GM RePete: Mask of the.....City of Golden Death (Inactive)

Game Master RePete

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Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

She is daft

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

Waiting on Dylph's shot at yellow before I commit Syllyn to an action. What was Krant wielding and what is Yellow wielding? Syllyn will want a new weapon eventually.

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |

There's a perfectly good earth breaker laying around there somewhere. ;)

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

Syllyn is eyeing that Rapier in Yellow's hand. 1) Because he's worried it might be sticking through him in a moment and 2) Because he's tired of missing with his longsword (which he dropped anyway)..

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

:)


|Kintargo Area Map | Combat Slides |

Lauranna steps away and blows rasberries at Egarthis. He doesn't seem amused by her antics. (Though the GM loves it. :-P)

Unhappy with his current predicament, Syllyn holds fast, watching for Dylph's response.

The sniper lines up his bow, and recalling all the holes he put in the yellow herald earlier, takes aim. Unfortunately, the arrow deflects off the man's shield.

Pew Pew: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
Damage?: 1d6 + 1 ⇒ (1) + 1 = 2

Round 15

Krant (-61; Down)
Yellow (-36)
Egarthis (-10)
Lauranna (-9 )

Round 16:

Purnell (-29) *Down, Stable*
Dylph (-3)
Syllyn (-23)
Lorqinor (-16; -2 NL {1 Burn, +5 AC: 2 FR}) *Down, Stable*

Syllyn Up

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

Since Yellow did not go down Syllyn steps back and screams at him again.

scream: 2d6 ⇒ (5, 5) = 10, DC 15

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

Since Yellow did not go down Syllyn steps back and screams at him again.

scream: 2d6 ⇒ (2, 1) = 3, DC 15


|Kintargo Area Map | Combat Slides |

You seem to have double posted. I'll use the first dice rolls of 10. :-P

Syllyn again emits a high pitched scream. The herald in yellow's eyes go wide as he stares at the foe, and with a shudder, he collapses.

"HA! Weakling!" cries out Egarthis as his companion falls. Snarling, "Come back here you!"

Moving towards Lauranna, he brings his fist back. Pumping it a few times to increase momentum, he hesitates to bring it forward. Trying again, he finds himself unable to swing at the woman. "What that?! What did you do to me?!"

GM Screen:

Yellow: 1d20 + 5 ⇒ (19) + 5 = 24

Will Save: 1d20 + 4 ⇒ (4) + 4 = 8

Round 16

Krant (-61; Down)
Yellow (-42; Down, Bleeding)
Egarthis (-10)
Lauranna (-9 )

Round 17:

Purnell (-29) *Down, Stable*
Dylph (-3)
Syllyn (-23)
Lorqinor (-16; -2 NL {1 Burn, +5 AC: 2 FR}) *Down, Stable*

PCs Up

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

Seeing an opportunity here, Syllyn casts CLW on himself from the wand and hurries into the room.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |
GM RePete wrote:
Moving towards Lauranna, he brings his fist back. Pumping it a few times to increase momentum, he hesitates to bring it forward. Trying again, he finds himself unable to swing at the woman. "What that?! What did you do to me?!"

"It's my sexy librarian look. It's all the rage in the Dark Archive." she says over her horn-rimmed spectacles while making sort of pouting duck-face at him. "Face it, you find me irresistible."

Then she takes a step back as if playing coy and gives Egarthis a 'come hither' look.

She uses his hesitation to give herself a bit of luck for next round.

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

Purnel has the sensation of floating in the air. He looks down and sees his body lying motionless on the floor. "Can I move my body from out here???" His body does not seem to respond. He then looks at the people in the room. They are fighting and some are down like him. "What were we fighting about???"
Purnel continues to float. "This is strange."

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

Does a clown pop up and say, Time to float?


The evil gnome that lives in your closet

*Points accusingly!*

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

Not a gnome,a clown

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

Small difference. Since yellow is kaput and Eggy can swipe his arrows away, I think Dylph should switch weapons and move towards the battle.


Botting Guide

*Click*Whirr*

A trap door slides open on the far side of the room. Suddenly a clay abomination slides out onto the floor with a sickening *Floomp*.

