GM RePete: Mask of the.....City of Golden Death (Inactive)

Game Master RePete

Maps/Handouts


1,151 to 1,200 of 1,617 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>

|Kintargo Area Map | Combat Slides |

Flyn steps out and launches two arrows at the foe before it has a chance to react. The first shot sails far over its head, while the second is on target. As it gets close, the projectile begins to melt, losing its momentum. The roar is clear evidence of a connecting shot, but Flyn feels it lost some of it potency.

Considering what the beast may be, Phoebee begins to think long and hard on the topic, sharing what she knows. (Delayed?)

Immediately recognizing the opponent as well, Abaal surges forward. His blade catches on a crack in the pavement and causes him to stagger-step momentarily...though the expected blow doesn't come. His hestated movement grants Syllyn the opportunity to begin hammering out a tune.

Regaining his momentum, Abaal slices his blade through the inferno. His weapon seems to loose momentum inside the beast, but a significant gash appears in its side! Again, the otherworldly arm, you've grown to love, coalesces beside the man and swipes at the beast and leaving a lasting impression.

Scowling at the tiny man nearby, it smiles broadly. Two large flames lash out, as one would flick a pesky ant. The flames seem to enguf the poor man.

GM Screen:

Slam 1: 1d20 + 12 ⇒ (20) + 12 = 321d8 + 2 ⇒ (1) + 2 = 3
Slam 2: 1d20 + 12 ⇒ (18) + 12 = 301d8 + 2 ⇒ (7) + 2 = 9

Slam 1 Crit?: 1d20 + 12 ⇒ (15) + 12 = 271d8 + 2 ⇒ (7) + 2 = 9

Round 1:

Elemental (-30)
Phoebee
Whendel

Round 2:
Flyn
Abaal (-21) Need 2 Reflex Saves vs DC 16
Syllyn

Phoebee, Whendel up Round 1
Flyn, Abaal, Syllyn up Round 2

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:32 T:32 FF:23 | CMB:21 CMD:44 (Bow: 59) | Saves F:+25 R:+30 W:+22 (+2 vs enchant) | Init:+16 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

"Abaal! Get outta there!"

Flyn, worried 'bout his friend, quickly fires two more arrows the fire elemental's way...

To Hit: Dex+Base, Magic, Weapon Focus, Precise Shot, Flurry of Blows, Deadly Aim, Deadeye Bowman, Point Blank Master

Damage: Strength, Magic, Deadly Aim, Inspired Rage

Longbow: 1d20 + 10 + 1 + 1 - 2 - 2 ⇒ (18) + 10 + 1 + 1 - 2 - 2 = 26

Damage: 1d8 + 2 + 1 + 4 + 1 ⇒ (5) + 2 + 1 + 4 + 1 = 13

Longbow: 1d20 + 10 + 1 + 1 - 2 - 2 ⇒ (17) + 10 + 1 + 1 - 2 - 2 = 25

Damage: 1d8 + 2 + 1 + 4 + 1 ⇒ (3) + 2 + 1 + 4 + 1 = 11

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
Phoebee wrote:
You might get burnded

Yes, and....

Flyndyngylyn wrote:
"Abaal! Get outta there!"

No can do, the thing's speed, reach, and damage resistance means that without someone in the way it will steamroll the party unless Abaal can stay in its face for long enough. That, and his weapon has the best chance of inflicting serious harm on the thing. It is a logical exchange; one life for two, and a magical lizardman. Besides, where can he go?

reflex: 1d20 + 4 ⇒ (15) + 4 = 19
reflex: 1d20 + 4 ⇒ (13) + 4 = 17

Abaal emerges from the flames. With a flourish of arm he snaps snaps the smoldering edges of his robes free of fire, before turning to face the living bonfire.

