GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


2,201 to 2,250 of 9,433 << first < prev | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | next > last >>

Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

The Arcanist thanks her for the info, and when they are out of earshot of the darkfolk, she shares her knowledge about the chart with the group.

"Blue X, then!"


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

before going anywhere, Hadjii uses his 2nd Pearl of Power to recover his prepared CLW...

Hadjii will Detect Magic and examne the metal parts in more detail, using all his knowledge checks to see if he knows anything:

Hadjii's Knowledge:Arcana check: 1d20 + 3 ⇒ (1) + 3 = 4
Hadjii's Knowledge:Local check: 1d20 + 3 ⇒ (2) + 3 = 5
Hadjii's Knowledge:Nature check: 1d20 + 11 ⇒ (3) + 11 = 14
Hadjii's Knowledge:Religion check: 1d20 + 3 ⇒ (3) + 3 = 6

I guess that's just how how Hadjii knowledge checks are supposed to go!


Inner Sanctum

Dam thats horrible lol.. It would be engineering with an extremely high check considering what they are..

Ok so off to the blue x..

The group makes it way there unaccosted.. You all so here a disturbing amount of moaning croming from the gate direction though..

As yall reach the stucture you can tell isn't hasn't faired so well voer the years.. Going inside you see..

A morass of mud, mold, and crumbling stonework fills this old bathhouse’s humid interior.

It appears the plumbing failed over the years and has turned the place into an indoor swamp.. In one corner you see what must be the compass, but a sizeable portion of the wall has fell on it, crushing it in the process.. Know Engin Check

Also give me a perception check. You may take 20 if you all wish to spend that much time in the mudhole..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

perception: 1d20 + 8 ⇒ (7) + 8 = 15

"I somehow doubt the thingy still works after a wall fell on it. "


Inner Sanctum

You see, well, mud.. And your guess would be correct.. Perhaps some spare parts could be collected though..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii's Perception check: 1d20 + 13 ⇒ (13) + 13 = 26

"Magical things can be very resilient, my friend. We should check it out in any case!"

Hadjii will Detect Magic in that direction -- and as long as the spell is going anyway, he'll scan around 360 with it.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Yeah, I guess. " and he will move over towards the pile of rubble with the thingy to see if anything can be salvaged.


Inner Sanctum

Hadjii notices what appears to be a magnifying glass stuck in the mud.. After further inspection, and Calla looking at it, it is determined to be a Lens of Detection..

The Know Engin roll was for the Compass, so we'll wait for that..


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Do any of us have k. Engineering?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Calla I hope.


Inner Sanctum

She does..

Calla's Roll: 1d20 + 10 ⇒ (3) + 10 = 13

Well she knows about enough to say the wierd parts come from one of these, but not enough to take any from the busted one.. Perhaps she'll figure more out if there's one not broken to look at..

Where to next?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"I guess it's the pink X now. "


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii would like to carry that Lens o' Detection for now...


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

No problem as much as I'm concerned. That will aid us in the next task.

"So, unless we find something here, our information was basically useless. There masked man must have left tracks, did anyone find any?"
Perception: 1d20 + 9 ⇒ (16) + 9 = 25


Inner Sanctum

The Star Chart provided 2 other clues.. It was not worthless you turd..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

So is that a no for tracks?


Inner Sanctum

You find some, but they dont go far, before you lose them..

So the group heads to the unknown location..

1d100 ⇒ 96 of course..

Ive got some prep to do, so ill continue this tm.. Ill prob get the other player before we continue as well..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Dotting


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I notice there's a +1 Darkwood shield in our loot: Hadjii would like to carry that, at least until we can sell it...


Inner Sanctum

As yall move towards the unknown location there is a piercing howl that breaks the silence of the area.. Around the corner of a building comes..

This shambling corpse is twisted and mutilated. Fingers of sharpened bone reach out with malevolent intent.

The group recognizes the purple outfit the thing wears.. It appears Velriana Hypaxes has returned from the dead and she's out for blood.. Know Religion on her

Not doing a map for this so..

