GM Rat Sass's Age of Worms

Game Master Governayle

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The Road So Far...
Map of Alhaster
Ascaria's Pub


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Male, Gnome

”Lord giant, what Mort here says is true. We seek Dragotha's Phylactery.” Ascaria describes the phylactery, or what he saw of it when the druids rolled it away. ”That is what we seek. Help us destroy it, and the dragons should leave you alone. Those that don’t, we’ll aid you in their destruction, for they are abominations, and evil. Will you help us with this, and thereby help yourself?”

As he says it, the thought occurs to him that the giant too may be evil. But living in Cheliax, under devilish rule, there’s always someone evil you must deal with it seems. So the lesser evil then. He shrugs.


Bald male Half-Elf elder

Sense Motive: 1d20 + 8 ⇒ (16) + 8 = 24
"You seem sincere on not knowing about Dragotha. As Ascaria says, the undead dragon wants his phylactery back to elude the possibility of a violent death, and once she has it she will unleash the Age of Worms upon us" Eidi stretches his eyes looking at the giant leader "I do not know what problems you and humans might have had in the past, but that is nothing compared with the Doom of the Age of Worms. We better join up on destroying that phylactery before our disputes become pointless to the greater catastrophe"


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F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22
Mortimer Smith wrote:
"No, Sol, no -- remember?"

"Oh, what? Yes, okay Mort. Yes, if you remember so," Solrisa chirps in agreeably, and happy not to kill things unless they need killing.

"Yes, we are here to destroy the PhatLarry! I remember now! Where is the PhatLarry?" Solrisa turns her invisible attention back to Noggins and agreeing with Ascaria.

1d20 + 13 ⇒ (3) + 13 = 16 Diplo to aid


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

The fire giant looks down on each of you. You can tell he debates matters, as his brows take turns being the higher one. "Not for me to say. That would be Kagro. He's my boss. If he thinks you're not dung beetles, then he'll hear you out." The fire giant picks up the horn.

"That's if you're still alive." The fire giant blasts the Citadel with a clarion signal.

"Me? I'm only here to fight dragons. No fun if you chase them all away. I'll admit, I'm a little disappointed none of you are dwarves. If you're still alive by the time Kagro gets here, you may be lucky enough to convince him."

Initiative:

Ascaria: 1d20 + 2 ⇒ (4) + 2 = 6
Eidi: 1d20 + 1 ⇒ (14) + 1 = 15
Mortimer: 1d20 + 4 ⇒ (4) + 4 = 8
Solrisa: 1d20 + 4 ⇒ (20) + 4 = 24
FG: 1d20 + 5 ⇒ (13) + 5 = 18

Round 1
Solrisa- 24
FG- 18
12HPH- 18
Eidi- 15
Mortimer- 8
Ascaria- 6

Solrisa is up! Roll20 Map should be current. To be clear, Eidi kindly made you all visible, by dismissing his magic.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Solrisa shrugs, not wishing death on the giant or the many-headed-not-dragon, but that's not where things ended up.

Round 1

Solrisa 5' steps then lunges at the jerkyhydra.

Power attack. One hand.
1d20 + 26 + 1 ⇒ (2) + 26 + 1 = 29 to hit; (-PA,+feast)
1d10 + 9 + 8 + 1d6 ⇒ (6) + 9 + 8 + (6) = 29 magic w/electrical damage

Power attack. One hand.
1d20 + 21 + 1 ⇒ (19) + 21 + 1 = 41 to hit; (-PA,+feast)
1d10 + 9 + 8 + 1d6 ⇒ (1) + 9 + 8 + (1) = 19 magic w/electrical damage

Power attack. One hand.
1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 22 to hit; (-PA,+feast)
1d10 + 9 + 8 + 1d6 ⇒ (7) + 9 + 8 + (5) = 29 magic w/electrical damage

Power attack. One hand.
1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13 to hit; (-PA,+feast)
1d10 + 9 + 8 + 1d6 ⇒ (2) + 9 + 8 + (5) = 24 magic w/electrical damage

Pot crit: power attack. One hand.
1d20 + 21 + 1 ⇒ (14) + 21 + 1 = 36 to hit; (-PA,+feast)
1d10 + 9 + 8 + 1d10 ⇒ (9) + 9 + 8 + (4) = 30 magic w/electrical damage

Sol Stats:

AC= 38  normal [(+11 armor +1 dex +3 NA + 5 def + 1 dodge) + 7 shield)]
+2 Barkskin  = 42

Touch: 10+1dex+5def+1dodge+2 BoF: = 19 AC

HP= 135/135
Right hand = long sword
Left hand = shield
LoH 0/12 used (8d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (18/50 left) 8/2/2020
The Dragon Invoked 0/7 used (+4 to hit/AC,+20 damage)
Breath of the Dragon 0/3 used (+4 weapon, holy&+1, 16 minutes)
Nice Booties 0/3 used
Pearl 1: 0/1 used
Pearl 3: 0/1 used

Power attack. One hand.
[ dice]1d20+26-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage

[ dice]1d20+16-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage

[ dice]1d20+11-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage

Power attack. Two hand.
[ dice]1d20+26-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage

[ dice]1d20+16-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage.

DOOMSLAYER BOW 
Possibly the Order of the Storm’s deadliest achievement, the means of crafting these bows remained a closely guarded secret for millennia. Crafted from ordinary yew and trimmed with dragon bone, there is little about this nondescript bow that reveals its undeniable power. A +2 composite longbow (+5 Strength), this bow allows the wielder to find the weak spots in his enemy’s hide, allowing him to ignore any natural armor bonus (including any enhancement bonuses to that natural armor) for one attack three times per day. The wielder must declare that he is using this ability (a free action) before the attack roll is made.  Strong divination; CL 16th; Craft Magic Arms and Armor, true strike;Price 50,900 gp; Weight 3 lb.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Solrisa introduces herself, and her martial prowess, as the pyrohydra feels several sword cuts in her side. Its wounds begin to heal at an extraordinary speed. Fast Healing

Your little corner of the Citadel ignites in a bouquet of fire!

A Dozen Breath Weapons:

Solrisa, please make 3 Reflex Saves, DC 20. Failure, and you suffer 3d6 ⇒ (2, 2, 1) = 5, 3d6 ⇒ (3, 1, 5) = 9, and 3d6 ⇒ (5, 6, 2) = 13 points of fire damage. Success, and you may halve the damage(s).

Eidi, Mortimer, and Ascaria, please make 9 Reflex Saves, DC 20. Failure, and you suffer 3d6 ⇒ (2, 3, 5) = 10, 3d6 ⇒ (4, 1, 5) = 10, 3d6 ⇒ (5, 5, 6) = 16, 3d6 ⇒ (1, 5, 3) = 9, 3d6 ⇒ (2, 5, 6) = 13, 3d6 ⇒ (4, 2, 2) = 8, 3d6 ⇒ (6, 2, 2) = 10, 3d6 ⇒ (2, 1, 4) = 7, 3d6 ⇒ (3, 4, 1) = 8 points of Fire damage. Success, and you may halve the damage(s).

Your resident gnome might have some breath weapon protections still simmering, to shirk off or tick off my Fire attacks...

The fire giant as yet unnamed furrows his brow as the maiden handles the pyropet handily.

"Vicious little thing, are you?"

The fire giant moves around the table, producing a spear. He attacks 1 Mortimer, 2 Eidi, 3 Ascaria: 1d3 ⇒ 3 the closest thing to a dwarf he can get- the gnome!

Spear, A: 1d20 + 20 ⇒ (14) + 20 = 34 for 2d6 + 13 ⇒ (1, 6) + 13 = 20 damage

The spear flies true, thunking into the gnon-gnome body!

