Skill Key Skill Ability Ranks Misc.
Acrobatics Dex* 14 = +5 + 5 + 3 [class skill] + 1 [half-orc]
Appraise Int 0 = +0
Bluff Cha -2 = -2
Climb Str* 10 = +2 +4 + 3 [class skill] + 1 [half-orc]
Craft Int 0 = +0
Diplomacy Cha -2 = -2
Disable Device Dex 16 = +5 + 5 + 3 [class skill] + 2 [MW tools] + 1 [Trap-Finding]
Disguise Cha -2 = -2
Escape Artist Dex* 13 = +5 + 5 + 3 [class skill]
Fly Dex* 5 = +5
Heal Wis 1 = +1
Intimidate Cha -2 = -2
Knowledge (Local) Int 6 = +0 + 1 + 3 [class skill] + 2 [half-orc]
Perception Wis 11 = +1 + 5 + 3 [class skill] + 2 [half-orc]
Perform Cha -2 = -2
Ride Dex* 5 = +5
Sense Motive Wis 5 = +1 +1 + 3 [class skill]
Sleight of Hand Dex* 13 = +5 + 5 + 3 [class skill]
Stealth Dex* 18 = +5 + 5 + 3 [class skill] + 5 [Cloak of Elvenkind]
Survival Wis 6 = +1 + 1 + 3 [class skill] + 1 [trait]
Swim Str** 10 = +2 +5 + 3 [class skill]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Favored class points: Hit points +1; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.