
Ivar Stonewrought |

As more of the creatures close in, Ivar aims a headbutt at the man (Red), the swings his dorn-dergar around for another blow.
Attack. Boulder Helmet: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Attack, Dorn-dergar: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d10 + 10 ⇒ (3) + 10 = 13 +1d6 ⇒ 3 Electricity

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Plowing through the first smiler Zeer continues straight on towards Yellow
Rage 7/12
Protective Stance +2 AC
Smiling right back
Attack: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Damage: 2d6 + 4 + 2 ⇒ (6, 6) + 4 + 2 = 18

Vedia Merenda |

Tired of the fighting, and concerend about Auguer, Vedia holds up her ring and uses her Arcane Bond to cast Fireball. Centering the spell carefully to get the enemy, but not her allies.
Fire: 5d6 ⇒ (3, 3, 5, 3, 5) = 19
DC17 Reflex for Half

GM Red Box |

Ivar, Uronzeer and Xandar each miss their attacks, probably unnerved by the horrors they are battling. James reloads while Augar Bolsters his allies defenses.
Reflex: 1d20 + 6 ⇒ (12) + 6 = 18
Reflex: 1d20 + 6 ⇒ (18) + 6 = 24
Reflex: 1d20 + 6 ⇒ (2) + 6 = 8
Reflex: 1d20 + 6 ⇒ (4) + 6 = 10
Vedia summons some powerful magic engulfing the Labotmites in intense flames. The newcomers fall as quickly as they came but the two in front avoid much of the damage.
Bold may act
Round 1
James, Xander, Ivar, Vedia, Elkin, Augar, Uronzeer
Labotmites - Red {-10HP}, Yellow {-10HP}

Elkin Stormborn |

Elkin moves up to the door. Pulling it back until he can just see in, he eyes the closest of these monstrosities, cursing it with slower reflexes.
Move: 10'
Standard: Evil Eye (-2 AC) 7 rounds or Will DC 17 for 1 round

GM Red Box |

Will Save: 1d20 + 1 ⇒ (2) + 1 = 3
The Labotmite fails his save becoming easier to strike. Retaliating for the fire the singed labomites swing again with their greatclubs.
From the case tried close you here a faint, high pitched voice, call out.
"Help! They will make me a monster."
Greatclub @ Uronzeer: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d10 + 1 ⇒ (6) + 1 = 7
Greatclub @ Ivar: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d10 + 1 ⇒ (2) + 1 = 3
Bold may act
[u] Round 2 [/u]
James, Xander, Ivar, Vedia, Elkin, Augar, Uronzeer
Labotmites - Red {-10HP}, Yellow {-10HP}

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Zeer is straight up sick of Yellow. Sick of his smile and his quickness.
Rage 8/12
Protective Stance +2AC
Defensive Aura +2 AC 1/4
Attack: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Damage: 2d6 + 4 + 2 ⇒ (4, 1) + 4 + 2 = 11

Vedia Merenda |

"Where are you? We'll save you as soon as we can." Vedia answers the voice she hears asking for help. She loads her crossbow and fires at red.
Crossbow Gravity Bow: 1d20 + 6 ⇒ (17) + 6 = 23
Gravity Bow: 2d6 + 1 ⇒ (6, 2) + 1 = 9

GM Red Box |

Elemental back. Is he always with you now?
Augar and Vedia finish off the monsters. Searching the bodies revels nothing of real value, the greatclubs are pretty makeshift items. There is however the matter of the final tube from which a voice is calling from help.
It is easy to untie and Inside the tank is a terrified rat-folk who starts babbeling as soon as the tank is open.
“Save me, save me, save me. I…. I will help. Dirty flesh eating Smilers want to make me like them. Take my land. My people, the Redtooth Raiders, we hate hate hate the flesh eating men. Get me home, I can help you.”
He frantically looks around the room. “My gear, of course flesh eaters take it.”
“Please, we hate them. Hate what is being done to lovely Scrapwall. Take me to my sister she can help, we help each other right? Yes?”
“Smilers, blasted flesh eaters, and this Hellion they are bad. Scrapwall was rough but not evil. These ones bring evil, hurt scrapwall, hurt my family, maybe hurt the world. She, the one who made them, is making more. She needs to end.” He gestures to the other set of doors.