Flyn calls to him. Without turning Abaal answers through gritted teeth. "No, I'm good. A bit parched, but otherwise okay considering. There is a desert proverb: 'One must always strike while the fire elemental is hot'. And there was this thing I once witnessed a barbaric north-man do in a similar situation."

Quickly reversing his grip on the black blade, Abaal whirls the falchion in an ever quickening figure eight around himself, weaving a basket of darkness in the air before him.

Abaal activates Shield of Swings!

SWISHSWISHSWISHSWISHSWISH! (power attack, rage! overhand chop, shield of swings): 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 damage: 2d4 + 17 ⇒ (2, 4) + 17 = 23/2 = 11. Sigh, back to the '9s' again. Anyone wanna aid? ;) Total AC modifier +3.

negative energy: 1d20 + 6 ⇒ (14) + 6 = 20 damage: 1d6 + 3 ⇒ (6) + 3 = 9

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

Syllyn casts a DC 16 Ear-piercing scream on the beast, hoping to slow him down before moving to engage.

EPS damage: 2d6 ⇒ (6, 3) = 9

Spirit Wisp to hit: 1d20 + 6 ⇒ (8) + 6 = 14
Spirit Wisp damage: 1d4 + 3 ⇒ (4) + 3 = 7

The tapping continues as he continues his rhytmic martial performance.

Raging Song:

Raging Song (Su): When the skald begins a raging song and then on each ally's turn, if the ally can hear the raging song, that ally must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song's effects on that ally last for that ally's turn or until the song ends, whichever comes first.
Inspired Rage Effects:

Inspired Rage (Su) Affected allies gain a +2 morale bonus to Strength and Constitution and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
Spirit Totem, Lesser (Su):
If you accept the rage you are surrounded by spirit wisps that harass your foes. These spirits make one slam attack each round against a living foe that is adjacent to you. The attack is +6/1d4+3 and does negative energy damage.

Silver Crusade

male Sorcerer/5|hp 37/37|AC:14{18 mage armor} T:14 FF:11|CMB 1 CMD 14|Fort+5, Ref+6, Will+6|Init+5|Perc:+4 halfling sorcerer/5

Whendel begins his summoning and opens a path to the elemental plane of water, ringing forth his call of aid.
casts summon monster II to get a little buddy.
Little Water Buddiy, small water elemental, init+0, darkvision 60’, perc +4
Defense AC17,T11, FF17, hp13 (2d10+2), fort+4, Ref+3, Will+0
Offense Speed 20’, swim 90’, melee slam +5 (1d6+1), special attacks drench
Statistics Str14, Dex10, Con 13, Int 4, wis 11, Cha 11
BAB+2, CMB+3, CMD13, Feats Power attack, skills: acro +4, Escape Artist+4, Know planes +1, perc+4, Stealth +8, Swim+14

Drench (Ex)The elementals touch puts out flames of large size or smaller. The creature can dispel magical fire it touches as dispel magic(caster level equals elementals HD)
"Come to my aid little water buddy."
full round action

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

The bard begins to sing a tune:
There's an answer
If you reach into your soul
And the sorrow that you know
Will melt away

And then a hero comes along
With the strength to carry on
And you cast your fears aside
And you know you can survive
So when you feel like hope is gone
Look inside you and be strong
And you'll finally see the truth
That a hero lies in you

Casting heroism on the Kelshite

Silver Crusade

male Sorcerer/5|hp 37/37|AC:14{18 mage armor} T:14 FF:11|CMB 1 CMD 14|Fort+5, Ref+6, Will+6|Init+5|Perc:+4 halfling sorcerer/5

I don't mean to metagame. there is someone/ something else south on the map. Do we need a perception check to see it?
perception: 1d20 + 3 ⇒ (14) + 3 = 17


|Kintargo Area Map | Combat Slides |

whendel if you were referring to the gray bar, it was just covering the name of the intersection as I felt it gave away the fact the runes were a trap ahead of time

Phoebe leaps into action, singing a rousing tune in Abaals honor. The kelishite man feels power well up within. In the meantime, Whendel begins to cast a spell of his own. His broad motions and long chant echoing about the street.