Round 1
Eidi- 15 (-85hpFire?/9 Reflex Saves DC 20)
Mortimer- 8 (-85hpFire?/9 Reflex Saves DC 20)
Ascaria- 6 (-20hp, -85hpFire?/9 Reflex Saves DC 20)

...
Round 2
Solrisa- 24 (-27hpFire?, 3 Reflex Saves DC 20)
FG- 18
12HPH- 18 (-95hp)

The Party is up! Roll20 Map should be current.


Male, Gnome

Round 1

Status:
AC = 32 (F25/T18) (included: +4 shield (vestment))
HP = 111/122
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Magic Vestment (9/17h, Ascaria, Mort, Sol), Status (9/17h, Eidi, Mort, Sol), Wind Walk (9/17h, everyone), Brightest Light (9/17h), Air Walk communal (10/40m), Prot Energy (10/40m 120 acid), Prot Energy (10/40m 120 electric), Prot Energy (10/40m 63 fire), Protection from Evil (1/8m)
Life Link (16)(100’) = Eidi, Mort, Sol
Channel Energy (13/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Amiable Blunder (1/1 if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Rod of Extend Spell (1/3, 6th lvl)
Light Mace of Reach Spell (3/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (2/3 Roll concentration twice and take the best result)
Mnemonic Vestment (1/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (1/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious (3/3 swift +10’ movement)
Melee Attack: BAB +12/+7/+2, Size +1 Damage: +0
Ranged Attack: BAB +12/+7/+2, Dex +2, Size +1 Damage: +0
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (9/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (6/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (5/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (4/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (7/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (7/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (6/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (5/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -

Reminder: +2 protection from evil does not apply to the pyro-breath (as per DM), but you do have 120hp worth of fire protection (each). So be sure to track that carefully after your saves. Your 9 temporary hit points apply after the protection wears off (or if you’re hit physically of course as Ascaria was.)

Saves:

Reflex: 1d20 + 12 ⇒ (15) + 12 = 27 vs DC 20 for 5
Reflex: 1d20 + 12 ⇒ (10) + 12 = 22 vs DC 20 for 5
Reflex: 1d20 + 12 ⇒ (5) + 12 = 17 vs DC 20 for 16

Reflex: 1d20 + 12 ⇒ (16) + 12 = 28 vs DC 20 for 4
Reflex: 1d20 + 12 ⇒ (11) + 12 = 23 vs DC 20 for 6
Reflex: 1d20 + 12 ⇒ (8) + 12 = 20 vs DC 20 for 4

Reflex: 1d20 + 12 ⇒ (3) + 12 = 15 vs DC 20 for 10
Reflex: 1d20 + 12 ⇒ (8) + 12 = 20 vs DC 20 for 3
Reflex: 1d20 + 12 ⇒ (11) + 12 = 23 vs DC 20 for 4

57 total fire damage applied to protection
- - -

Shirking off much of the inbound damage, Ascaria worries about future rounds with all that hot air. He’ll trust to his existing spell for now and cast Particulate Form on the party to support the blend. He casts defensively using his bracers to roll twice and take the best result.
Concentration: 1d20 + 27 ⇒ (17) + 27 = 44 vs DC 29
Concentration: 1d20 + 27 ⇒ (13) + 27 = 40 vs DC 29

Group effects
Air Walk Communal (everyone)
Heroes' Feast (+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone)
Particulate Form (fast healing 3, Immune: bleed, crits, precision damage, and more)(everyone)
Protection from Energy Communal (up to 120hp of acid damage)(everyone)
Protection from Energy Communal (up to 120hp of electrical damage)(everyone)
Protection from Energy Communal (up to 120hp of fire damage)(everyone)
Protection from Evil, Communal (everyone)
Wind Walk (everyone)


Bald male Half-Elf elder

"Well, we will have to negotiate again with your boss" the elder shrugs just before being surprised by a explosion of fire.

Ref DC 20: 1d20 + 9 ⇒ (1) + 9 = 10
Ref DC 20: 1d20 + 9 ⇒ (2) + 9 = 11
Ref DC 20: 1d20 + 9 ⇒ (11) + 9 = 20
Ref DC 20: 1d20 + 9 ⇒ (20) + 9 = 29
Ref DC 20: 1d20 + 9 ⇒ (18) + 9 = 27
Ref DC 20: 1d20 + 9 ⇒ (19) + 9 = 28
Ref DC 20: 1d20 + 9 ⇒ (12) + 9 = 21
Ref DC 20: 1d20 + 9 ⇒ (1) + 9 = 10
Ref DC 20: 1d20 + 9 ⇒ (5) + 9 = 14
Total fire damage: 35 + 8 + 4 + 6 + 4 + 5 = 62 58 fire protection remaining
Eidi barely manages to protect himself from the fire shower "Oh, ouch! That is a hot situation!"

"I do guess the best option is to cool off all the heads ensemble" profiting there is no ally in the middle, Eidi produces a small crystal and bursts a cone of cold all over the pyrohydra and the giant.
Cold damage: 15d6 ⇒ (3, 6, 3, 5, 3, 3, 1, 3, 4, 3, 3, 5, 1, 3, 1) = 47
Ref DC 23 for half


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

1d20 + 13 ⇒ (18) + 13 = 31 Reflex -Evasion
1d20 + 13 ⇒ (10) + 13 = 23 Reflex -Evasion
1d20 + 13 ⇒ (8) + 13 = 21 Reflex -Evasion

Solrisa smiles as she twists and turns and emerges completely unhurt from the fiery breaths.

Round 2

Solrisa 5' steps and strikes again at the jerkydra.

Power attack. One hand.
1d20 + 26 + 1 ⇒ (13) + 26 + 1 = 40 to hit; (-PA,+feast)
1d10 + 9 + 8 + 1d6 ⇒ (2) + 9 + 8 + (2) = 21 magic w/electrical damage

Power attack. One hand.
1d20 + 21 + 1 ⇒ (3) + 21 + 1 = 25 to hit; (-PA,+feast)
1d10 + 9 + 8 + 1d6 ⇒ (9) + 9 + 8 + (5) = 31 magic w/electrical damage

Power attack. One hand.
1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23 to hit; (-PA,+feast)
1d10 + 9 + 8 + 1d6 ⇒ (6) + 9 + 8 + (3) = 26 magic w/electrical damage

Power attack. One hand.
1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20 to hit; (-PA,+feast)
1d10 + 9 + 8 + 1d6 ⇒ (4) + 9 + 8 + (4) = 25 magic w/electrical damage

Sol Stats:

AC= 38  normal [(+11 armor +1 dex +3 NA + 5 def + 1 dodge) + 7 shield)]
Touch: 10+1dex+5def+1dodge = 17 AC

HP= 135/135
Right hand = long sword
Left hand = shield
LoH 0/12 used (8d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (18/50 left) 8/2/2020
The Dragon Invoked 0/7 used (+4 to hit/AC,+20 damage)
Breath of the Dragon 0/3 used (+4 weapon, holy&+1, 16 minutes)
Nice Booties 0/3 used
Pearl 1: 0/1 used
Pearl 3: 0/1 used

Power attack. One hand.
[ dice]1d20+26-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage

[ dice]1d20+16-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage

[ dice]1d20+11-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage

Power attack. Two hand.
[ dice]1d20+26-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage

[ dice]1d20+16-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage.