James Quintik |

"Calm down, friend. We are here, sent by your sister, to ensure your safe return. Don't worry, we will get you home."
Just in case...
Sense Motive: 1d20 + 6 ⇒ (20) + 6 = 26

Elkin Stormborn |

"Excellent; yes. We've been looking for you. Your sister sent us; we both have reason to hate the Smilers. We'll definitely help."
He moves over to the other set of double doors in the room, and tries to listen through.
Perception: 1d20 + 11 ⇒ (18) + 11 = 29
"Are you okay? We're already inside.... should we keep going, try to find your gear? Maybe end them now while we're past their defenses? This place won't be as easy to get into again."

GM Red Box |

James can tell that the rat folk is speaking in all earnestness. His loathing for the smilers is apparent as his desire to see his sister.
Elkin doesn't hear any movement but can see steady light under the door and instead of just the smell of rot he can also pick up a metalic quality in the air.
"Yes, I will be ok. Now free so much better. My sister sent you!! That good and bad. Gang must be weak to not come. Yes, yes... keep going. Marrow must be ended, she cannot live."
He also goes and listens at the door.
"Think her workshop through there. Probably more of her 'creations'. No gear, I will stay back."

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"Here take this" Hands the Ratfolk one of his Masterwork Light Hammers.
"Its not much but if anything asides one of us comes for you, Use it. Then head for your gang.Got it." Augar says before he looks at the others then back to the ratfolk.
"Who or what is this Marrow?And does it have any weaknesses?"

GM Red Box |

"Nice hammer but a bit big. I guess I can try two handed."
Going to count it as a small warhammer.
"Only pride hurt. They healed and trapped. Arrogant a$$'s think me out of fight. If time we could go get my pet but.. no nevermind." he warms to the idea of his new hammer "If you can let me smash her head.... please. She is not tough but has magic and very twisted. People look down on ratfolk but much better then her greenskin."

Vedia Merenda |

"Alright a magical evil person. Let's go see what we can find. We know you can fight. I'm quite impressed by your gang." Vedia looks ready to move forward.

GM Red Box |

With Whiskerfiss following behind the group moves though the double doors he referenced and then opens the second set. It is this 'air-lock' type setup the clearly prevented the noise of the ballet form alerting the rooms occupants.
H5. Surgery
This large chamber contains several metal tables adorned with tangles of strange devices sporting metallic, articulated arms, many of which end in blades, needles, saws, or other implements of surgery. The whole area reeks of blood and old guts, and telltale rusty brown stains besmirch the floor and walls. Lighting is provided by several burning skulls sitting here and there throughout the room.
Standing in the room are three undead. Miscellaneous bits of rusted machinery are fused to the body of these shambling corpse. They turn to the noise and begin moving towards the party.
Each is built a little differently. All have iron jaws but one has a drill for an arm, another a spinning blade on its chest and the final also has a drill arm but seems to be encased in metal.
The beds in the room can provide concealment from ranted attacks if Rust-Risen or party is adjacent to them.
Bold may act
[u] Round 1 [/u]
Vedia, Ivar, Augar, Uronzeer, James, Elkin, Xandar
Rust Risen - Red (chest blade), Blue, Green (metal clad)

Ivar Stonewrought |

Ivar glances to his companion and says a few rumbling words, pointing in the general direction of the rightmost creature. Then the creature sinks into the ground and Ivar shuffles forward. Reaching the nearest creature, Ivar says "Trudd grant me strength to stike this abomination down!" and launches his flail forward.
Elemental is using Earth Glide to move beneath the floor. Ivar is using Stonestrike, +2 to Attack & Damage, attack counts as magic and adamantine.
Attack, Charge: 1d20 + 7 + 2 + 2 ⇒ (19) + 7 + 2 + 2 = 30
Damage: 1d10 + 10 + 2 ⇒ (9) + 10 + 2 = 21
DM, question: Do these things count as 1) robots and 2) "made primarily of metal"? If they do, I have some trait bonuses to apply.

GM Red Box |

They count as neither robots nor primary metal. You however moved onto a bed so owe me a DC10 Acrobatics or Dec to get there.