Flyn quickly buries two more arrows in the creature, though just as before, they seem to melt a bit before connecting. Recognizing the danger posed to Abaal after the righteous fire seers his flesh,
he calls for the man to flee at the earliest chance.

Determined to risk it all to save his friends, the heroic man again antagonizes his foe, though he does so a bit more cautiously than before. Just as he's positive the atttempt was a failure, the inspiring words of the woman come to mind. A slight shift of the foot and his attack lands true!

The shadowy tendril again slams into the foe, leaving a lasting impression.

Syllyn's beat continues as he casts a spell of his own. The flaming creature tries to shrug off the affects, but just enough of the shrieks eeks through and the fires wink out.

Combat Over Status:
Abaal (-21)

Sorry your spell didn't go off in time Whendel. The Heroism just got Abaal enough of a boost to hit and Syllyn's spell just put it over. Well done. I'll give you a chance to react to this and perhaps...use a wand charge or two on Abaal.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

"Nothing to it. Well done everyone, though Pheobee missed her cue. Still not bad." announces Abaal. He dampens the tips of his index finger and thumb with his tongue, and uses them to put out his remaining eyebrow.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:32 T:32 FF:23 | CMB:21 CMD:44 (Bow: 59) | Saves F:+25 R:+30 W:+22 (+2 vs enchant) | Init:+16 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn walks up to Abaal drawing his wand as he does so...

"Well done, all. As for you, my foolhardy friend...the fire swamp elemental certainly does keep you on your toes..."

The Elf gives the fighter three hits with his wand...

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

"Shall we carry on?"

Flyn will put away his wand and draw his bow...and continue on as he did before, just off the main road, taking cover from the ruins as he can, checking for signs of danger as well as tracks...

Stealth: 1d20 + 18 ⇒ (8) + 18 = 26

Perception: 1d20 + 17 ⇒ (18) + 17 = 35

Survival (Tracking Only): 1d20 + 13 ⇒ (18) + 13 = 31

Silver Crusade

male Sorcerer/5|hp 37/37|AC:14{18 mage armor} T:14 FF:11|CMB 1 CMD 14|Fort+5, Ref+6, Will+6|Init+5|Perc:+4 halfling sorcerer/5

oh well. I knew that might happen. I got 2 more like it. I wanted something to help abaal should he need it. If it only takes damage thst would help.

Whendel completes his spell then dismisses the water elemental. He then casts mage armor again to renew his protection. And follows with the group again.

used 4 1st level and 1 2nd level

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

Syllyn nods in satisfaction as the towering being of flame is extinguished.

"Yes, well done. I do hope all of our enemies fall as swiftly as the last two. Still, who knows what lies ahead!"

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

I think it was my song that saved the day she says with a little song in her voice.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
Whendel Walkner wrote:
oh well. I knew that might happen. I got 2 more like it. I wanted something to help abaal should he need it. If it only takes damage thst would help.

You won't see any argument from me.

Abaal waits impatiently as magic is applied to his wounds. He turns to thank the man, sees no one shrugs and says: "Quick now, while the magic lasts."

Abaal rushes forward in hopes of unknown dangers.

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

Syllyn dashes off in pursuit of the ever-so-brash Abaal.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

Just a quick note on relative speed. The map's legend shows increments of 600 feet. It takes 1 minute of double move hustle for someone with a 30' move to go that far on easy terrain (10 rounds x 2 move actions x 30' move). A person can normally 'hustle' about for an hour before having to make Con checks v fatigue. There are people in the party who only have a movement of 20' and Flyn who is sneaking about (I'm guessing here) without penalty (meaning he is probably moving at 15'). Abaal waits for the 20' move folks, but he really wants to get into more trouble before Phoebee's magic fades so he strides about with the majority of the group at an average speed of 20' unless Flyn or someone else persuades him to do otherwise.

