blade.

Kei uses Brilliant Moon on one of the ghouls (standard action).

+2 Keen Mind Blade attack (Power Attack): 1d20 + 13 ⇒ (10) + 13 = 23 vs. Touch AC
+2 Keen Mind Blade damage (Power Attack): 2d6 + 21 ⇒ (4, 4) + 21 = 29 + Brilliant Moon force damage: 4d4 ⇒ (1, 4, 3, 3) = 11

Current Status:
| HP: 106/122; Nonlethal: 9 | AC: 23 T: 14 FF: 21 | CMD: 23 | F: +11 R: +10 W: +16 | Init: +8 Per: +21 | PP: 52/84 | Collective: 4/6, Transfer Wounds: 6/9, Request Aid: 9/9 | AoOs: 3/3 |

Effects: Alertness, Psionic Focus, Leaping Spirit Dance, Recovery
Collective: Alamar, Brass, Obsidian, Psicrystal
*= Moved 10 feet or more this round.

Manuevers:
. . [maneuvers] cursed fate [DC20, 1/1], fading strike [1/1], altered penumbra [1/1], brilliant moon [0/1]
. . [stances] leaping spirit dance [1], spirit sensing stance

===

Psicrystal:
| HP: 61/61 | AC: 17 T: 14 FF: 17 | CMD: 3 | F: +11 R: +10 W: +16 | Init: +0 Per: +10 |

Effects: None


Brass blew away one of the ghouls, and Iyashi took care of another - which left seven of them left, still, and three of them pounced towards Iyashi with hungry ferocity. Brass' attempts to drag Iyashi back and out of danger were of somewhat limited effect if he darted right back out to engage in melee combat, and it was quite clear that the horrors of this tomb were attempting to drag every foe down. They might be weak individually, but one blow might be all that was necessary to end a warrior's life...

Claw (Iyashi): 1d20 + 3 ⇒ (19) + 3 = 22
Claw (Iyashi): 1d20 + 3 ⇒ (11) + 3 = 14
Claw (Iyashi): 1d20 + 3 ⇒ (14) + 3 = 17

Assuming, of course, that they ever managed to land a hit. Meanwhile, the lifeblood continued to pour out of Alamar's body - were he to be brought back at all now, it would likely require truly potent resurrection magic.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Sorry, I meant say I was pulling Alamar out of the fight, not Iyashi. Brain no braining

"May I suggest we tactically retreat and deal with Alamar?" Firing off another round with the rifle turret on her shoulder, Brass set up her second, double hackbutt turret as a preperation to withdraw. Leaving them something to play with seemed like a good idea.

Rifle: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d10 + 1 ⇒ (3) + 1 = 4


Could be trouble, that. XD This dungeon does want to kill you, and will often punish such mistakes! On the other hand, this has taken long enough already...

A careful withdrawal might have been much harder than it should have been, what with the undead continually pressing forward... and Iyashi's breathing was much heavier as he slashed out over and over. Even after dealing with the ghouls, though, there were still the ghasts, and it took several heavy blasts of cannon fire to bring the undead down and finally kill the chamber.

Now you just had to figure out what to do with Alamar's body...


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

With a grunt Brass hauled what was left of Alamar up onto one shoulder. Carrying her huge earthbreaker in the other, she re-traced her route to the surface and town, hoping to avoid any issues...or things trying to kill them.


There was only one town near Rappan Athuk, if the word 'town' could really be applied to it. Some people said Zelkor's Ferry was more of an Inn with delusions of grandeur, and the entire tiny hamlet had no more than 20 permanent residents or so. It was, however, well-known by anyone who came to visit... and if you wanted to try and bring someone back to life, the town's Necromancer was the only option.


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Kei does his best to help Brass carry Alamar's body, a look of deep worry and responsibility clouding his face. Upon finding out about Zelkor's Ferry's town necromancer, he strongly insists they visit post-haste, frustratedly squawking all the while.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

With the Tengu's aid Brass dragged Alamar to the Necromancers. Pausing, she knocked at the door. It was only polite when knocking on the door of those who could re-animate the dead.


After a few minutes, the door creaked open, and a human male looked out. He was dressed in stained black robes, and an odd smell floated around him. He looked down at the body, and up at the two of you again. "3,000 GP, payable up front, and don't whine if it don't work." he said bluntly. "Can't guarantee anything, but the other people in town've seen me succeed many times. You can talk to them first if you want."


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

"Do you take magic items and such as trade?" Brass asked simply, aware she only had about 2000 gold on her at the moment. No one was using that magic club...


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Kei caws despairingly, knowing the handful of currency rattling around in his coin pouch wouldn't be nearly enough to pay for the resurrection. He looks to Brass with frustration in his dark eyes.


The necromancer narrowed his eyes slightly as he regarded the two of you. "Depends on the item." he said. "Simple and trustworthy is good. If it's strange or rare, forget it - pawn it off somewhere else instead and bring back the coin. I'll examine 'em myself."


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Brass shrugged her shoulders. "Fair point. Let's see what we've picked up, shall we?" Putting the body down Brass reached into her backpack. "OK...we got a nice bearskin rug, a silvered greatsword, a potion of Fly in case you ever feel like taking a peek at the stars, a keg of wine in case you're feeling a little thirsty, a gold chain with a ruby set in it, a magically enhanced greatclub which is pretty shiny...any of this catching your fancy?"