Party Int: 1d20 + 5 ⇒ (8) + 5 = 13
Vel: 1d20 + 7 ⇒ (15) + 7 = 22

She lets out an unearthly shriek and puts fear into your minds.. Will save DC 19 or cower in fear for 1d4 rounds

PC's are up!


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii's Knowledge:Religion check: 1d20 + 3 ⇒ (1) + 3 = 4
Hadjii's Will save: 1d20 + 10 ⇒ (1) + 10 = 11

yeah, baby! let's see if I can roll nothing but 1's for the rest of the adventure!


Inner Sanctum

You do seem to get the shaft alot.. You may roll your fear rounds..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

ooooh -- thank you!

1d4 ⇒ 4

I'm having a heart attack from *not* surprise!


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

will save: 1d20 + 13 ⇒ (18) + 13 = 31

k. Religion: 1d20 + 16 ⇒ (16) + 16 = 32


Inner Sanctum

She has apparently returned as a Revenant, with some additional abilities. She has DR/Slashing, Immune to Cold and SR.. The Shriek ability she just used is usable again every 1d4 rounds..

1d4 ⇒ 2

She also is much more powerful vs the people that killed her..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

but she was killed by a wolf, and/or an augmented dog!


Inner Sanctum

It's not just who landed the killing blow.. Yalls group ruined her plans and the killed her..


Inner Sanctum

You guys are up..


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius will channel to hurt undead.

Channel: 2d6 ⇒ (5, 1) = 6 DC 14 will save to half


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Although Calla is ready and updated with the new rules, her prediction was correct when studying her capabilities: Her saves are terrible! So she just cowers in fear, for some time, hoping she will be alive by then.
Will: 1d20 + 6 ⇒ (2) + 6 = 8
Rounds: 1d4 ⇒ 3

Yay! Total party wipe! I could burn my last 2 mythic points, but I really don't like that rule of rolling how many mythic points you need, so nevermind... 2d6 ⇒ (6, 5) = 11


Inner Sanctum

Yea we had decided that nomore than 1 surge per roll..


Inner Sanctum

1d20 ⇒ 14 It makes the channel save for 1/2

Hemket Will: 1d20 + 4 ⇒ (7) + 4 = 11 Fear Rounds: 1d4 ⇒ 4
Chester Will: 1d20 + 6 ⇒ (17) + 6 = 23

Looks like the Chester and Marius show..

Chester roars a challenge and charges it.. Raging as he goes..

1d20 + 18 ⇒ (7) + 18 = 25 and hits..
1d6 + 11 ⇒ (6) + 11 = 17

Spoiler:

76/96

Round 2

Fear Rounds Left:

Calla 2
Hemket 3
Hadjii 3

She in turn attacks Chester twice..

2d20 ⇒ (10, 17) = 27 and hits twice..
Dam: 2d8 + 22 ⇒ (8, 3) + 22 = 33 and tries to grab him..
2d20 ⇒ (2, 17) = 19 and succeeds..

Chester will burn an MP to use Absorb Blow..

Chester = 37/64 hps

Marius is up!


Inner Sanctum

Will give Marius abit more bf i bot him..


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius sighs as once again his allies stand around doing nothing while the cleric and meatshield saves the day.

channel: 2d6 ⇒ (4, 1) = 5 DC 14 will save to half


Inner Sanctum

1d20 ⇒ 18 saves and takes 2..

Chester swings while grappled..

1d20 + 14 ⇒ (15) + 14 = 29 and hits
1d6 + 11 ⇒ (3) + 11 = 14

Round 3

The thing attempts to maintain..

1d20 ⇒ 20 it does and deals auto claw damage plus a constrict..

1d8 + 11 + 1d6 + 11 ⇒ (7) + 11 + (6) + 11 = 35 Chester again uses absorb blow..

Chester = 8/64 hps..

Fear Rounds Left:

Calla 1
Hemket and Hadjii 2

Gritting his teeth Chester Attacks again..

1d20 + 14 ⇒ (1) + 14 = 15 but is being crushed to much to focus..

Marius is up!

But before he can act and line of pure energy comes scorching by at the monster..