DOOMSLAYER BOW 
Possibly the Order of the Storm’s deadliest achievement, the means of crafting these bows remained a closely guarded secret for millennia. Crafted from ordinary yew and trimmed with dragon bone, there is little about this nondescript bow that reveals its undeniable power. A +2 composite longbow (+5 Strength), this bow allows the wielder to find the weak spots in his enemy’s hide, allowing him to ignore any natural armor bonus (including any enhancement bonuses to that natural armor) for one attack three times per day. The wielder must declare that he is using this ability (a free action) before the attack roll is made.  Strong divination; CL 16th; Craft Magic Arms and Armor, true strike;Price 50,900 gp; Weight 3 lb.


Male Human Brawler (17), Thief (0)

Round 1, Init 8

Reflex:

ReflexDC20: 1d20 + 20 ⇒ (17) + 20 = 37
ReflexDC20: 1d20 + 20 ⇒ (12) + 20 = 32
ReflexDC20: 1d20 + 20 ⇒ (18) + 20 = 38
ReflexDC20: 1d20 + 20 ⇒ (1) + 20 = 21
ReflexDC20: 1d20 + 20 ⇒ (2) + 20 = 22
ReflexDC20: 1d20 + 20 ⇒ (1) + 20 = 21
ReflexDC20: 1d20 + 20 ⇒ (4) + 20 = 24
ReflexDC20: 1d20 + 20 ⇒ (20) + 20 = 40
ReflexDC20: 1d20 + 20 ⇒ (6) + 20 = 26

Monkey Lunge, Combat Rhythm (x2)

Mortimer grips the thunderstone in his fist tightly for later use, and tumbles/cartwheels/spins to the far side of Fire Giant.

Acro: 1d20 + 30 ⇒ (5) + 30 = 35

He lunges at the Fire Giant!

"Shutaap! You talk too much!"
MLunge, Dragon Ferocity, Stunning/Elemental Fist (Cold): 1d20 + 27 ⇒ (17) + 27 = 44
for Damage: 2d10 + 10 + 2d6 + 1d6 + 1d6 + 3 ⇒ (9, 2) + 10 + (2, 4) + (5) + (4) + 3 = 39 +Holy, +Cold, +Acid, Adamantine, Magic (etc)

Fort Save DC 22 or be Stunned for 1 round. If stunned, Giant is also shaken for Ding!: 1d4 + 5 ⇒ (1) + 5 = 6 rounds.

Status:

AC: 35, FF: 22 (+4 if Magic Vest works here), Tch: 23 (+4 if Magic Vest works here), (+4 vs AoOs when moving)
HP = 149/157
Weapon Equipped = Unarmed with Acid Glove things and Amulet of Might Fists +3/Holy (x2 Str on 1st, x1.5 Str on rest (Dragon))
Condition(s) = Magic Vestment, Status, Life Link, Air Walk, Heroes’ Feast +9), Protection from Energy (120hp Acid)l, Protection from Energy (120hp Electrical), Protection from Energy (120hp Fire), Protection from Evil, Wind Walk

Damage: 2d10 (Monk’s robe)

Slots:
Martial Flexibility: 8 / 11
Shirt: 10 / 10
KO: 3 / 3
StunningFists: 17 / 17
ElementalFists: 17 / 17
Lightning Sword Fly: 3/3

Saves:
Fort: +18 (Base +10, Con +2, Cloak +5)
Reflex: +20 (Base +10, Dex +4, Cloak +5)
Will: +16 (Base +5, Wis +4(headband), Cloak +5, Iron Will)


Male Human Brawler (17), Thief (0)

Sorry, misinterpreted Combat Rhythm -- need only take it once. Will take Anticipate Dodge instead of the second Combat Rhythm.


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|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Eidi follows the maiden's initial aggression with some of his own, blasting both giant and hydra.

Reflex Save v DC 23, FG: 1d20 + 13 ⇒ (12) + 13 = 25
Reflex Save v DC 23, 12HPH: 1d20 + 11 ⇒ (7) + 11 = 18

The fire giant does his best to duck the blast, but the poor pyrohydra takes the blast of cold full in its faces, and the elderly half-elf kills the rare creature before it can do further harm. It slumps to the floor, all its heads intact.

Mortimer clocks the giant, the large red and black man trying to shake off the thumping.

Fortitude Save v DC 22: 1d20 + 23 ⇒ (4) + 23 = 27

Ascaria casts the strange dematerialization magic on each of the Outcasts, bringing them more protection against the impending hostilities.

Solrisa, without a pet to pound upon, redirects her attacks against the fire giant, connecting on her first swing only.

The spear embedded in the gnome rips loose, and returns to the fire giant.

"You killed Noggins." He looks down on the chained creature, raising a single nostril. "I'm not dying to you runts. Mine's meant to be between a dragon's teeth, not gutted by skulkers."

The fire giant saunters across the room, and throws the door open. "Intruders, here! They killed Noggins!"

The giant looks down on the dead pyrohydra, and shakes his head. He appears to be waiting for reinforcements.

Perception DC 20:

With the door opened by the giant, you can hear the sound of approaching armored folk, as well as from the parapet behind you.

Round 2
Eidi- 15 (-62hpFire)
Mortimer- 8 (-53hpFire)
Ascaria- 6 (-20hp, -57hpFire)

...
Round 3
Solrisa- 24
FG- 18 (-95hp)
12HPH- 18 (-165hp, doornail dead)

The Party is up! Roll20 Map should be current.

Party Buffs
Particulate Form(17 rounds)


Bald male Half-Elf elder

Perception: 1d20 + 27 ⇒ (16) + 27 = 43
"Shall I point out you started the aggression?" Looking at the fallen hydra Eidi offers a manner of apology to the giant "I am sorry for Noggins, she probably did not deserve that kind of icy end. But things here could benefit of some cooling down, if you want to resume speaking"

Hearing some more company quickly approaching the half-elf does not take the risk though and casts mirror image to protect himself in case of continued aggression.
Images: 1d4 + 5 ⇒ (1) + 5 = 6


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Male, Gnome

Round 2

Status:
AC = 32 (F25/T18) (included: +4 shield (vestment))
HP = 111/122
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Magic Vestment (9/17h, Ascaria, Mort, Sol), Status (9/17h, Eidi, Mort, Sol), Wind Walk (9/17h, everyone), Brightest Light (9/17h), Air Walk communal (10/40m), Prot Energy (10/40m 120 acid), Prot Energy (10/40m 120 electric), Prot Energy (10/40m 63 fire), Protection from Evil (1/8m)
Life Link (16)(100’) = Eidi, Mort, Sol
Channel Energy (13/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Amiable Blunder (1/1 if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Rod of Extend Spell (1/3, 6th lvl)
Light Mace of Reach Spell (3/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (2/3 Roll concentration twice and take the best result)
Mnemonic Vestment (1/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (1/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious (3/3 swift +10’ movement)
Melee Attack: BAB +12/+7/+2, Size +1 Damage: +0
Ranged Attack: BAB +12/+7/+2, Dex +2, Size +1 Damage: +0
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (9/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (6/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (5/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (4/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (6/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (7/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (6/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (5/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -

”Sorry Eidi, Sol. Might have to do that again…” Ascaria murmurs under his breath as he moves up.

Louder, shouting really so the giant can hear him over the noise beyond the door, ”It doesn’t have to be this way sir! We can still come to some arrangement, if you’ll only listen to reason. Our common enemy are the dragons circling overhead, not each other. Stop and think! Attacking us is folly and only helps the dragons!”

He takes a chance and reaches over to touch the pyrohydra, trying with all his might to bring it back from the brink of death. He casts Breath of Life

Breath of Life: 5d8 + 18 ⇒ (1, 3, 3, 7, 4) + 18 = 36

If the creature stirs…
”See, there, now I’ve raised your pet. Call him off, and let’s wait for your lord and see if we can sort this out like civilized people.”