The Necromancer grunted slightly as he examined the items. There was no chanting or waving - nothing, in fact, other than occasionally holding something up and examining it from a different angle, but he seemed satisfied with what he was doing. "The club will suffice as payment." he grunted. "Reckon some other fools will be happy to buy it from me soon - they always want weapons. Heh, idiots. We got us a deal?"


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Kei nods emphatically. "Deal!" he squawks.


"Bring him in." the Necromancer grunted, shuffling his way inside and allowing the two of you to put Alamar's body on a large table. As you did, he got out a number of herbs, muttering under his breath as he circled around Alamar's body several times. There was no real chanting, no hand-waving, no obvious sign of anything either of you recognized as magic... but the air over the table fluxed and darkened, crackling with energy as the necromancer continued his ritual and-

Mishap? High is Good: 1d100 ⇒ 89

-Alamar's body suddenly took a great gasp of air as his heart started beating again and his wounds closed with astounding speed. After a few moments of heavy coughing, the warrior opened his eyes. The necromancer, on the other hand, buffed his fingernails on his shirt - given the amount of dirt on both, it didn't do much. "A flawless job." he said, clearly satisfied. "Your friend was lucky."


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

"Heya Alamar," Brass said brightly. "See anything fun in the great beyond?" Given the unusual source of there abilities, it seemed possible that some hideous creature that's very colour sheered a hole in reality might make an appearance.


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

Light returns. Images and memories recoalesce. What was beyond is forgotten. The ultimate mystery is still a mystery.

"I am still here." Alamar declares, emotionless as ever.
"Where are we?"


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

"Necromancer's house." Brass shrugged. "He seems to have put you back together about right, and all we had to do was swap the scary club for it. We'll take a break for the day, get a room, and take another peek tomorrow."


The best place to take a break around here is probably Bristleback's Inn, the most notable building in the tiny settlement. It's the sort of place one would expect to find in a remote settlement. really. A cracked and peeling wooden sign creaks from its iron bracket by the door, showing a picture of a wild boar in badly-faded paint. It's an old building, small for an inn, and is not in the best of repair. Room and board costs 1 GP per night.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Brass stared at the building. "Nice." Well, maybe the meals were good. Although living in the same town as a necromancer...maybe she'd take the vegetarian option.

Moving inside, a figure in clanking mechanized full-plate, Brass sat down on a stool near the bar. "Hi! I'm Brass. We're vising the ruins near here and were wondering if we could a meal, some sleep and any information that will help us not get killed that you might happen to have."


The man behind the counter was a wide, bristly man - almost boar-like in his overall appearance, actually, in the sense of having more muscle than fat. "Food and beds I can do." he grunted out. "As for the ruins..." he squinted at Brass. "I hear that deep in the dungeon lies a vast cavern with monsters of gigantic size. Of course, I'm not a bloody fool trying to get myself killed, so I've never tried to figure out whether or not it's true."


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

"Can't say I blame you!" Brass replied cheerfully, not bothering to mention that within hours of entering the dungeon they had found an item that could have led someone to have a comfortable life in a good house with spare change.

"Still, giant monsters do make bigger targets..."


The innkeeper snorted. "Yeah, and they can kill you just by sitting on you. If you're so eager to die, though, ain't my place to stop you." With that, he took your payments, then handed out bowls of a thick, hearty vegetable soup. Beds were easy enough to come by upstairs - apparently, all you needed to do was pick one and fall asleep.

You can plot and plan, or simply rest for now and get up for more adventuring in the morning!


Male Tengu Soulknife (War Soul) / Vitalist 8 [ HP: 122/122 | AC: 25* T: 16* FF: 21 | F: +11 R: +12* W: +16 | MTAB: +14 RTAB: +10 | BAB: +8 CMB: +9 CMD: 25* | Init: +8 Per: +21 | PP: 52/84 | C: 4/6, TW: 6/9, RA: 9/9 ]

Resting sounds good. I'll heal myself up to full (6PP for 18 HP healed) and then spread it to the others (1PP each) for a total of 8 PP spent.


Anyone else have something they wanna do?


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Resting seems solid. Is there anything else beyond the Inn, the Necromancers and any village houses?


male Android ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

Did we get a total on loot?


Zelkor's Ferry also has a Smithy, a Trading Post, and a Gemcutter. Loot is what you've picked up.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

After storing her non-vital equipment in the rented room Brass headed for the trading post. "Hi!" she called as she entered the building, "I'm looking to pick up a few healing items if you have some?"


"Aye, that we do." the owner of the shop - a middle-aged wizard who introduced himself as Rasmus Pye - said. "What can I get for you?"

This shop has a base value of 220 GP. Items at or below this price, including magical items like potions, are available with no need to specially confirm them. Just note your purchases as you prefer. ^^


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

"Any potions or Wands featuring the Cure spell would be my first choice, or anything that acts like it." Brass considered for a moment. "Anything else unusual or exotic? I wouldn't mind taking a quick peek, although my funds aren't unlimited."


"Got plenty of your basic potions. Wands're a bit too fancy." Rasmus explained cheerfully. "Hard to get the supplies to make them out here, see."

Basically as many potions of Cure Light Wounds as you want are available. ...It's a REALLY low base value. XD; This place is not a Magic Mart. Literally the opposite, really.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

"Cure Light Wounds?" Brass shrugged. "Better than a kick in the junk pile, I suppose. How much per potion?"


"Exactly what you'd think." the wizard answered. "And I hope they make all the difference for you."

Items are sold at standard rates here. ^^

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