1d20 ⇒ 20 and it impacts in the creatures face..
Confirm: 1d20 ⇒ 7 confirms
Damage: 18d6 ⇒ (2, 5, 5, 1, 1, 6, 6, 3, 4, 2, 4, 2, 5, 4, 5, 3, 5, 4) = 67

Spoiler:

7/96

As Marius turns to see where it came from standing 60' away is Ptemenib, his fingers still smoking where he loosed the divine wrath of Pharasma..

Another figure is charging towards the party..

Enter new PC! You may take your action Logos! Your 60' away and charging currently..

Marius is still up as well..


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius moves up and attacks the revant using a cure spell.

using a mythic point for recalled blessing to recast a cure moderate wounds attacking the revant.

attack: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 2d8 + 3 ⇒ (3, 2) + 3 = 8 DC 16 will save to half and if the revant us non mythic it must roll twice and take the worse result.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

"AAAAAAAAGGGGGHHHHHHHHH!!!!!!!!" The scream reverberates as a wild-eyed maniac charges forward, his movements nearly a blur as he covers the 60 ft to the creature in the blink of an eye. He maneuvers to the opposite side as Marius to flank.

Activating Bloodrage
Adjustments : +4 Str, +4 Con, +2 Attack/CMB, -2 AC, +10 HP, +2 Will

Charge : +2 Attack/CMB, -2 AC

Spending Mythic Power : Sudden Strike

The man's arms flash as he arrives at the creature, although he appears to be weaponless.

Attack 1, Claw, Power Attack: 1d20 + 10 + 2 + 2 ⇒ (11) + 10 + 2 + 2 = 25
Attack 2, Claw, Power Attack: 1d20 + 10 + 2 + 2 ⇒ (4) + 10 + 2 + 2 = 18

Damage 1: 2d6 + 12 ⇒ (1, 2) + 12 = 15
Damage 2: 2d6 + 12 ⇒ (4, 2) + 12 = 18


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii has been out-of-sorts from the moment he verified that Bandit was in fact dead (and too messed up with curse and disease to even want to try to bring back). The sight of this dead enemy coming after him -- and the recollection that he allowed Bandit to rip her throat out -- was a little much: without his faithful companion to protect him, it's no wonder ol' Hadj completely freaked out for a few moments! But the sight of Ptemenib clearly heartens the druid, and he visibly starts to recover...

Then the sight of this wild man tearing into the foe with such gusto fully snaps The Hadj out of his panic:

"Yes! Yes! Destroy that foul wretch! I don't know who you are, but I am very pleased to see you shredding this abomination! Thank you, sir -- thank you very much!"


Inner Sanctum

The cure spell along with the Ultimate Warrior running in dishing damage is enough to slay the Revenant.. She curses you all as she dies a second time..

Out of combat..

Ptemenib comes running up.. "Are you guys alright?" and then he notices Chester.. His veins are starting to turn black in the areas the Revenant attack him.. "S&%&! He's recieved some sorta nasty posion from that thing.." before Chester can respond he collaspes, barely breathing.. Ptemenib looks up.. "I must get him back to the temple at once if we're to save him.. Logos, would you mind staying and giving these guys a hand, or claw?" Before you can respond he is cast a spell and begins to walk into the air carrying Chester..

Out of Combat! Ill give you a chance to introduce before continuing on..

Forgot..

When the Revenant dies what gear she had falls to the ground.. A very nice breasplate and a belt glow magical.. There's roughly 300gp in jewerly that she had as well..

Breastplate +1
Belt of Str +2


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

"RRRRAAAAAAAAAAGGGHHHHHH!!!!!!!!" Logos screams in response, his eyes still wide as he continues to rip the body apart. Blood and limbs splatter the ground around him. Finally the man stands there, breathing hard and trembling in rage, his eyes on the strangers.

Eventually his breathing slows down, and the madness in his eyes begins to fade. He blinks a couple of times, and looks around. Then down, then off at Ptemenib in the distance. "Oh, merveilleux. Où at-il enfui à, et pourquoi?" He asks, sounding slightly befuddled. "Je suis Logos Dryadson, at-il dit quand il serait de retour? Il m'a demandé de l'accompagner en échange d'une recherche dans quelque chose pour moi."

