Brutal Warlord

Dylph's page

404 posts. Organized Play character for Otha.


Full Name

Dylph

Race

Half-Orc

Classes/Levels

Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

Gender

Male

Size

Medium

Age

19

Special Abilities

Darkvision 60'

Alignment

Chaotic Good

Location

Absalom

Languages

Common, Orc

Strength 14
Dexterity 20
Constitution 12
Intelligence 10
Wisdom 12
Charisma 7

About Dylph

Dylph

Male Half-Orc Unchained Rogue 5
Chaotic Good

Stats:

Strength 14 (+2)
Dexterity 20 (+5)
Constitution 12 (+1)
Intelligence 10 (+0)
Wisdom 12 (+1)
Charisma 7 (-2)

Total Hit Points: 36
Size: Medium
Height: 5' 11"
Weight: 175 lb
Eyes: Red
Hair: None; Beardless
Skin: Green
Languages: Common, Orc
Speed: 30 feet

Initiative modifier: + 7 = + 5 [dexterity] + 2 [trait]
Fortitude save: + 2 = 1 [base] + 1 [constitution]
Reflex save: + 9 = 4 [base] + 5 [dexterity]
Will save: + 2 = 1 [base] + 1 [wisdom]
Attack (handheld): + 5 = 3 [base] + 2 [strength]
Attack (missile): + 8 = 3 [base] + 5 [dexterity]
Combat Maneuver Bonus: + 5 = 3 [base] + 2[strength]
Combat Maneuver Defense: + 20 = 10 + 3 [base] + 2 [strength] + 5 [dexterity]

Light load: 66 lb. or less
Medium load: 67-100 lb.
Heavy load: 101-150 lb.
Lift over head: 150 lb.
Lift off ground: 300 lb.
Push or drag: 750 lb.

Weapons/Armor:

Cold Iron Dagger +2 [1d4 + 2, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
+1 Darkwood Composite Shortbow (+2) +10 [1d6 + 3, crit x3, range inc. 60 ft., 1 lb., piercing]
+1 Mithral Shirt [light; + 5 AC; max dex + 6; check penalty 0 12 lb.]
+1 Darkwood Buckler [light; + 2 AC; max dex + 5; check penalty 0 2.5 lb.]
Armor Class: 22 = 10 + 5 [+1 mithril shirt] + 2 [+1 buckler] + 5 [dexterity]
Touch AC: 15
Flat-footed AC: 17

Feats/Traits:

Feats:
Point Blank Shot: +1 attack on damage on ranged targets within 30 feet
Precise Shot: No penalty when firing into a melee
Weapon Finesse: To hit and damage bonus in attacks with finesse weapons use DEX as opposed to STR
Evasion: No damage if applicable saving throw is made
Rapid Shot: May fire twice when using a full round action; attacks are made at -2
Uncanny Dodge: cannot be caught flat-footed; does not lose Dex bonus to AC when attacked by invisible foes
Weapon Focus (Shortbow): +1 to attack rolls
Weapon Focus (Rapier): +1 to attack rolls

Traits:
Reactionary: +2 to Initiative rolls
Orphaned: You grew up separated from your birth parents, and had to learn to watch out for yourself. You gain a +1 trait bonus on Survival checks, and Survival is always a class skill for you.

Skills:

Skill Key Skill Ability Ranks Misc.
Acrobatics Dex* 14 = +5 + 5 + 3 [class skill] + 1 [half-orc]
Appraise Int 0 = +0
Bluff Cha -2 = -2
Climb Str* 10 = +2 +4 + 3 [class skill] + 1 [half-orc]
Craft Int 0 = +0
Diplomacy Cha -2 = -2
Disable Device Dex 16 = +5 + 5 + 3 [class skill] + 2 [MW tools] + 1 [Trap-Finding]
Disguise Cha -2 = -2
Escape Artist Dex* 13 = +5 + 5 + 3 [class skill]
Fly Dex* 5 = +5
Heal Wis 1 = +1
Intimidate Cha -2 = -2
Knowledge (Local) Int 6 = +0 + 1 + 3 [class skill] + 2 [half-orc]
Perception Wis 11 = +1 + 5 + 3 [class skill] + 2 [half-orc]
Perform Cha -2 = -2
Ride Dex* 5 = +5
Sense Motive Wis 5 = +1 +1 + 3 [class skill]
Sleight of Hand Dex* 13 = +5 + 5 + 3 [class skill]
Stealth Dex* 18 = +5 + 5 + 3 [class skill] + 5 [Cloak of Elvenkind]
Survival Wis 6 = +1 + 1 + 3 [class skill] + 1 [trait]
Swim Str** 10 = +2 +5 + 3 [class skill]

* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers

Favored class points: Hit points +1; Skill points +0

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Racial/Class Bonuses:

Half-Orc
-- This half-orc chose +2 to dexterity (already included)
-- Darkvision (see 60 feet in pitch-dark)
-- Rock Climber: +1 on Acrobatics and Climb checks
-- Bestial: +2 on Perception checks
-- City Raised: proficient with whips/long swords; +2 Knowledge (Local)

Unchained Rogue
• Sneak Attack +3d6
• Trapfinding: A rogue adds 1/2 her level on Perception
checks to locate traps and on Disable Device checks
(minimum +1). A rogue can use Disable Device to disarm
magic traps.
• Finesse Training (Ex): At 1st level, a rogue gains Weapon
Finesse as a bonus feat. In addition, starting at 3rd level,
she can select any one type of weapon that can be used with
Weapon Finesse (such as rapiers or daggers). Once this
choice is made, it cannot be changed. Whenever she makes
a successful melee attack with the selected weapon, she adds
her Dexterity modifier instead of her Strength modifier
to the damage roll. If any effect would prevent the rogue
from adding her Strength modifier to the damage roll, she
does not add her Dexterity modifier. The rogue can select a
second weapon at 11th level and a third at 19th level.
• Evasion (level 2) -- no damage on a successful reflex save
• Rogue talents -- gain one at every even-numbered level. At level 10 and above, advanced talents are available.
• Rogue's Edge (level 3) -- Skill Unlock (Stealth)
• Uncanny Dodge (level 4) -- cannot be caught flat-footed, keep dexterity bonus to AC if attacker is invisible
• Improved Uncanny Dodge (level 8) -- cannot be flanked
• Master strike (level 20) -- each sneak attack either kills, paralyzes, or puts into coma.

Class HP rolled
Level 1: Rogue 8

Equipment:

Dylph's Equipment:
18 lb Weapons / Armor (from above)
2.5 Efficient Quiver
Blunt Arrows (30)
Cold Iron Arrows (60)
Silver Arrows (8)
4 lb MW Backpack
2 lb Acid flasks x2
1 lb Pouch x1
4 lb Rations (1 day) x4
4 lb Waterskin
1 lb Whetstone
2 lb MW Thieves' tools
3 lb Fishing kit
Wand of CLW (46)
Flint and steel
Sewing kit
Bandolier
Explorers Outfit
Cloak of Elvenkind
_____
45 lb Total
1341 gp, 4 sp, 7cp

Background:

Dylph was a runt half-Orc that was abandoned on the streets of Absalom as a babe and raised in an orphanage. While streetwise, he grew up in the shadow of the Grand Lodge and always aspired to join it to better his life and give it a purpose...