If the creature lies dead…
”I’m sorry, I did what I could but it was not enough. I think I can still raise him from the dead if that is important to you, though you’d need to offer more than information and a kind word - we could still make it happen I expect.”

Diplomacy: 1d20 + 32 ⇒ (15) + 32 = 47

Group effects
Air Walk Communal (everyone)
Heroes' Feast (+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone)
Particulate Form (fast healing 3, Immune: bleed, crits, precision damage, and more)(everyone)
Protection from Energy Communal (up to 120hp of acid damage)(everyone)
Protection from Energy Communal (up to 120hp of electrical damage)(everyone)
Protection from Energy Communal (up to 120hp of fire damage)(everyone)
Protection from Evil, Communal (everyone)
Wind Walk (everyone)


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 3

Solrisa charges the gianty giant who is confused about who started it.

Power attack. One hand.
1d20 + 26 + 1 + 2 ⇒ (9) + 26 + 1 + 2 = 38 to hit; (-PA,+feast)
1d10 + 9 + 8 + 1d6 ⇒ (9) + 9 + 8 + (1) = 27 magic w/electrical damage

Sol Stats:

AC= 38  normal [(+11 armor +1 dex +3 NA + 5 def + 1 dodge) + 7 shield)]
Touch: 10+1dex+5def+1dodge = 17 AC

HP= 135/135
Right hand = long sword
Left hand = shield
LoH 0/12 used (8d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (18/50 left) 8/2/2020
The Dragon Invoked 0/7 used (+4 to hit/AC,+20 damage)
Breath of the Dragon 0/3 used (+4 weapon, holy&+1, 16 minutes)
Nice Booties 0/3 used
Pearl 1: 0/1 used
Pearl 3: 0/1 used

Power attack. One hand.
[ dice]1d20+26-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage

[ dice]1d20+16-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage

[ dice]1d20+11-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage

Power attack. Two hand.
[ dice]1d20+26-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage

[ dice]1d20+16-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage.

DOOMSLAYER BOW
Possibly the Order of the Storm’s deadliest achievement, the means of crafting these bows remained a closely guarded secret for millennia. Crafted from ordinary yew and trimmed with dragon bone, there is little about this nondescript bow that reveals its undeniable power. A +2 composite longbow (+5 Strength), this bow allows the wielder to find the weak spots in his enemy’s hide, allowing him to ignore any natural armor bonus (including any enhancement bonuses to that natural armor) for one attack three times per day. The wielder must declare that he is using this ability (a free action) before the attack roll is made.  Strong divination; CL 16th; Craft Magic Arms and Armor, true strike;Price 50,900 gp; Weight 3 lb.


Male, Gnome

"Sol, no! We're talking!" Ascaria cries out as Sol presses the attack.


Bald male Half-Elf elder

"Hmmm.... well, at least we are trying Lord giant" Eidi tries to support if possible Ascaria attempts.
Diplomacy aid: 1d20 + 14 ⇒ (3) + 14 = 17

Then shrugs when Solrisa teaches him who started it.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

The Dining Hall echoes the sounds of battle, which further echoes through the Citadel through the now-opened door.

Ascaria steps up and heals Noggins so swiftly, the creature is pulled from the puppy door of Pharasma's Gate, and the magical beast is lifted from the true death, and laid on its doorstep, instead. The 12-headed pyrohydra is Unconscious, and also Stabilized, courtesy of the gnome's spell casting.

The words of the gnome and the half-elf are a sturdy introduction to influencing the fire giant, had the maiden not laid into him, knocking the hiccuped parley out cold. He doesn't fall to the sword, but his injuries certainly deepen.

"You're a confusing lot. Certainly powerful, dangerously so." The fire giant looks the pyrohydra over, noticing its side rise and fall, though none of the heads open their eyes. Its wounds begin to heal, beyond what was lent by the gnome...

"She'll be stirring in just a bit. She's been there before, she knows the routine. I can't promise she'll not be angry with the likes of you for almost slaying her. Like I'm angry with the woman and her sword."

The fire giant points his handaxe at Eidi. "You started it, when you weaseled your way into the Citadel. If you survive, you should find a way of shoving your own prick up your arse. That's my way of telling you to go f#~! yourself."

The Citadel is certainly growing louder, while you exchange pleasantries.

Mortimer is up!


Bald male Half-Elf elder

"We have most certainly not set a start for a solid relationship" Eidi nods then smiles back at the giant "I concede on that. But acknowledge the maiden's steel is another solid argument to calm down and parley"

The half-elf peeks at the hydra regenerating "The giant is right. The heads will regenerate as long as they are not severed"


Male Human Brawler (17), Thief (0)

Round 2

Giant wrote:
"I can't promise she'll not be angry with the likes of you for almost slaying her"

"You OAF!" Mortimer bellows, double moving into position. "Don't you get it? We DID Slay Noggins! We felt bad, and brought her back to life to show our remorse! Now CALL 'EM OFF!"

Note: Anticipate Dodge allows Mort to ignore dodge bonuses up to +2 in his targets. Please apply, and let me know (as per the feat) who has dodge bonuses among my enemies.

Status:

AC: 35, FF: 22, Tch: 23 (+4 vs AoOs when moving)
HP = 166/157
Weapon Equipped = Unarmed with Acid Glove things and Amulet of Might Fists +3/Holy (x2 Str on 1st, x1.5 Str on rest (Dragon))
Condition(s) = Magic Vestment, Status, Life Link, Air Walk, Heroes’ Feast, Protection from Energy (120hp Acid)l, Protection from Energy (120hp Electrical), Protection from Energy (67/120hp Fire), Protection from Evil, Wind Walk, Monkey Lunge, Anticipate Dodge, Combat Rhythm, Particulate Form

Damage: 2d10 (Monk’s robe)

Slots:
Martial Flexibility: 8 / 11
Shirt: 10 / 10
KO: 3 / 3
StunningFists: 17 / 17
ElementalFists: 17 / 17
Lightning Sword Fly: 3/3

Saves:
Fort: +18 (Base +10, Con +2, Cloak +5)
Reflex: +20 (Base +10, Dex +4, Cloak +5)
Will: +16 (Base +5, Wis +4(headband), Cloak +5, Iron Will)


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Bald male Half-Elf elder

Eidi pads Mortimer's back "Not worth, the giant is a savage with the brain size of a nut. Getting frustrated is only going to make us bad"

If there is a chance for another round, the half-elf hits the ground with the end of his staff, bringing a shield protection around himself.


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|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Time seems to dilate, giant eyes exchanging glances with gnome eyes, gnome eyes exchanging glances with half-elven eyes, half-elven eyes exchanging glances with human eyes, which half-awkwardly exchange glances with themselves.

The action coils to a halt, the promise of unwinding all the apprehension mere moments away...

.


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Male, Gnome

”Look, I know we caught you by surprise sneaking into your home like this, and I apologize for that. But we’re here now. We’ve pissed you off, and you’ve pissed us off - but there must still surely be some common ground shouldn’t there?”

”Please, lower your weapon and call off your powerful companion and let us speak for a time and see if we can avoid a bloodbath. We are all of us very powerful, and it would be a shame to waste that, while the dragons, our mutual enemy it seems, fly overhead.”

Diplomacy: 1d20 + 32 ⇒ (7) + 32 = 39


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F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Solrisa blinks and looks around, as if she's trying to remember if she is angry about something or is trying to be nice. She hears Ascaria's words and realizes that he's trying to be nice, so maybe she should too.