As you watch, it coalesces into something somewhat resembling the one called Dylph, a series of mechanical sounds emanating from within.

'Searching for Bot Protocols: Dylph'

*Zzt.Whirrr.Click.Click*

'Protocols not found: Assessing....Assessing....Assumption Protocols Configured'

The constructs arm extends and reshapes to form a bow. Stowing the bow, it slides forward as it draws a dagger.

*Shhht*Click

A trapdoor opens beneath the creature and it suddenly drops out of sight.

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

I think I like Robo Dylph better than real Dylph :)


|Kintargo Area Map | Combat Slides |

As Lauranna continues to taunt the man, she takes another step back.

The downed halfling continues to contemplate his existence. Such a strangeness...floating above ones downed body...is this the end?

The archer realizes the futility of his bow and moves to protect Lauranna.

Syllyn tends to his bleeding wounds, thankful for the distraction and moves into the previous room.

Snores drift upward from beneath Egarthis' feet. *Zzzzzz Ssshhh*.

Wiping his feet on the downed man's face, he giggles. "Someone seems comfortable." Turning to Dylph, he adds "Not so fast! You man be useless against me, but I doubt the opposite is true!"

A bolt of fire shoots out of his fingers, flying across the room....and slamming into the railing. With a frown "You got luck this time! Next time, we'll see!"

Stepping forward again, he smiles at the pretty woman. "You however...you have no chance of escape this day!"

GM Screen:

Elemental Ray (Fire): 1d20 + 3 ⇒ (3) + 3 = 6
Damage?: 1d6 + 1 ⇒ (5) + 1 = 6

Stable?: 1d20 + 3 ⇒ (9) + 3 = 12

Round 17

Krant (-61; Down)
Yellow (-42; Down)
Egarthis (-10)
Lauranna (-9 )

Round 18:

Purnell (-29) *Down, Stable*
Dylph (-3)
Syllyn (-23)
Lorqinor (-16; -2 NL {1 Burn, +5 AC: 2 FR}) *Down, Stable*

PCs Up

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

18 rounds? WOW!

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |

"Dylph? What are you doing get around behind him. It's a rail not a wall!" She turns back to Egarthis. "I think you're pretty tough, don't I?"

Then, holding her knife in her teeth pirate fashion, she climbs out over the rail, swings over to the next rail and hops back down behind the man. Well, that's the hope.

climb (bit of luck): 1d20 ⇒ 4
climb (bit of luck): 1d20 ⇒ 15 I choose you, Pikachu!

If she can manage this in one move she uses her standard action to casts aid on herself.

I believe this is the last round of sanctuary!

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

Syllyn moves towards the comatose monk and tries to revive him.

CLW on Purnel: 1d8 + 1 ⇒ (1) + 1 = 2

4 more of those and you should be up.

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

Purnel stirs slightly, "Just 5 more minutes...I... can't wake...ZZZZ"

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

Here goes nothing...
For Dylph:
Seeing Lauranna turn acrobat and tight rope walker in one to get behind the the angry gentleman, Dylph decides his bow is not going to get through this guy's defenses. It is time for plan B.
Dylph drops the bow, pulls his dagger and buckler and steps in front of the boss.
He snakes the blade forward as the man checks his backside.
dagger strike with flank: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19
damage: 1d4 + 1 ⇒ (3) + 1 = 4; sneak dmg: 1d6 ⇒ 2

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

We need to know if Laura's attempt to get to the other side worked or it may be better for Dylph to make a double move to the other side himself.


|Kintargo Area Map | Combat Slides |

Lauranna leaps onto the railing. Wobbling a bit, she somehow manages to tiptoe by the man and thump down behind him! She then quickly casts a spell.

Turning as she tiptoes by, Egarthis looks like he's about to hit her....but just can't bring himself to shove the woman on to pews below.

DC was 15, so she made it. And...per acrobatics skill, you can walk on narrow ledges for half speed so, just 1 movement. You spell goes off.
Sanctuary over now? Or this the last round?

Dreaming about making cookies with mommy, Purnell's future begins to look brighter.

