
Iyashi Kei |

Kei sags when the leader falls over, looking thoroughly battered. Pressing a hand to his chest, the tengu channels more of his power to reverse some of the damage he'd taken.
Kei uses Natural Healing to heal himself for 24 HP (standard action, 8 PP, 52/84 remaining today) and then focuses to regain his psicrystal's psionic focus (move action).

Brass Avasa |

Brass glanced over at Iyashi. "Are you doing ok? Need a few minutes? Or we can stop here, either camp out in one of the easier to defend rooms or head back to the village." Brass considered for a moment. "Either way, I have turrets."

Iyashi Kei |

Kei shakes his head. "Am fine. More check, then rest," he suggests, squawking as he usually does. The tengu pats his chest, nodding deeply. "Tough!"
I'd prefer not to go back and rest until either it gets close to night time or Kei gets really low on Power Points. Have we explored everything on this floor? It looks like the room(s?) next to 1 haven't been checked yet, and I'm assuming the room we just fought in is the one beneath 17.

Brass Avasa |

Well, the boss mentioned two more exits when we killed off the ogres, so...
"Who feels like heading south?" Brass moved over to the door in the south wall, ignoring the eastern tunnel for now.
Trap Finding Perception: 1d20 + 14 ⇒ (10) + 14 = 24
Disable Device: 1d20 + 13 ⇒ (11) + 13 = 24

Iyashi Kei |

Kei nods at Brass' words. "South fine," the tengu remarks, tapping the butt of his staff on the floor.

Brass Avasa |

Glancing over at the rat corpses, Brass shuddered slightly. "Well, those aren't going to be added to our rations." Still, the silvered greatsword was never going to be a bad thing, and the keg of wine, bottle of brandy and bearskin also vanished into her Handy Haversack. Picking up the potion of Fly she added, "So...we're underground, but who wants to fly?"

Iyashi Kei |

"Fathead ogres!" Kei replies enthusiastically, clearly not responding to the actual question asked. The tengu doesn't seem particularly interested in the potion, more intent to push the rat corpses around with the butt of his staff. "Where go now?" he queries once he seems to lose interest in the dead rats.

Brass Avasa |

Brass shrugged. "Passage to the east in the other room?" The armored woman headed that way with a shrug, checking the corridor for traps as well. She doubted there would be any the ogres hadn't already set off or broken, but better save than sorry.
Trapfinding Perception: 1d20 + 14 ⇒ (4) + 14 = 18
Regular Perception: 1d20 + 12 ⇒ (10) + 12 = 22

GM Rednal |
The walls, ceiling and floor of this room are made of hard-packed dirt. As you look up, a slight trickle of loose dirt falls from the ceiling to the ground. Two large tunnels are present on the far wall - one sloping up, the other down. The one heading up is almost vertical (an 80 degree slope), and the one heading down would require a lot of care to navigate safely without something like a rope to support you.

Iyashi Kei |

Kei squawks affirmatively, not interested in risking harm trying to take either of the tunnels.

Iyashi Kei |

Did we check the rooms to the left of 1? Because I'd be down for searching them if we haven't yet.

Alamar X |

Well, we have two doors by area 1, a door at the end of the corridor to the right of room 8, and a secret door in room 21 that I'm not sure if we are supposed to see.

Brass Avasa |

Brass' helmeted head glances over at the others. "Shall we try the badly hidden door next?"

Brass Avasa |

Whistling slightly out of tune, Brass headed for the set of badly hidden doors.

Iyashi Kei |

Kei's face wrinkles in disgust as he brings a feathered hand to cover his beak. He peers into the room, cautious and worried.
Perception: 1d20 + 21 ⇒ (19) + 21 = 40

Alamar X |

"Not pleasant, but also not a smell I am unfamiliar with unfortunately." Alamar says while trying to take shallow breaths through his mouth instead of his nose.