She sheathes her sword.

"Yeah, I don't want to hurt anyone but the dragons, probably," Solrisa offers a sweet smile, trying to be nice.

Auto aid Diplo.


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Male Human Brawler (17), Thief (0)

Just now, I was sitting in a large somehow climate controlled room, with an enormous bucket of ... of -- watching us all try to negotiate this scene... but it's real! There is no ..."

"Oh, hey, yeeaaaah... Did you know if you take dry kernels of corn and heat them in a little fat they explode into delicious snacks? Why don't we make some?"

Without really taking his eyes completely off of the Giant, he glances around the room briefly trying to spot a pantry.


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Bald male Half-Elf elder

"Yes, very powerful, young giant" Eidi frowns and stares the giant while drawing a circle in the air with his staff "We have the chance to ally together against the dragons before they burst your storage with their breath"
Diplomacy aid: 1d20 + 14 ⇒ (12) + 14 = 26

The elder half-elf blinks thinking on Mortimer's proposal "Hum... do you have some kernels of corn there? Perhaps that can give us a great popcorn dragon burst. Not a bad alternative!"


Male Human Brawler (17), Thief (0)

DiploAid: 1d20 + 3 ⇒ (8) + 3 = 11 Who doesn't like popcorn?!

"I only have a small coin pouch full of them. I was going to plant them -- but might not get the chance."


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

"Big talk for little people."

Your eyes are drawn past the injured fire giant in the large doorway, to a well-groomed fire giant, accompanied by two other, lesser fire giants.

He strides across the Common Hall, before stopping halfway. The other two fire giants take their positions at his side, left and right.

"Kagro, keep your distance. These wee folk can cut deep, both blade and magic." The bloodied giant steps through the doorway, but he doesn't go far, allowing the new giant a chance to lay eyes upon you without obstruction.

"Peace, Bram. Tend to your wounds, while I speak with the intruders." The well-groomed Kagro doesn't lower his weapon, a viciously beautiful greataxe.

"You don't smell of dragon's blood. And Bram's injured by your hands. You look like dragon allies. Tell me why I shouldn't take your heads, here and now."

Roll20 Map has been updated.


Male, Gnome

Ascaria steps forward, right alongside Sol and Mort to show he’s not afraid. He hopes his sweaty palms and shaky knees don’t betray him.

”My lord giant, we firstly apologize for coming unannounced. We had no idea anyone was here, let alone that they were being besieged by dragons. We slipped invisibly past the dragons to get inside, for we are no lovers of the creatures attacking you now. We wished to speak with your leader. I think that may be you.”

”We are here seeking a very specific item, that we were told was hidden away in Kongen Thulnir. If you would see your way to aiding us in our task, or at least not hindering us, I imagine we’d be able to help you, and help you considerably, with your dragon problem.”

”I hope that you will consider our offer of aid sincerely, and in the spirit it is given, and overlook our sudden presence in your midst. For if we were here allied with the dragons, we’d be the ones pursuing war with you - not discussing peace.”

Diplomacy: 1d20 + 32 ⇒ (9) + 32 = 41


Bald male Half-Elf elder

"Indeed, excuse us Kagro, we could not announce ourselves properly and follow the protocols of diplomacy" Eidi nods, supporting Ascaria's voice "The dragons outside would not allow us. Our quest can severely damage the dragons' interests"
Diplomacy aid: 1d20 + 14 ⇒ (3) + 14 = 17

The elder leans on his staff like if he was very tired and could hardly pose a fight to a strong giant like that.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

1d20 + 13 ⇒ (6) + 13 = 19 Diplomacy to Aid

"Oh hai, Mr. Giant Royale," Solrisa greets the new giant perkily. "Yeah, like they say, we're not here for you."


Male Human Brawler (17), Thief (0)

Mortimer draws himself up to his full height (which is puny by comparison to the giants -- a fact completely unnoticed by the brawler), but says nothing waiting to see how things play out.


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|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Bram places a finger to the side of his nose, and snorts a copious loogie of snot and blood from the passage. Kagro ignores the noise and nausea, setting eyes on the gnome, who seems to speak for the infiltrators.

"You seek more than peace. You seek to take something from Kongen Thulnir. That's not a permission I can give you, as I'm charged with the defense of the Citadel here. No, you wish to speak with our king, if he still lives."

Kagro pauses for a moment, then speaks to all of you.

"If you set foot in the Citadel again, you best bring the head of one of the dragon commanders as tribute. Otherwise, I'll have every reason to believe you're just another enemy here to pillage Kongen Thulnir, while we're occupied in the skies."

Having spoken, he gestures for you to leave the way you came. He doesn't advance, though, giving you time to answer. His facial expression is slowly moving towards disinterest.


Male, Gnome

"Yes, it's true - we do seek to take something. But not by force. We will speak with your king, at his earliest convenience. And thank you for trusting us this far."

Ascaria thinks a moment, and asks with confidence, "Could you direct us to the dragon commanders? Where do they vex you, that we might slay one so as to prove ourselves to your king?"

Upon getting an answer, he'll motion to the party to back up, and he'll retreat with them back out of the room - and in fact the whole complex. No need to ruffle them further for the moment.

As the party travels out he thinks through the telepathic bond, "Well, it's not ideal, but I don't see a problem with killing a few dragons to prove our worth if that's what it takes. Evil blighters anyway. We've wind walk to get where we're going, and air walk to take to the skies - though of course the dragons will fly rings around us so we'll need to be careful."

"We've protections a plenty coursing through our veins, so let's use it while we can!" He gets excited at the options before them.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Solrisa shifts on her feet, ready to act should something go wrong.

"Yeah, we don't want to hurt you guys, and if have to kill a few dragons instead, we can do that," Solrisa says eagerly. "I'm very good at killing dragons. And I have a nice bow just for that."

1d20 + 13 ⇒ (13) + 13 = 26 Diplomacy


Bald male Half-Elf elder

"Very reasonable Kogen of the Giant Citadel" Eidi coughs a couple times, placing his hand in front of his mouth to be polite "If you would be extra generous you could point to us how to, and where to, present our respects to the Giant King"

As the group retreats, Eidi nods while answering telepathically Agreed. Let's press the matter while the magics last.


Male Human Brawler (17), Thief (0)
Kargo wrote:
"If you set foot in the Citadel again, you best bring the head of one of the dragon commanders as tribute. Otherwise, I'll have every reason to believe you're just another enemy here to pillage Kongen Thulnir, while we're occupied in the skies."

Mortimer grunts, putting his corn kernels away. ”Seems fair. That’ll be big, but I still think I can still carry it…”

Solrisa wrote:
”And I have a nice bow just for that."

Mortimer glances over at Solrisa’s hair. Well, I see no bow, but there is that old thing...

Eidi wrote:
Agreed. Let's press the matter while the magics last.

Oh, do you think we should form a circle? You know -- like wagon trains do when they’re under attack by dire bears?


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|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|
Ascaria wrote:
"Could you direct us to the dragon commanders? Where do they vex you, that we might slay one so as to prove ourselves to your king?"

Kagro pauses a moment to regard the gnome.

"Recent reports have us dealing with at least two old ones, maybe three, though we only know her by her acid spray. Cowardly green, she is. They keep moving, of course. If you're trying to hunt them, look for their prey, our brothers. Of course, you can head to the roof, and make yourselves known to them. I'm sure you'll draw their ire, eventually."

Solrisa wrote:
"Yeah, we don't want to hurt you guys, and if we have to kill a few dragons instead, we can do that. I'm very good at killing dragons. And I have a nice bow just for that."

Kagro nods to the maiden. "Best be at it, then."

