Solrisa Iome Arabasti |
Round of Delay and Questions
"Eri, look! They're gone!! Make this one seen and I'll clobber it good! Marzena, can you help!?"
Delay for a blip to see if Mar or Eri can produce some devils to smite.
2 hits, 21 damage. 1d20 + 15 ⇒ (9) + 15 = 24 Fort
Eri Nandri |
Round 2, Init 15 AC: 15 -1STR
FORT DC:20, drunk : 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
spellcraft DC:17, drunk: 1d20 + 16 - 2 ⇒ (19) + 16 - 2 = 33
”Drop it on the ground, and leave"
Eri dribbles a little out of his mouth. Looks like he wants to say something. Instead he sneezes but without using any muscles. It's pretty gross and yes, there's still a fair amount of blood.
”Deal still stands.”
AC 15 or 19 [dex +3, amu +2, m. armor +4]
CMD 21
BAB +8
Defensive casting concentration check = +18 (@10th)
Spell Penetration= +14 (@10th) [feats: spell pen and greater spell pen]
Dispel magic level check= +12 (@10th)
The spells/day listed will include the casting (if any) that I made this round
b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:15 (6/7 per day 4/4 stones) (Detect Secret Doors, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (7/7 per day) (Acid Arrow, Knock, Scorching Ray, Glitterdust)
Third Level: DC:17 (6/6 per day) (Dispel Magic, Fireball, Mad Monkeys, Lightning Bolt)
Fourth Level: DC:18 (6/6 per day) (Rigor Mortis, Summon Monster IV)
Fifth Level: DC:19 (2/3 per day) (Sonic Thrust)
Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1
Weapon equipped = +2, Veering Composite Long Bow
+14 or +12/+12 (fight+1, sorc +3, ER +4, WF +1 dex +3 bow +2 )
PB: +15 or +13/+13 within 30' with +1 dam
Damage bump: +6 [+2 (bow) +1(str) +1 (feat ex pull) +2 (feat arcane weap)]
GM Rat Sass |
Marzena heeds Solrisa's petition, bringing her own burst of stardust to the fray. Cast Glitterdust She wraps Red and Blue in an evening shimmer, bringing both back to the visible world, though it appears both of them are not blinded by her magic.
Will Save, Red: 1d20 + 7 ⇒ (20) + 7 = 27
Will Save, Blue: 1d20 + 7 ⇒ (18) + 7 = 25
Solrisa is up!
Solrisa Iome Arabasti |
Eri, you still need to roll a Will save for the Hold Person, yo.
Round 2, Init 16-
Solrisa claps her hands with glee as Marzena makes the devils sparkly...which is her favorite.
Grabbing BluespRae with two hands, Sol attacks Red, then Blue, offering a nice smite to red before her attack.
Power attack. Two hand.
1d20 + 19 - 4 + 3 ⇒ (4) + 19 - 4 + 3 = 22 to hit; (-PA,+dragon)
1d10 + 8 + 12 + 12 + 2d6 ⇒ (8) + 8 + 12 + 12 + (6, 1) = 47 magic damage. (holy)
1d20 + 14 - 4 + 3 ⇒ (14) + 14 - 4 + 3 = 27 to hit; (-PA)
1d10 + 8 + 12 + 24 + 2d6 ⇒ (1) + 8 + 12 + 24 + (2, 1) = 48 magic damage. (First hit.)
1d20 + 9 - 4 + 3 ⇒ (9) + 9 - 4 + 3 = 17 to hit; (-PA)
1d10 + 8 + 12 + 12 + 2d6 ⇒ (7) + 8 + 12 + 12 + (6, 1) = 46 magic damage.
BoF:
1d20 + 19 - 4 + 3 ⇒ (8) + 19 - 4 + 3 = 26 to hit; (-PA,+dragon)
1d10 + 8 + 12 + 12 + 2d6 ⇒ (8) + 8 + 12 + 12 + (3, 3) = 46 magic damage.
AC=25 (28 vs. Red) [27 (+10 armor +1 dex +1 NA +2 def + 1 dodge) +4 shield = 31 + 2 barkskin]
HP=79/100
Right hand = long sword
Left hand =
LoH 0/8 used (6d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (38/50 left) 11/20/2017
The Dragon Invoked 1/4 used
Breath of the Dragon 1/2 used
Nice Booties 0/3 used
Power attack. One hand.
[ dice]1d20+19-4[/dice] to hit; (-PA)
[ dice]1d10+6+8[/dice] magic damage.
[ dice]1d20+14-4[/dice] to hit; (-PA,)
[ dice]1d10+6+8[/dice] magic damage.
[ dice]1d20+9-4[/dice] to hit; (-PA,)
[ dice]1d10+6+8[/dice] magic damage.
Power attack. Two hand.
[ dice]1d20+19-4[/dice] to hit; (-PA)
[ dice]1d10+8+12[/dice] magic damage.
[ dice]1d20+14-4[/dice] to hit; (-PA)
[ dice]1d10+8+12[/dice] magic damage.
[ dice]1d20+9-4[/dice] to hit; (-PA)
[ dice]1d10+8+12[/dice] magic damage.
GM Rat Sass |
Mortimer engages the Blue bone devil, though his blows don't seem to strike with maximum force. DR Ascaria brings about Cayden's fervent blessing, while engaging in his desperately needed healing. Solrisa waits just long enough for Marzena to reveal the hidden enemies, laying into Red with a dragon's righteousness. Eri struggles to release himself from the devil's bonds. Sol's right, Eri. So many saves, but the Will Save DC 17 is the important one- succeed at the beginning of your turn, and you have the round to act.
The barbed devils look ready to drop down from their gargoyle perches, when the Sheriff's Office front door swings open, and three men march out. Jamis himself, and two of his deputies. When Jamis calls out, his voice seizes in his throat, when his eyes fall upon the mad spectacle mid-air before him.
One of the spiny devils immediately appears in front of Jamis, while the Emporium devil looks on, bored. "The Rod. Now. We may just keep killing after you fall, stay on and slaughter the village."
The ground-level devil calls back. "Can I start now? With these ones?"
Round 3
Ba- 21
Mortimer- 20 (-37hp)
Ascaria- 20- (-74hp, Inebriated/Sickened, Fort Save DC 20)
Bo- 16 (-30hpB, -94hpR)
Solrisa- 16- (-32hp)
Eri- 15 (-57hp, Inebriated/Sickened -3 Str/Poisoned, Will Save DC 17)
Marzena- 8 (Inebriated/Sickened, Mage Armor, Will Save DC 18)
Mortimer and Ascaria are up!
Party Buffs
Air Walk
Blessing of Fervor
Ascaria |
Round: 3, Initiative: 20-
Equipped = None
Conditions = Air Walk (1/20m), Blessings of Fervor (2/12r), Prayer (1/12r)
Life Link (12)(100’) = Edi, Eri, Mort, Sol
Channel Energy (4/9)(7/7) (DC: 24)(Avoid 7, 35’r, 1/1 swift) (6d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Rod of Extend (lesser) (3/3)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Melee Attack: BAB +9/+4, Size +1 Damage: +0
Ranged Attack: BAB +9/+4, Dex +1, Size +1 Damage: +0
Spells (Caster Level 12, Concentration +18)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (8/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (7/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (19): (4/7) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (6/7) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration, Terrible Remorse
Fifth (21): (5/6) Air Walk Communal, Breath of Life, Cleanse, Cure Light Wounds Mass
Sixth (22): (3/4) Heal, Heroes’ Feast, Cure Moderate Wounds Mass
Fort: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22 (sickened) vs DC 20 for 2 strength damage
He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.
Down to 1hp Ascaria considers what to do even as his round comes. He bolsters himself, healing the party through his own pain.* His eyes flicker, and his skin grows bright and gold a moment as he reactively (immediate) channels to heal himself as he would have otherwise dropped. This healing effects only Ascaria.