Silver Crusade

male Sorcerer/5|hp 37/37|AC:14{18 mage armor} T:14 FF:11|CMB 1 CMD 14|Fort+5, Ref+6, Will+6|Init+5|Perc:+4 halfling sorcerer/5

Are we following the blue line and where are we on it? Is the blue X our current position? What is the yellow line?

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

Speaking of moving, Syllyn can help

As they trudge along Syllyn starts rapping out a marching rhythm which grants the following benefit:the skald invigorates allies within 60 feet, who may hustle for the next hour; this movement counts as a walk (not a hustle) for the purpose of accruing nonlethal damage and fatigue.


|Kintargo Area Map | Combat Slides |

Yes on following the Blue line and the Blue X is how I'm tracking your location.

I understand the desire to use the spell. Abaal. Lets hope it goes well for you.

17 minutes to get to new point of 'X' give or take. Since you identified the 'goldless intersections as a probable trap I'll continue having you go around it
Flyn is currently behind the group

Perceptions:

Syllyn: 1d20 + 6 ⇒ (16) + 6 = 22
Abaal: 1d20 ⇒ 15
Whendel: 1d20 + 3 ⇒ (18) + 3 = 21
Flyn: 1d20 + 17 ⇒ (13) + 17 = 30
Phoebee: 1d20 + 10 ⇒ (19) + 10 = 29

Initiatives:

Syllyn: 1d20 + 1 ⇒ (3) + 1 = 4
Abaal: 1d20 + 3 ⇒ (8) + 3 = 11
Whendel: 1d20 + 5 ⇒ (20) + 5 = 25
Flyn: 1d20 + 4 ⇒ (9) + 4 = 13
Phoebee: 1d20 + 3 ⇒ (7) + 3 = 10
===========================
Enemies: 1d20 + 3 ⇒ (14) + 3 = 17

A sudden clanging of shields and weapons resounds as a pack of flaming, gold-plated skeletons bearing golden scimitars rise up from the nearby ruins. Looking to both sides of the street, you see... Four piles of gold-plated bones suddenly stir, rising up to take on human shapes and burst into red-orange flame. Each wear a helmet and armor emblazoned with the same crest you saw in the map room; blazing scimitars in hand. Their gilded souls burn with an unending fire. Though animated, they don't appear to have noticed you...yet.

Surprise Round:

Whendel
Flyn
Abaal Heroism
Phoebee
Syllyn

Round 1:

Whendel
Enemies
Flyn
Abaal Heroism
Phoebee
Syllyn

All PCs up Surprise Round
Whendel also up for Round 1

Map Updated. Combat on Slide 1

K Religion DC 11+:

Golden Skeletons (Gold Plated Burning Skeletons)

Undead Traits


K Religion DC 16+:

Immune to Fire
Light Fortification
DR 5/Bludgeoning

K Religion DC 21+:

Vulnerable to Cold, Electricity
For each added 5 you beat the DC, ask a question

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:32 T:32 FF:23 | CMB:21 CMD:44 (Bow: 59) | Saves F:+25 R:+30 W:+22 (+2 vs enchant) | Init:+16 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

With Flyn being 35' off the map, I estimate the range to the blazing skeletons around 90' which should still be within my bow's first range tier (110')...

Knowledge (Religion): 1d20 + 5 ⇒ (9) + 5 = 14

Having faced burning skeletons before, Flyn will move 5' west and fire a blunt arrow at the blazing blue skeleton...

To Hit: Dex+Base, Magic, Weapon Focus, Precise Shot, Deadeye Bowman, Point Blank Master, Deadly Aim, Favored Enemy (Undead)

Bludgeoning Damage: Strength, Magic, Deadly, Favored Enemy (Undead)

Longbow: 1d20 + 9 + 1 + 1 + 2 - 2 ⇒ (9) + 9 + 1 + 1 + 2 - 2 = 20 (vs. flat-footed AC?)