Eidi wrote:
"If you would be extra generous you could point to us how to, and where to, present our respects to the Giant King."

"You only need to cross the bridge from the Citadel. The Palace (Location P on the Roll20 Map) is heavily fortified. You may not be well-received during the siege, especially if you skulk like you did here."

...

Taking to the roof of the Citadel, you can confirm Kagro's words- under the many guylines of Southern Kongen Thulnir rests the Palace. Its facade is heavily damaged, but its walls still stand. Roars of the dragon siege echo from all directions, as you witness a small flock of four young black dragons led by an adult green headed towards the tall tower (Location J on the Roll20 Map), and another flock of four adult green dragons headed towards the Round House (Location M on the Roll20 Map).

The expanse of the Southern Section of Kongen Thulnir appears quiet for the time being, courtesy of the several imposing guylines, likely.

How do you proceed?


Male, Gnome

Status:
AC = 32 (F25/T18) (included: +4 shield (vestment))
HP = 122/122
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Magic Vestment (9/17h, Ascaria, Mort, Sol), Status (9/17h, Eidi, Mort, Sol), Wind Walk (9/17h, everyone), Brightest Light (9/17h), Air Walk communal (20/40m), Prot Energy (20/40m 120 acid), Prot Energy (20/40m 120 electric), Prot Energy (20/40m 63 fire), Telepathic Bond
Life Link (16)(100’) = Eidi, Mort, Sol
Channel Energy (13/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Amiable Blunder (1/1 if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Rod of Extend Spell (1/3, 6th lvl)
Light Mace of Reach Spell (3/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (2/3 Roll concentration twice and take the best result)
Mnemonic Vestment (1/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (1/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious (3/3 swift +10’ movement)
Melee Attack: BAB +12/+7/+2, Size +1 Damage: +0
Ranged Attack: BAB +12/+7/+2, Dex +2, Size +1 Damage: +0
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (9/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (6/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (5/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (4/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (6/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (7/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (6/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (5/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -

Remember, you have protection from energy acid, electricity, and fire (120hp) - though some of the fire may have been used. I’m assuming the protection from evil has worn off - and I pushed all spells 10 minutes figuring we’d plan and prep a bit before heading out.

”Thank you Kagro, we appreciate your kindness and shall not fail to honor it.”

He leaves with the others and heads toward the roof. ”Let’s head to the closest targets shall we? Let’s take on some dragons!” (Area M first)

If Eidi can dimension door the group over, great. If not, he suggests they air walk over. Still, in case of dispel magics, it would be good to be over land, so he'll suggest they follow the paths, if above them.

”Let’s go!” he cries excitedly.

If anyone is wounded, let me know.

Group effects
Air Walk Communal (everyone)
Heroes' Feast (+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone)
Protection from Energy Communal (up to 120hp of acid damage)(everyone)
Protection from Energy Communal (up to 120hp of electrical damage)(everyone)
Protection from Energy Communal (up to 120hp of fire damage)(everyone)
Wind Walk (everyone)


Bald male Half-Elf elder

Eidi smiles wide as the group says good bye to the giant.

Taking an overall sight of the area, he nods to Ascaria "I cannot turn us invisible again, but I can indeed dimension door us to avoid guard eyes. It is a bit far, but I think I can do it"

The elder waits for the others to prepare, and then casts dimension door to transport the group to the Round House. To some balcony or otherwise the roof or the house visible entrance.

Current effects:
telepatic bond
mage armor
mirror image (6)
shield


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

”Yes, the dragons! Of course! I hope they are in the north!” Solrisa is eager to use her new bow, drawing it and making ready for the magics of protection that she might be offered.

She will cast Divine Favor when the combat seems imminent.


Male Human Brawler (17), Thief (0)

Mortimer takes in his surroundings, looking for potential weapons of dragon destruction or other advantages as he follows/is teleported by the others.

"Too bad we can't will the guylines straight into their slender but scaly necks..." he grumbles.

Perception: 1d20 + 24 ⇒ (20) + 24 = 44 +2 more, spirit sense


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|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

GM Rolls:

1d20 ⇒ 20
1d20 ⇒ 8
1d20 ⇒ 5
1d20 ⇒ 6

The chill air above the Citadel hits your nostrils for only a brief moment, before the elderly half-elf collapses the space between the roof of your current building, to the building roughly 500 feet away. Location M- the Gate House, not Round House as previously listed

Your nostrils flare with the smell of char and chemical burning, as you've landed in a more central location of recent battle. The twenty-foot high heavy wooden gates are burnt, but still intact. From your new vantage, you are well aware of the approaching gaggle of adult green dragons, intent on landing somewhere, perhaps similar to your current whereabouts.

Knowledge(Arcana) DC 22, regarding the Greens:

Lawful Evil Lizards of Unusual Size, they spew Acid in Cones,

Greens are obsessed with perfecting their minds and bodies, and exceed even the learned Bronzes in scholarship and study. Many chromatic dragons consider the Greens traitors, for they seem more interested in learning than rampaging. Indeed, several attempts by metallic dragons over the past few millennia to redeem chromatic dragons en masse began by targeting the Greens; of course, all such grand attempts failed miserably, and it is doubtful that dragons as a race will entertain such an idea again for at least a millennium. -Drakanav Codex, Chapter 17

1 question for every 5 above 22

At least one of the Greens spots you, roaring her discovery to the others. Their trajectory changes ever so slightly, and they begin their descent at different angles. From what you can tell, based on your mathematical bents, each of them has adjusted their flightplans to account for the guylines running from cliffside to outcrop.

Well, old friends, I would have harassed you with some Frightful Presence, but you're too powerful :) They'll be upon you in a round's time, the blink of a lazy eye. For a rough understanding, you're 20 feet above the ledge floor, while your guests are descending from various heights 50 feet above you...

Round 1
You- 20
Them- 10

The Outcasts are up! Solrisa will have already cast her Divine Favor, moments before Eidi's Dimension Door. If you would be so kind in your first post back, please inform your mates and myself what current magical buffs are in place.

Roll20 Map has been updated.


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Male, Gnome

Round 1

Status:
AC = 32 (F25/T18) (included: +4 shield (vestment))
HP = 122/122
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Magic Vestment (9/17h, Ascaria, Mort, Sol), Status (9/17h, Eidi, Mort, Sol), Wind Walk (9/17h, everyone), Brightest Light (9/17h), Air Walk communal (20/40m), Prot Energy (20/40m 120 acid), Prot Energy (20/40m 120 electric), Prot Energy (20/40m 63 fire), Telepathic Bond, Particulate Form (1/17r)
Life Link (16)(100’) = Eidi, Mort, Sol
Channel Energy (13/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Rod of Extend Spell (1/3, 6th lvl)
Light Mace of Reach Spell (3/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (2/3 Roll concentration twice and take the best result)
Mnemonic Vestment (1/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (1/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious (3/3 swift +10’ movement)
Melee Attack: BAB +12/+7/+2, Size +1 Damage: +0
Ranged Attack: BAB +12/+7/+2, Dex +2, Size +1 Damage: +0
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (9/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (6/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (4/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (4/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (6/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (7/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (5/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (5/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -

Remember, you have protection from energy acid, electricity, and fire (120hp) - though some of the fire may have been used (I’m down to 63 of the 120). I’m assuming the protection from evil has worn off - and I pushed all spells 10 minutes figuring we’d plan and prep a bit before heading out.

Ascaria looks at the green dragons descending. As the group starts with a certain amount of togetherness, he casts Particulate Form on everyone.