Dylph quickly thrusts his knife into the mans back, as Lauranna distracts him. "Your're going to pay for that!" shrieks the victim.
Don't believe she has a weapon out, so no flank or SA this time.

The Nagaji, seeing things looking brighter taps the sleeping halfling. A gash in his side seems to shrink, but he knows it's going to take more to wake the young one.

Turning to Dylph as the dagger yanks back out, he smiles. "Now it's my turn!" Dylph quickly ducks the fist flying forward, but catches a knee sharply across the temple.

GM Screen:

Furry of Blows - 1 and 2: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 161d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage?: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 101d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Round 18

Krant (-61; Down)
Yellow (-42; Down)
Egarthis (-14)
Lauranna (-9 )

Round 19:

Purnell (-27) *Down, Stable*
Dylph (-9)
Syllyn (-23)
Lorqinor (-16; -2 NL {1 Burn, +5 AC: 2 FR}) *Down, Stable*

PCs Up

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

Following along but not much I can do. I might check in at the end of the weekend to see if I am up

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |
GM RePete wrote:
Sanctuary over now? Or this the last round?

Cast it (3 round duration), used bit of luck, walked the rails, So it should end at the start of her turn this round.

GM RePete wrote:

Dylph quickly thrusts his knife into the mans back, as Lauranna distracts him. "You're going to pay for that!" shrieks the victim.

Don't believe she has a weapon out, so no flank or SA this time.

She didn't have a weapon handy, but she's still loaded with daggers. Would have drawn at the end there, but figured it was more important to get the spell off if possible.

temp hit points from aid: 1d8 + 3 ⇒ (3) + 3 = 6

Pulling her saliva-coated knife from her mouth Lauranna declares: "The shoe is on the other hand now! Ew."

saliva-coated dagger v Egarthis (aid, flanking, inspired): 1d20 + 4 + 1 + 2 + 1 ⇒ (10) + 4 + 1 + 2 + 1 = 18 damage: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Inspire courage An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. EDIT Lauranna hasn't stopped inspiring since she started. I just occasionally forget to post the reminder text. Honestly, could you ever imagine her not talking?

"Where's Lorqinor? Did you kick him over the side you meanie!?"

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

LOL

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

Syllyn rally wants to see a little more monk on monk action and, this time, is able to get Purnel up and active.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

"Lauranna and Dylph are keeping the monk busy, but they look like they could use a little help."

He makes his way towards the action as fast as his metal clad body can manage.

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

Can I act or do I wait for next round? I think my initiative is before Syllyn's. I think I am supposed to wait though. Bummer!

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

For Dylph:
Not used to the close quarters of combat, Dylph wishes for his bow and 30 or so feet to work with. "This fight won't last long at this rate." Dylph waits for this opening and Laranna to draw away this man's attention. Delaying/Waiting until Lauranna goes and hopefully draws a weapon

Once flanking:

dagger thrust with flank and inspired: 1d20 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10
dmg: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4; sneak attack: 1d6 ⇒ 6

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |

You mean like my spitty little knife?


|Kintargo Area Map | Combat Slides |

Snagging the slobbery blade from her mouth, Lauranna thrusts the point into her opponent. Even while grossed out, she continues her inspiring monologue all the while.

The little napping man continues to drool as Dylph mends a few more wounds. Suddenly his eyes flutter open!

"Stupid one, look down. You're standing on it...assuming you refer to the elemental one? Too bad he took such a poor element!" For a split second it looks like the man is going to cast a spell, though he recognizes the wisdom doesn't support it.

Instead, he raises a fist and smiles as it sails towards Lauranna. Catching her with a right hook, he knocks her clear of his uppercut attempt. "Ah, now that's better!"
6 damage....so Temp HP gone

Noting the severe lack of bruising, he frowns just as quickly. "Why won't you fall?!"