Channel Energy (healing): 8d6 + 1 ⇒ (5, 6, 3, 1, 6, 6, 4, 2) + 1 = 34
"Then we shall... not... fall!" Ascaira manages to sputter out as he holds his feet.
He then quickly channels energy to heal the injured (move action). He’s careful to carve out the devils in their midst.
Channel Energy (healing): 8d6 + 1 ⇒ (1, 6, 6, 4, 6, 1, 4, 3) + 1 = 32
He then casts Prayer (+1 attacks, damage, saves, & skills (luck)), effecting the cluster around him - both devils and the group.
SR?: 1d20 + 12 ⇒ (8) + 12 = 20
Group effects
Air Walk Communal (everyone)
Blessing of Fervor (everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
* Eri, Mort, & Sol heal 5hp of damage thanks to Ascaria.
Mortimer Smith |
Round 3, Init 20
Hits: 88 [-11][+5, +17][-32+32]
+4 Charisma (+2 on Cha based skills/rolls thanks to Sionsiar!)
Bless, Improved Blind Fighting, Greater Grapple
Slots:
Martial Flexibility: 8 / 9
Shirt: 10 / 10
KO: 2 / 2
StunningFists: 11/11
--------------------------------------------------------------------
(Innate: Dragon Style, Improved Critical, Stunning Fist, others)
AC 25, 30 on AoO, 19 (+4 Mobility) Touch; 88/88 HP
BAB = +12/+7/+2 (level 10)
ToHit = 1d20+17+1+1 (Weapon Focus, Amulet)
RHit = 1d20+19-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold)
LHit = 1d20+19-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold)
THit = 1d20+14-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold)
FHit = 1d20+9-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold)
Throw = 1d20+16
Fort+11 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+14
Will +9
(Cloak +2)
Slots 8/8
Initiative +4
CMB = 16
CMD = 36 (10+ BAB + Str bonus + Dex bonus, 39 Maneuver Training Grapple +2, 38 Manuever training Disarm, +2 class feature "AC Bonus" at level 4/9), 37 Manuever training Overrun
+1 Grapple (Armbands), +3 Grapple MT, +2 Improved Grapple (+6 total)
+2 Disarm MT
+1 Overrun MT
"Jamis! Watch out!" Mortimer shrieks.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.
He five foot steps and continues beating on blue.
LSideKick: 1d20 + 16 ⇒ (11) + 16 = 27 -PA, +Prayer, +BoF
for Damage: 2d6 + 18 + 1d6 ⇒ (6, 5) + 18 + (3) = 32 +Prayer, +Amulet, +Dragon, +PA, +Cold, Magic, Ag, Cold Fe, Good
RReverseRoundhouse: 1d20 + 16 ⇒ (8) + 16 = 24 -PA, +Prayer, +BoF
for Damage: 2d6 + 15 + 1d6 ⇒ (3, 3) + 15 + (2) = 23 +Prayer, +Amulet, +Dragon, +PA, +Cold, Magic, Ag, Cold Fe, Good
LSnap: 1d20 + 11 ⇒ (12) + 11 = 23 -PA, +Prayer, +BoF
for Damage: 2d6 + 15 + 1d6 ⇒ (6, 3) + 15 + (3) = 27 +Prayer, +Amulet, +Dragon, +PA, +Cold, Magic, Ag, Cold Fe, Good
RSideKick: 1d20 + 6 ⇒ (1) + 6 = 7 -PA, +Prayer, +BoF
for Damage: 2d6 + 15 + 1d6 ⇒ (4, 1) + 15 + (1) = 21 +Prayer,+Amulet, +Dragon, +PA, +Cold, Magic, Ag, Cold Fe, Good
GM Rat Sass |
Your Round 2 full round action was the Will Save to break the bonds of the Hold Person. You can now proceed with your Round 3 action,
unfettered.
For the maiden's potent attacks on its brethren, she incurs a flank, as Green reappears behind Solrisa, allowing Red a last chance to repay the kindness.
Stinger Attack, S: 1d20 + 14 ⇒ (9) + 14 = 23 for 3d4 + 5 ⇒ (1, 2, 1) + 5 = 9 damage, plus Poison
Bite Attack, Flank, S: 1d20 + 14 + 2 ⇒ (15) + 14 + 2 = 31 for 1d8 + 5 ⇒ (1) + 5 = 6 damage
Claw Attack, Flank, S: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33 for 1d6 + 5 ⇒ (5) + 5 = 10 damage
Claw Attack, Flank, S: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24 for 1d6 + 5 ⇒ (4) + 5 = 9 damage
Stinger Attack, Flank, S: 1d20 + 14 + 2 ⇒ (18) + 14 + 2 = 34 for 3d4 + 5 ⇒ (2, 1, 1) + 5 = 9 damage, plus Poison
Purple reappears, directly next to Eri, clawing at the sorcerer's side, seeking to rip the man down, then possibly snick the quiver.
Stinger Attack, Inviso, E: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32 for 3d4 + 5 ⇒ (1, 4, 4) + 5 = 14 damage, plus Poison
Marzena startles physically at the sudden appearance, but does not call out in alarm.
Meanwhile, Blue takes to the giant as best it can, with flank.
Bite Attack, M: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24 for 1d8 + 5 ⇒ (4) + 5 = 9 damage
Claw Attack, M: 1d20 + 14 + 2 ⇒ (2) + 14 + 2 = 18 for 1d6 + 5 ⇒ (1) + 5 = 6 damage
Claw Attack, M: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29 for 1d6 + 5 ⇒ (6) + 5 = 11 damage
Stinger Attack, Flank, S: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33 for 3d4 + 5 ⇒ (2, 2, 2) + 5 = 11 damage, plus Poison
Solrisa and Mortimer, another Fortitude Save DC 20 or suffer 1d3 ⇒ 1 Strength Damage. Eri, keep making Fortitude Saves,
and this round accept your next Strength Damage of 1, as well.
Solrisa and Eri are up!
Solrisa Iome Arabasti |
Round 3, Init 16-
1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26 Fort
Sol attacks Red, then goes after Blue if Red falls (with lunge).
Power attack. Two hand.
1d20 + 19 - 4 + 3 + 1 ⇒ (4) + 19 - 4 + 3 + 1 = 23 to hit; (-PA,+dragon,prayer)
1d10 + 8 + 12 + 12 + 2d6 + 1 ⇒ (10) + 8 + 12 + 12 + (2, 2) + 1 = 47 magic damage. (holy)
1d20 + 14 - 4 + 3 + 1 ⇒ (19) + 14 - 4 + 3 + 1 = 33 to hit; (-PA)
1d10 + 8 + 12 + 12 + 2d6 + 1 ⇒ (8) + 8 + 12 + 12 + (4, 5) + 1 = 50 magic damage.
If at blue, -3 to hit, -12 damage)
1d20 + 9 - 4 + 3 + 1 ⇒ (6) + 9 - 4 + 3 + 1 = 15 to hit; (-PA)
1d10 + 8 + 12 + 12 + 2d6 + 1 ⇒ (10) + 8 + 12 + 12 + (5, 6) + 1 = 54 magic damage.
BoF: If at blue, -3 to hit, -12 damage)
1d20 + 19 - 4 + 3 + 1 ⇒ (13) + 19 - 4 + 3 + 1 = 32 to hit; (-PA,+dragon,prayer)
1d10 + 8 + 12 + 12 + 2d6 + 1 ⇒ (4) + 8 + 12 + 12 + (2, 3) + 1 = 42 magic damage. (holy)
Pot Crit @ Red:
1d20 + 14 - 4 + 3 + 1 ⇒ (17) + 14 - 4 + 3 + 1 = 31 to hit; (-PA)
1d10 + 8 + 12 + 12 + 1 ⇒ (1) + 8 + 12 + 12 + 1 = 34 magic damage.