”Now scatter a bit so they can’t hit us all with each breath. Remember, you’re all air walking but they might try to dispel it, so I’d still stay somewhat over the platform…” he cautions.

Group effects
Air Walk Communal (everyone)
Heroes' Feast (+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone)
Particulate Form (fast healing 3, Immune: bleed, crits, precision damage, and more)(everyone)
Protection from Energy Communal (up to 120hp of acid damage)(everyone)
Protection from Energy Communal (up to 120hp of electrical damage)(everyone)
Protection from Energy Communal (up to 120hp of fire damage)(everyone)
Wind Walk (everyone)

Ascaria also has Status and Lifelink going on the rest of the party. He’s also lit up with Brightest Light so we can see - and be seen.


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F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Solrisa stretches out her arms, trying to loose some residual tiredness from her body, from her arms, from her mind. She looks at her very special bow and knows it is special, because she paid lots of money for it, which means that Mum and Rae would have liked it a lot, because they liked expensive things.

Like the time when Rae wanted all of Sol’s money so that she could buy matching scarves for the pair of them. And Solrisa gave all her money to her very good sister, Rae, and when Rae came back from shopping, Rae had two scarves so they could be scarfy sisters. Rae’s scarf was a very nice velvety blue with streams of silver thread, and Sol’s was very gray, and looked a lot like Mum’s old cotton dish towel, but Rae that Sol should wear it because then they would be twins.

And Sol did wear it. And Rae wore her beautifully expensive one as was very happy. And so Sol was happy too.

Which is why Sol knew her bow must be very very nice and good.

Oh I screwed up. I’ll need to post tonight when I have remembered to look up what Sol’s special Dragon-huntin’ bow does, because I have forgotten all the pieces. For now, let us enjoy where we are. Again. Together.


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Bald male Half-Elf elder

K. arcana DC 22: 1d20 + 28 ⇒ (19) + 28 = 47 Weaknesses/DR, special attacks, spells, favorite desert

Eidi poked around with his staff "Hum. Hum. Sorry, that astral ride was through a bit convoluted wormhole. Where were we?" Eidi looks up at the new perspective of the sky and sees the creatures approaching "Oh! Yes! Green dragons! Lawful Evil Lizards of Unusual Size, they spew Acid in Ice-cream Cones, no hum, just cones."

"They are the more scholastic of the chromatic ones, or so stated Drakanav Codex on is 17th Chapter. At least the metallic ones attempted to redeem them in a millennia plan, but did not work as much it would seem..." then picking a piece of licorice root from his belt, Eidi casts haste to help the party overcome the large number of dragons "Try not to strike them in the heads, my friends. We promised the giants to present them to their king as a sign of good friendship."
+1 to hit, +1 dodge AC, +30' movement, +1 attack when full-attacking

And following Ascaria's advice, he scatters away from the group main cluster.

Current effects on party:
telepatic bond
haste 17 rounds

Current effects just on Eidi:
see invisibility (permanent)
contingency (break enchantment if incapacitated to cast spells or forced to act out of his will)
mage armor
mirror image (6)
shield

No strong sense of time remaining though!


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F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 1

Solrisa 5' steps and smites at the far right (top) dragon. She smiles a big smile as she just *loves* smiting evil things. She raises Rae of Light and begins to shoot. -2 for range increment. Target next nearest dragon if one falls.

1d20 + 20 + 4 + 1 + 3 + 1 - 2 ⇒ (20) + 20 + 4 + 1 + 3 + 1 - 2 = 47 to hit; (smite, haste, DF, HF)
1d8 + 5 + 3 + 2d6 + 21 + 21 ⇒ (4) + 5 + 3 + (1, 2) + 21 + 21 = 57 damage (DF, smite, holy)

haste: 1d20 + 20 + 4 + 1 + 3 + 1 - 2 ⇒ (12) + 20 + 4 + 1 + 3 + 1 - 2 = 39 to hit; (smite, haste, DF, HF)
1d8 + 5 + 3 + 2d6 + 21 ⇒ (8) + 5 + 3 + (6, 1) + 21 = 44 damage

1d20 + 15 + 4 + 1 + 3 + 1 - 2 ⇒ (12) + 15 + 4 + 1 + 3 + 1 - 2 = 34 to hit; (smite, haste, DF, HF)
1d8 + 5 + 3 + 2d6 + 21 ⇒ (7) + 5 + 3 + (2, 1) + 21 = 39 damage

1d20 + 10 + 4 + 1 + 3 + 1 - 2 ⇒ (14) + 10 + 4 + 1 + 3 + 1 - 2 = 31 to hit; (smite, haste, DF, HF)
1d8 + 5 + 3 + 2d6 + 21 ⇒ (3) + 5 + 3 + (2, 3) + 21 = 37 damage

1d20 + 5 + 4 + 1 + 3 + 1 - 2 ⇒ (11) + 5 + 4 + 1 + 3 + 1 - 2 = 23 to hit; (smite, haste, DF, HF)
1d8 + 5 + 3 + 2d6 + 21 ⇒ (3) + 5 + 3 + (5, 6) + 21 = 43 damage

Pot crit:
1d20 + 20 + 4 + 1 + 3 + 1 - 2 ⇒ (2) + 20 + 4 + 1 + 3 + 1 - 2 = 29 to hit; (smite, haste, DF, HF)
2d8 + 16 + 84 ⇒ (3, 8) + 16 + 84 = 111 more, additional damage (DF, smite, holy)

Sol Stats:

AC= 38  normal [(+11 armor +1 dex +3 NA + 5 def + 1 dodge) + 7 shield)]
Touch: 10+1dex+5def+1dodge = 17 AC

HP= 135/135
Right hand = long sword
Left hand = shield
LoH 0/12 used (8d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (18/50 left) 8/2/2020
The Dragon Invoked 0/7 used (+4 to hit/AC,+20 damage)
Breath of the Dragon 0/3 used (+4 weapon, holy&+1, 16 minutes)
Nice Booties 0/3 used
Pearl 1: 0/1 used
Pearl 3: 0/1 used

Power attack. One hand.
[ dice]1d20+26-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage

[ dice]1d20+16-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage

[ dice]1d20+11-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage

Power attack. Two hand.
[ dice]1d20+26-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage

[ dice]1d20+21-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage

[ dice]1d20+16-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage.

DOOMSLAYER BOW
Possibly the Order of the Storm’s deadliest achievement, the means of crafting these bows remained a closely guarded secret for millennia. Crafted from ordinary yew and trimmed with dragon bone, there is little about this nondescript bow that reveals its undeniable power. A +2 composite longbow (+5 Strength), this bow allows the wielder to find the weak spots in his enemy’s hide, allowing him to ignore any natural armor bonus (including any enhancement bonuses to that natural armor) for one attack three times per day. The wielder must declare that he is using this ability (a free action) before the attack roll is made.  Strong divination; CL 16th; Craft Magic Arms and Armor, true strike;Price 50,900 gp; Weight 3 lb.


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Male Human Brawler (17), Thief (0)

Mortimer stretches, yawns, and opens his eyes.

Man, I feel really refreshed. A little out of practice, even. But good, it’s all good… except for the five green dragons headed straight for us… Wait… what?!

”Oh! Licorice! Thank you Eidi!” the taste brings him back to his senses. Mortimer bounces 10 feet back and 20 feet up, bobbing and weaving. He waits for the flock to arrive.