GM Screen:

Flurry vs Lauranna: 1d20 + 5 ⇒ (18) + 5 = 231d20 + 5 ⇒ (1) + 5 = 6
Damage?: 1d6 + 2 ⇒ (4) + 2 = 61d6 + 2 ⇒ (5) + 2 = 7

Round 19

Krant (-61; Down)
Yellow (-42; Down)
Egarthis (-19)
Lauranna (-9 )

Round 20:

Purnell (-20) *AWAKE!*
Dylph (-9)
Syllyn (-23)
Lorqinor (-16; -2 NL {1 Burn, +5 AC: 2 FR}) *Down, Stable*

PCs Up

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

Still disarmed, Syllyn hurries over nect to Lorqinor and taps him with a CLW too. Though that will make things a bit crowded.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

"I do love this thing."

Syllyn healed himself a bit back. He is no longer at -23, but is at -18

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

Purnel, though a bit groggy, picks up his sansetsukon and stands up. i thought Purnel had a potion of clw but a lass no.

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

That's a pity. Even my characters that can cast the spell carry around a potion just in case. I had a downed character with a live familiar at one time and if only she had a potion the familiar could have revived her. Since then, I decided all my characters should have at least one on them. That being said, OF COURSE I forgot to get one for Syllyn. Doh!

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |
Lauranna Cindel wrote:

Pulling her saliva-coated knife from her mouth Lauranna declares: "The shoe is on the other hand now! Ew."

saliva-coated dagger v Egarthis (aid, flanking, inspired)

Lauranna waits expectantly....

Purnel Yull wrote:

For Dylph:

Not used to the close quarters of combat, Dylph wishes for his bow and 30 or so feet to work with. "This fight won't last long at this rate." Dylph waits for this opening and Laranna to draw away this man's attention. Delaying/Waiting until Lauranna goes and hopefully draws a weapon

Lauranna hesitates to give Dylph an opening. He continues biding his time. She waits some more. He bides his time. She gives a quick look at Dylph who seems to just be standing there. In the midst of her distraction Egarthis punches her hard in the face.

"OW! Dylph!! Ab-Stay e-thay uy-gay in-way e-thay ack-bay already-way!" she says, meaningfully waving her dagger at the half-orc.

agger-day -vay Egarthis-way (aid, anking-flay, inspired): 1d20 + 4 + 1 + 2 + 1 ⇒ (12) + 4 + 1 + 2 + 1 = 20 amage-day: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Inspire courage An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |
GM RePete wrote:
"Stupid one, look down. You're standing on it...assuming you refer to the elemental one? Too bad he took such a poor element!" For a split second it looks like the man is going to cast a spell, though he recognizes the wisdom doesn't support it.

"Lorqinor! What in the Nine Hecks are you doing down there!?"

She waits a beat for an answer....

"Fine! Sulk then!"

Lauranna resets her glasses upon the bridge of her nose, and puts her game face on.


Botting Guide

*Click.Whirrrr.Shooomp*

A hole appears in the cealing. A long sickly slime drips down bit by bit to the landing below. Coalescing into a bewildered man with a dagger, it looks to Lauranna wide-eyed.

"Ab-Stay?" it mumbles.

'Assuming Bot Protocols: Assumption Dylph'

Settling into the situation, it nods to the woman and lashes out with the pointy end of its newly formed clay dagger.

Ab-stay ack-bay: 1d20 + 2 + 2 + 1 ⇒ (15) + 2 + 2 + 1 = 20
Amage-Day?: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Withdrawing the blade, blood trickling off, the abomination smiles.

'Task complete'

**Sssssploooot**

Suddenly it dissolves and slides off the walking, splatting on the pews below.


|Kintargo Area Map | Combat Slides |

Looking from her dagger, to her companion and back, she waves it in the air before plunging it into their foe. Having demonstrated the desired act, she tries to secret explain its his turn.

Struggling to his feet, Purnell assesses the extent of his injuries. Is this heaven? Hell? Something worse?

Another thing I've started carrying around is smelling salts. That way I can wake up the one that can heal after it drops

Understanding full Lauranna's desire, Dylph plunges his blade into the distracted man's back.

Fixed Syllyn
Making his way back to the main room, Syllyn gives Lorqinor a tap with the love stick. The water-bender's eyes flutter open for the briefest of moments, only to realize there's a foot in his mouth.