AC=25 [27 (+10 armor +1 dex +1 NA +2 def + 1 dodge) +4 shield = 31 + 2 barkskin]
HP=75/100
Right hand = long sword
Left hand =
LoH 0/8 used (6d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (38/50 left) 11/20/2017
The Dragon Invoked 0/4 used
Breath of the Dragon 0/2 used
Nice Booties 0/3 used
Power attack. One hand.
[ dice]1d20+19-4[/dice] to hit; (-PA)
[ dice]1d10+6+8[/dice] magic damage.
[ dice]1d20+14-4[/dice] to hit; (-PA,)
[ dice]1d10+6+8[/dice] magic damage.
[ dice]1d20+9-4[/dice] to hit; (-PA,)
[ dice]1d10+6+8[/dice] magic damage.
Power attack. Two hand.
[ dice]1d20+19-4[/dice] to hit; (-PA)
[ dice]1d10+8+12[/dice] magic damage.
[ dice]1d20+14-4[/dice] to hit; (-PA)
[ dice]1d10+8+12[/dice] magic damage.
[ dice]1d20+9-4[/dice] to hit; (-PA)
[ dice]1d10+8+12[/dice] magic damage.
Eri Nandri |
Round 3, Init 17 (BoF) AC: 15 -3STR
BoF: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Fort DC:20, drunk, prayer: 1d20 + 9 - 2 + 1 ⇒ (20) + 9 - 2 + 1 = 28
WILL DC:17, drunk, prayer: 1d20 + 9 - 2 + 1 ⇒ (5) + 9 - 2 + 1 = 13
I need a not-fire spell!
Eri casts Rigor Mortis on the devil in front of the sheriff FORT DC:18 for half dam and no -4 dex penalty
defensive cast, drunk? DC:23: 1d20 + 18 - 2 ⇒ (7) + 18 - 2 = 23
spell penetration: 1d20 + 14 ⇒ (9) + 14 = 23
rigor damage: 10d6 ⇒ (2, 3, 5, 3, 5, 6, 3, 6, 3, 5) = 41
AC 15 or 19 [dex +3, amu +2, m. armor +4]
CMD 21
BAB +8
Defensive casting concentration check = +18 (@10th)
Spell Penetration= +14 (@10th) [feats: spell pen and greater spell pen]
Dispel magic level check= +12 (@10th)
The spells/day listed will include the casting (if any) that I made this round
b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:15 (6/7 per day 4/4 stones) (Detect Secret Doors, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (7/7 per day) (Acid Arrow, Knock, Scorching Ray, Glitterdust)
Third Level: DC:17 (6/6 per day) (Dispel Magic, Fireball, Mad Monkeys, Lightning Bolt)
Fourth Level: DC:18 (5/6 per day) (Rigor Mortis, Summon Monster IV)
Fifth Level: DC:19 (2/3 per day) (Sonic Thrust)
Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1
Weapon equipped = +2, Veering Composite Long Bow
+14 or +12/+12 (fight+1, sorc +3, ER +4, WF +1 dex +3 bow +2 )
PB: +15 or +13/+13 within 30' with +1 dam
Damage bump: +6 [+2 (bow) +1(str) +1 (feat ex pull) +2 (feat arcane weap)]
GM Rat Sass |
Mortimer manages a single strike against Blue, while alerting Memorial Square in general, and Sheriff Jamis in particular, to the presence of foul play. Ascaria gets to more healing, bravely barking back at the devils' taunts. He also bestows an ill will against the devils, while supporting his allies. All Bone Devils are affected in the Prayer, as the gnome overcame SR! Solrisa hits Red a little too hard for her purpose, bringing it down, before walloping Blue dead, as well. Eri tags one of the spiny devils at a distance, careful not to draw fire from the proximal Purple.
Fortitude Save v DC 18: 1d20 + 14 ⇒ (16) + 14 = 30
Marzena decides quickly enough to hit the remaining two Bone Devils with a second glitterdusting, hoping to deny the creatures the advantage of their quickened invisibility.
Cast Defensively: 1d20 + 11 ⇒ (13) + 11 = 24
The two bone devils sparkle, their claws reaching towards their faces as they succumb to blindness.
Will Save, Green: 1d20 + 7 ⇒ (7) + 7 = 14
Will Save, Purple: 1d20 + 7 ⇒ (2) + 7 = 9
The Barbed Devils find none of this development amusing. The one next to Jamis goes to work, while the rooftop devil decides to join the fray down below.
Claw Attack, J: 1d20 + 18 ⇒ (19) + 18 = 37 for 2d8 + 6 ⇒ (3, 6) + 6 = 15 damage
Confirm Critical?: 1d20 + 18 ⇒ (11) + 18 = 29 for 2d8 + 6 ⇒ (7, 3) + 6 = 16 damage
Grab: 1d20 + 22 ⇒ (16) + 22 = 38 for 3d8 + 9 ⇒ (5, 5, 5) + 9 = 24 damage
With one spiny swipe, Jamis slowly falls away from the Barbed Devil's thorax, bleeding from multiple wounds, surely dead in a matter of moments...
"They're too easy. That was no fun." The devil turns to you. "That will be the entire town, if you continue to horde the Rod. Are you that proud? That selfish? You're my kind of people."
Round 4
Ba- 21 (-20hpNL)
Mortimer- 20
Ascaria- 20- (-24hp, Inebriated/Sickened, Poisoned)
Bo- 16 (-124hpB, -178hpR)
Solrisa- 16-
Eri- 15 (-20hp, Inebriated/Sickened -3 Str/Poisoned)
Marzena- 8 (Inebriated/Sickened, Mage Armor)
Mortimer and Ascaria are up!
Party Buffs
Air Walk
Blessing of Fervor
Prayer
Ascaria |
Round: 4, Initiative: 20-
Equipped = None
Conditions = -2 str (dam), Air Walk (1/20m), Blessings of Fervor (3/12r), Prayer (2/12r)
Life Link (12)(100’) = Edi, Eri, Mort, Sol
Channel Energy (4/9)(7/7) (DC: 24)(Avoid 7, 35’r, 1/1 swift) (6d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Rod of Extend (lesser) (3/3)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Melee Attack: BAB +9/+4, Size +1 Damage: +0
Ranged Attack: BAB +9/+4, Dex +1, Size +1 Damage: +0
Spells (Caster Level 12, Concentration +18)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (8/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (7/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (19): (4/7) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (6/7) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration, Terrible Remorse
Fifth (21): (5/6) Air Walk Communal, Breath of Life, Cleanse, Cure Light Wounds Mass
Sixth (22): (3/4) Heal, Heroes’ Feast, Cure Moderate Wounds Mass
Fort: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7 (sickened) vs DC 20 for 1 strength damage (0 saves made (r3))
He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.
He absorbs a little of Eri’s pain as he rushes toward the fallen guard (withdraw through Mort so no AoO, double move).
"Damn you - we'll not leave you to attack this village with impunity. First you send a dragon, now you send devils. Back to hell with you!"
Group effects
Air Walk Communal (everyone)
Blessing of Fervor (everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
* Eri heals 5hp of damage thanks to Ascaria.
Mortimer Smith |
Round 4, Init 20
Hits: 88 [-11][+5, +17][-32+32][-22]
+4 Charisma (+2 on Cha based skills/rolls thanks to Sionsiar!)