Brass Avasa |

"So...this seems like a terrible idea, and we're probably going to need something for the smell." Brass removed her helmet and pulled a strip of cloth to cover her mouth and nose, smother in grease and lubricants. She wrapped it around her face, hoping the familiar scents would help. Putting her helmet back on, she considered the door, then the bits of flesh and bone, and with a sigh activated a third machine. With a series of small clanks and whistles the third machine, Crimson, rose up, greatsword clutches in one hand.
"Everyone ready?"

Iyashi Kei |

Kei nods, weapon gripped tightly in his hands. He follows after Brass, eyes peering around as he struggles to ignore the awful stench.

Brass Avasa |

With everyone as ready as they were going to get, Brass headed in.

GM Rednal |
This star-shaped room has a pentagram inscribed within a hexagon in the center of the room. In each of the points of the star there are numerous wooden coffins, some broken. Dozens of hunched humanoids move in flickering torchlight - and a moment later, ghouls (and a few ghasts) turn to face you.
Init (Enemy): 1d20 + 4 ⇒ (14) + 4 = 18
Init (Alamar): 1d20 + 10 ⇒ (20) + 10 = 30
Init (Brass): 1d20 + 6 ⇒ (19) + 6 = 25
Init (Iyashi): 1d20 + 8 ⇒ (6) + 8 = 14

Alamar X |

Alamar casts circle of undeath to death and the all die.... No? Well, I guess the hard way then...
Know(religion): 1d20 + 15 ⇒ (7) + 15 = 22
I am assuming I at least recognize them as undead.
Alamar leaps into action. Moving to the closest one and attacking.
attack: 1d20 + 15 ⇒ (9) + 15 = 24
damage: 1d8 + 20 ⇒ (7) + 20 = 27
AC-30/32 vs crane wing guy
hp-88/88
status-crane stance, panache(3/3)
Vs 1st one to attack me, parry & riposte.
parry: 1d20 + 15 ⇒ (10) + 15 = 25
riposte: 1d20 + 15 ⇒ (6) + 15 = 21
damage: 1d8 + 20 ⇒ (7) + 20 = 27
Vs Crane wing guy's 1st miss against me, Crane riposte.
Crane Riposte: 1d20 + 15 ⇒ (15) + 15 = 30
damage: 1d8 + 20 ⇒ (4) + 20 = 24
That uses up two AoOs and 1 panache.

GM Rednal |
Brass is dealing with some RL stuff, so I'll be botting her a bit until further notice.
There was a loud roar as Brass' rifle fired across the chamber, aiming to take down another of the undead creatures.
Ranged Touch Attack: 1d20 + 10 ⇒ (16) + 10 = 26 for Damage: 1d12 + 1 ⇒ (12) + 1 = 13
The undead she'd shot blew apart, even as Alamar swung out and killed another one - which left more than two dozen undead still in the chamber, and five of them mobbed Alamar. There was no room for the others to advance.
Bite (Alamar): 1d20 + 3 ⇒ (7) + 3 = 10
Claw (Alamar): 1d20 + 3 ⇒ (1) + 3 = 4
Claw (Alamar): 1d20 + 3 ⇒ (13) + 3 = 16
Bite (Alamar): 1d20 + 3 ⇒ (16) + 3 = 19
Claw (Alamar): 1d20 + 3 ⇒ (11) + 3 = 14
Claw (Alamar): 1d20 + 3 ⇒ (10) + 3 = 13
Bite (Alamar): 1d20 + 3 ⇒ (10) + 3 = 13
Claw (Alamar): 1d20 + 3 ⇒ (5) + 3 = 8
Claw (Alamar): 1d20 + 3 ⇒ (9) + 3 = 12
Bite (Alamar): 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Claw (Alamar): 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Claw (Alamar): 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Bite (Alamar): 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Claw (Alamar): 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Claw (Alamar): 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
It was at times like this when the swordlord proved his true worth, and he quickly began fending off their blows, stabbing out at two of them with his counters and ripostes to take them out of the fight.