Vedia Merenda |

Vedia moves into the room and fires a crossbow bolt at red. "Who is making these abominations?"
Crossbow: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

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"What Abominations!"Augar says as he leads with his shield forward and hammer eagerly awaiting to strike.
Know:Religion: 1d20 + 7 ⇒ (7) + 7 = 14
Wanting to see if these things are undead, and what I need to do to defeat them swiftly

Elkin Stormborn |

Elkin moves into the room, and slides up behind Augar. He quickly starts and incantation, increasing the work of fate in the cleric's favor.
Move: 20'
Standard: cast hermean potential on Augar
You gift the target with the ability to perfect its actions via mental clarity. On the next attack roll, saving throw, ability check, or skill check the target attempts, it rolls twice and takes the more favorable result. For every 5 caster levels you have, the target can roll twice on an additional attack roll, saving throw, ability check, or skill check (to a maximum of 5 rolls at 20th level).
Hermean potential is countered and dispelled by ill omen, but does not itself counter or dispel ill omen.
Hermean potential (Augar): next two d20 rolls or 5 minutes

James Quintik |

James moves in, pistol still in one hand, drawing another as he enters. Setting up behind the table, he plans to use it as cover.
Using one pistol, he takes a snap shot at Red.
Touch attack: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Xandar Coulsong |

Xandar steps into the room and begins to bolster his allies.
"Don't ask why I'm ready but I'm ready to take
Them down now
The time for a new start
Is constantly drawing nearer"

GM Red Box |

Ivar rushes in and drops the first of the creatures with a single blow. The blue creature spins and drops to the floor. The other creatures move into the room closing the gap. Vedia's bolt does not connect with its target but James fires a shot into the red creature as it staggers forward.
Elkin buffs Augar who can see that these are augmented zombies. Their augmentation most likely makes them immune to electricity along with the normal undead traits.
Uronzeer moves into the room with the others to assess what is going on.
The red creatures staggers forward and makes to grab Vedia but cannot quite get a grip.
Grapple: 1d20 + 5 ⇒ (9) + 5 = 14
The green shambler rounds the table towards Augar and swings with his drill arm and snapping metal jaws.
Finally a hobgoblin female comes barging though the door. She is dressed in dirty dress and carrying a glowing wand. She is followed by two additional zombies that have not been augmented.
In the back of the group the rat-folks yells.
"It's her!! The half-orc."
Clearly he is confused about that she actually is.
Arm Drill: 1d20 + 5 ⇒ (6) + 5 = 11
Damagee: 1d6 + 1 ⇒ (5) + 1 = 6
Bite: 1d20 + 5 ⇒ (17) + 5 = 22
Damagee: 1d6 + 1 ⇒ (4) + 1 = 5
Bold may act
[u] Round 2 [/u]
Vedia, Ivar, Augar {-5HP}, Uronzeer, James, Elkin, Xandar
Rust Risen - Red {-9HP} (chest blade), Green (metal clad)
Yellow Zombie, Purple Zombie, MARROW

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"BY THE POWER OF THE ALL FATHER, I SHALL REBUKE YE!!!" Augar slams his holy symbol on his Shield out before him and lets the raw positive energy burst forth at all enemies around him!!!
Channel Energy: 2d6 ⇒ (5, 4) = 9

Vedia Merenda |

Vedia scrambles out the door as the zombie tries to grab her. "I don't think so. You have to buy a lady dinner first. Then she reloads her crossbow.

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Zeer remained silent through much of the deliberation with the ratfolk, his presence does not usually help in such situations.
As the skirmish ensues Zeer feel a martial confidence rather than brute force.
He jumps with Ivar and whales on Red hoping it stops dead in its tracks.
Acrobatics: 1d20 + 9 ⇒ (18) + 9 = 27
Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12
Zeer screams to the half-orc in his native tounge. "DRUAGRATHA NOKTH'NOR. REIGH CROU NROK"

Ivar Stonewrought |

Turning to the creature that attacked Augar, Ivar flicks his chain-flail at it, then tries a headbutt for good measure.
Attack, Dorn-dergar: 1d20 + 5 + 1 + 2 ⇒ (13) + 5 + 1 + 2 = 21
Attack, Dorn-dergar: 1d10 + 10 + 2 ⇒ (8) + 10 + 2 = 20
Attack, Boulder Helmet: 1d20 + 5 + 1 + 2 ⇒ (12) + 5 + 1 + 2 = 20
Attack, Boulder Helmet: 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6