Bless, Improved Blind Fighting, Greater Grapple
Slots:
Martial Flexibility: 8 / 9
Shirt: 10 / 10
KO: 2 / 2
StunningFists: 11/11
--------------------------------------------------------------------
(Innate: Dragon Style, Improved Critical, Stunning Fist, others)
AC 25, 30 on AoO, 19 (+4 Mobility) Touch; 88/88 HP
BAB = +12/+7/+2 (level 10)
ToHit = 1d20+17+1+1 (Weapon Focus, Amulet)
RHit = 1d20+19-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold)
LHit = 1d20+19-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold)
THit = 1d20+14-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold)
FHit = 1d20+9-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold)
Throw = 1d20+16
Fort+11 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+14
Will +9
(Cloak +2)
Slots 8/8
Initiative +4
CMB = 16
CMD = 36 (10+ BAB + Str bonus + Dex bonus, 39 Maneuver Training Grapple +2, 38 Manuever training Disarm, +2 class feature "AC Bonus" at level 4/9), 37 Manuever training Overrun
+1 Grapple (Armbands), +3 Grapple MT, +2 Improved Grapple (+6 total)
+2 Disarm MT
+1 Overrun MT
"Thanks, Sol!" Maybe I should have eaten something...
"That will be the entire town, if you continue to horde the Rod. Are you that proud? That selfish? You're my kind of people."
Is that so... no one holds this town hostage on my watch!
Mortimer turns to the Devil in their midst."Funny, I took the other ImpBrood to be the Leader. He seemed so much more -- how do you say... competent."
He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.
He suddenly lurches forward (five foot steps) and attacks the newcomer in their midst.
"Who..."
RightElbow to Head for the Stun: 1d20 + 16 ⇒ (15) + 16 = 31 -PA, +Prayer, +BoF
for Damage: 2d6 + 9 + 8 + 1d6 ⇒ (3, 3) + 9 + 8 + (4) = 27 +Stunning Fist, +Amulet, +Dragon, +PA, +Cold, Magic, Ag, Cold Fe, Good and ... ...
Fort Save DC20 or be stunned for one round
"sent..."
RHighKick to Head: 1d20 + 16 ⇒ (10) + 16 = 26 -PA, +Prayer, +BoF
for Damage: 2d6 + 6 + 8 + 1d6 ⇒ (6, 1) + 6 + 8 + (3) = 24 +Amulet, +Dragon, +PA, +Cold, Magic, Ag, Cold Fe, Good
"your sorry..."
LSnap: 1d20 + 11 ⇒ (8) + 11 = 19 -PA, +Prayer, +BoF
for Damage: 2d6 + 6 + 8 + 1d6 ⇒ (3, 4) + 6 + 8 + (1) = 22 +Amulet, +Dragon, +PA, +Cold, Magic, Ag, Cold Fe, Good
"asses here?!
RSKick: 1d20 + 6 ⇒ (4) + 6 = 10 -PA, +Prayer, +BoF
for Damage: 2d6 + 6 + 8 + 1d6 ⇒ (5, 4) + 6 + 8 + (1) = 24 +Amulet, +Dragon, +PA, +Cold, Magic, Ag, Cold Fe, Good
GM Rat Sass |
As Mortimer insults the devil by your sides, he finds out firsthand how painful it is to strike at a Barbed Devil. The evil thing actually expands its chest as it anticipates the giant's incoming attacks.
Barbed Defense: 1d8 + 6 ⇒ (8) + 6 = 14 piercing damage
Barbed Defense: 1d8 + 6 ⇒ (6) + 6 = 12 piercing damage
Barbed Defense: 1d8 + 6 ⇒ (5) + 6 = 11 piercing damage
The creature revels in the bloodletting...
Fortitude Save v DC 20: 1d20 + 14 ⇒ (4) + 14 = 18
...but its smile fades instantly as it realizes it can't move. Well done, Mort. A shame you didn't try for a Knockout...
The Bone Devils recklessly lash out at the two fleshbags they last laid eyes upon.
Bite Attack, S: 1d20 + 14 ⇒ (9) + 14 = 23 for 1d8 + 5 ⇒ (4) + 5 = 9 ]damage
Miss Chance, High Good: 1d100 ⇒ 53
Claw Attack, S: 1d20 + 14 ⇒ (16) + 14 = 30 for 1d6 + 5 ⇒ (1) + 5 = 6 damage
Miss Chance, High Good: 1d100 ⇒ 21
Claw Attack, S: 1d20 + 14 ⇒ (17) + 14 = 31 for 1d6 + 5 ⇒ (6) + 5 = 11 damage
Miss Chance, High Good: 1d100 ⇒ 83
Stinger Attack, S: 1d20 + 14 ⇒ (11) + 14 = 25 for 3d4 + 5 ⇒ (4, 3, 4) + 5 = 16 damage, plus Poison
Miss Chance, High Good: 1d100 ⇒ 98
Bite Attack, E: 1d20 + 14 ⇒ (6) + 14 = 20 for 1d8 + 5 ⇒ (3) + 5 = 8 damage
Miss Chance, High Good: 1d100 ⇒ 5
Claw Attack, E: 1d20 + 14 ⇒ (16) + 14 = 30 for 1d6 + 5 ⇒ (6) + 5 = 11 damage
Miss Chance, High Good: 1d100 ⇒ 6
Claw Attack, E: 1d20 + 14 ⇒ (14) + 14 = 28 for 1d6 + 5 ⇒ (5) + 5 = 10 damage
Miss Chance, High Good: 1d100 ⇒ 46
Stinger Attack, E: 1d20 + 14 ⇒ (13) + 14 = 27 for 3d4 + 5 ⇒ (1, 1, 1) + 5 = 8 damage, plus Poison
Miss Chance, High Good: 1d100 ⇒ 92
Will Save v Glitter, Green: 1d20 + 7 ⇒ (2) + 7 = 9
Will Save v Glitter, Purple: 1d20 + 7 ⇒ (11) + 7 = 18
Solrisa and Eri are up!
Solrisa Iome Arabasti |
Round 4, Init 16-
6d6 + 1d6 ⇒ (6, 6, 3, 3, 6, 3) + (6) = 33 healing
Sol imbues herself with divine energy as she attacks the blind, green devil (with lunge as needed).
"You people should run! I'll come protect you in a moment!"
Power attack. Two hand.
1d20 + 19 - 4 ⇒ (15) + 19 - 4 = 30 to hit; (-PA)
1d10 + 8 + 12 + 2d6 ⇒ (1) + 8 + 12 + (1, 1) = 23 magic damage. (holy)
1d20 + 14 - 4 ⇒ (19) + 14 - 4 = 29 to hit; (-PA)
1d10 + 8 + 12 + 2d6 ⇒ (9) + 8 + 12 + (4, 2) = 35 magic damage.
1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24 to hit; (-PA)
1d10 + 8 + 12 + 2d6 ⇒ (6) + 8 + 12 + (2, 1) = 29 magic damage.
BoF:
1d20 + 19 - 4 ⇒ (17) + 19 - 4 = 32 to hit; (-PA,+dragon)
1d10 + 8 + 12 + 2d6 ⇒ (4) + 8 + 12 + (2, 6) = 32 magic damage.
Crit central! 3 pot crits!
1d20 + 14 - 4 ⇒ (15) + 14 - 4 = 25 to hit; (-PA)
1d10 + 8 + 12 ⇒ (6) + 8 + 12 = 26 magic damage.
1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25 to hit; (-PA)
1d10 + 8 + 12 ⇒ (7) + 8 + 12 = 27 magic damage.
BoF:
1d20 + 19 - 4 ⇒ (11) + 19 - 4 = 26 to hit; (-PA,+dragon)
1d10 + 8 + 12 ⇒ (6) + 8 + 12 = 26 magic damage.
AC=25 [27 (+10 armor +1 dex +1 NA +2 def + 1 dodge) +4 shield = 31 + 2 barkskin]
HP=97/100
Right hand = long sword
Left hand =
LoH 1/8 used (6d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (38/50 left) 11/20/2017
The Dragon Invoked 0/4 used
Breath of the Dragon 0/2 used
Nice Booties 0/3 used
Power attack. One hand.