Iyashi Kei |

Round 2
Kei reaches out as his mind blade hums into being once more, rushing forward to attack one of the undead creatures, his weapon leaving an arc of purple energy as it cuts through the air.
Kei moves in (move action) and uses Brilliant Moon on one of the ghouls (standard action).
+2 Keen Mind Blade attack (Power Attack, Brilliant Moon): 1d20 + 13 ⇒ (8) + 13 = 21 vs. Touch AC
+2 Keen Mind Blade damage (Power Attack, Brilliant Moon): 2d6 + 21 ⇒ (2, 3) + 21 = 26 +Force damage: 4d4 ⇒ (2, 4, 1, 2) = 9
Effects: Alertness, Psionic Focus, Leaping Spirit Dance
Collective: Alamar, Brass, Obsidian, Psicrystal
*= Moved 10 feet or more this round.
Manuevers:
. . [maneuvers] cursed fate [DC20, 1/1], fading strike [1/1], altered penumbra [1/1], brilliant moon [0/1]
. . [stances] leaping spirit dance [1], spirit sensing stance
===
Psicrystal:
| HP: 61/61 | AC: 17 T: 14 FF: 17 | CMD: 3 | F: +11 R: +10 W: +16 | Init: +0 Per: +10 |
Effects: Psionic Focus

Alamar X |

Surrounded, Alamar does his best to stay alive while whittling down the numbers.
Same as before, except a full attack this time. Crane Wing on one that is still able to attack me.
att 1: 1d20 + 16 ⇒ (12) + 16 = 28
damage: 1d8 + 20 ⇒ (4) + 20 = 24
att 2: 1d20 + 11 ⇒ (8) + 11 = 19
damage: 1d8 + 20 ⇒ (2) + 20 = 22
parry: 1d20 + 16 ⇒ (17) + 16 = 33
riposte: 1d20 + 16 ⇒ (19) + 16 = 35
confirm crit: 1d20 + 16 ⇒ (13) + 16 = 29
damage: 2d8 + 35 ⇒ (1, 2) + 35 = 38
Vs first miss from Crane Wing guy.
crane riposte: 1d20 + 16 ⇒ (7) + 16 = 23
damage: 1d8 + 20 ⇒ (1) + 20 = 21
AC-35 (37 vs Crane Wing opponent)
hp-88/88
status-crane stance, panache (3/3).
Dodging and twisting, Alamar' blade flicks out, ending opponents as they try to hit him.

GM Rednal |
Iyashi literally cut one of the undead in half, even as Alamar took down two more (and another two from counters) - and yet the undead continued to swarm forward and attack the swordsman.
Bite (Alamar): 1d20 + 3 ⇒ (20) + 3 = 23 for Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Claw (Alamar): 1d20 + 3 ⇒ (1) + 3 = 4
Claw (Alamar): 1d20 + 3 ⇒ (17) + 3 = 20
Bite (Alamar): 1d20 + 3 ⇒ (19) + 3 = 22
Claw (Alamar): 1d20 + 3 ⇒ (7) + 3 = 10
Claw (Alamar): 1d20 + 3 ⇒ (20) + 3 = 23 for Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Bite (Alamar): 1d20 + 3 ⇒ (9) + 3 = 12
Claw (Alamar): 1d20 + 3 ⇒ (2) + 3 = 5
Claw (Alamar): 1d20 + 3 ⇒ (13) + 3 = 16
Bite (Alamar): 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Claw (Alamar): 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Claw (Alamar): 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Bite (Alamar): 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Claw (Alamar): 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25 for Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Claw (Alamar): 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Crit Confirm: 1d20 + 3 ⇒ (14) + 3 = 17
Crit Confirm: 1d20 + 3 ⇒ (13) + 3 = 16
Crit Confirm: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Fort DC 13 (Disease): 1d20 + 9 ⇒ (2) + 9 = 11 Except he's immune. XD
Fort DC 13 (Paralysis): 1d20 + 9 ⇒ (16) + 9 = 25
Fort DC 13 (Paralysis): 1d20 + 9 ⇒ (11) + 9 = 20
Fort DC 13 (Paralysis): 1d20 + 9 ⇒ (17) + 9 = 26
This time, the swarm had done rather better than before - and came disturbingly close to having paralyzed him, even as three of their attacks struck home before Alamar's counters lashed out. The remaining ghouls continued to press forward - the ghasts were further back, well out of melee (and travel, given the mass of bodies) range.