GM Red Box |

Uronzeer lands a might bow on the red zombie as Augar unleashes the power of his faith damaging all of the zombies and dropping the red one out of the fight.
Vedia takes a step back to reload while Ivar lands two soild bows on the green rust-risen, it is enough to end the creature though he can tall all the damage did not get though.
Bold may act
[u] Round 2 [/u]
Vedia, Ivar, Augar {-5HP}, Uronzeer, James, Elkin, Xandar
Yellow Zombie, Purple Zombie, MARROW

James Quintik |

James moves to get a clear shot, and readies a shot at the wand holder. I think the cyan one isn't there, right?
"Drop the wand, or die!"
If the hobgoblin moves or makes any attempt to use the wand, James fires at her.
Ranged Touch Attack: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Xandar Coulsong |

Xandar continues to bolster his allies and takes a shot at purple.
"A river in a dry land
The last ace in a lost hand
When the hope of new beginnings burned our feet
Now we need it"
Attack: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 Allies under my performance doesn't provide cover.
damage: 1d8 + 1 + 2 + 2 ⇒ (7) + 1 + 2 + 2 = 12 Inspiration, arcane strike

GM Red Box |

Concealment: 1d100 ⇒ 99
James warns the hobgobblin to drop the wand and fires when she does not comply clipping her in the shoulder. Xandar, while continuing to bolster his companions, fires an arrow at the purple zombie, it connects but does not do much damage.
"You destroyed my creations! Die in pain fools."
The caster, Marrow, winces in pain at the bullet but manages to shift call forth a bolt of lightning the blasts though one of her zombies, Augar, Elkin and Xandar.
Lighting Bolt: 6d6 ⇒ (5, 1, 2, 1, 1, 4) = 14 DC15 for half Wow you got lucky on the damage
Zombie Reflex: 1d20 ⇒ 13
The yellow zombie is cut clean in half by the bolt of electricity before it hits the rest of the group.
Two additional zombies stagger out of the room the mage entered though to join the fight. The first moves down around the mage and the other steps in front of her.
The purple zombie ignores the elemental (don't think it would recognise it as a threat) and moves to intercept James.
Bold may act
Round 2
Vedia, Ivar, Augar {-5HP}, Uronzeer, James, Elkin, Xandar
Purple Zombie {-12HP}, Green, Blue, MARROW {-7HP}
All damage is before any DR

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Reflex 1: 1d20 + 4 ⇒ (4) + 4 = 8
Reflex 2: 1d20 + 4 ⇒ (19) + 4 = 23
[ooc]Thanks Elkin![/dice]
Augar then Steps forward and growls.
"Goblin WItch you will taste the wrath of TORAG!' he says blasting the ZOmbies again with Holy energy!
CHannel Energy: 2d6 ⇒ (5, 1) = 6

Elkin Stormborn |

Elkin fixes his gaze on the hobgoblin woman, targeting her resistances with his evil eye. His mad cackle again erupts, echoing off the walls of the room.
Standard: Evil Eye (-2 saves) vs Marrow, 7 rounds or Will DC 17 for 1 round
Move: Cackle
The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect.
A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.
Hermean potential (Augar): next d20 roll or 5 minutes
Evil Eye, -2 saves (Marrow): 7 rounds + cackle or Will DC 17 for 1 round + cackle

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With Xanders song ringing in his ears Zeer approaches Purple and takes a horizontal swing to prevent him from getting to James.
Attack: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Damage: 2d6 + 4 + 1 ⇒ (5, 5) + 4 + 1 = 15

Vedia Merenda |

Vedia steps in and fires her crossbow at the hobgoblin.
Ranged Crossbow: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

James Quintik |

James studies the purple zombie for mannerisms and weaknesses, and then steps back out of reach and fires.
Ranged Touch Attack: 1d20 + 9 + 1 + 2 ⇒ (10) + 9 + 1 + 2 = 22
Damage: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8

Ivar Stonewrought |

Ivar hops down off the table, stepping up beside Augar. Then he attacks the zombie in front of them.
Attack, Dorn-dergar: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Damage, Dorn-dergar: 1d10 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Attack, Boulder Helmet: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Damage, Boulder Helmet: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Across the room, his gravelly companion comes to Zeer's aid, stepping up behind the other zombie and delivering a vicious headbutt.
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d6 + 8 ⇒ (6) + 8 = 14
Confirm?
Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 8 ⇒ (2) + 8 = 10