[ dice]1d20+19-4[/dice] to hit; (-PA)
[ dice]1d10+6+8[/dice] magic damage.
[ dice]1d20+14-4[/dice] to hit; (-PA,)
[ dice]1d10+6+8[/dice] magic damage.
[ dice]1d20+9-4[/dice] to hit; (-PA,)
[ dice]1d10+6+8[/dice] magic damage.
Power attack. Two hand.
[ dice]1d20+19-4[/dice] to hit; (-PA)
[ dice]1d10+8+12[/dice] magic damage.
[ dice]1d20+14-4[/dice] to hit; (-PA)
[ dice]1d10+8+12[/dice] magic damage.
[ dice]1d20+9-4[/dice] to hit; (-PA)
[ dice]1d10+8+12[/dice] magic damage.
GM Rat Sass |
With the savagery fit for a dragon, the maiden cuts down a fresh bone devil with three, deliberate guillotine blows, though only two of them are required to put the devil down. woof
Eri is up!
Eri Nandri |
Round 4, Init 17 (BoF) AC: 15 -3STR
BoF: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Fort DC:20, drunk, prayer: 1d20 + 9 - 2 + 1 ⇒ (11) + 9 - 2 + 1 = 19
Eri takes a 5’ step and casts another Rigor Mortis on the devil in front of the sheriff FORT DC:18 for half dam and no -4 dex penalty
defensive cast, drunk? DC:23: 1d20 + 18 - 2 ⇒ (2) + 18 - 2 = 18
spell penetration: 1d20 + 14 ⇒ (8) + 14 = 22
rigor damage: 10d6 ⇒ (6, 1, 3, 1, 6, 3, 6, 2, 3, 3) = 34
AC 15 or 19 [dex +3, amu +2, m. armor +4]
CMD 21
BAB +8
Defensive casting concentration check = +18 (@10th)
Spell Penetration= +14 (@10th) [feats: spell pen and greater spell pen]
Dispel magic level check= +12 (@10th)
The spells/day listed will include the casting (if any) that I made this round
b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:15 (6/7 per day 4/4 stones) (Detect Secret Doors, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (7/7 per day) (Acid Arrow, Knock, Scorching Ray, Glitterdust)
Third Level: DC:17 (6/6 per day) (Dispel Magic, Fireball, Mad Monkeys, Lightning Bolt)
Fourth Level: DC:18 (4/6 per day) (Rigor Mortis, Summon Monster IV)
Fifth Level: DC:19 (2/3 per day) (Sonic Thrust)
Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1
Weapon equipped = +2, Veering Composite Long Bow
+14 or +12/+12 (fight+1, sorc +3, ER +4, WF +1 dex +3 bow +2 )
PB: +15 or +13/+13 within 30' with +1 dam
Damage bump: +6 [+2 (bow) +1(str) +1 (feat ex pull) +2 (feat arcane weap)]
GM Rat Sass |
Mortimer successfully stuns the barbed devil who deigned to approach the group, though he bleeds mightily for his trouble. Ascaria crosses Memorial Square turned battlefield, hoping to close the distance to the fallen Jamis. Solrisa unleashes on the hellish creatures, eliminating another with two epic strokes. Eri tries to plague the second barbed devil further, but fails to defensively bring it about.
Fortitude Save DC 18: 1d20 + 14 ⇒ (6) + 14 = 20
Marzena steps away from her threatened place between both devils, following the gnome's footsteps. She steadies herself, and points to the paralyzed devil.
Touch Attack: 1d20 + 7 ⇒ (16) + 7 = 23 for 1d6 + 4 ⇒ (1) + 4 = 5 Strength Damage
Marzena cast Ray of Enfeeblement.
Fortitude Save: 1d20 + 14 ⇒ (19) + 14 = 33
The barbed devil who recently slayed Jamis turns to face you all. Seeing the gnome streaking towards it, it chooses to charge Ascaria. Its animal gait a thing to behold.
Claw Attack, Charge, A: 1d20 + 18 + 2 ⇒ (4) + 18 + 2 = 24 for 2d8 + 6 ⇒ (4, 1) + 6 = 11 damage
Grab: 1d20 + 22 ⇒ (17) + 22 = 39 for 3d8 + 9 ⇒ (8, 2, 5) + 9 = 24 damage
Ascaria, for the damage you just took, I'll need a Will Save DC 20, or you become Frightened for 1d4 ⇒ 2 rounds.
Eri also deals with the poison in his veins... 1d3 ⇒ 3 more Strength damage.
The stunned devil looks on in hellish frustration, as it struggles to shake off the giant's resonant fisticuffs.
The sheriff's men find no voice in the battle, as they reach down to secure their fallen boss.
Across the Square, for the first time, you can make out Hamaneezer at the Church, staring at the goings on across the Square, his mouth agog.
Round 5
Ba- 21 (-20hpNL/Grappled, -2Str/Stunned)
Mortimer- 20
Ascaria- 20- (-59hp, Inebriated/Sickened, Poisoned, Grappled)
Bo- 16 (-124hpB, -178hpR, -111hpG)
Solrisa- 16-
Eri- 15 (-20hp, Inebriated/Sickened -6 Str/Poisoned)
Marzena- 8 (Inebriated/Sickened, Mage Armor)
Mortimer and Ascaria are up!
Party Buffs
Air Walk
Blessing of Fervor
Prayer
GM Rat Sass |
The barbed devil currently embracing your gnome barks out. "THE ROD!! DROP IT, AND I'LL DROP THIS MEWLING, BLEEDING FRIEND OF YOURS!!"
Ascaria |
Round: 5, Initiative: 20-
Equipped = None
Conditions = -4 str (dam), Air Walk (1/20m), Blessings of Fervor (4/12r), Prayer (3/12r), Frightened (1/2r)
Life Link (12)(100’) = Edi, Eri, Mort, Sol
Channel Energy (4/9)(7/7) (DC: 24)(Avoid 7, 35’r, 1/1 swift) (6d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Rod of Extend (lesser) (3/3)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Melee Attack: BAB +9/+4, Size +1 Damage: +0
Ranged Attack: BAB +9/+4, Dex +1, Size +1 Damage: +0
Spells (Caster Level 12, Concentration +18)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (8/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (7/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (19): (4/7) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (6/7) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration, Terrible Remorse
Fifth (21): (5/6) Air Walk Communal, Breath of Life, Cleanse, Cure Light Wounds Mass
Sixth (22): (3/4) Heal, Heroes’ Feast, Cure Moderate Wounds Mass
Fort: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10 (sickened, prayer) vs DC 20 for 3 strength damage (0 saves made, 4r)
Will: 1d20 + 9 - 1 ⇒ (2) + 9 - 1 = 10 (sickened, prayer) vs DC 20 or frightened 2r
He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.
He absorbs a little of the parties pain.*
The litany is a swift action, so on Ascaria's init, he's still grappled...
Ascaria squirms and pulls, his fear driving him to try and break free.
CMB: 1d20 + 8 ⇒ (8) + 8 = 16
CMB: 1d20 + 8 ⇒ (2) + 8 = 10
Group effects
Air Walk Communal (everyone)
Blessing of Fervor (everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
* Eri and Mort each heal 5hp of damage thanks to Ascaria.
Mortimer Smith |
Round 5, Init 20
Hits: 88 [-11][+5, +17][-32+32][-22]
+4 Charisma (+2 on Cha based skills/rolls thanks to Sionsiar!)