Alamar X |

With so many, it was impossible to avoid every blow, but Alamar stood resolute and continued to take down as many as he could. However, he now decided to counter as many as he could.
att 1: 1d20 + 16 ⇒ (14) + 16 = 30
damage: 1d8 + 20 ⇒ (5) + 20 = 25
att 2: 1d20 + 11 ⇒ (1) + 11 = 12
As before, but this time I will parry until I run out of AoOs or panache. Note I recover a panache every time I kill one or crit so I will actually only lose panache when I miss.
Crane Riposte attack: 1d20 + 16 ⇒ (6) + 16 = 22
damage: 1d8 + 20 ⇒ (6) + 20 = 26
parry: 1d20 + 16 ⇒ (1) + 16 = 17 fail
parry: 1d20 + 16 ⇒ (18) + 16 = 34
riposte: 1d20 + 16 ⇒ (4) + 16 = 20
confirm crit: 1d20 + 16 ⇒ (17) + 16 = 33
damage: 2d8 + 35 ⇒ (2, 1) + 35 = 38
parry: 1d20 + 16 ⇒ (15) + 16 = 31
riposte: 1d20 + 16 ⇒ (5) + 16 = 21
damage: 1d8 + 20 ⇒ (1) + 20 = 21
parry: 1d20 + 16 ⇒ (17) + 16 = 33
riposte: 1d20 + 16 ⇒ (2) + 16 = 18
damage: 1d8 + 20 ⇒ (3) + 20 = 23
parry: 1d20 + 16 ⇒ (19) + 16 = 35
riposte: 1d20 + 16 ⇒ (6) + 16 = 22
damage: 1d8 + 20 ⇒ (1) + 20 = 21
parry: 1d20 + 16 ⇒ (7) + 16 = 23
riposte: 1d20 + 16 ⇒ (17) + 16 = 33
confirm crit: 1d20 + 16 ⇒ (11) + 16 = 27
damage: 2d8 + 35 ⇒ (2, 3) + 35 = 40
That's 7 AoOs and I had the panache for each parry.
AC-35
hp-76/88
status-crane stance, panache (3/3)
Alamar became a blur as he began to frantically parry the hail of blows coming his way.

Iyashi Kei |

Round 3
Kei follows through from his previous strike, a trail of purple light following his weapon as he attacks another ghoul. Before they can retaliate, he slips through the ethereal realm, appearing a distance away with his weapon readied.
Kei uses Fading Strike and teleports 30 ft. away (standard action).
+2 Keen Mind Blade attack (Power Attack): 1d20 + 13 ⇒ (10) + 13 = 23
+2 Keen Mind Blade damage (Power Attack): 2d6 + 21 ⇒ (4, 6) + 21 = 31
Effects: Alertness, Psionic Focus, Leaping Spirit Dance
Collective: Alamar, Brass, Obsidian, Psicrystal
*= Moved 10 feet or more this round.
Manuevers:
. . [maneuvers] cursed fate [DC20, 1/1], fading strike [0/1], altered penumbra [1/1], brilliant moon [0/1]
. . [stances] leaping spirit dance [1], spirit sensing stance
===
Psicrystal:
| HP: 61/61 | AC: 17 T: 14 FF: 17 | CMD: 3 | F: +11 R: +10 W: +16 | Init: +0 Per: +10 |
Effects: Psionic Focus