Condition(s) = Magic Vestment, Status, Life Link, Air Walk, Heroes’ Feast, Protection from Energy (120hp Acid)l, Protection from Energy (120hp Electrical), Protection from Energy (67/120hp Fire), Protection from Evil, Wind Walk, Monkey Lunge, Anticipate Dodge, Combat Rhythm, Telepathic Bond, Particulate Form

Ready Attack (Lunge):

Left Hook, Elemental Fist (Cold): 1d20 + 6 + 3 + 1 + 17 ⇒ (8) + 6 + 3 + 1 + 17 = 35 +Amulet, +Haste
For Damage: 2d10 + 12 + 4d6 + 3 + 2d6 ⇒ (5, 9) + 12 + (3, 2, 1, 3) + 3 + (6, 3) = 47 +Cold*, +Holy, +Dragon
RightHeelKick: 1d20 + 17 + 6 + 3 + 1 ⇒ (1) + 17 + 6 + 3 + 1 = 28
For dice=Damage: 2d10 + 9 + 3 + 2d6 ⇒ (8, 10) + 9 + 3 + (4, 4) = 38 +Holy, +Dragon

Left Hook, Stunning Fist: 1d20 + 6 + 3 + 1 + 12 ⇒ (1) + 6 + 3 + 1 + 12 = 23 +Amulet, +Haste
For Damage: 2d10 + 12 + 1d6 + 3 + 2d6 ⇒ (5, 5) + 12 + (6) + 3 + (1, 5) = 37 +Holy, +Dragon
RightHeelKick: 1d20 + 12 + 6 + 3 + 1 ⇒ (3) + 12 + 6 + 3 + 1 = 25
For dice=Damage: 2d10 + 9 + 1d6 + 3 + 2d6 ⇒ (5, 5) + 9 + (3) + 3 + (1, 6) = 32 +Holy, +Dragon

Left Hook: 1d20 + 6 + 3 + 1 + 7 ⇒ (4) + 6 + 3 + 1 + 7 = 21 +Amulet, +Haste
For Damage: 2d10 + 12 + 1d6 + 3 + 2d6 ⇒ (7, 2) + 12 + (6) + 3 + (6, 6) = 42 +Holy, +Dragon
RightHeelKick: 1d20 + 7 + 6 + 3 + 1 ⇒ (8) + 7 + 6 + 3 + 1 = 25
For dice=Damage: 2d10 + 9 + 1d6 + 3 + 2d6 ⇒ (4, 8) + 9 + (5) + 3 + (1, 1) = 31 +Holy, +Dragon

Left Hook: 1d20 + 6 + 3 + 1 + 2 ⇒ (10) + 6 + 3 + 1 + 2 = 22 +Amulet, +Haste
For Damage: 2d10 + 12 + 1d6 + 3 + 2d6 ⇒ (6, 4) + 12 + (5) + 3 + (1, 3) = 34 +Holy, +Dragon
RightHeelKick: 1d20 + 2 + 6 + 3 + 1 ⇒ (2) + 2 + 6 + 3 + 1 = 14
For dice=Damage: 2d10 + 9 + 1d6 + 3 + 2d6 ⇒ (4, 10) + 9 + (5) + 3 + (5, 4) = 40 +Holy, +Dragon

Haste: 1d20 + 6 + 3 + 1 + 17 ⇒ (10) + 6 + 3 + 1 + 17 = 37 +Amulet, +Haste
For Damage: 2d10 + 12 + 1d6 + 3 + 2d6 ⇒ (5, 9) + 12 + (5) + 3 + (4, 6) = 44 +Holy, +Dragon

*See Monk Archetype 'Monk of the Four Winds'


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|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Eidi:

DR5/Magic, Acid Breath Weapon(Cone, 50'), Weak Save is Reflex, Spell-Like Abilities(Charm Person, Entangle, Suggestion) as well as Spells (Alter Self, Mirror Image, Shield, Silent Image, Summon Monster I, Ventriloquism, Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Message, Prestidigitation), and Tres Sangres Cake

The Siege of Southern Kongen Thulnir is joined by the intrepid Outcasts, undaunted by dragons' roar or dizzying vantages. There are deep bellowing echoes in the canyon, not only from the dragons in descent, but also from the north, where you can place the sounds of battle.

Perspicacious Ascaria cloaks each and every Outcast with the strange, disembodying magical sandy form, while Judicious Eidi metes out the magics which quicken the sand.

Valiant Solrisa brings the glory of Apsu to bear with each pluck of her powerful bow, while Insuppressible Mortimer bides his time, striking when the iron is good and hot.

The first Rae of Light flies most true, striking home, and sending the intended, aged green dragon into the mists of the canyon, its surprised roar a signal to all that the dragons that they do not hold sway over the giant stronghold, not yet.

The second dragon is far luckier, as Apsu's Wrath fades with the death of the first dragon, though its flight path alters in the face of apparent prowess. Both Red and Blue decide to strafe, laying out their breath weapons, before arcing away, arching their backs to see the damage they wrought on the rooftop.

Two Reflex Saves everyone! DC 22, to halve the damage of Red's 12d6 ⇒ (2, 2, 5, 3, 2, 6, 5, 6, 2, 2, 4, 2) = 41 acid damage, and Blue's 12d6 ⇒ (2, 3, 5, 2, 5, 5, 2, 2, 1, 5, 3, 6) = 41 acid damage!

Green decides on a much more direct attack- he lands directly on the rooftop to join you all!

Ascaria, Green is trying to Crush you! Reflex Save DC 22, again. Failure, and you are Pinned!

The Giant of the Outcasts is rewarded for his patience, as the fearless Green stands in their midst, within reasonable striking distance of Mort's many fists! He manages to land three swift strikes, chastising the drak for daring to stand so close to them...

The roars of the three surviving greens swarming you are answered by similar roars in the canyon mists...

Round 2
Yellow-Green- 20 (-168hp?, Dying, Falling)
Red-Green- 19 (-57hp)
Blue-Green- 18
Green-Green- 17 (-129hp)
Mortimer- 7 (2 Reflex Saves)
Ascaria- 10 (3 Reflex Saves)
Eidi- 9 (2 Reflex Saves)
Solrisa- 8 (2 Reflex Saves)

The Outcasts are up! Well, most of you- I Delayed Mortimer this round, so his response is already recorded for posterity's sake :) Solrisa, Ascaria, and Eidi can take their actions, then the Greens, then Mortimer!

Party Buffs
Haste- 16 rounds
Particulate Form- 16 rounds
Telepathic Bond- 160 minutes
Air Walk
Wind Walk
Heroes' Feast
Protection from Acid (~120)
Protection from Electricity (~120)
Protection from Fire (~120)

Eidi:

Let's say your Mirror Images still have a good 16 minutes on them, as you popped them at the conclusion of the concussion of Noggins ;)


Bald male Half-Elf elder

Ref+haste DC 22: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
Ref+haste DC 22: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Eidi uses a fast protective magic to avoid part of the first breath, but takes the blunt of the second "Ah, yeah, I wanted to warn you, if you have not Tres Sangres Cake to offer, better prepare for some acid!" the half-elf tries to explain the rest he knows whenever he can.
You can read spoiler above

"We need to scatter more" Eidi decides, as he hastened makes it to the air and walks to the other tower in the south, all while saying arcane works of magic that end with a cone of freezing coldness.
Cone of cold (Ref DC 23): 15d6 ⇒ (6, 5, 1, 6, 1, 5, 2, 2, 6, 2, 5, 4, 2, 5, 2) = 54
CL+Spell penetration vs SR: 1d20 + 17 + 4 ⇒ (18) + 17 + 4 = 39
CL+Spell penetration vs SR: 1d20 + 17 + 4 ⇒ (15) + 17 + 4 = 36

see invisibility (permanent)
mage armor
mirror image (6) 16 min
shield 16 min
protection (acid 59, elecctricity 120, fire ?)

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