Bless, Improved Blind Fighting, Greater Grapple
Slots:
Martial Flexibility: 8 / 9
Shirt: 10 / 10
KO: 2 / 2
StunningFists: 10/11
--------------------------------------------------------------------
(Innate: Dragon Style, Improved Critical, Stunning Fist, others)
AC 25, 30 on AoO, 19 (+4 Mobility) Touch; 88/88 HP
BAB = +12/+7/+2 (level 10)
ToHit = 1d20+17+1+1 (Weapon Focus, Amulet)
RHit = 1d20+19-2 (-4 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold)
LHit = 1d20+19-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold)
THit = 1d20+14-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold)
FHit = 1d20+9-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +8 dam on Power Attack, +1d6 if cold)
Throw = 1d20+16
Fort+11 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+14
Will +9
(Cloak +2)
Slots 8/8
Initiative +4
CMB = 16
CMD = 36 (10+ BAB + Str bonus + Dex bonus, 39 Maneuver Training Grapple +2, 38 Manuever training Disarm, +2 class feature "AC Bonus" at level 4/9), 37 Manuever training Overrun
+1 Grapple (Armbands), +3 Grapple MT, +2 Improved Grapple (+6 total)
+2 Disarm MT
+1 Overrun MT
Ow. Fine, thorny jerk.
Swift for Weapon Focus (Short Sword), Improved Critical
Mortimer steps to his right, points the short sword at the spiney Devil, and stares at the Devil just past the sword for a split second.
ShortSwordofLightforTheKnockOut: 1d20 + 20 ⇒ (4) + 20 = 24 -PA, +Prayer, +BoF, +Sword
for Damage: 1d6 + 11 + 8 + 1d6 ⇒ (5) + 11 + 8 + (1) = 25 +Sword, +Dragon, +PA, +Lightning, Magic, Ag, Cold Fe, Good and ... ... DCFort21 be K.O'd for Zzzzz...: 1d6 ⇒ 2 rounds.
SSoL: 1d20 + 15 ⇒ (15) + 15 = 30 -PA, +Prayer, +BoF, +Sword
for Damage: 1d6 + 8 + 8 + 1d6 ⇒ (1) + 8 + 8 + (5) = 22 +Sword, +Dragon, +PA, +Lightning, Magic, Ag, Cold Fe, Good
SSoL: 1d20 + 10 ⇒ (2) + 10 = 12 -PA, +Prayer, +BoF, +Sword
for Damage: 1d6 + 8 + 8 + 1d6 ⇒ (1) + 8 + 8 + (6) = 23 +Sword, +Dragon, +PA, +Lightning, Magic, Ag, Cold Fe, Good
GM Rat Sass |
Rabbity gnome struggles in the thorny bush, while armed giant decides to avoid the prickles this time 'round by bringing a sword to bear.
Fortitude Save v DC 21: 1d20 + 14 ⇒ (12) + 14 = 26
The remaining Bone Devil lays into the bearer of the Rod.
Bite Attack, E: 1d20 + 14 ⇒ (17) + 14 = 31 for 1d8 + 5 ⇒ (2) + 5 = 7 damage
Claw Attack, E: 1d20 + 14 ⇒ (14) + 14 = 28 for 1d6 + 5 ⇒ (5) + 5 = 10 damage
Claw Attack, E: 1d20 + 14 ⇒ (15) + 14 = 29 for 1d6 + 5 ⇒ (1) + 5 = 6 damage
Stinger Attack, E: 1d20 + 14 ⇒ (6) + 14 = 20 for 3d4 + 5 ⇒ (1, 4, 2) + 5 = 12 damage
And Eri hangs onto Life by a thread...
Solrisa and Eri are up!
Solrisa Iome Arabasti |
1 person marked this as a favorite. |
Round 4, Init 16-
Solrisa steps into flank with Eri, bearer of the rod, but looks over her shoulder at Ascaria and worries.
She offers a brief prayer to the Dragon to help the gnome even as she lays into purple...with the might of what is right in her hands. If purple falls, extra attacks at Mort's Barbed (w/lunge).
Power attack. Two hand.
1d20 + 19 - 4 + 3 + 1 + 3 ⇒ (17) + 19 - 4 + 3 + 1 + 3 = 39 to hit; (-PA,+prayer,+dragon)
1d10 + 8 + 12 + 2d6 + 1 + 24 ⇒ (3) + 8 + 12 + (3, 5) + 1 + 24 = 56 magic damage. (holy)
1d20 + 14 - 4 + 3 + 1 + 3 ⇒ (7) + 14 - 4 + 3 + 1 + 3 = 24 to hit; (-PA,+prayer,+dragon)
1d10 + 8 + 12 + 2d6 + 1 + 12 ⇒ (5) + 8 + 12 + (6, 2) + 1 + 12 = 46 magic damage.
1d20 + 9 - 4 + 3 + 1 + 3 ⇒ (14) + 9 - 4 + 3 + 1 + 3 = 26 to hit; (-PA,+prayer,+dragon)
1d10 + 8 + 12 + 2d6 + 1 + 12 ⇒ (10) + 8 + 12 + (5, 1) + 1 + 12 = 49 magic damage.
BoF: (-3 to hit and -12 if not v. purple)
1d20 + 19 - 4 + 3 + 1 + 3 ⇒ (12) + 19 - 4 + 3 + 1 + 3 = 34 to hit; (-PA,+prayer,+dragon)
1d10 + 8 + 12 + 2d6 + 1 + 12 ⇒ (9) + 8 + 12 + (6, 5) + 1 + 12 = 53 magic damage.
Pot crit:
Power attack. Two hand.
1d20 + 19 - 4 + 3 + 1 + 3 ⇒ (12) + 19 - 4 + 3 + 1 + 3 = 34 to hit; (-PA,+prayer,+dragon)
1d10 + 8 + 12 + 1 + 24 ⇒ (4) + 8 + 12 + 1 + 24 = 49 magic damage. (holy)
Sheeee...that might be a one hit crit death of purple. Sol is afire.
AC=25 [27 (+10 armor +1 dex +1 NA +2 def + 1 dodge) +4 shield = 31 + 2 barkskin]
HP=97/100
Right hand = long sword
Left hand =
LoH 0/8 used (6d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (38/50 left) 11/20/2017
The Dragon Invoked 2/4 used
Breath of the Dragon 1/2 used
Nice Booties 0/3 used
Power attack. One hand.
[ dice]1d20+19-4[/dice] to hit; (-PA)
[ dice]1d10+6+8[/dice] magic damage.
[ dice]1d20+14-4[/dice] to hit; (-PA,)
[ dice]1d10+6+8[/dice] magic damage.
[ dice]1d20+9-4[/dice] to hit; (-PA,)
[ dice]1d10+6+8[/dice] magic damage.
Power attack. Two hand.
[ dice]1d20+19-4[/dice] to hit; (-PA)
[ dice]1d10+8+12[/dice] magic damage.
[ dice]1d20+14-4[/dice] to hit; (-PA)
[ dice]1d10+8+12[/dice] magic damage.
[ dice]1d20+9-4[/dice] to hit; (-PA)
[ dice]1d10+8+12[/dice] magic damage.
GM Rat Sass |
1 person marked this as a favorite. |
Where previously the maiden required two swings of her blade, this time, she only requires one. The last Bone Devil does indeed fall, barely.
With her last lunge, Solrisa plants her blade into the side of the Barbed Devil currently shirking off its recent stunning. It, too, dies at the hands of a holy weapon.
Incredible round for Solrisa...
The grappling devil howls. "Lyrisilak, you complete idiot!!" It turns to Eri.
"If you want the gnome dead, all you have to do is keep the Rod from me. Go on. Make your choice."
Eri is up!
Solrisa Iome Arabasti |
"Are there more?!" Solrisa claps her hands with glee after the fifth of six devils falls to her very nice sword. "Rae used to say that hearing the 'lamentations of devils is all that is good in life' and I didn't understand that until now!" Solrisa cheers, momentarily forgetting the life of Jamis and Ascaria's danger.