GM Rednal |
Two more ghouls dropped...
Ranged Touch Attack (from Brass): 1d20 + 10 ⇒ (13) + 10 = 23 for Damage: 1d12 + 1 ⇒ (9) + 1 = 10
...followed by a third as Brass managed to get her rifle aligned and shoot through another. Iyashi had warped back, though, leaving Alamar up front to take the bulk of the enemy's attacks.
Bite (Alamar): 1d20 + 3 ⇒ (8) + 3 = 11
Claw (Alamar): 1d20 + 3 ⇒ (10) + 3 = 13
Claw (Alamar): 1d20 + 3 ⇒ (19) + 3 = 22
Bite (Alamar): 1d20 + 3 ⇒ (12) + 3 = 15
Claw (Alamar): 1d20 + 3 ⇒ (12) + 3 = 15
Claw (Alamar): 1d20 + 3 ⇒ (14) + 3 = 17
Bite (Alamar): 1d20 + 3 ⇒ (8) + 3 = 11
Claw (Alamar): 1d20 + 3 ⇒ (14) + 3 = 17
Claw (Alamar): 1d20 + 3 ⇒ (17) + 3 = 20
Bite (Alamar): 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Claw (Alamar): 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Claw (Alamar): 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25 for Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Bite (Alamar): 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Claw (Alamar): 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Claw (Alamar): 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Crit Confirm: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Fort DC 13 (Paralysis): 1d20 + 9 ⇒ (2) + 9 = 11 Paralyzed for # of Rounds: 1d4 + 1 ⇒ (1) + 1 = 2
Finally, one of the ghouls' claws managed to slip through his guard - his Crane style had focused on a different opponent, and the attempt at parrying had been a failure. With a quick jolt, a surge of paralysis ran through Alamar's body... and the ghouls opened their mouths wide in clear anticipation of a feast.

Iyashi Kei |

Round 4
Kei caws at the surrounding undead, gripping his weapon tightly and inviting them to attack him.
Kei expends his psicrystal's psionic focus and recovers maneuvers (full-round action).
Effects: Alertness, Psionic Focus, Leaping Spirit Dance, Recovery
Collective: Alamar, Brass, Obsidian, Psicrystal
*= Moved 10 feet or more this round.
Manuevers:
. . [maneuvers] cursed fate [DC20, 1/1], fading strike [1/1], altered penumbra [1/1], brilliant moon [1/1]
. . [stances] leaping spirit dance [1], spirit sensing stance
===
Psicrystal:
| HP: 61/61 | AC: 17 T: 14 FF: 17 | CMD: 3 | F: +11 R: +10 W: +16 | Init: +0 Per: +10 |
Effects: None

Brass Avasa |

With a grunt Brass began to set her cannon up, already getting fed up with these things. In addition she fired off another rifle shot
Ranged Touch Attack: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 1d12 + 1 ⇒ (2) + 1 = 3

GM Rednal |
Brass' bullet struck another one of the ghouls - but wasn't enough to bring it down, even as one of the three of the remaining undead lashed out at Alamar, clearly intending to rip him limb from limb.
Coup de Grace (Alamar): 2d6 + 2 ⇒ (3, 4) + 2 = 9
Fortitude DC 19: 1d20 + 9 ⇒ (9) + 9 = 18
Aaaaand if nobody has anything, I do believe Alamar is down...
Rip. Splat. Thud.
The two other ghouls looked up and grinned widely, then moved towards Alamar, lashing out with their claws.
Claw: 1d20 + 3 ⇒ (9) + 3 = 12
Claw: 1d20 + 3 ⇒ (7) + 3 = 10

Brass Avasa |

Whoops, sorry. I didn't spot the danger of that. Guess my mind is still not fully on business.
"Well, crap. Obsidian, Crimson if you would?" At her order the mechanical fighters moved forwards, attempting to drag Iyashi back and out of the fight while protecting.
Obsidian will drag him, Crimson will use a Readied Attack on anyone attempting to attack him.
Brass herself opened fire on the two ghouls, aiming at the one she'd injured with the turret rifle and the other with the now set up cannon.
Rifle: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d12 + 1 ⇒ (1) + 1 = 2
Rifle: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 5d6 ⇒ (1, 4, 5, 2, 5) = 17