Kellid

Alamar X's page

120 posts. Alias of Galahad0430.


Full Name

Alamar

Race

male Android

Classes/Levels

ftr (ASL)7/monk(MoMS)1-Swshbk5/Aldori Swordlord 3 ¦ hp- 88/88 ¦ AC:26, T:17, FF:19 ¦ F:+9, R:+14, W:+9 ¦ BAB:+8, CMB:+9, CMD:29 ¦ Init:+10, Perc:+14

About Alamar X

Alamar
Male android fighter (aldori swordlord) 7/monk (master of many styles) 1/swashbuckler 5/aldori swordlord 3/gestal (Pathfinder Campaign Setting: Inner Sea Bestiary 3, Pathfinder Player Companion: Inner Sea Primer, Pathfinder RPG Advanced Class Guide 56, Pathfinder RPG Ultimate Combat 59)
LN Medium humanoid (android)
Hero Points 1
Init +10; Senses darkvision 60 ft., low-light vision; Perception +14
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Defense
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AC 26, touch 17, flat-footed 19 (+7 armor, +5 Dex, +2 dodge, +2 shield)
hp 88 (8d10+8)
Fort +9, Ref +14, Will +9 (+2 vs. fear)
Defensive Abilities charmed life 3/day, constructed, defensive parry, nimble +1; Immune disease, emotion, exhaustion, fatigue, fear, sleep
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Offense
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Speed 30 ft.
Melee +2 dueling mithral aldori dueling sword +19/+14 (1d8+9/17-20+5 Precision) or
. . unarmed strike +9/+4 (1d6+1)
Special Attacks deeds (derring-do, dodging panache, kip-up, menacing swordplay, opportune parry and riposte, precise strike, swashbuckler initiative), disarming strike, nanite surge, panache (3), stunning fist (2/day, DC 15), swashbuckler weapon training +1
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Statistics
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Str 13, Dex 23, Con 12, Int 18, Wis 12, Cha 8
Base Atk +8; CMB +9 (+23 dirty trick, +25 disarm, +13 reposition, +13 trip); CMD 29 (36 vs. disarm)
Feats Aldori Dueling Mastery[ISWG], Combat Expertise, Combat Reflexes, Crane Riposte[UC], Crane Style[UC], Crane Wing[UC], Dazzling Display, Dodge, Exotic Weapon Proficiency (aldori dueling sword), Extra Panache[ACG], Greater Weapon Focus (aldori dueling sword), Improved Disarm, Improved Unarmed Strike, Power Attack, Slashing Grace[ACG], Stunning Fist, Weapon Focus (aldori dueling sword)
Traits bruising intellect, scholar of the great beyond, threatening defender
Skills Acrobatics +16, Appraise +2, Bluff -3, Climb +7, Diplomacy -3, Disguise -3, Escape Artist +3, Fly +3, Heal -1, Intimidate +15 (+19 to demoralize with Aldori dueling sword), Knowledge (dungeoneering) +15, Knowledge (nobility) +10, Knowledge (planes) +16, Knowledge (religion) +15, Perception +14, Ride +3, Sense Motive +8, Stealth +16, Survival +12, Swim +7; Racial Modifiers +2 Perception, -4 Sense Motive
Languages Abyssal, Androffan, Azlanti, Common, Elder Thing
SQ dare (), deft strike, display weapon prowess, emotionless, fuse style, hero points, meticulous, steel net, swashbuckler finesse
Other Gear +1 mithral breastplate, +2 dueling mithral aldori dueling sword, belt of incredible dexterity +2, cloak of resistance +2, headband of vast intelligence +2, quick runner's shirt, stagger proof boots, 280 gp
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Special Abilities
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Aldori Dueling Mastery Gain combat benefits when using Aldori dueling swords
Charmed Life -1 (3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Combat Expertise -2/+3 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Crane Riposte When you deflect an attack, you may make an attack of opportunity
Crane Style Penalty when fighting defensively reduced to -2 and dodge bonus increases by 1.
Crane Wing May deflect one attack per round while fighting defensively or using total defense
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dazzling Display (Aldori dueling sword) Intimidate check to demoralize can affect those within 30' who see you.
Defensive Parry +3 (Ex) +1 bonus to AC against melee attacks after making a full attack.
Disarming Strike (Ex) At 5th level, when an Aldori swordlord successfully disarms an opponent using an Aldori dueling sword, the swordlord also deals normal damage to the target, but without the normal Strength bonus to damage. This ability replaces weapon training 1.
Display Weapon Prowess +4 (Ex) Bonus to Dazzling Display, perf combat, & dueling parry and resolve.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Meticulous -2 on all untrained skill checks
Nanite Surge +11 (1/day) (Ex) Bonus to any one d20 roll. Glow like a torch for 1 round when used.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Slashing Grace (Aldori dueling sword) Treat chosen weapon as 1-handed piercing weapon and can had Dex instead of Str to dmg.
Staggerproof boots You may stand from prone w/o provoking an AoO. You gain a +4 to your CMD vs. trip and bullrush. 1/day, as an immediate action, move 30'.
Steel Net (Ex) When fighting defensively as a full-round action with an Aldori dueling sword, the swordlord's penalties on all attacks in a round are reduced by 2, and the dodge bonus to AC is increased by 2 for the same round.
Stunning Fist (2/day, DC 15) You can stun an opponent with an unarmed attack.
Swashbuckler Finesse At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having Weapon Finesse for prereqs.