Round 20

Purnell (-20)
Dylph (-9)
Syllyn (-18)
Lorqinor (-8; -2 NL {1 Burn, +5 AC: 2 FR}) *Prone: AWAKE*
Krant (-61; Down)
Yellow (-42; Down)
Egarthis (-29)
Lauranna (-9 )

Lorqinor Up. Keep in mind if you stand up, you'll provoke. If you cast, you'll provoke.

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

As a note, I will be starting a performance next turn which means that everyone next to him (that takes advantage of the performance) will get a wisp attack. Which should be fun if the crowded situation persists. 'Welcome back' everyone (At least for now)!

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

Can he withdraw by crawling away?


|Kintargo Area Map | Combat Slides |

Per RAW, you can crawl 5ft as a full round that provokes. I believe there's a rogue talent that allows you to do it without provoking. Alternatively, you could try fighting defensively from prone, beg a teammate to pull you away, go full defensive fetal position...

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

He will go full defense/


|Kintargo Area Map | Combat Slides |

Was just about to put you on delay. I personally would have done the same

Curling up in a ball, Lorqinor tries to look as unthreatening as possible.

Spotting the three opponents in a line, Egarthis grins widely. "Perfect! This is going to be easy." he snarls as he begins mumbling to himself, keeping his hands close to his chest. As he finishes, his anticipation causes him to rush the last syllables and a single piece of confetti falls to his feet. Uh...that's never happened to me before....I swear" claims the man, his cheeks turning pink.
No AoOs due to defensive cast attempt. Failed...spell doesn't go off

GM Screen:

Cast Defensively DC 17: 1d20 + 8 ⇒ (3) + 8 = 11

Round 20

Krant (-61; Down)
Yellow (-42; Down)
Egarthis (-29)
Lauranna (-9 )

Round 21:

Purnell (-20)
Dylph (-9)
Syllyn (-18)
Lorqinor (-8; -2 NL {1 Burn, +5 AC: 2 FR})

PCs Up

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |

"Guess who doesn't got your back anymore."

saliva-coated dagger v Egarthis (aid, flanking, inspired): 1d20 + 4 + 1 + 2 + 1 ⇒ (14) + 4 + 1 + 2 + 1 = 22 damage: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Inspire courage An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

Syllyn stashes his wand, backs up, and begins another performance. Remember that you also get a +2 con if you accept which will boost your HPs and the kineticists damage.

  • Spirit Wisps +5/1d4+3;20x2;neg energy (+2[BAB] +3[cha]/1d4 +3[cha])

    Raging Song:

    Raging Song (Su): A skald is trained to use music, oration, and similar performances to inspire his allies to feats of strength and ferocity. At 1st level, a skald can use this ability for a number of rounds per day equal to 3 + his Charisma modifier. For each level beyond 1st, he can use raging song for 2 additional rounds per day.

    Starting a raging song is a standard action, but it can be maintained each round as a free action. A raging song cannot be disrupted, but it ends immediately if the skald is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round to maintain it. A raging song counts as the bard's bardic performance special ability for any effect that affects bardic performances. A skald may learn bard masterpieces.

    A raging song has audible components, but not visual components. Allies must be able to hear the skald for the song to have any effect on them. A deaf skald has a 20% chance to fail when attempting to use a raging song. If he fails this check, the attempt still counts against his daily limit.

    When the skald begins a raging song and then on each ally's turn, if the ally can hear the raging song, that ally must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song's effects on that ally last for that ally's turn or until the song ends, whichever comes first.

    Inspired Rage Effects:

    Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song's bonuses on Will saves increase by 1; the penalty to AC doesn't change. At 8th and 16th levels, the song's bonuses to Strength and Constitution increase by 2. (Unlike the barbarian's rage ability, those affected are not fatigued after the song ends.) If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.

  • Liberty's Edge

    Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

    These guys are tough

    Grand Lodge

    Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

    Dylph will attempt another flanking strike with his dagger...

    Dagger: 1d19 + 2 + 1 + 2 + 1 ⇒ (15) + 2 + 1 + 2 + 1 = 21

    Damage: 1d4 + 1 + 1 + 1d6 ⇒ (1) + 1 + 1 + (4) = 7

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