Magic/Bludgeoning Damage: 1d8 + 2 + 1 + 4 + 2 ⇒ (8) + 2 + 1 + 4 + 2 = 17

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

Kn Religion: 1d20 + 2 ⇒ (5) + 2 = 7

Syllyn holds his position and changes from a marching rhythm to a martial rhythm.

"I'll defend against the ones on this side," he says as he motions to the north.

Raging Song:

Raging Song (Su): When the skald begins a raging song and then on each ally's turn, if the ally can hear the raging song, that ally must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song's effects on that ally last for that ally's turn or until the song ends, whichever comes first.
Inspired Rage Effects:

Inspired Rage (Su) Affected allies gain a +2 morale bonus to Strength and Constitution and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
Spirit Totem, Lesser (Su):
If you accept the rage you are surrounded by spirit wisps that harass your foes. These spirits make one slam attack each round against a living foe that is adjacent to you. The attack is +6/1d4+3 and does negative energy damage.

Silver Crusade

male Sorcerer/5|hp 37/37|AC:14{18 mage armor} T:14 FF:11|CMB 1 CMD 14|Fort+5, Ref+6, Will+6|Init+5|Perc:+4 halfling sorcerer/5

Whendel points a finger at the nearing green skeleton. "Zappo." 2 bolts of red light stream out and bury into the undead thing.

magic missiles: 2d4 + 2 ⇒ (3, 4) + 2 = 9
"I want to see if these explode in a shower of gold too."

Silver Crusade

Whendel then pulls out his wand and taps himselp. "Denign"
a shimmering crackle surrounds him. [occ]wand of shield charge, ac of 22 now[/ooc]

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

knowledge (religion, heroism): 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13

"Well, this probably won't end well. COVER ME!" Abaal dashes forward, toward the nearest foe, spins and brings his blade around after it makes a complete orbit around him.

SWOOSH! v orange (heroism, power attack, overhand chop): 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28 damage: 2d4 + 15 ⇒ (1, 2) + 15 = 18
THREAT!
confirm?: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24 additional damage: 2d4 + 15 ⇒ (3, 4) + 15 = 22

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

This is a surprise round. We only get one action. Except for Whendel who also gets a full round so he gets 3 actions.

Silver Crusade

male Sorcerer/5|hp 37/37|AC:14{18 mage armor} T:14 FF:11|CMB 1 CMD 14|Fort+5, Ref+6, Will+6|Init+5|Perc:+4 halfling sorcerer/5

Whendel then pulls out his wand and taps himselp. "Denign"
a shimmering crackle surrounds him. wand of shield charge, ac of 22 now

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

Well then, Total Defense it is. I'll try to hit him for 40 next round then. ;)


|Kintargo Area Map | Combat Slides |

In a surprise round you can charge. You are limited to a single move though instead of double

Charging as a standard wording:

If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can't use this option unless you are restricted to taking only a standard action on your turn.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
GM RePete wrote:
In a surprise round you can charge. You are limited to a single move though instead of double

**OVERLY-THEATRICAL SIGH** If I must.... ;) Yeah, I was really trying not to charge when I thought I had a full-round to spend, as AC might have been a thing against more than one opponent. Normally Abaal would be all for it, and in fact he is sort of still all for it (now that he knows the results of the roll) but he very specifically didn't, so he won't. So Total defense.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Know religion 1d20 + 11 ⇒ (6) + 11 = 17

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

she shares what her knowledge skills tell her

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

She will fire an arrow at the lead skellingron
1d20 + 4 ⇒ (17) + 4 = 21
1d6 ⇒ 1

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

Here I thought they were all gold, not lead. ;)


|Kintargo Area Map | Combat Slides |

Gold plated lead? :-P

Whendel instinctively launches a pair of translucent, red orbs at the creature...causing it to explode in a fiery blast as Flyn launches an arrow from somewhere...unseen. Another explosion rocks the room.