She turns her gaze to the remaining devil, the one with the gnome.
"Oh...are you sure you want to end your existence over the gnome's life? Maybe we can agree to another deal?"
Eri Nandri |
Round 5, Init 17 (BoF) AC: 15 -6STR
BoF: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Fort DC:20, drunk, prayer: 1d20 + 9 - 2 + 1 ⇒ (1) + 9 - 2 + 1 = 9
When he sees the devil grab Ascaria his eyes go wide and stare-y. He motions to the other devil and slowly closes the distance to the standing one.
”Do you see that smear over there? The one that used to be your friend? Why don’t you do yourself a favor and drop the gnome.”
His crazy grin turns to a snarl as he casts empowered magic missile no save, just SR
spell penetration: 1d20 + 14 ⇒ (7) + 14 = 21
magic missile damage: 7d6 + 7 ⇒ (5, 3, 6, 2, 5, 6, 2) + 7 = 36
AC 15 or 19 [dex +3, amu +2, m. armor +4]
CMD 21
BAB +8
Defensive casting concentration check = +18 (@10th)
Spell Penetration= +14 (@10th) [feats: spell pen and greater spell pen]
Dispel magic level check= +12 (@10th)
The spells/day listed will include the casting (if any) that I made this round
b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:15 (6/7 per day 4/4 stones) (Detect Secret Doors, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (7/7 per day) (Acid Arrow, Knock, Scorching Ray, Glitterdust)
Third Level: DC:17 (5/6 per day) (Dispel Magic, Fireball, Mad Monkeys, Lightning Bolt)
Fourth Level: DC:18 (4/6 per day) (Rigor Mortis, Summon Monster IV)
Fifth Level: DC:19 (2/3 per day) (Sonic Thrust)
Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1
Weapon equipped = +2, Veering Composite Long Bow
+14 or +12/+12 (fight+1, sorc +3, ER +4, WF +1 dex +3 bow +2 )
PB: +15 or +13/+13 within 30' with +1 dam
Damage bump: +6 [+2 (bow) +1(str) +1 (feat ex pull) +2 (feat arcane weap)]
GM Rat Sass |
The Barbed Devil hisses at Eri for his impudence, the magic missiles failing to find their way past the creature's inherent resistance. The devil squeezes the life out of the struggling gnome, before dropping it.
Grapple Check: 1d20 + 22 ⇒ (7) + 22 = 29
Impale: 3d8 + 9 ⇒ (2, 5, 5) + 9 = 21
"As long as you hold that Rod, We'll be around. Sleep with one eye open..." It slips around the building. Out of charge lanes, out of line-of-sight... When folk attempt pursuit, they find the devil has well and truly disappeared.
Unless you have a card up your sleeve of which I am unaware, we're out of initiative, out of combat.
Ascaria |
Equipped = None
Conditions = -4 str (dam), Air Walk (1/20m), Blessings of Fervor (5/12r), Prayer (4/12r), Frightened (2/2r)
Life Link (12)(100’) = None
Channel Energy (4/9)(7/7) (DC: 24)(Avoid 7, 35’r, 1/1 swift) (6d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Rod of Extend (lesser) (3/3)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Melee Attack: BAB +9/+4, Size +1 Damage: +0
Ranged Attack: BAB +9/+4, Dex +1, Size +1 Damage: +0
Spells (Caster Level 12, Concentration +18)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (8/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (7/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (19): (4/7) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (6/7) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration, Terrible Remorse
Fifth (21): (5/6) Air Walk Communal, Breath of Life, Cleanse, Cure Light Wounds Mass
Sixth (22): (3/4) Heal, Heroes’ Feast, Cure Moderate Wounds Mass
Ascaria, afraid and unable to think rationally, collapses under the attack, dead.
Group effects
Air Walk Communal (everyone)
Blessing of Fervor (everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Solrisa Iome Arabasti |
Unless you have a card up your sleeve of which I am unaware, we're out of initiative, out of combat.
Solrisa sacrifices herself to save Ascaria, taking his wounds on herself.
She protects as best she can.
Ascaria |
Equipped = None
Conditions = -4 str (dam), Air Walk (1/20m), Blessings of Fervor (4/12r), Prayer (3/12r), Frightened (1/2r)
Life Link (12)(100’) = None
Channel Energy (4/9)(7/7) (DC: 24)(Avoid 7, 35’r, 1/1 swift) (6d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Rod of Extend (lesser) (3/3)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Melee Attack: BAB +9/+4, Size +1 Damage: +0
Ranged Attack: BAB +9/+4, Dex +1, Size +1 Damage: +0
Spells (Caster Level 12, Concentration +18)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (8/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (7/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (19): (4/7) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (6/7) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration, Terrible Remorse
Fifth (21): (5/6) Air Walk Communal, Breath of Life, Cleanse, Cure Light Wounds Mass
Sixth (22): (3/4) Heal, Heroes’ Feast, Cure Moderate Wounds Mass
...unfortunately that doesn't quite stop Ascaria from dropping...
His life link continues, and he dies even as he continues to heal his allies!*
* Eri, Mort, and Sol heal 5hp of damage thanks to Ascaria.
I can't shut off the life link as I'm afraid and have no actions.
GM Rat Sass |
Within moments of the disappearance of the devil, Hamaneezer gains himself, and covers the distance to the fallen Sheriff. The priest of Asmodeus manages deftly to bring Jamis back to consciousness, where he gathers his wits, and slowly rises to his feet.
"What on earth..? What was that, that... thing?!" The Sheriff is unaware of the blood streaks down the front of his leathers.
"I'll tell you what that was. That was retribution. That was Asmodeus himself visiting His wrath on those unfortunates!" Hamaneezer puts an aging hand on his chest. "The devils kept calling for 'the Rod'. They have something the devils wanted. What is it? What do you have, that devils would covet it, and seek you out in our peaceful little town?"
The priest's voice becomes steadier, with several folk, including Tidwoad and Rastophan, poking their heads out of the various front doors of Memorial Square.
Mortimer Smith |
Mortimer watches as Sol lays into the Barbed Devil in front of him and the Bony Devil beside him with BluespRae and is much relieved when they both fall.
She turns her gaze to the remaining devil, the one with the gnome. "Oh...are you sure you want to end your existence over the gnome's life? Maybe we can agree to another deal?"
Mortimer can't help but break out in an (almost devilishly) broad grin.
He gestures at the ground where it is littered with the corpses of dead Devils. "Why hold back now, Sol?" He spits at Thorny Jerk II, careful not to get any on Ascaria.
He then watches in horror as the little Devil impales the little gnome upon his thorax, and scampers off. He hovers briefly as Solrisa tries to sacrifce herself.
"Wait! Eri! Quick!" he shouts, forcefully nudging the Sorcerer towards inert gnome. "The Gloves! Use the Gloves!!!"
Placing the Aaqa and its companion Lightning blade in their sheaths, he picks up Thorny Jerk I by a Spine.
"Let's haul this one to Eidi. Maybe he can speak with it. Maybe we find out who sent them."
~~~
"That was Asmodeus himself visiting His wrath on those unfortunates!"
Mortimer suddenly becomes aware that he and his companions are being addressed from nearby in the square.
"Ah! Jamis! Good to see you standing again!" He grins at Jamis and waves a short sword..
"The devils kept calling for 'the Rod'. They have something the devils wanted. What is it? What do you have, that devils would covet it, and seek you out in our peaceful little town?"
Mortimer pictures his companions being evicted from the new hovel they've been given by Neff.
Easy come, easy go."Well, I uh, I don't know exactly," he hedges, unceremoniously dropping the Devil in dull dusty thud to briefly to rifle through his backpack. "Maybe they wanted this?" he asks, holding up his crowbar. He picks the Thorny Devil back up by the spine again.