He looks around at everyone, and sees blank looks on at least some faces, and then sighs. "Dicis hanc linguam?"

He then tries again. "Ön beszéli ezt a nyelvet?"

Taldane:

"Oh, wonderful. Where did he run off to, and why? I am Logos Dryadson, did he say when he'd be back? He asked me to accompany him in exchange for a looking into something for me."

Auran, Terran:

"Do you speak this language?"


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Calla also stops cowering in her corner. She finds it very weird for Ptemenib to be in this place, and then pays attention to the mad-looking man, who is suddenly helping them. "Enchantée. Je suis Calla, et ce sont Hemket, Hadjii et Marius. D'où êtes-vous?"

Whatever that is:
Pleased to meet you. I'm Calla, and these are Hemket, Hadjii and Marius. Where are you from?"[/b]


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Taldane = Common in Golarion, it's the most commonly spoken language, not everyone had it, so I went through the whole bit

The man bows to Calla. "Ah, bonjour. Je suis de Arthfell dans Andoran." He says, looking as if he's about to offer to kiss Calla's hand, but then realizes his hand is dripping with black blood, and doesn't. "C'est un plaisir pour vous et vos compagnons rencontrer. Je suis récemment venu à ce domaine, et je n'ai pas encore appris la langue locale." He takes a rag from his wasteband and begins to clean his hands of blood and gore, somewhat self consciously.

Taldane/Common:

"Ah, hello. I am from Arthfell in Andoran. It is a pleasure to meet you and your companions. I am only recently come to this area, and have not yet learned the local language."


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii does speak the common tongue -- it's on his online character sheet: I guess I forgot to put it in his profile...

"Thank you so much for that rescue, sir! We have worked with Ptemenib before, it is well that he happened along when he did -- and that you were with him. Marius, do you have a prestidigitation for this man?"


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

OH! Well, then we can dispense with the hidden text.

"Ah, you all speak Taldane, excellent. I'm afraid I've had some troubles since arriving finding people to talk to. It was awfully confusing trying to find out where the bathroom was at the inn when I first arrived. Embarrassing too." He laughs, then looks at Marius. "Ah, a caster, that would be appreciated."


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Timely arrival there mister. Taldan is pretty much OK with this group. "


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

"Did you mean: Ah, three casters and an archer?"

She laughs and proceeds. "So, I believe you're pretty much good enough to follow us along, right? We're doing some serious investigation inside the dead city, and screaming is kinda off the options here, ok? Cause seriously, this place is full of undeads and ghosts that we do NOT need to face to fill our goals."


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logus looks a bit red-faced. "Uh, if I'm with you, I really don't have a lot of control over that." He looks rather pained. "I really don't like to fight, although I will when I have to. But I don't really remember what happens when I'm fighting, and I don't think a lot of things through when I'm fighting."


Inner Sanctum

It appears you have met well.. Shall we continue on? Or will there be any discussion on what your actually doing? Logos you were informed of the teams mission but know nothing beyond that.. You came to Wati looking for answers, and you've instead found yourself in the zombie apocalypse!

edit: ninjad!


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Calla gets suddenly worried about it. "What?? Do you know who your allies are, at least??"

Edit: everyone loves zombie apocalypse!


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos looks thoughtful. "Interesting question. It seems I do, since I've never attacked anyone who was on my side... although I have killed a few people who claimed to be allies and then attacked me in combat. I would suggest not attacking me while I'm in such a state. I've also never killed anyone who was simply an innocent bystander when in this state. I think it's part of my cursed blood." He holds up his hands, and the fingers look oddly thick. Then his hands tense, and long glittering yellowish metallic claws slide out of his fingers, far larger than should be possible given the size of his fingers and hands. "Somehow I have some dragon blood in my veins, and it doesn't exactly play well with my purely human blood. Dragons, metallic at least, in general are not known for being overly murderous. They also aren't known for being overly forgiving in combat either, unfortunately."

1 to 50 of 9,433 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Pox's "The Mummy's Mask" All Messageboards

Want to post a reply? Sign in.