Granting them cover due to the ruins blocking direct view from Flyn - but still enough.

Abaal quickly hunkers down as Phoebee fires an arrow at the creature. It hits soundly...but harmlessly bounces away. (Showing DR)

Beginning his rhythmic beating, Syllyn advises he'll handle the northern skele....well...maybe he'll help Abaal with the southern ones.

Whendel tugs a wand free and taps himself with it causing a nearly invisible barrier to form around the man's body.

The two remaining foes surge forward. The silver one cackles, sending chills down the spine as the orange blaze slashes at Abaal. The kelesh man merely bats the blade aside with his own weapon. The flaming duo's fire licks at the mans flesh relentlessly.

GM Screen:

Charge Broken Flaming Scimitar vs Abaal: 1d20 + 0 + 2 ⇒ (14) + 0 + 2 = 16

Abaal Fire Damage Adjacent White: 1d6 ⇒ 6
Abaal Fire Damage Adjacent Orange: 1d6 ⇒ 4

Round 1:

Enemies
Flyn
Abaal (-10 at start of his turn if skeletons still adjacent) Heroism
Phoebee
Syllyn

Round 2:

Whendel

Flyn/Abaal/Phoebee/Syllyn Up Round 1
Whendel up Round 2

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
Abaal wrote:
"Well, this probably won't end well. COVER ME!"
GM RePete wrote:
Whendel tugs a wand free and taps himself with it causing a nearly invisible barrier to form around the man's body.

Abaal gives Whendel what amounts to the Keleshite stink-eye, but quickly shrugs it off, attacks one of his assailants, and then dances back.

SWISH! v white (heroism, power attack, overhand chop, rage!): 1d20 + 7 + 2 + 1 ⇒ (19) + 7 + 2 + 1 = 29 damage: 2d4 + 17 ⇒ (2, 1) + 17 = 20
THREAT!
confirm?: 1d20 + 7 + 2 + 1 ⇒ (7) + 7 + 2 + 1 = 17 additional damage: 2d4 + 17 ⇒ (4, 2) + 17 = 23

negative energy: 1d20 + 6 ⇒ (7) + 6 = 13 damage: 1d4 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:32 T:32 FF:23 | CMB:21 CMD:44 (Bow: 59) | Saves F:+25 R:+30 W:+22 (+2 vs enchant) | Init:+16 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Seeing Abaal take out white and move back, Flyn will move 5' SW (from how the battle map is oriented) and fires two blunt arrows at the remaining blazing skeleton (orange)...

To Hit: Dex+Base, Magic, Weapon Focus, Precise Shot, Deadeye Bowman, Point Blank Master, Deadly Aim, Favored Enemy (Undead), Flurry of Blows

Bludgeoning Damage: Strength, Magic, Deadly, Favored Enemy (Undead)

Longbow: 1d20 + 10 + 1 + 1 + 2 - 2 - 2 ⇒ (13) + 10 + 1 + 1 + 2 - 2 - 2 = 23

Magic/Bludgeoning Damage: 1d8 + 2 + 1 + 4 + 2 ⇒ (7) + 2 + 1 + 4 + 2 = 16

Longbow: 1d20 + 10 + 1 + 1 + 2 - 2 - 2 ⇒ (14) + 10 + 1 + 1 + 2 - 2 - 2 = 24

Magic/Bludgeoning Damage: 1d8 + 2 + 1 + 4 + 2 ⇒ (7) + 2 + 1 + 4 + 2 = 16

Silver Crusade

male Sorcerer/5|hp 37/37|AC:14{18 mage armor} T:14 FF:11|CMB 1 CMD 14|Fort+5, Ref+6, Will+6|Init+5|Perc:+4 halfling sorcerer/5

I hope that destroys the last two or whendel will run for the ship. 43 and 32 points damage. Wow!