Eidi |
3 people marked this as a favorite. |
Eidi breaths deep as he finishes polishing the gem of the headband he has been hard working the whole evening. That is perfect fit, just a final touch" he pronounces a last arcane word as he finishes focusing magic with his other hand. That should be enough for today
Taking a pause the half-elf approaches the window and opens the wracked shutters breathing the fresh air of the night. Producing his cookies pot the elder starts eating while looking into the village's night So weird none of them have come to rest. Well, I do guess they are busy celebrating Cookie scraps pour down his tunic as he keeps biting the sweet delicacies.
Eri Nandri |
3 people marked this as a favorite. |
Eri sees his never miss spell miss. Not surprising.
When he sees Ascaria go down he moves in quickly laying his gloved hand over Canary’s heart and activates his remaining first aid glove to cast breath of life.
cure: 5d8 + 9 ⇒ (5, 2, 5, 1, 8) + 9 = 30
He waits expectantly by his side until he wakes up.
”It’s weird isn’t it? How long did it seem you were gone?
Ascaria |
1 person marked this as a favorite. |
Equipped = None
Conditions = Air Walk (2/20m)
Life Link (12)(100’) = None
Channel Energy (4/9)(7/7) (DC: 24)(Avoid 7, 35’r, 1/1 swift) (6d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Rod of Extend (lesser) (3/3)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Melee Attack: BAB +9/+4, Size +1 Damage: +0
Ranged Attack: BAB +9/+4, Dex +1, Size +1 Damage: +0
Spells (Caster Level 12, Concentration +18)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (8/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (7/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (19): (4/7) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (6/7) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration, Terrible Remorse
Fifth (21): (5/6) Air Walk Communal, Breath of Life, Cleanse, Cure Light Wounds Mass
Sixth (22): (3/4) Heal, Heroes’ Feast, Cure Moderate Wounds Mass
"Sherriff Jamis!" Ascaria blurts out, trying to lurch to his feet and close the distance to heal the downed man.
He sits up more quickly then he ought and catches a bout if dizziness as a result, slowing the climb to his feet a little, but stand he does as he looks to see if the sheriff is OK.
Fort: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24 (sickened, prayer) vs DC 20 for 1d3 ⇒ 1 strength damage (0 saves made, 5r)
Fort: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17 (sickened, prayer) vs DC 20 for 1d3 ⇒ 3 strength damage (0 saves made, 6r)
At a mere three strength, he's not to steady on his feet, but he casts a spell when he gets there, and as the poison leaves his system, but before he collapses - he casts Cleanse.
cleanse healing: 4d8 + 12 ⇒ (7, 4, 1, 8) + 12 = 32
He stands more confidently and looks around the square, "Thank you there Eri. I think we need to get you a fresh pair of gloves. We're one devil short. Did he get away?"
Solrisa Iome Arabasti |
Solrisa moves forward to grab the gnome and raise him up with her big man hands (which is matched by her big grin).
"Ascaria! You're okay!?!" Solrisa cheers and is finally able think about other things than her sadness that Ascaria might be dead. She's still somewhat excited by the good fight, but also somewhat mad at Ascaria for being so hard to protect.
She pulls him up and looks him straight in his gnomish eyes.
"You run off and get killed again, Ascaria. I'll kill you myself. Don't do that," Solrisa mentions with only a half smile. "We can't protect others if we are dead." She puts down Ascaria somewhat gently.
Solrisa then turns to Eri.
"Eri, I want you to give me the rod. For safekeeping. I'm very good at safekeeping. Rae once tried to get my dessert, but I didn't let her have it until she through it against the wall..then it was all mine. You see? I'm very safe." Solrisa holds out her hand, very keen about holding onto the rod if devils want it.
* * *
"The devils kept calling for 'the Rod'. They have something the devils wanted. What is it? What do you have, that devils would covet it, and seek you out in our peaceful little town?"
Solrisa moves to address the 'good' Priest, looking at the man with her Dragon's eyes.
"Oh. They were thieves and evil ones. They would have slain everyone. We took care of them and will take care of others if they come again."
GM Rat Sass |
Hamaneezer detects with a strong aura.
Mortimer carefully collects the body of barbed devil, while Solrisa and Eri discuss stewardship. Ascaria returns to you all, his clothing and armor the only sign of his recent death.
"Well, I uh, I don't know exactly. Maybe they wanted this?" <waves crowbar>
"Oh. They were thieves and evil ones. They would have slain everyone. We took care of them and will take care of others if they come again."
Hamaneezer snorts loudly, before turning back to the Sheriff. "The devil that got away, he said that as long as they have it, they will be pursued. The girl doesn't answer the question, while the blacksmith waves a crowbar about, insulting our intelligence. First the dragon, now this." The priest points a finger at you all, while addressing Jamis directly.
"Mark them, Sheriff." The priest of Asmodeus returns to his porch, and leaves Memorial Square through the front doors of the church.
As unsteady as he is, Sheriff Jamis orders his deputies to attend to the bone devil corpses, while he approaches you, a look of confusion still quite evident on his face. He looks about the Square, his eyes coming to rest upon Tidwoad and Rastophan, each in turn. Tidwoad has the common sense to duck back into his home, while Rastophan pulls up a chair, and continues to watch the goings on.
"What kind of trouble are you in?" Jamis lowers his voice, keeping the conversation as private as a public square will allow.
...
The Outcasts return to the Arkaner Estate to regroup, devil corpse in tow. They find Eidi enjoying himself by the fire, in a fireplace that seems largely intact. He informs you that some minor repairs of the roof, and installations of various windows is in order, when the time allows, but that the Arkaner Estate is serviceable for now.
Also, please Level to 13.
Solrisa Iome Arabasti |
"The devil that got away, he said that as long as they have it, they will be pursued. The girl doesn't answer the question, while the blacksmith waves a crowbar about, insulting our intelligence. First the dragon, now this."
Solrisa smiles at the Asmodean priest, her eyes noting the Asmodean symbol and then her gaze turns back at the devils, then back to the priest.
"Maybe you had part in this, Asmodean," Solrisa says grimly, her sword still caked in the ichor of devil as it still burns with holy fire. "Your god is known to consort with devils like these...might it have been you who sent them upon us? Is it not your kind that willingly deals with devils like these? Tell me of your innocence in this attack that almost killed two of my friends, Pastor. Speak the truth for I always do."
In the face of Ascaria's near death, Solrisa's smile is gone at the moment. She looks grimly upon the priest, waiting her answer. It might be that she's not done smiting evil for the night.
* * *
For you old skool gamers, this was Sol in this fight.
...
He informs you that some minor repairs of the roof, and installations of various windows is in order, when the time allows, but that the Arkaner Estate is serviceable for now.
Solrisa walks into the manor very pleased and happy to be there.
"Oh, Eidi, look! This is perfect! I love it. We don't need to change a thing!" Solrisa coos appreciatively though others might see other things that need to be fixed. But it suits Solrisa just fine as is. She's never been picky.
"Did you fix this all yourself? It's lovely!"
GM Rat Sass |
Not sure what's considered 'noteworthy' to Solrisa. Considering Egorian's central church, and Diamond Lake's proximity, I'll leave you to your own conclusions.
"Maybe you had part in this, Asmodean. Your god is known to consort with devils like these...might it have been you who sent them upon us? Is it not your kind that willingly deals with devils like these? Tell me of your innocence in this attack that almost killed two of my friends, Pastor. Speak the truth for I always do."
Hamaneezer stops in his tracks, and turns on the maiden. "Are you accusing me of summoning devils to attack you? Choose your words very carefully, Solrisa, for they will be weighed not only here, but elsewhere, as well. By your already-uttered word, it sounds as if you've convened court, here and now. Surely you didn't mean it that way, did you?"