"They do explode. This is one scary place."

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

Syllyn steps to the side, next to Abaal and readies an action to attack one if it comes close enough.

Longsword to hit: 1d20 + 6 ⇒ (1) + 6 = 7
Longsword damage, rage, pwa, whetstone: 1d8 + 10 ⇒ (3) + 10 = 13

I assume rolling the spirit wisps is moot as negative energy is not going to harm undead.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

She waits to see, arrow knocked, if the skeletons survived that martial onslaught.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

proactive Reflex save (heroism): 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16

proactive Reflex save (heroism): 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7


|Kintargo Area Map | Combat Slides |

Flynn quickly fires two arrows into the blazing foe he can see clearest and a subtle *BOOM* alerts all to its demise as Abaal quickly twists away.

Maintaining the momentum, Abaal twirls back and hammers through the remaining foe! The force of his swing however prevents him from moving as quick and he takes the full brunt of the resulting explosion.

Looking around quickly, you see no immediate threats remaining.

GM Screen:
Boom 1: 1d6 ⇒ 4
Boom 2: 1d6 ⇒ 1

Combat Over: Status
Abaal -9

Feel free to react. Will push forward later in the day

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:32 T:32 FF:23 | CMB:21 CMD:44 (Bow: 59) | Saves F:+25 R:+30 W:+22 (+2 vs enchant) | Init:+16 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

"Seems like every creature and danger here is heat related...we had best keep on our toes..."

Flyn will give the area a quick perusal...

Perception: 1d20 + 17 ⇒ (3) + 17 = 20

...and then use his wand to heal Abaal...

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Abaal, how many hp are you down? The GM's last post says -9 but not sure if that's just for this fight...your stat line shows you down 13...let me know as I can hit you with the wand again, if needed...

If there's nothing more of interest here, when the party is ready to move on, Flyn will proceed as before...

Stealth: 1d20 + 18 ⇒ (20) + 18 = 38

Perception: 1d20 + 17 ⇒ (12) + 17 = 29

Survival (Tracking Only): 1d20 + 13 ⇒ (13) + 13 = 26

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

The half elf flirts with the elf

Elven:
They arent the only things around here that are hot

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
GM RePete wrote:

Flynn quickly fires two arrows into the blazing foe he can see clearest and a subtle *BOOM* alerts all to its demise as Abaal quickly twists away.

Combat Over: Status
Abaal -9

Real quick, is that -9 for the whole fight? There was a conditional -10 hp that I had figured in previously while unsure if the conditions had been met. And how much of that damage came off on the last round (as he would have had some temp rage hp to use towards them)?

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:32 T:32 FF:23 | CMB:21 CMD:44 (Bow: 59) | Saves F:+25 R:+30 W:+22 (+2 vs enchant) | Init:+16 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn arches his eyebrow, answering Phoebee in Elven...

"Ai laurië lantar lassi súrinen? Yéni únótimë ve rámar aldaron lintë yuldar avánier."

Translation:
"Are you always so shy my pretty one? First we must complete this mission and survive."

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

After sifting through the skeletal remains for anything valuable, Syllyn begins another marching rhythm and leads the way (at least until Abaal passes him).


|Kintargo Area Map | Combat Slides |

Abaal: 2 damage from explosion prior to your turn. 6 damage from radiant of one skeleton being alive at start of your turn. 1 damage from last skeleton exploding.

I still hope to get a post up tonight to push ahead. However it's been delayed due to severe issues with people at work not following protocol and my father (a paramedic) having a severely rough call....I need to help him debrief before I get back to this.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

How did you get that elven translator? I like it!

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

How are we looking in terms of being beaten up?

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

and the beautiful and talented lady gets the 2000th post :)

1,151 to 1,200 of 1,617 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Redelia's Masks Gameplay All Messageboards

Want to post a reply? Sign in.